forked from OpenWF/SpaceNinjaServer
		
	chore: slightly more faithful cutoff for valence fusion (#1418)
Reviewed-on: OpenWF/SpaceNinjaServer#1418 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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				@ -27,7 +27,7 @@ export const nemesisController: RequestHandler = async (req, res) => {
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        const destDamage = 0.25 + (destFingerprint.buffs[0].Value / 0x3fffffff) * (0.6 - 0.25);
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        const sourceDamage = 0.25 + (sourceFingerprint.buffs[0].Value / 0x3fffffff) * (0.6 - 0.25);
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        let newDamage = Math.max(destDamage, sourceDamage) * 1.1;
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        if (newDamage >= 0.58) {
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        if (newDamage >= 0.5794998) {
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            newDamage = 0.6;
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        }
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        destFingerprint.buffs[0].Value = Math.trunc(((newDamage - 0.25) / (0.6 - 0.25)) * 0x3fffffff);
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