fix: syndicate sacrifice doesn't persist new title #787

Merged
Sainan merged 1 commits from sacrifice-fix into main 2025-01-16 20:09:11 -08:00
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This actually fixes #392 as the missionInventoryUpdate logic regarding this seems to be correct.

This actually fixes #392 as the missionInventoryUpdate logic regarding this seems to be correct.
coderabbitai[bot] commented 2025-01-16 09:00:15 -08:00 (Migrated from github.com)
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Walkthrough

The pull request modifies the syndicateSacrificeController.ts file, specifically focusing on how the Title property of the syndicate object is updated. The change replaces the original conditional check for syndicate?.Title with a nullish coalescing assignment (??=). This new approach ensures that syndicate.Title is initialized to 0 if it is undefined, followed by a direct increment. The modification simplifies the logic for handling the syndicate title, making the code more concise by eliminating the need for an explicit undefined check before incrementing the title.

Assessment against linked issues

Objective Addressed Explanation
Prevent Syndicate Ranks from resetting to 0 after mission completion [#392]
Maintain correct Syndicate Ranks across missions Limited context to fully validate complete rank preservation

The change appears to address the core issue of potential rank resets by providing a more robust initialization mechanism for the Title property. However, without full context of the entire rank tracking system, a complete validation of rank preservation cannot be definitively confirmed.


📜 Recent review details

Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 9633d307a2 and cf5478d1df.

📒 Files selected for processing (1)
  • src/controllers/api/syndicateSacrificeController.ts (1 hunks)
🔇 Additional comments (2)
src/controllers/api/syndicateSacrificeController.ts (2)

Line range hint 23-23: Consistent pattern usage with level calculation.

The nullish coalescing for title in the level calculation aligns well with the new title update logic, ensuring consistent handling of undefined titles.


50-51: LGTM! Clean implementation of title initialization and increment.

The use of nullish coalescing assignment ensures proper title initialization while keeping the code concise.

Let's verify the title progression logic works as expected:

Verification successful

Title progression logic is correctly implemented and consistent across the codebase

The changes are safe and align with existing title handling in:

  • Level calculations in sacrifice controller
  • Standing limits in bonus controller
  • Title accumulation in inventory service
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for potential title progression edge cases
# Look for other places where syndicate.Title is modified to ensure consistency

# Search for Title property access/modifications
rg -A 3 'syndicate\.Title' --type ts

# Search for title-related calculations
ast-grep --pattern 'SacrificeLevel - $title'

Length of output: 1611

Finishing Touches

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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The pull request modifies the `syndicateSacrificeController.ts` file, specifically focusing on how the `Title` property of the `syndicate` object is updated. The change replaces the original conditional check for `syndicate?.Title` with a nullish coalescing assignment (`??=`). This new approach ensures that `syndicate.Title` is initialized to `0` if it is `undefined`, followed by a direct increment. The modification simplifies the logic for handling the syndicate title, making the code more concise by eliminating the need for an explicit undefined check before incrementing the title. ## Assessment against linked issues | Objective | Addressed | Explanation | |-----------|-----------|-------------| | Prevent Syndicate Ranks from resetting to 0 after mission completion [#392] | ✅ | | | Maintain correct Syndicate Ranks across missions | ❓ | Limited context to fully validate complete rank preservation | The change appears to address the core issue of potential rank resets by providing a more robust initialization mechanism for the `Title` property. However, without full context of the entire rank tracking system, a complete validation of rank preservation cannot be definitively confirmed. <!-- walkthrough_end --> --- <details> <summary>📜 Recent review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** **Plan: Pro** <details> <summary>📥 Commits</summary> Reviewing files that changed from the base of the PR and between 9633d307a20f972f272cb68c988bb56688bc153c and cf5478d1df6b750ceba90bbca96851dbf6eaeaf6. </details> <details> <summary>📒 Files selected for processing (1)</summary> * `src/controllers/api/syndicateSacrificeController.ts` (1 hunks) </details> <details> <summary>🔇 Additional comments (2)</summary><blockquote> <details> <summary>src/controllers/api/syndicateSacrificeController.ts (2)</summary> Line range hint `23-23`: **Consistent pattern usage with level calculation.** The nullish coalescing for title in the level calculation aligns well with the new title update logic, ensuring consistent handling of undefined titles. --- `50-51`: **LGTM! Clean implementation of title initialization and increment.** The use of nullish coalescing assignment ensures proper title initialization while keeping the code concise. Let's verify the title progression logic works as expected: <details> <summary>✅ Verification successful</summary> <!-- [monologue] [task verification_1/1] Verify title progression logic across the codebase [observations] 1. Found multiple files handling syndicate.Title: - syndicateSacrificeController.ts: initialization and increment - inventoryService.ts: title addition with affiliation.Title - syndicateStandingBonusController.ts: used for max standing calculation 2. Key patterns: - All accesses use nullish coalescing for safety - Title is used in calculations for level and standing limits - Title can be modified through sacrifice and inventory operations [analysis] 1. Title Initialization: - Consistent use of nullish coalescing across files - Safe handling of undefined cases 2. Title Modifications: - Sacrifice: Simple increment after initialization - Inventory: Adds affiliation.Title to existing Title 3. Title Usage: - Used in level calculations: SacrificeLevel - Title - Affects max standing calculations 4. Implementation correctness: - No conflicting modifications found - Proper initialization before use - Consistent with game mechanics (sacrifice levels and standing limits) [actions] Generate final response confirming the verification --> **Title progression logic is correctly implemented and consistent across the codebase** The changes are safe and align with existing title handling in: - Level calculations in sacrifice controller - Standing limits in bonus controller - Title accumulation in inventory service </details> <details> <summary>🏁 Scripts executed</summary> The following scripts were executed for the analysis: Script: ```shell #!/bin/bash # Description: Check for potential title progression edge cases # Look for other places where syndicate.Title is modified to ensure consistency # Search for Title property access/modifications rg -A 3 'syndicate\.Title' --type ts # Search for title-related calculations ast-grep --pattern 'SacrificeLevel - $title' ``` Length of output: 1611 </details> </details> </blockquote></details> </details> <!-- internal state start --> <!-- FAHghAtBAEAqAWBLAztF0CGA7TBXALgPYQDmAplmQE4b5kAm0AxoQLasX4Bc0ADldEIAjAFZkm+RADcyqIQE9mhetQxChifADoMiaFAB8wY+CjGAxOegAFAErQAyrnYYq84wjJ9cAGx/QqMgBHXFl8aEl8HwZoACIAM0QADx5keSx6RCZaL2QMJipERKYvekJZLABycN5qZBRwygB3CM1o2OgmjFRkXCFWTTpGBQj4L1xkakddLGxMDLRURBUsSUSYkfwx6CxnISmAdgAOA604bf5EVldFeMImCcF40fQ7RYjCTHp6QORUOZQvS8gR8OUYRFGXlqVHqyDoWBKT0wOzILUi0TQOC2uXSmWydGgeQKRSyXniZFouECZ080BUyGJvEkhBwiAyWRyqC2tBeqF4vn8gRCYWgZHi5Ik0jIPkUv0IPhkSz+oWg5gAzABOABMABpCbgSOQ4WySKMedjoD5CCQsp1NEgsdsBn9ECyAJJYGSrQhuACqvHoOWg8VwCOZrNQIbDrqwJqUVECEhlmIC0toMY+vL4VGE0VYZ2MADEfcGqdiBCp8LofMg9Rb+X5U8K4cw5vtMEwSn8Yubtnc/IQmnHfbYADI8ADa8Hw+F4yC4AHoFzatn0tCxWAvkLx8hQ2SJutQZFQFw4dyUAHL7jAOI/UBcNnwL44HAC6AApp7P50uV/A1xuW7nnuWAHpMVDHqewFXqBN53iej7PicACUWjGIYJiQDAFCMIQzwYAQxDkJQNBDEo7CcDw/CCKI4iSIq0AjCwKg0Oomg6HoGGmDACDoOgcwEUQpAUKoZEbhwqw8DQLS9C4biMYozGqGx2i6PoEBGJhZjAMgVBMAuLCrDmfh1AuGC8IgW64hydAOPkhTFGQADCLL4MZ0RUFo+DzsAsR+cAljQAAgm6wkkWC+pyYoeHMPA2BGh42xMHFWBGimFoAAZpOy+JkHZxKOS5Rnyh5GWltGLKYlI8oyNArDKCS+IxlynzwIOkLQBlsBtGQZX8IQ0L4NFzyZdleI5GVwhiBI7y4AGYI0tsPqIDasz+FaNpMLF4gANZLM8WXWblAD8WjdVEvXvFghDhKGKiJJQwxij6XhsgUZASZIqVoNo5zoHFchkBQqa8KCJSMEOWzIrsfgoPASgYNEDJxt09QkFgn3QO+GXHcdAC8GXIWa4RspoiCI4gABesidWNNlkGdPVlRCGUAAxlUUP3vBld1imyDAZXq/ZWk0GyKBgdKIImJMIoEmMxYdOU5IzF0ZYt6DJfFuRXKDJI0xaG22iMFC9IU33cuEXVM+8iNdPI/w7HsUz7HcgSYu9n0mnW/6oNKVxsum5vbJQMSux1hmZOGiPbUwO0FsAF6fDdYwCFGkostHmupbIerUDmAgpfQPhe4IAiGW58rBiLmA+HQpHNZgbv8LInDpdsmTimhxgBVYQW16JDcQhaKhMKC9csqgMVkEkvA+mRJb8kIxdbZwZOyOh0CJzXdfphPmbD+IY+71gk/PNPs9UPPAiL8voqrGvqCi271wqG36Ad/EaF+bE6EaVp2ELBioJIiIlSIxHEpRAIGAZLOGuPJJiyhlIaFUpxP+3FyIDHwAAfWWMgLBgQpCIFRAwLBcJXDhAwqALCzB4gAFYAAsxx6AAEZ6DxAAGxCAOLQ1mJQhAYA1KzdQ2QNTsKOLQ1hQgOEUgpBw9Sml0HiU0Dg+geCCFENFvQLBOF5FAA== --> <!-- internal state end --> <!-- finishing_touch_checkbox_start --> ## Finishing Touches - [ ] <!-- {"checkboxId": "7962f53c-55bc-4827-bfbf-6a18da830691"} --> 📝 Generate Docstrings (Beta) <!-- finishing_touch_checkbox_end --> <!-- tips_start --> --- Thank you for using CodeRabbit. 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