fix: use netracell search pulse only when container item was picked up (#2687)
Reviewed-on: OpenWF/SpaceNinjaServer#2687 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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				@ -1219,12 +1219,6 @@ export const addMissionRewards = async (
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                }
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            ]);
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        }
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        // Consume netracells search pulse. Moved here to only cover successful completions. Discussed in https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2673
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        if (missions.Tag == "SolNode720") {
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            updateEntratiVault(inventory);
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            inventory.EntratiVaultCountLastPeriod! += 1;
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        }
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    }
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    if (rewardInfo.useVaultManifest) {
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@ -1391,6 +1385,12 @@ export const addMissionRewards = async (
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                    logger.error(`unknown droptable ${si.DropTable} for DROP_MISC_ITEM`);
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                }
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            }
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            if (si.DropTable == "/Lotus/Types/DropTables/ContainerDropTables/VoidVaultMissionRewardsDropTable") {
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                // Consume netracells search pulse; only when the container reward was picked up. Discussed in https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2673
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                updateEntratiVault(inventory);
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                inventory.EntratiVaultCountLastPeriod! += 1;
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            }
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        }
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    }
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