sotries needs more data(currently all worldstate data is taken from wfcd worldstate data package)
620 lines
26 KiB
TypeScript
620 lines
26 KiB
TypeScript
import { WorldState } from "@/src/models/worldStateModel";
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import { unixTimesInMs } from "@/src/constants/timeConstants";
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import {
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IActiveMission,
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ILiteSortie,
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ISortie,
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ISyndicateMission,
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IVoidStorm,
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IWorldState
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} from "@/src/types/worldStateTypes";
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import { getRandomNumber, getRandomKey } from "@/src/helpers/general";
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import { getRandomNodes, getCurrentRotation } from "@/src/helpers/worldstateHelpers";
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import { ExportRailjack, ExportRegions } from "warframe-public-export-plus";
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import { logger } from "@/src/utils/logger";
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import {
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factionSyndicates,
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neutralJobsSyndicates,
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neutralSyndicates,
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restSyndicates,
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CertusNormalJobs,
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CertusNarmerJobs,
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ZarimanNormalJobs,
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voidFisuresMissionTypes,
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validFisureMissionIndex,
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omniaNodes,
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liteSortiesBoss,
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endStates,
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modifierTypes,
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SortiesMissionTypes,
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voidTiers,
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FortunaNarmerJobs,
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FortunaNormalJobs
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} from "@/src/constants/worldStateConstants";
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export const createWorldState = async () => {
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const worldState = new WorldState();
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await worldState.save();
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await updateSyndicateMissions();
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await updateVoidFisures();
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await updateSorties();
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return worldState;
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};
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export const getWorldState = async () => {
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let ws = await WorldState.findOne();
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if (!ws) {
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ws = await createWorldState();
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}
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return ws.toJSON();
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};
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export const worldStateRunner = async () => {
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await getWorldState();
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setInterval(async () => {
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logger.info("Update worldState");
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await updateSyndicateMissions();
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await updateVoidFisures();
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await updateSorties();
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}, unixTimesInMs.minute);
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};
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const updateSyndicateMissions = async (): Promise<IWorldState> => {
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const currentDate = Date.now();
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const oneDayIntervalStart =
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Math.floor(currentDate / unixTimesInMs.day) * unixTimesInMs.day + 16 * unixTimesInMs.hour;
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const oneDayIntervalEnd = oneDayIntervalStart + unixTimesInMs.day;
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const neutralJobsIntervalStart = Math.floor(currentDate / (2.5 * unixTimesInMs.hour)) * (2.5 * unixTimesInMs.hour);
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const neutralJobsIntervalEnd = neutralJobsIntervalStart + 2.5 * unixTimesInMs.hour;
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const neutralSeed = getRandomNumber(1, 99999);
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try {
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const ws = await WorldState.findOne();
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if (!ws) throw new Error("Missing worldState");
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const syndicateArray = ws.SyndicateMissions || [];
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const existingTags = syndicateArray.map(syndicate => syndicate.Tag);
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const createNewSyndicateEntry = (tag: string): ISyndicateMission => {
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switch (true) {
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case factionSyndicates.includes(tag):
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return {
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Tag: tag,
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Seed: getRandomNumber(1, 99999),
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Nodes: getRandomNodes(7),
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Activation: oneDayIntervalStart,
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Expiry: oneDayIntervalEnd
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};
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case neutralJobsSyndicates.includes(tag):
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return {
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Tag: tag,
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Seed: neutralSeed,
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Nodes: [],
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Activation: neutralJobsIntervalStart,
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Expiry: neutralJobsIntervalEnd,
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Jobs: getJobs(tag)
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};
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case neutralSyndicates.includes(tag):
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return {
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Tag: tag,
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Seed: neutralSeed,
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Nodes: [],
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Activation: neutralJobsIntervalStart,
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Expiry: neutralJobsIntervalEnd
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};
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case restSyndicates.includes(tag):
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return {
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Tag: tag,
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Seed: getRandomNumber(1, 99999),
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Nodes: [],
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Activation: oneDayIntervalStart,
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Expiry: oneDayIntervalEnd
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};
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default:
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throw new Error(`Unhandled syndicate tag: ${tag}`);
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}
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};
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[...factionSyndicates, ...neutralJobsSyndicates, ...neutralSyndicates, ...restSyndicates].forEach(tag => {
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if (!existingTags.includes(tag)) {
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syndicateArray.push(createNewSyndicateEntry(tag));
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} else {
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const syndicateIndex = existingTags.indexOf(tag);
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const shouldUpdate = currentDate >= syndicateArray[syndicateIndex].Expiry;
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if (shouldUpdate) {
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syndicateArray[syndicateIndex] = {
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...syndicateArray[syndicateIndex],
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Tag: tag,
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Seed:
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neutralJobsSyndicates.includes(tag) || neutralSyndicates.includes(tag)
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? neutralSeed
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: getRandomNumber(1, 99999),
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Nodes:
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neutralJobsSyndicates.includes(tag) || neutralSyndicates.includes(tag)
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? []
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: getRandomNodes(7),
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Activation:
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neutralJobsSyndicates.includes(tag) || neutralSyndicates.includes(tag)
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? neutralJobsIntervalStart
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: oneDayIntervalStart,
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Expiry:
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neutralJobsSyndicates.includes(tag) || neutralSyndicates.includes(tag)
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? neutralJobsIntervalEnd
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: oneDayIntervalEnd,
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Jobs: neutralJobsSyndicates.includes(tag) ? getJobs(tag) : undefined
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};
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}
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}
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});
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ws.SyndicateMissions = syndicateArray;
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await ws.save();
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return ws;
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} catch (error) {
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throw new Error(`Error while updating Syndicates ${error}`);
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}
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};
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const getJobs = (tag: string) => {
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const rotration = getCurrentRotation();
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switch (tag) {
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case "CetusSyndicate":
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const Certusjobs = [
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{
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jobType: CertusNormalJobs[Math.floor(Math.random() * CertusNormalJobs.length)],
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierATable${rotration}Rewards`,
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masteryReq: 0,
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minEnemyLevel: 5,
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maxEnemyLevel: 15,
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xpAmounts: [410, 410, 410]
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},
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{
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jobType: CertusNormalJobs[Math.floor(Math.random() * CertusNormalJobs.length)],
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierBTable${rotration}Rewards`,
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masteryReq: 1,
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minEnemyLevel: 10,
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maxEnemyLevel: 30,
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xpAmounts: [750, 750, 750]
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},
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{
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jobType: CertusNormalJobs[Math.floor(Math.random() * CertusNormalJobs.length)],
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierCTable${rotration}Rewards`,
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masteryReq: 2,
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minEnemyLevel: 20,
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maxEnemyLevel: 40,
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xpAmounts: [580, 580, 580, 850]
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},
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{
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jobType: CertusNormalJobs[Math.floor(Math.random() * CertusNormalJobs.length)],
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierDTable${rotration}Rewards`,
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masteryReq: 3,
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minEnemyLevel: 30,
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maxEnemyLevel: 50,
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xpAmounts: [580, 580, 580, 580, 1130]
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},
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{
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jobType: CertusNormalJobs[Math.floor(Math.random() * CertusNormalJobs.length)],
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierETable${rotration}Rewards`,
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masteryReq: 5,
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minEnemyLevel: 40,
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maxEnemyLevel: 60,
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xpAmounts: [710, 710, 710, 710, 1390]
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},
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{
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jobType: CertusNormalJobs[Math.floor(Math.random() * CertusNormalJobs.length)],
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierETable${rotration}Rewards`,
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masteryReq: 10,
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minEnemyLevel: 100,
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maxEnemyLevel: 100,
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xpAmounts: [840, 840, 840, 840, 1660]
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},
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{
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jobType: CertusNarmerJobs[Math.floor(Math.random() * CertusNarmerJobs.length)],
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rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/NarmerTable${rotration}Rewards`,
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masteryReq: 0,
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minEnemyLevel: 50,
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maxEnemyLevel: 70,
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xpAmounts: [820, 820, 820, 820, 1610]
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}
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];
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return Certusjobs;
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case "SolarisSyndicate":
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const FortunaJobs = [
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{
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jobType: FortunaNormalJobs[Math.floor(Math.random() * FortunaNormalJobs.length)],
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rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierATable${rotration}Rewards`,
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masteryReq: 0,
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minEnemyLevel: 5,
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maxEnemyLevel: 15,
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xpAmounts: [410, 410, 410]
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},
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{
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jobType: FortunaNormalJobs[Math.floor(Math.random() * FortunaNormalJobs.length)],
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rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierBTable${rotration}Rewards`,
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masteryReq: 1,
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minEnemyLevel: 10,
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maxEnemyLevel: 30,
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xpAmounts: [750, 750, 750]
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},
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{
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jobType: FortunaNormalJobs[Math.floor(Math.random() * FortunaNormalJobs.length)],
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rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierCTable${rotration}Rewards`,
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masteryReq: 2,
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minEnemyLevel: 20,
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maxEnemyLevel: 40,
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xpAmounts: [580, 580, 580, 850]
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},
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{
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jobType: FortunaNormalJobs[Math.floor(Math.random() * FortunaNormalJobs.length)],
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rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierDTable${rotration}Rewards`,
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masteryReq: 3,
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minEnemyLevel: 30,
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maxEnemyLevel: 50,
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xpAmounts: [580, 580, 580, 580, 1130]
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},
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{
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jobType: FortunaNormalJobs[Math.floor(Math.random() * FortunaNormalJobs.length)],
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rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${rotration}Rewards`,
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masteryReq: 5,
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minEnemyLevel: 40,
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maxEnemyLevel: 60,
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xpAmounts: [710, 710, 710, 710, 1390]
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},
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{
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jobType: FortunaNormalJobs[Math.floor(Math.random() * FortunaNormalJobs.length)],
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rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${rotration}Rewards`,
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masteryReq: 10,
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minEnemyLevel: 100,
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maxEnemyLevel: 100,
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xpAmounts: [840, 840, 840, 840, 1660]
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},
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{
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jobType: FortunaNarmerJobs[Math.floor(Math.random() * FortunaNarmerJobs.length)],
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rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusNarmerTable${rotration}Rewards`,
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masteryReq: 0,
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minEnemyLevel: 50,
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maxEnemyLevel: 70,
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xpAmounts: [820, 820, 820, 820, 1610]
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}
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];
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return FortunaJobs;
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case "EntratiSyndicate":
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const ZarimanJobs = [
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{
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jobType: ZarimanNormalJobs[Math.floor(Math.random() * ZarimanNormalJobs.length)],
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rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierATable${getRandomKey(["A", "B", "C"])}Rewards`,
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masteryReq: 0,
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minEnemyLevel: 5,
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maxEnemyLevel: 15,
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xpAmounts: [5, 5, 5]
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},
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{
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jobType: ZarimanNormalJobs[Math.floor(Math.random() * ZarimanNormalJobs.length)],
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rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierCTable${getRandomKey(["A", "B", "C"])}Rewards`,
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masteryReq: 1,
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minEnemyLevel: 15,
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maxEnemyLevel: 25,
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xpAmounts: [9, 9, 9]
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},
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{
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jobType: ZarimanNormalJobs[Math.floor(Math.random() * ZarimanNormalJobs.length)],
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rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierBTable${getRandomKey(["A", "B", "C"])}Rewards`,
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masteryReq: 5,
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minEnemyLevel: 25,
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maxEnemyLevel: 30,
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endless: true,
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xpAmounts: [14, 14, 14]
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},
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{
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jobType: ZarimanNormalJobs[Math.floor(Math.random() * ZarimanNormalJobs.length)],
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rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierDTable${getRandomKey(["A", "B", "C"])}Rewards`,
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masteryReq: 2,
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minEnemyLevel: 30,
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maxEnemyLevel: 40,
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xpAmounts: [19, 19, 19, 29]
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},
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{
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jobType: ZarimanNormalJobs[Math.floor(Math.random() * ZarimanNormalJobs.length)],
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rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierETable${getRandomKey(["A", "B", "C"])}Rewards`,
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masteryReq: 3,
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minEnemyLevel: 40,
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maxEnemyLevel: 60,
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xpAmounts: [21, 21, 21, 21, 41]
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},
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{
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jobType: ZarimanNormalJobs[Math.floor(Math.random() * ZarimanNormalJobs.length)],
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rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierETable${getRandomKey(["A", "B", "C"])}Rewards`,
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masteryReq: 10,
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minEnemyLevel: 100,
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maxEnemyLevel: 100,
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xpAmounts: [25, 25, 25, 25, 50]
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},
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{
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rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierATable${getCurrentRotation()}Rewards`,
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masteryReq: 5,
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minEnemyLevel: 30,
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maxEnemyLevel: 40,
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xpAmounts: [2, 2, 2, 4],
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locationTag: "ChamberB",
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isVault: true
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},
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{
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rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierBTable${getCurrentRotation()}Rewards`,
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masteryReq: 5,
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minEnemyLevel: 40,
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maxEnemyLevel: 50,
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xpAmounts: [4, 4, 4, 5],
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locationTag: "ChamberA",
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isVault: true
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},
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{
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rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierCTable${getCurrentRotation()}Rewards`,
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masteryReq: 5,
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minEnemyLevel: 50,
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maxEnemyLevel: 60,
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xpAmounts: [5, 5, 5, 7],
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locationTag: "ChamberC",
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isVault: true
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}
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];
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return ZarimanJobs;
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default:
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throw new Error(`Error while updating Syndicates: Unknown Jobs syndicate ${tag}`);
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}
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};
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const updateVoidFisures = async () => {
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const curDate = Date.now();
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try {
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const ws = await WorldState.findOne();
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if (!ws) throw new Error("Missing worldState");
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const voidFisures = ws.ActiveMissions;
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const voidStorms = ws.VoidStorms;
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const voidFisuresByTier: { [key: string]: IActiveMission[] } = {
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VoidT1: [],
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VoidT2: [],
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VoidT3: [],
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VoidT4: [],
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VoidT5: [],
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VoidT6: []
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};
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const voidStormsByTier: { [key: string]: IVoidStorm[] } = {
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VoidT1: [],
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VoidT2: [],
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VoidT3: [],
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VoidT4: [],
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VoidT5: [],
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VoidT6: []
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};
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if (voidFisures) {
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voidFisures.forEach(mission => {
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const tier = mission.Modifier;
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if (tier) {
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if (!voidFisuresByTier[tier]) {
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voidFisuresByTier[tier] = [];
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}
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voidFisuresByTier[tier].push(mission);
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}
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});
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}
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if (voidStorms) {
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voidStorms.forEach(mission => {
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const tier = mission.ActiveMissionTier;
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if (tier) {
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if (!voidStormsByTier[tier]) {
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voidStormsByTier[tier] = [];
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}
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voidStormsByTier[tier].push(mission);
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}
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});
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}
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voidTiers.forEach(voidTier => {
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if (voidFisuresByTier[voidTier].length < 3) {
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const nodeData = getRandomFisureNode(false, voidTier == "VoidT6");
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logger.debug(voidTier);
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if (!nodeData.missionIndex) nodeData.missionIndex = 1;
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const node = {
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Region: nodeData.systemIndex,
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Seed: getRandomNumber(1, 99999),
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Activation: curDate,
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Expiry: curDate + Math.floor(Math.random() * unixTimesInMs.hour),
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Node: nodeData.nodeKey,
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MissionType: voidFisuresMissionTypes[nodeData.missionIndex],
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Modifier: voidTier,
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Hard: Math.random() < 0.1
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} as IActiveMission;
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voidFisures?.push(node);
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}
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if (voidStormsByTier[voidTier].length < 2) {
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const nodeData = getRandomFisureNode(true, voidTier == "VoidT6");
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logger.debug(voidTier);
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const node = {
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Activation: curDate,
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Expiry: curDate + Math.floor(Math.random() * unixTimesInMs.hour),
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Node: nodeData.nodeKey,
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ActiveMissionTier: voidTier
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} as IVoidStorm;
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voidStorms?.push(node);
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}
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});
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await ws.save();
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return ws;
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} catch (error) {
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throw new Error(`Error while updating VoidFisures: ${error}`);
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}
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};
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const getRandomFisureNode = (isRailJack: boolean, isOmnia: boolean) => {
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const validNodes = Object.entries(ExportRegions)
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.map(([key, node]) => {
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return {
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...node,
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nodeKey: key
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};
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})
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.filter(node => {
|
|
return validFisureMissionIndex.includes(node.missionIndex) && !node.missionName.includes("Archwing");
|
|
});
|
|
|
|
if (isRailJack) {
|
|
const railJackNodes = Object.keys(ExportRailjack.nodes);
|
|
const randomKey = railJackNodes[Math.floor(Math.random() * railJackNodes.length)];
|
|
return {
|
|
nodeKey: randomKey
|
|
};
|
|
} else if (isOmnia) {
|
|
const validOmniaNodes = validNodes.filter(node => {
|
|
return omniaNodes.includes(node.nodeKey);
|
|
});
|
|
const randomNode = validOmniaNodes[Math.floor(Math.random() * validOmniaNodes.length)];
|
|
return {
|
|
nodeKey: randomNode.nodeKey,
|
|
systemIndex: randomNode.systemIndex,
|
|
missionIndex: randomNode.missionIndex
|
|
};
|
|
} else {
|
|
const randomNode = validNodes[Math.floor(Math.random() * validNodes.length)];
|
|
return {
|
|
nodeKey: randomNode.nodeKey,
|
|
systemIndex: randomNode.systemIndex,
|
|
missionIndex: randomNode.missionIndex
|
|
};
|
|
}
|
|
};
|
|
|
|
const updateSorties = async () => {
|
|
const currentDate = Date.now();
|
|
const oneDayIntervalStart =
|
|
Math.floor(currentDate / unixTimesInMs.day) * unixTimesInMs.day + 16 * unixTimesInMs.hour;
|
|
const oneDayIntervalEnd = oneDayIntervalStart + unixTimesInMs.day;
|
|
const oneWeekIntervalStart =
|
|
Math.floor(currentDate / (unixTimesInMs.day * 7)) * unixTimesInMs.day * 7 + 16 * unixTimesInMs.hour;
|
|
const oneWeekIntervalEnd = oneDayIntervalStart + unixTimesInMs.day * 7;
|
|
const nodes = Object.entries(ExportRegions).map(([key, node]) => {
|
|
return {
|
|
nodeSystemIndex: node.systemIndex,
|
|
nodeKey: key
|
|
};
|
|
});
|
|
|
|
try {
|
|
const ws = await WorldState.findOne();
|
|
if (!ws) throw new Error("Missing worldState");
|
|
const liteSorties: ILiteSortie[] = ws?.LiteSorties;
|
|
const sorties: ISortie[] = ws?.Sorties;
|
|
|
|
[...liteSorties, ...sorties].forEach((sortie, index, array) => {
|
|
if (currentDate >= sortie.Expiry) array.splice(index, 1);
|
|
});
|
|
|
|
if (liteSorties.length < 1) {
|
|
const sortie: ILiteSortie = {
|
|
Activation: oneWeekIntervalStart,
|
|
Expiry: oneWeekIntervalEnd,
|
|
Reward: "/Lotus/Types/Game/MissionDecks/ArchonSortieRewards",
|
|
Seed: getRandomNumber(1, 99999),
|
|
Boss: liteSortiesBoss[Math.floor(Math.random() * liteSortiesBoss.length)],
|
|
Missions: [
|
|
{
|
|
missionType: SortiesMissionTypes[Math.floor(Math.random() * SortiesMissionTypes.length)],
|
|
node: nodes[Math.floor(Math.random() * nodes.length)].nodeKey
|
|
},
|
|
{
|
|
missionType: SortiesMissionTypes[Math.floor(Math.random() * SortiesMissionTypes.length)],
|
|
node: nodes[Math.floor(Math.random() * nodes.length)].nodeKey
|
|
},
|
|
{
|
|
missionType: SortiesMissionTypes[Math.floor(Math.random() * SortiesMissionTypes.length)],
|
|
node: nodes[Math.floor(Math.random() * nodes.length)].nodeKey
|
|
}
|
|
]
|
|
};
|
|
liteSorties.push(sortie);
|
|
}
|
|
|
|
if (sorties.length < 1) {
|
|
const randomBoss = endStates[Math.floor(Math.random() * endStates.length)];
|
|
const randomRegionIndex = [
|
|
Math.floor(Math.random() * randomBoss.regions.length),
|
|
Math.floor(Math.random() * randomBoss.regions.length),
|
|
Math.floor(Math.random() * randomBoss.regions.length)
|
|
];
|
|
const randomRegionIndexFake = randomRegionIndex;
|
|
randomRegionIndexFake.forEach((element, index, array) => {
|
|
if (element == 13) {
|
|
array[index] = element + 2;
|
|
} else if (element == 14) {
|
|
array[index] = element + 1;
|
|
}
|
|
});
|
|
const filteredNodes = [
|
|
nodes.filter(node => {
|
|
return randomRegionIndexFake[0] === node.nodeSystemIndex;
|
|
}),
|
|
nodes.filter(node => {
|
|
return randomRegionIndexFake[1] === node.nodeSystemIndex;
|
|
}),
|
|
nodes.filter(node => {
|
|
return randomRegionIndexFake[2] === node.nodeSystemIndex;
|
|
})
|
|
];
|
|
const sortie: ISortie = {
|
|
Activation: oneDayIntervalStart,
|
|
Expiry: oneDayIntervalEnd,
|
|
ExtraDrops: [],
|
|
Reward: "/Lotus/Types/Game/MissionDecks/SortieRewards",
|
|
Seed: getRandomNumber(1, 99999),
|
|
Boss: randomBoss.bossName,
|
|
Variants: [
|
|
{
|
|
missionType:
|
|
randomBoss.regions[randomRegionIndex[0]].missions[
|
|
Math.floor(Math.random() * randomBoss.regions[randomRegionIndex[0]].missions.length)
|
|
],
|
|
modifierType: modifierTypes[Math.floor(Math.random() * modifierTypes.length)],
|
|
node: filteredNodes[0][Math.floor(Math.random() * filteredNodes[0].length)].nodeKey,
|
|
tileset: "CorpusShipTileset"
|
|
},
|
|
{
|
|
missionType:
|
|
randomBoss.regions[randomRegionIndex[1]].missions[
|
|
Math.floor(Math.random() * randomBoss.regions[randomRegionIndex[1]].missions.length)
|
|
],
|
|
modifierType: modifierTypes[Math.floor(Math.random() * modifierTypes.length)],
|
|
node: filteredNodes[1][Math.floor(Math.random() * filteredNodes[1].length)].nodeKey,
|
|
tileset: "OrokinMoonTilesetCorpus"
|
|
},
|
|
{
|
|
missionType:
|
|
randomBoss.regions[randomRegionIndex[2]].missions[
|
|
Math.floor(Math.random() * randomBoss.regions[randomRegionIndex[2]].missions.length)
|
|
],
|
|
modifierType: modifierTypes[Math.floor(Math.random() * modifierTypes.length)],
|
|
node: filteredNodes[2][Math.floor(Math.random() * filteredNodes[2].length)].nodeKey,
|
|
tileset: "CorpusShipTileset"
|
|
}
|
|
],
|
|
Twitter: true
|
|
};
|
|
sorties.push(sortie);
|
|
}
|
|
|
|
await ws.save();
|
|
return ws;
|
|
} catch (error) {
|
|
throw new Error(`Error while updating Sorties ${error}`);
|
|
}
|
|
};
|