forked from OpenWF/SpaceNinjaServer
		
	fix: handle CurrentLoadOutIds missing LoadOuts in missionInventoryUpdate (#1421)
Reviewed-on: OpenWF/SpaceNinjaServer#1421 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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				@ -414,17 +414,19 @@ export const addMissionInventoryUpdates = async (
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                break;
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            }
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            case "CurrentLoadOutIds": {
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                const loadout = await Loadout.findOne({ loadoutOwnerId: inventory.accountOwnerId });
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                if (loadout) {
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                    for (const [loadoutId, loadoutConfig] of Object.entries(value.LoadOuts.NORMAL)) {
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                        const { ItemId, ...loadoutConfigItemIdRemoved } = loadoutConfig;
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                        const loadoutConfigDatabase: ILoadoutConfigDatabase = {
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                            _id: new Types.ObjectId(ItemId.$oid),
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                            ...loadoutConfigItemIdRemoved
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                        };
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                        loadout.NORMAL.id(loadoutId)!.overwrite(loadoutConfigDatabase);
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                if (value.LoadOuts) {
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                    const loadout = await Loadout.findOne({ loadoutOwnerId: inventory.accountOwnerId });
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                    if (loadout) {
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                        for (const [loadoutId, loadoutConfig] of Object.entries(value.LoadOuts.NORMAL)) {
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                            const { ItemId, ...loadoutConfigItemIdRemoved } = loadoutConfig;
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                            const loadoutConfigDatabase: ILoadoutConfigDatabase = {
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                                _id: new Types.ObjectId(ItemId.$oid),
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                                ...loadoutConfigItemIdRemoved
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                            };
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                            loadout.NORMAL.id(loadoutId)!.overwrite(loadoutConfigDatabase);
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                        }
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                        await loadout.save();
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                    }
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                    await loadout.save();
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                }
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                break;
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            }
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@ -114,7 +114,7 @@ export type IMissionInventoryUpdateRequest = {
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    UnlockWeapons?: boolean; // sent when recovered weapons from zanuka capture
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    IncHarvester?: boolean; // sent when recovered weapons from zanuka capture
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    CurrentLoadOutIds?: {
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        LoadOuts: ILoadOutPresets; // sent when recovered weapons from zanuka capture
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        LoadOuts?: ILoadOutPresets; // sent when recovered weapons from zanuka capture
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    };
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} & {
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    [K in TEquipmentKey]?: IEquipmentClient[];
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