chore: move mod upgrading logic into artifactsController #800
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Walkthrough
The pull request introduces significant changes to the artifacts upgrade functionality across multiple files. In
artifactsController.ts, the controller is now directly exported with a restructured implementation that processes artifact upgrades. TheupgradeModfunction has been removed frominventoryService.ts, indicating a fundamental change in how mod upgrades are handled.The modifications involve extracting upgrade data from the request body, retrieving inventory information, and processing upgrades with new logic for handling item modifications. The implementation now includes checks for configuration settings like
infiniteCreditsandinfiniteEndo, and manages inventory updates accordingly.The changes also remove the
IArtifactsRequestinterface fromrequestTypes.ts, suggesting a complete redesign of how artifact-related requests are structured and processed in the application. This appears to be a comprehensive refactoring of the artifacts upgrade mechanism.Finishing Touches
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Actionable comments posted: 7
🧹 Nitpick comments (2)
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Reviewing files that changed from the base of the PR and between
1e4092e7f8andb50ebe719e.📒 Files selected for processing (3)
src/controllers/api/artifactsController.ts(1 hunks)src/services/inventoryService.ts(0 hunks)src/types/requestTypes.ts(0 hunks)💤 Files with no reviewable changes (2)
🔇 Additional comments (1)
@ -14,2 +12,2 @@} catch (err) {console.error("Error parsing JSON data:", err);const { Upgrade, LevelDiff, Cost, FusionPointCost } = artifactsData;⚠️ Potential issue
Validate and handle potential parsing errors of request body
Ensure that the request body is properly validated and handle any potential parsing errors to prevent runtime exceptions.
Consider adding error handling for the parsing operation:
📝 Committable suggestion
@ -16,0 +25,4 @@if (itemIndex !== -1) {Upgrades[itemIndex].UpgradeFingerprint = stringifiedUpgradeFingerprint;inventory.markModified(`Upgrades.${itemIndex}.UpgradeFingerprint`);} else {⚠️ Potential issue
Add error handling for JSON parsing of 'UpgradeFingerprint'
Parsing
UpgradeFingerprintwithout error handling may lead to exceptions if the input is invalid. Wrap theJSON.parsecall in a try-catch block.Apply this diff to handle potential JSON parsing errors:
@ -16,0 +30,4 @@Upgrades.push({UpgradeFingerprint: stringifiedUpgradeFingerprint,ItemType}) - 1;⚠️ Potential issue
Check if 'ItemId' is valid before using it
The
ItemIdmay be undefined or null. Ensure that it is valid before using it in thefindIndexfunction to prevent runtime errors.Consider adding a check for
ItemId:@ -16,1 +39,4 @@} else {RawUpgrades.splice(rawItemIndex, 1);}}⚠️ Potential issue
Assign 'ItemId' when adding a new upgrade to 'Upgrades'
When pushing a new upgrade to the
Upgradesarray, theItemIdis not assigned. This may lead to issues when theItemIdis accessed later.Include
ItemIdwhen adding a new upgrade:@ -17,0 +43,4 @@if (!config.infiniteCredits) {inventory.RegularCredits -= Cost;}⚠️ Potential issue
Check for valid 'rawItemIndex' before accessing 'RawUpgrades[rawItemIndex]'
If
ItemTypeis not found inRawUpgrades,rawItemIndexwill be-1. AccessingRawUpgrades[-1]will cause an error. Ensure thatrawItemIndexis valid before proceeding.Modify the code to handle the case when
rawItemIndexis-1:@ -17,0 +44,4 @@if (!config.infiniteCredits) {inventory.RegularCredits -= Cost;}if (!config.infiniteEndo) {⚠️ Potential issue
Correct the property name in 'markModified' to 'ItemCount'
You modified
ItemCountinRawUpgrades, but the code marksUpgradeFingerprintas modified. Update the property name to reflect the actual modified field.Apply this diff to correct the property name:
📝 Committable suggestion
@ -17,0 +55,4 @@throw new Error("Item Id not found in upgradeMod");}res.send(itemId);💡 Codebase verification
Insufficient balance checks confirmed - Implementation required
The verification confirms that no balance checks exist before deducting
RegularCreditsandFusionPoints. The suggested implementation is necessary to prevent negative balances and maintain game economy consistency.🔗 Analysis chain
Ensure sufficient 'RegularCredits' and 'FusionPoints' before deduction
Before deducting
CostandFusionPointCost, verify that the inventory has sufficientRegularCreditsandFusionPointsto prevent negative balances.Add checks to confirm sufficient funds:
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