fix: add slots when adding items via WebUI #812

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Sainan merged 1 commits from webui-slots into main 2025-01-18 16:58:10 -08:00
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Fixes #807

Fixes #807
coderabbitai[bot] commented 2025-01-18 05:42:37 -08:00 (Migrated from github.com)
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Walkthrough

The pull request modifies the addItemsController.ts by integrating the updateSlots function from the inventoryService. This change introduces a mechanism to update inventory slots when adding items, specifically for Powersuit and Weapon types. The implementation involves calling the updateSlots function with appropriate parameters during the item addition process. The modification aims to enhance the inventory management logic by ensuring that slot bins are updated concurrently with item addition. The changes appear to be focused on improving the inventory slot tracking mechanism within the controller.

Assessment against linked issues

Objective Addressed Explanation
Update slot bins when adding items via WebUI [#807]
Implement slot bin tracking for different item categories

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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The pull request modifies the `addItemsController.ts` by integrating the `updateSlots` function from the `inventoryService`. This change introduces a mechanism to update inventory slots when adding items, specifically for `Powersuit` and `Weapon` types. The implementation involves calling the `updateSlots` function with appropriate parameters during the item addition process. The modification aims to enhance the inventory management logic by ensuring that slot bins are updated concurrently with item addition. The changes appear to be focused on improving the inventory slot tracking mechanism within the controller. ## Assessment against linked issues | Objective | Addressed | Explanation | |-----------|-----------|-------------| | Update slot bins when adding items via WebUI [#807] | ✅ | | | Implement slot bin tracking for different item categories | ✅ | | <!-- walkthrough_end --> <!-- internal state start --> <!-- FAHghAtBAEAqAWBLAztF0CGA7TBXALgPYQDmAplmQE4b5kAm0AxoQLasX4Bc0ADldEIAjAFZkm+RADcyqIQE9mhetQxChifADoMiaFAB8wY+CjGAxOegAFAErQAyrnYYq84wjJ9cAGx/QqMgBHXFl8aEl8HwZoACIAM0QADx4MekZkH0J8VAB3eApMdMQsEjQ6VlQpRAxoAHUyIQBVAElY6FyMVGRcIVZNOkYFCILoXGRqR10sbEwsRnREFSxJRJjh/FGsZyFJgA4ARgAmLThR/kRWV0VeXCpeQgnBeJH0OzRUIiL6QORUWZQPS8gXi1AoTBiXWg5j2AAYAOynTzQFTIJhURC8SSEHD8QjVFQLeaIJi0WQjWgjLxMeDYcioK4qNA4TboW5+ALBULIcKuLwlOjzGJfRJJKl8KjCaKsTk+MmML5peglMqZbJ5Ao4TRkSqYQLfYXwSW4EjwcUNITQJoTAQtFbUeIYCHQAAUFtaAEpTsYAGKEATxO6bSYqfC6HzIAA04vZ/kCITCzFmu0wTAhf0h4WD0HihD8hFyKqttgAMjwANrwfD4XjILgAenrJE08F6WhYrHryF4TooJREXWoMio9YcPYhADl+xgHEPqPXY/XDkcALouqs1uuN5ubNsdrvjvtYAc24ejw9T48zucjxfLr3GQwmSAwCiMQgvDAEYjkSg0QZKOwnA8PwgiiOIkgyHIigsCoNDqJoOh6E+pgwAgiz/DgX5EKQFCqABHYcCsPA0Lk0A9C4bjQMMsGqAh2i6PoEBGM+ZjAMgVBMPWLArJKfjUMg3HjEQnZKi0FTIAAwji+B8dEVBaDkXDALEqnAJY0AAIItLhf7yuRzhXFRH7MLSpSyB4ow0nS5ICpK9C4M62YAAa4Lw9Bkg4WQ5M5Oa4FgEiIDiOaSjKLklDIKz+vIs5UNUEK+V8LliRJ0m8Xm8nOUiSCoIGAXYlqqCkvxjCFqyLKjM5KU6lJMlydQvm5gIQjZGa2phfIvCyDwznWAWAm4JovnYIwzkNBgDxYFljhdUwiCJMVPjyNG+SFGZ9A+EWtS9f1VA9ENnIJjy0aue5nnecgvmLFgUiEAA1jEZVmj2NAcHQe0Ury9AiMJ4oRZw0XkRdOb+gZmjIKcDiXIgcpUEt0ZNZg0BjWQE04r58bcvgJ1uR5dBeeqV1FRgJURIQRQ/Tyf03QDVFqjkIMCLkqOTRDZxeEqmhBTgJnBk8i0Mso82IOS2b/VFVFXDM5BEeEWTNkw1GKBQPQYqUn3U5FRB08DfJjGdAG7E1HPFOr2a/LNkH8hJ2VePiqgcjxsl5jmWRkYEVwlKgApOtj1EEJrtOKFLGAy5wHzQBQZkQqVLbipQZH0/reNFnlgU4iTmjyFoxgWFYmk+O9tDc585PZioTCw8XOKoCZZBJA8VAAaDtxCJtiucFzFnADAACyZCbMoBr0D1uPnYTzLIxxXGniSsj1uL2sxUOc++T3cCdSbhI9XaWvRQT+BXTgznT/W+Cb4Ji/RbAF8LzTEvyDfXWXSpak98xrGvvMzx4Dhv74TEQiwEAgYEToZa4SslBwTUBoBiyEP6oUAv0fAAB9JYyAUGBGqGQZm9AUE8lcOEJ8oAXzQAAKxCAACxkIAJwHDIAwAAbFQshTAjhHDSAAZjIWoA4jCyGwm4UwA4bCyBkKOKwjANDGDEMQYRTQaD6AYKwSLXBKC3xMQMEAA== --> <!-- internal state end --> <!-- finishing_touch_checkbox_start --> ## Finishing Touches - [ ] <!-- {"checkboxId": "7962f53c-55bc-4827-bfbf-6a18da830691"} --> 📝 Generate Docstrings (Beta) <!-- finishing_touch_checkbox_end --> <!-- tips_start --> --- Thank you for using CodeRabbit. 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coderabbitai[bot] (Migrated from github.com) reviewed 2025-01-18 05:43:56 -08:00
coderabbitai[bot] (Migrated from github.com) left a comment
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Actionable comments posted: 0

🧹 Nitpick comments (2)
src/controllers/custom/addItemsController.ts (2)

14-14: Add error handling and document the magic numbers.

While the slot update is correctly placed before adding the item, consider these improvements:

  1. Add error handling for the updateSlots call
  2. Document or extract the magic numbers (0, 1) into named constants

Consider this improvement:

+ // Start from index 0 and increment by 1 slot
+ const SLOT_START = 0;
+ const SLOT_INCREMENT = 1;
- updateSlots(inventory, InventorySlot.SUITS, 0, 1);
+ try {
+   updateSlots(inventory, InventorySlot.SUITS, SLOT_START, SLOT_INCREMENT);
+ } catch (error) {
+   throw new Error(`Failed to update suit slots: ${error.message}`);
+ }

19-19: Consider extracting a helper function to reduce duplication.

The weapon slot update mirrors the Powersuit case. To avoid code duplication and ensure consistent error handling, consider extracting a helper function.

Here's a suggested implementation:

const updateInventorySlots = (
  inventory: any,
  slotType: InventorySlot,
  itemType: string
) => {
  const SLOT_START = 0;
  const SLOT_INCREMENT = 1;
  try {
    updateSlots(inventory, slotType, SLOT_START, SLOT_INCREMENT);
  } catch (error) {
    throw new Error(`Failed to update ${itemType} slots: ${error.message}`);
  }
};

// Usage in switch case:
updateInventorySlots(inventory, InventorySlot.WEAPONS, "weapon");
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Reviewing files that changed from the base of the PR and between f1c3dcbefc and 5b4591eed6.

📒 Files selected for processing (1)
  • src/controllers/custom/addItemsController.ts (2 hunks)
🔇 Additional comments (2)
src/controllers/custom/addItemsController.ts (2)

3-3: LGTM! Imports are properly organized.

The new imports for updateSlots and InventorySlot are correctly placed with related imports and are necessary for the slot update functionality.

Also applies to: 5-5


13-22: Verify transaction safety for slot updates.

The slot updates and item additions should be atomic operations. If the item addition fails after updating the slots, we might end up with inconsistent inventory state.

Consider wrapping the operations in a transaction:

try {
  await inventory.startTransaction();
  // Existing switch-case logic here
  await inventory.commitTransaction();
} catch (error) {
  await inventory.abortTransaction();
  throw error;
}

Run this script to verify if the inventory model supports transactions:

**Actionable comments posted: 0** <details> <summary>🧹 Nitpick comments (2)</summary><blockquote> <details> <summary>src/controllers/custom/addItemsController.ts (2)</summary><blockquote> `14-14`: **Add error handling and document the magic numbers.** While the slot update is correctly placed before adding the item, consider these improvements: 1. Add error handling for the `updateSlots` call 2. Document or extract the magic numbers (0, 1) into named constants Consider this improvement: ```diff + // Start from index 0 and increment by 1 slot + const SLOT_START = 0; + const SLOT_INCREMENT = 1; - updateSlots(inventory, InventorySlot.SUITS, 0, 1); + try { + updateSlots(inventory, InventorySlot.SUITS, SLOT_START, SLOT_INCREMENT); + } catch (error) { + throw new Error(`Failed to update suit slots: ${error.message}`); + } ``` --- `19-19`: **Consider extracting a helper function to reduce duplication.** The weapon slot update mirrors the Powersuit case. To avoid code duplication and ensure consistent error handling, consider extracting a helper function. Here's a suggested implementation: ```typescript const updateInventorySlots = ( inventory: any, slotType: InventorySlot, itemType: string ) => { const SLOT_START = 0; const SLOT_INCREMENT = 1; try { updateSlots(inventory, slotType, SLOT_START, SLOT_INCREMENT); } catch (error) { throw new Error(`Failed to update ${itemType} slots: ${error.message}`); } }; // Usage in switch case: updateInventorySlots(inventory, InventorySlot.WEAPONS, "weapon"); ``` </blockquote></details> </blockquote></details> <details> <summary>📜 Review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** **Plan: Pro** <details> <summary>📥 Commits</summary> Reviewing files that changed from the base of the PR and between f1c3dcbefc1dcc536c77c1accdd0c2fc3b13e04b and 5b4591eed6b45c22ad35ab165035c1c2e525ca9d. </details> <details> <summary>📒 Files selected for processing (1)</summary> * `src/controllers/custom/addItemsController.ts` (2 hunks) </details> <details> <summary>🔇 Additional comments (2)</summary><blockquote> <details> <summary>src/controllers/custom/addItemsController.ts (2)</summary> `3-3`: **LGTM! Imports are properly organized.** The new imports for `updateSlots` and `InventorySlot` are correctly placed with related imports and are necessary for the slot update functionality. Also applies to: 5-5 --- `13-22`: **Verify transaction safety for slot updates.** The slot updates and item additions should be atomic operations. If the item addition fails after updating the slots, we might end up with inconsistent inventory state. Consider wrapping the operations in a transaction: ```typescript try { await inventory.startTransaction(); // Existing switch-case logic here await inventory.commitTransaction(); } catch (error) { await inventory.abortTransaction(); throw error; } ``` Run this script to verify if the inventory model supports transactions: </details> </blockquote></details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
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