SpaceNinjaServer/src/services/worldStateService.ts

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import { WorldState } from "@/src/models/worldStateModel";
import { unixTimesInMs } from "@/src/constants/timeConstants";
import {
IActiveMission,
ILiteSortie,
ISortie,
ISyndicateMission,
IVoidStorm,
IWorldState
} from "@/src/types/worldStateTypes";
import { getRandomNumber, getRandomKey } from "@/src/helpers/general";
import { getRandomNodes, getCurrentRotation } from "@/src/helpers/worldstateHelpers";
import { ExportRailjack, ExportRegions } from "warframe-public-export-plus";
import { logger } from "@/src/utils/logger";
import {
factionSyndicates,
neutralJobsSyndicates,
neutralSyndicates,
restSyndicates,
CertusNormalJobs,
CertusNarmerJobs,
ZarimanNormalJobs,
voidFisuresMissionTypes,
validFisureMissionIndex,
omniaNodes,
liteSortiesBoss,
endStates,
modifierTypes,
SortiesMissionTypes,
voidTiers,
FortunaNarmerJobs,
FortunaNormalJobs
} from "@/src/constants/worldStateConstants";
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export const createWorldState = async () => {
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const worldState = new WorldState();
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await worldState.save();
await updateSyndicateMissions();
await updateVoidFisures();
await updateSorties();
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return worldState;
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};
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export const getWorldState = async () => {
let ws = await WorldState.findOne();
if (!ws) {
ws = await createWorldState();
}
return ws.toJSON();
};
export const worldStateRunner = async () => {
await getWorldState();
setInterval(async () => {
logger.info("Update worldState");
await updateSyndicateMissions();
await updateVoidFisures();
await updateSorties();
}, unixTimesInMs.minute);
};
const updateSyndicateMissions = async (): Promise<IWorldState> => {
const currentDate = Date.now();
const oneDayIntervalStart =
Math.floor(currentDate / unixTimesInMs.day) * unixTimesInMs.day + 16 * unixTimesInMs.hour;
const oneDayIntervalEnd = oneDayIntervalStart + unixTimesInMs.day;
const neutralJobsIntervalStart = Math.floor(currentDate / (2.5 * unixTimesInMs.hour)) * (2.5 * unixTimesInMs.hour);
const neutralJobsIntervalEnd = neutralJobsIntervalStart + 2.5 * unixTimesInMs.hour;
const neutralSeed = getRandomNumber(1, 99999);
try {
const ws = await WorldState.findOne();
if (!ws) throw new Error("Missing worldState");
const syndicateArray = ws.SyndicateMissions || [];
const existingTags = syndicateArray.map(syndicate => syndicate.Tag);
const createNewSyndicateEntry = (tag: string): ISyndicateMission => {
switch (true) {
case factionSyndicates.includes(tag):
return {
Tag: tag,
Seed: getRandomNumber(1, 99999),
Nodes: getRandomNodes(7),
Activation: oneDayIntervalStart,
Expiry: oneDayIntervalEnd
};
case neutralJobsSyndicates.includes(tag):
return {
Tag: tag,
Seed: neutralSeed,
Nodes: [],
Activation: neutralJobsIntervalStart,
Expiry: neutralJobsIntervalEnd,
Jobs: getJobs(tag)
};
case neutralSyndicates.includes(tag):
return {
Tag: tag,
Seed: neutralSeed,
Nodes: [],
Activation: neutralJobsIntervalStart,
Expiry: neutralJobsIntervalEnd
};
case restSyndicates.includes(tag):
return {
Tag: tag,
Seed: getRandomNumber(1, 99999),
Nodes: [],
Activation: oneDayIntervalStart,
Expiry: oneDayIntervalEnd
};
default:
throw new Error(`Unhandled syndicate tag: ${tag}`);
}
};
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[...factionSyndicates, ...neutralJobsSyndicates, ...neutralSyndicates, ...restSyndicates].forEach(tag => {
if (!existingTags.includes(tag)) {
syndicateArray.push(createNewSyndicateEntry(tag));
} else {
const syndicateIndex = existingTags.indexOf(tag);
const shouldUpdate = currentDate >= syndicateArray[syndicateIndex].Expiry;
if (shouldUpdate) {
syndicateArray[syndicateIndex] = {
...syndicateArray[syndicateIndex],
Tag: tag,
Seed:
neutralJobsSyndicates.includes(tag) || neutralSyndicates.includes(tag)
? neutralSeed
: getRandomNumber(1, 99999),
Nodes:
neutralJobsSyndicates.includes(tag) || neutralSyndicates.includes(tag)
? []
: getRandomNodes(7),
Activation:
neutralJobsSyndicates.includes(tag) || neutralSyndicates.includes(tag)
? neutralJobsIntervalStart
: oneDayIntervalStart,
Expiry:
neutralJobsSyndicates.includes(tag) || neutralSyndicates.includes(tag)
? neutralJobsIntervalEnd
: oneDayIntervalEnd,
Jobs: neutralJobsSyndicates.includes(tag) ? getJobs(tag) : undefined
};
}
}
});
ws.SyndicateMissions = syndicateArray;
await ws.save();
return ws;
} catch (error) {
throw new Error(`Error while updating Syndicates ${error}`);
}
};
const getJobs = (tag: string) => {
const rotration = getCurrentRotation();
switch (tag) {
case "CetusSyndicate":
const Certusjobs = [
{
jobType: CertusNormalJobs[Math.floor(Math.random() * CertusNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierATable${rotration}Rewards`,
masteryReq: 0,
minEnemyLevel: 5,
maxEnemyLevel: 15,
xpAmounts: [410, 410, 410]
},
{
jobType: CertusNormalJobs[Math.floor(Math.random() * CertusNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierBTable${rotration}Rewards`,
masteryReq: 1,
minEnemyLevel: 10,
maxEnemyLevel: 30,
xpAmounts: [750, 750, 750]
},
{
jobType: CertusNormalJobs[Math.floor(Math.random() * CertusNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierCTable${rotration}Rewards`,
masteryReq: 2,
minEnemyLevel: 20,
maxEnemyLevel: 40,
xpAmounts: [580, 580, 580, 850]
},
{
jobType: CertusNormalJobs[Math.floor(Math.random() * CertusNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierDTable${rotration}Rewards`,
masteryReq: 3,
minEnemyLevel: 30,
maxEnemyLevel: 50,
xpAmounts: [580, 580, 580, 580, 1130]
},
{
jobType: CertusNormalJobs[Math.floor(Math.random() * CertusNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierETable${rotration}Rewards`,
masteryReq: 5,
minEnemyLevel: 40,
maxEnemyLevel: 60,
xpAmounts: [710, 710, 710, 710, 1390]
},
{
jobType: CertusNormalJobs[Math.floor(Math.random() * CertusNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierETable${rotration}Rewards`,
masteryReq: 10,
minEnemyLevel: 100,
maxEnemyLevel: 100,
xpAmounts: [840, 840, 840, 840, 1660]
},
{
jobType: CertusNarmerJobs[Math.floor(Math.random() * CertusNarmerJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/NarmerTable${rotration}Rewards`,
masteryReq: 0,
minEnemyLevel: 50,
maxEnemyLevel: 70,
xpAmounts: [820, 820, 820, 820, 1610]
}
];
return Certusjobs;
case "SolarisSyndicate":
const FortunaJobs = [
{
jobType: FortunaNormalJobs[Math.floor(Math.random() * FortunaNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierATable${rotration}Rewards`,
masteryReq: 0,
minEnemyLevel: 5,
maxEnemyLevel: 15,
xpAmounts: [410, 410, 410]
},
{
jobType: FortunaNormalJobs[Math.floor(Math.random() * FortunaNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierBTable${rotration}Rewards`,
masteryReq: 1,
minEnemyLevel: 10,
maxEnemyLevel: 30,
xpAmounts: [750, 750, 750]
},
{
jobType: FortunaNormalJobs[Math.floor(Math.random() * FortunaNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierCTable${rotration}Rewards`,
masteryReq: 2,
minEnemyLevel: 20,
maxEnemyLevel: 40,
xpAmounts: [580, 580, 580, 850]
},
{
jobType: FortunaNormalJobs[Math.floor(Math.random() * FortunaNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierDTable${rotration}Rewards`,
masteryReq: 3,
minEnemyLevel: 30,
maxEnemyLevel: 50,
xpAmounts: [580, 580, 580, 580, 1130]
},
{
jobType: FortunaNormalJobs[Math.floor(Math.random() * FortunaNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${rotration}Rewards`,
masteryReq: 5,
minEnemyLevel: 40,
maxEnemyLevel: 60,
xpAmounts: [710, 710, 710, 710, 1390]
},
{
jobType: FortunaNormalJobs[Math.floor(Math.random() * FortunaNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${rotration}Rewards`,
masteryReq: 10,
minEnemyLevel: 100,
maxEnemyLevel: 100,
xpAmounts: [840, 840, 840, 840, 1660]
},
{
jobType: FortunaNarmerJobs[Math.floor(Math.random() * FortunaNarmerJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusNarmerTable${rotration}Rewards`,
masteryReq: 0,
minEnemyLevel: 50,
maxEnemyLevel: 70,
xpAmounts: [820, 820, 820, 820, 1610]
}
];
return FortunaJobs;
case "EntratiSyndicate":
const ZarimanJobs = [
{
jobType: ZarimanNormalJobs[Math.floor(Math.random() * ZarimanNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierATable${getRandomKey(["A", "B", "C"])}Rewards`,
masteryReq: 0,
minEnemyLevel: 5,
maxEnemyLevel: 15,
xpAmounts: [5, 5, 5]
},
{
jobType: ZarimanNormalJobs[Math.floor(Math.random() * ZarimanNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierCTable${getRandomKey(["A", "B", "C"])}Rewards`,
masteryReq: 1,
minEnemyLevel: 15,
maxEnemyLevel: 25,
xpAmounts: [9, 9, 9]
},
{
jobType: ZarimanNormalJobs[Math.floor(Math.random() * ZarimanNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierBTable${getRandomKey(["A", "B", "C"])}Rewards`,
masteryReq: 5,
minEnemyLevel: 25,
maxEnemyLevel: 30,
endless: true,
xpAmounts: [14, 14, 14]
},
{
jobType: ZarimanNormalJobs[Math.floor(Math.random() * ZarimanNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierDTable${getRandomKey(["A", "B", "C"])}Rewards`,
masteryReq: 2,
minEnemyLevel: 30,
maxEnemyLevel: 40,
xpAmounts: [19, 19, 19, 29]
},
{
jobType: ZarimanNormalJobs[Math.floor(Math.random() * ZarimanNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierETable${getRandomKey(["A", "B", "C"])}Rewards`,
masteryReq: 3,
minEnemyLevel: 40,
maxEnemyLevel: 60,
xpAmounts: [21, 21, 21, 21, 41]
},
{
jobType: ZarimanNormalJobs[Math.floor(Math.random() * ZarimanNormalJobs.length)],
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierETable${getRandomKey(["A", "B", "C"])}Rewards`,
masteryReq: 10,
minEnemyLevel: 100,
maxEnemyLevel: 100,
xpAmounts: [25, 25, 25, 25, 50]
},
{
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierATable${getCurrentRotation()}Rewards`,
masteryReq: 5,
minEnemyLevel: 30,
maxEnemyLevel: 40,
xpAmounts: [2, 2, 2, 4],
locationTag: "ChamberB",
isVault: true
},
{
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierBTable${getCurrentRotation()}Rewards`,
masteryReq: 5,
minEnemyLevel: 40,
maxEnemyLevel: 50,
xpAmounts: [4, 4, 4, 5],
locationTag: "ChamberA",
isVault: true
},
{
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierCTable${getCurrentRotation()}Rewards`,
masteryReq: 5,
minEnemyLevel: 50,
maxEnemyLevel: 60,
xpAmounts: [5, 5, 5, 7],
locationTag: "ChamberC",
isVault: true
}
];
return ZarimanJobs;
default:
throw new Error(`Error while updating Syndicates: Unknown Jobs syndicate ${tag}`);
}
};
const updateVoidFisures = async () => {
const curDate = Date.now();
try {
const ws = await WorldState.findOne();
if (!ws) throw new Error("Missing worldState");
const voidFisures = ws.ActiveMissions;
const voidStorms = ws.VoidStorms;
const voidFisuresByTier: { [key: string]: IActiveMission[] } = {
VoidT1: [],
VoidT2: [],
VoidT3: [],
VoidT4: [],
VoidT5: [],
VoidT6: []
};
const voidStormsByTier: { [key: string]: IVoidStorm[] } = {
VoidT1: [],
VoidT2: [],
VoidT3: [],
VoidT4: [],
VoidT5: [],
VoidT6: []
};
if (voidFisures) {
voidFisures.forEach(mission => {
const tier = mission.Modifier;
if (tier) {
if (!voidFisuresByTier[tier]) {
voidFisuresByTier[tier] = [];
}
voidFisuresByTier[tier].push(mission);
}
});
}
if (voidStorms) {
voidStorms.forEach(mission => {
const tier = mission.ActiveMissionTier;
if (tier) {
if (!voidStormsByTier[tier]) {
voidStormsByTier[tier] = [];
}
voidStormsByTier[tier].push(mission);
}
});
}
voidTiers.forEach(voidTier => {
if (voidFisuresByTier[voidTier].length < 3) {
const nodeData = getRandomFisureNode(false, voidTier == "VoidT6");
logger.debug(voidTier);
if (!nodeData.missionIndex) nodeData.missionIndex = 1;
const node = {
Region: nodeData.systemIndex,
Seed: getRandomNumber(1, 99999),
Activation: curDate,
Expiry: curDate + Math.floor(Math.random() * unixTimesInMs.hour),
Node: nodeData.nodeKey,
MissionType: voidFisuresMissionTypes[nodeData.missionIndex],
Modifier: voidTier,
Hard: Math.random() < 0.1
} as IActiveMission;
voidFisures?.push(node);
}
if (voidStormsByTier[voidTier].length < 2) {
const nodeData = getRandomFisureNode(true, voidTier == "VoidT6");
logger.debug(voidTier);
const node = {
Activation: curDate,
Expiry: curDate + Math.floor(Math.random() * unixTimesInMs.hour),
Node: nodeData.nodeKey,
ActiveMissionTier: voidTier
} as IVoidStorm;
voidStorms?.push(node);
}
});
await ws.save();
return ws;
} catch (error) {
throw new Error(`Error while updating VoidFisures: ${error}`);
}
};
const getRandomFisureNode = (isRailJack: boolean, isOmnia: boolean) => {
const validNodes = Object.entries(ExportRegions)
.map(([key, node]) => {
return {
...node,
nodeKey: key
};
})
.filter(node => {
return validFisureMissionIndex.includes(node.missionIndex) && !node.missionName.includes("Archwing");
});
if (isRailJack) {
const railJackNodes = Object.keys(ExportRailjack.nodes);
const randomKey = railJackNodes[Math.floor(Math.random() * railJackNodes.length)];
return {
nodeKey: randomKey
};
} else if (isOmnia) {
const validOmniaNodes = validNodes.filter(node => {
return omniaNodes.includes(node.nodeKey);
});
const randomNode = validOmniaNodes[Math.floor(Math.random() * validOmniaNodes.length)];
return {
nodeKey: randomNode.nodeKey,
systemIndex: randomNode.systemIndex,
missionIndex: randomNode.missionIndex
};
} else {
const randomNode = validNodes[Math.floor(Math.random() * validNodes.length)];
return {
nodeKey: randomNode.nodeKey,
systemIndex: randomNode.systemIndex,
missionIndex: randomNode.missionIndex
};
}
};
const updateSorties = async () => {
const currentDate = Date.now();
const oneDayIntervalStart =
Math.floor(currentDate / unixTimesInMs.day) * unixTimesInMs.day + 16 * unixTimesInMs.hour;
const oneDayIntervalEnd = oneDayIntervalStart + unixTimesInMs.day;
const oneWeekIntervalStart =
Math.floor(currentDate / (unixTimesInMs.day * 7)) * unixTimesInMs.day * 7 + 16 * unixTimesInMs.hour;
const oneWeekIntervalEnd = oneDayIntervalStart + unixTimesInMs.day * 7;
const nodes = Object.entries(ExportRegions).map(([key, node]) => {
return {
nodeSystemIndex: node.systemIndex,
nodeKey: key
};
});
try {
const ws = await WorldState.findOne();
if (!ws) throw new Error("Missing worldState");
const liteSorties: ILiteSortie[] = ws?.LiteSorties;
const sorties: ISortie[] = ws?.Sorties;
[...liteSorties, ...sorties].forEach((sortie, index, array) => {
if (currentDate >= sortie.Expiry) array.splice(index, 1);
});
if (liteSorties.length < 1) {
const sortie: ILiteSortie = {
Activation: oneWeekIntervalStart,
Expiry: oneWeekIntervalEnd,
Reward: "/Lotus/Types/Game/MissionDecks/ArchonSortieRewards",
Seed: getRandomNumber(1, 99999),
Boss: liteSortiesBoss[Math.floor(Math.random() * liteSortiesBoss.length)],
Missions: [
{
missionType: SortiesMissionTypes[Math.floor(Math.random() * SortiesMissionTypes.length)],
node: nodes[Math.floor(Math.random() * nodes.length)].nodeKey
},
{
missionType: SortiesMissionTypes[Math.floor(Math.random() * SortiesMissionTypes.length)],
node: nodes[Math.floor(Math.random() * nodes.length)].nodeKey
},
{
missionType: SortiesMissionTypes[Math.floor(Math.random() * SortiesMissionTypes.length)],
node: nodes[Math.floor(Math.random() * nodes.length)].nodeKey
}
]
};
liteSorties.push(sortie);
}
if (sorties.length < 1) {
const randomBoss = endStates[Math.floor(Math.random() * endStates.length)];
const randomRegionIndex = [
Math.floor(Math.random() * randomBoss.regions.length),
Math.floor(Math.random() * randomBoss.regions.length),
Math.floor(Math.random() * randomBoss.regions.length)
];
const randomRegionIndexFake = randomRegionIndex;
randomRegionIndexFake.forEach((element, index, array) => {
if (element == 13) {
array[index] = element + 2;
} else if (element == 14) {
array[index] = element + 1;
}
});
const filteredNodes = [
nodes.filter(node => {
return randomRegionIndexFake[0] === node.nodeSystemIndex;
}),
nodes.filter(node => {
return randomRegionIndexFake[1] === node.nodeSystemIndex;
}),
nodes.filter(node => {
return randomRegionIndexFake[2] === node.nodeSystemIndex;
})
];
const sortie: ISortie = {
Activation: oneDayIntervalStart,
Expiry: oneDayIntervalEnd,
ExtraDrops: [],
Reward: "/Lotus/Types/Game/MissionDecks/SortieRewards",
Seed: getRandomNumber(1, 99999),
Boss: randomBoss.bossName,
Variants: [
{
missionType:
randomBoss.regions[randomRegionIndex[0]].missions[
Math.floor(Math.random() * randomBoss.regions[randomRegionIndex[0]].missions.length)
],
modifierType: modifierTypes[Math.floor(Math.random() * modifierTypes.length)],
node: filteredNodes[0][Math.floor(Math.random() * filteredNodes[0].length)].nodeKey,
tileset: "CorpusShipTileset"
},
{
missionType:
randomBoss.regions[randomRegionIndex[1]].missions[
Math.floor(Math.random() * randomBoss.regions[randomRegionIndex[1]].missions.length)
],
modifierType: modifierTypes[Math.floor(Math.random() * modifierTypes.length)],
node: filteredNodes[1][Math.floor(Math.random() * filteredNodes[1].length)].nodeKey,
tileset: "OrokinMoonTilesetCorpus"
},
{
missionType:
randomBoss.regions[randomRegionIndex[2]].missions[
Math.floor(Math.random() * randomBoss.regions[randomRegionIndex[2]].missions.length)
],
modifierType: modifierTypes[Math.floor(Math.random() * modifierTypes.length)],
node: filteredNodes[2][Math.floor(Math.random() * filteredNodes[2].length)].nodeKey,
tileset: "CorpusShipTileset"
}
],
Twitter: true
};
sorties.push(sortie);
}
await ws.save();
return ws;
} catch (error) {
throw new Error(`Error while updating Sorties ${error}`);
}
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};