fix: apply spoofing stuff to missionInventoryUpdate's InventoryJson #866

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Sainan merged 1 commits from spoof-missionInventoryUpdate-inventory into main 2025-01-24 12:09:34 -08:00
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coderabbitai[bot] commented 2025-01-24 08:55:18 -08:00 (Migrated from github.com)
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Walkthrough

The pull request introduces a new function applyInventoryResponseOverrides in the inventory-related controllers, specifically in inventoryController.ts and missionInventoryUpdateController.ts. This function is designed to modify the inventory response object based on various configuration settings before sending it back to the client.

The primary purpose of the new function is to provide a centralized mechanism for applying conditional modifications to the inventory response. These modifications can include adjusting credit values, mission and quest data, and player level and experience information. The function takes an inventory response object and a boolean flag as parameters, allowing for flexible transformations of the response data.

The changes aim to improve code modularity by extracting the response modification logic into a dedicated function, which can be consistently applied across different inventory-related controllers. The implementation ensures that the inventory response undergoes a standardized set of transformations before being sent to the client, creating a more uniform approach to response handling.

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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The pull request introduces a new function `applyInventoryResponseOverrides` in the inventory-related controllers, specifically in `inventoryController.ts` and `missionInventoryUpdateController.ts`. This function is designed to modify the inventory response object based on various configuration settings before sending it back to the client. The primary purpose of the new function is to provide a centralized mechanism for applying conditional modifications to the inventory response. These modifications can include adjusting credit values, mission and quest data, and player level and experience information. The function takes an inventory response object and a boolean flag as parameters, allowing for flexible transformations of the response data. The changes aim to improve code modularity by extracting the response modification logic into a dedicated function, which can be consistently applied across different inventory-related controllers. The implementation ensures that the inventory response undergoes a standardized set of transformations before being sent to the client, creating a more uniform approach to response handling. <!-- walkthrough_end --> <!-- internal state start --> <!-- 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 --> <!-- internal state end --> <!-- finishing_touch_checkbox_start --> <details> <summary>✨ Finishing Touches</summary> - [ ] <!-- {"checkboxId": "7962f53c-55bc-4827-bfbf-6a18da830691"} --> 📝 Generate Docstrings (Beta) </details> <!-- finishing_touch_checkbox_end --> <!-- tips_start --> --- Thank you for using CodeRabbit. 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coderabbitai[bot] (Migrated from github.com) reviewed 2025-01-24 09:02:40 -08:00
coderabbitai[bot] (Migrated from github.com) left a comment
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Actionable comments posted: 0

🧹 Nitpick comments (2)
src/controllers/api/missionInventoryUpdateController.ts (1)

85-87: Reduce duplication
Lines 63-65 and 85-87 both perform the same sequence: saving the inventory and applying overrides. Consider refactoring into a helper method to avoid repetition.

src/controllers/api/inventoryController.ts (1)

187-187: Parameter naming clarity
if (!xpBasedLevelCapDisabled) can read as a double negative. Consider a more straightforward name, such as xpBasedLevelCapEnabled.

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📥 Commits

Reviewing files that changed from the base of the PR and between 57061073be and afb4a22d96.

📒 Files selected for processing (2)
  • src/controllers/api/inventoryController.ts (2 hunks)
  • src/controllers/api/missionInventoryUpdateController.ts (3 hunks)
🔇 Additional comments (5)
src/controllers/api/missionInventoryUpdateController.ts (3)

11-12: Imports look good
No issues found regarding these import statements or their usage.


63-69: Clarify xpBasedLevelCapDisabled usage
This block always passes true for xpBasedLevelCapDisabled. While understandable for a failed mission scenario, double-check if it aligns with your intended design (e.g., always forcing XP-based cap off upon failure).


91-91: Consistent JSON wrapping
Providing InventoryJson as a JSON string ensures uniform handling of the data. This approach seems consistent with the rest of the codebase.

src/controllers/api/inventoryController.ts (2)

62-64: Validate query logic
Using "xpBasedLevelCapDisabled" in request.query may be too permissive if the param can have multiple modes. Consider parsing and verifying its boolean state more explicitly.


67-70: Good modular design
Wrapping all spoof/override logic in applyInventoryResponseOverrides keeps the controller slimmer and fosters code reuse.

**Actionable comments posted: 0** <details> <summary>🧹 Nitpick comments (2)</summary><blockquote> <details> <summary>src/controllers/api/missionInventoryUpdateController.ts (1)</summary><blockquote> `85-87`: **Reduce duplication** Lines 63-65 and 85-87 both perform the same sequence: saving the inventory and applying overrides. Consider refactoring into a helper method to avoid repetition. </blockquote></details> <details> <summary>src/controllers/api/inventoryController.ts (1)</summary><blockquote> `187-187`: **Parameter naming clarity** `if (!xpBasedLevelCapDisabled)` can read as a double negative. Consider a more straightforward name, such as `xpBasedLevelCapEnabled`. </blockquote></details> </blockquote></details> <details> <summary>📜 Review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** **Plan: Pro** <details> <summary>📥 Commits</summary> Reviewing files that changed from the base of the PR and between 57061073be004a6c5a664584caef3d31a03103b6 and afb4a22d964870ae564fd13cf5a39193949cb4c2. </details> <details> <summary>📒 Files selected for processing (2)</summary> * `src/controllers/api/inventoryController.ts` (2 hunks) * `src/controllers/api/missionInventoryUpdateController.ts` (3 hunks) </details> <details> <summary>🔇 Additional comments (5)</summary><blockquote> <details> <summary>src/controllers/api/missionInventoryUpdateController.ts (3)</summary> `11-12`: **Imports look good** No issues found regarding these import statements or their usage. --- `63-69`: **Clarify xpBasedLevelCapDisabled usage** This block always passes `true` for `xpBasedLevelCapDisabled`. While understandable for a failed mission scenario, double-check if it aligns with your intended design (e.g., always forcing XP-based cap off upon failure). --- `91-91`: **Consistent JSON wrapping** Providing `InventoryJson` as a JSON string ensures uniform handling of the data. This approach seems consistent with the rest of the codebase. </details> <details> <summary>src/controllers/api/inventoryController.ts (2)</summary> `62-64`: **Validate query logic** Using `"xpBasedLevelCapDisabled" in request.query` may be too permissive if the param can have multiple modes. Consider parsing and verifying its boolean state more explicitly. --- `67-70`: **Good modular design** Wrapping all spoof/override logic in `applyInventoryResponseOverrides` keeps the controller slimmer and fosters code reuse. </details> </blockquote></details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
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