fix: incarnon options cycle #782

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Sainan merged 1 commits from incarnon-rotation-fix into main 2025-01-15 07:18:42 -08:00
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The recent calendar fix made this unaligned with the official cycle, also for this week some of the weapon names were incorrect.

The recent calendar fix made this unaligned with the official cycle, also for this week some of the weapon names were incorrect.
coderabbitai[bot] commented 2025-01-15 00:27:56 -08:00 (Migrated from github.com)
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Walkthrough

The pull request introduces modifications to the EndlessXpChoices array within the worldState object in the worldStateController.ts file. The changes specifically target the "EXC_HARD" category of weapon choices. Several existing arrays have been removed and replaced with new arrays, with some arrays being partially modified or retained.

The modification involves adjusting the weapon selection options, which appears to be related to gameplay mechanics or configuration. The changes include replacing some weapon arrays with slightly different compositions, such as substituting "Brunt" with "AckAndBrunt" and "Solo" with "NamiSolo" in one of the arrays. Some arrays remain unchanged, like the one containing Torid, Toxocyst, Ichor, Miter, and Atomos weapons.

These alterations suggest a refinement of the weapon choices available in a specific game context, potentially impacting player selection options or game balance.


📜 Recent review details

Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between d73d14bc48 and d5a18b890d.

📒 Files selected for processing (1)
  • src/controllers/dynamic/worldStateController.ts (1 hunks)
🔇 Additional comments (1)
src/controllers/dynamic/worldStateController.ts (1)

83-87: LGTM! Weapon names have been corrected.

The changes properly fix the weapon names to match their official in-game names:

  • "Brunt" → "AckAndBrunt"
  • "Solo" → "NamiSolo"

The cycling logic using week % 8 and the array structure (8 sets of 5 weapons each) remains unchanged and correct.

Let's verify that these are the official weapon names:

Verification successful

Weapon name changes are consistent across the codebase

The verification confirms that the old incorrect names ("Brunt", "Solo") have been completely removed, and the new correct names ("AckAndBrunt", "NamiSolo") are used consistently in the endless XP choices array.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Search for any other occurrences of the old incorrect weapon names
# to ensure they are all updated consistently.

echo "Searching for old incorrect weapon names..."
rg -i "\\b(Brunt|Solo)\\b" --type ts

echo "Verifying new weapon names are used consistently..."
rg -i "\\b(AckAndBrunt|NamiSolo)\\b" --type ts

Length of output: 410

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  • 📝 Generate Docstrings (Beta)

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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The pull request introduces modifications to the `EndlessXpChoices` array within the `worldState` object in the `worldStateController.ts` file. The changes specifically target the "EXC_HARD" category of weapon choices. Several existing arrays have been removed and replaced with new arrays, with some arrays being partially modified or retained. The modification involves adjusting the weapon selection options, which appears to be related to gameplay mechanics or configuration. The changes include replacing some weapon arrays with slightly different compositions, such as substituting "Brunt" with "AckAndBrunt" and "Solo" with "NamiSolo" in one of the arrays. Some arrays remain unchanged, like the one containing Torid, Toxocyst, Ichor, Miter, and Atomos weapons. These alterations suggest a refinement of the weapon choices available in a specific game context, potentially impacting player selection options or game balance. <!-- walkthrough_end --> --- <details> <summary>📜 Recent review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** **Plan: Pro** <details> <summary>📥 Commits</summary> Reviewing files that changed from the base of the PR and between d73d14bc489be577438886b91dfb38cc46004296 and d5a18b890df888c227b5dd3b5beb9820a247a43c. </details> <details> <summary>📒 Files selected for processing (1)</summary> * `src/controllers/dynamic/worldStateController.ts` (1 hunks) </details> <details> <summary>🔇 Additional comments (1)</summary><blockquote> <details> <summary>src/controllers/dynamic/worldStateController.ts (1)</summary> `83-87`: **LGTM! Weapon names have been corrected.** The changes properly fix the weapon names to match their official in-game names: - "Brunt" → "AckAndBrunt" - "Solo" → "NamiSolo" The cycling logic using `week % 8` and the array structure (8 sets of 5 weapons each) remains unchanged and correct. Let's verify that these are the official weapon names: <details> <summary>✅ Verification successful</summary> <!-- [monologue] [task verification_1/1] Verify the weapon name changes are consistent across the codebase. [observations] 1. Search for old incorrect names "Brunt" and "Solo" returned no results 2. Search for new correct names "AckAndBrunt" and "NamiSolo" found only one occurrence in worldStateController.ts 3. This single occurrence is the exact line we're reviewing [analysis] 1. No other instances of the old incorrect names were found, which is good 2. The new correct names appear only in the updated array, which makes sense as: - These are specific weapon names used only in the endless XP choices - The changes are isolated to this specific feature - No other parts of the codebase reference these specific weapons 3. The verification confirms: - Old incorrect names have been completely removed - New correct names are used consistently - Changes are properly scoped to the relevant feature [actions] Generate final response confirming the verification is successful --> **Weapon name changes are consistent across the codebase** The verification confirms that the old incorrect names ("Brunt", "Solo") have been completely removed, and the new correct names ("AckAndBrunt", "NamiSolo") are used consistently in the endless XP choices array. </details> <details> <summary>🏁 Scripts executed</summary> The following scripts were executed for the analysis: Script: ```shell #!/bin/bash # Description: Search for any other occurrences of the old incorrect weapon names # to ensure they are all updated consistently. echo "Searching for old incorrect weapon names..." rg -i "\\b(Brunt|Solo)\\b" --type ts echo "Verifying new weapon names are used consistently..." rg -i "\\b(AckAndBrunt|NamiSolo)\\b" --type ts ``` Length of output: 410 </details> </details> </blockquote></details> </details> <!-- internal state start --> <!-- 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 --> <!-- internal state end --> <!-- finishing_touch_checkbox_start --> ## Finishing Touches - [ ] <!-- {"checkboxId": "7962f53c-55bc-4827-bfbf-6a18da830691"} --> 📝 Generate Docstrings (Beta) <!-- finishing_touch_checkbox_end --> <!-- tips_start --> --- Thank you for using CodeRabbit. 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