SpaceNinjaServer/src/types/missionTypes.ts
Sainan 15aaa28a4f feat: conquest progression & rewards (#1791)
Closes #1570

Co-authored-by: Jānis <janisslsm@noreply.localhost>
Reviewed-on: OpenWF/SpaceNinjaServer#1791
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-23 11:35:57 -07:00

33 lines
985 B
TypeScript

import { IAffiliationMods, IInventoryChanges } from "./purchaseTypes";
export const inventoryFields = ["RawUpgrades", "MiscItems", "Consumables", "Recipes"] as const;
export type IInventoryFieldType = (typeof inventoryFields)[number];
export interface IMissionReward {
StoreItem: string;
TypeName?: string;
UpgradeLevel?: number;
ItemCount: number;
TweetText?: string;
ProductCategory?: string;
FromEnemyCache?: boolean;
IsStrippedItem?: boolean;
}
export interface IMissionCredits {
MissionCredits: number[];
CreditBonus: number[];
TotalCredits: number[];
DailyMissionBonus?: boolean;
}
export interface IMissionInventoryUpdateResponse extends Partial<IMissionCredits> {
ConquestCompletedMissionsCount?: number;
InventoryJson?: string;
MissionRewards?: IMissionReward[];
InventoryChanges?: IInventoryChanges;
FusionPoints?: number;
SyndicateXPItemReward?: number;
AffiliationMods?: IAffiliationMods[];
}