fix: handle standing limits in fishmongerController #795
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Fixes #790
Walkthrough
The pull request introduces modifications to the syndicate standing management system across multiple files. In
fishmongerController.ts
, the standing change logic has been enhanced to incorporate maximum standing limits and daily standing restrictions. A newgetMaxStanding
function was created insyndicateStandingHelper.ts
to calculate the maximum standing based on syndicate titles. ThesyndicateStandingBonusController.ts
was refactored to import this new helper function, removing the local implementation. These changes aim to standardize the standing calculation process, ensuring consistent handling of syndicate standing limits across different controllers.Assessment against linked issues
The changes directly address the primary objectives of issue #790 by introducing mechanisms to limit standing based on title's maximum standing and implementing daily standing limits. However, the subtraction from the daily affiliation bin is not explicitly demonstrated in the provided code summary, leaving some uncertainty about its complete implementation.
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Actionable comments posted: 4
🧹 Nitpick comments (1)
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📥 Commits
Reviewing files that changed from the base of the PR and between
29206f142d
and45662c400c
.📒 Files selected for processing (3)
src/controllers/api/fishmongerController.ts
(2 hunks)src/controllers/api/syndicateStandingBonusController.ts
(1 hunks)src/helpers/syndicateStandingHelper.ts
(1 hunks)🔇 Additional comments (1)
@ -43,1 +49,4 @@
syndicate.Standing += gainedStanding;
updateStandingLimit(inventory, syndicateMeta.dailyLimitBin, gainedStanding);
}
⚠️ Potential issue
Ensure
standingBonus
is defined to prevent runtime errorsThe use of the non-null assertion operator
!
onfishData.standingBonus
assumes that this property is always defined. IfstandingBonus
isundefined
ornull
, this could lead to a runtime error. Consider adding a check to ensurestandingBonus
is defined before using it.Apply this diff to add a safety check:
⚠️ Potential issue
Prevent
gainedStanding
from becoming negativeAdjusting
gainedStanding
to respect the maximum standing and daily limits might result in a negative value if the limits are already reached. This could unintentionally reduce the player's standing.Add checks to ensure
gainedStanding
remains non-negative:📝 Committable suggestion
🛠️ Refactor suggestion
Update response property to reflect
gainedStanding
The response includes
StandingChange
while the variable used isgainedStanding
. For consistency and clarity, consider updating the response property name toGainedStanding
.Apply this diff:
📝 Committable suggestion
@ -0,0 +8,4 @@
if (title == 0) {
return syndicate.titles.find(x => x.level == 1)!.minStanding;
}
return syndicate.titles.find(x => x.level == title)!.maxStanding;
⚠️ Potential issue
Handle cases where the title level is not found
Using the non-null assertion operator
!
afterfind
assumes that a matching title will always be found. If no matching title exists, this will result in a runtime error.Modify the code to handle undefined cases:
Alternatively, you can provide a default value or handle the error gracefully.
📝 Committable suggestion