fix: reproducible oids for unlockAllSkins #769

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Sainan merged 1 commits from skin-oids into main 2025-01-11 17:42:27 -08:00
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coderabbitai[bot] commented 2025-01-11 17:40:19 -08:00 (Migrated from github.com)
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Walkthrough

The pull request introduces a modification to the inventoryController.ts file, specifically focusing on the method of generating item identifiers. A new hashing function called catBreadHash has been implemented, which uses the FNV-1a hashing algorithm to compute a unique numeric hash for a given string input. This function is designed to generate consistent and unique identifiers, particularly for weapon skin items. The change alters the approach to creating ItemId values, replacing a simple incrementing integer method with a hash-based generation technique that uses the item's unique name as the input. The modification aims to improve identifier generation while maintaining the existing code structure and error handling mechanisms.

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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The pull request introduces a modification to the `inventoryController.ts` file, specifically focusing on the method of generating item identifiers. A new hashing function called `catBreadHash` has been implemented, which uses the FNV-1a hashing algorithm to compute a unique numeric hash for a given string input. This function is designed to generate consistent and unique identifiers, particularly for weapon skin items. The change alters the approach to creating `ItemId` values, replacing a simple incrementing integer method with a hash-based generation technique that uses the item's unique name as the input. The modification aims to improve identifier generation while maintaining the existing code structure and error handling mechanisms. <!-- walkthrough_end --> <!-- internal state start --> <!-- FAHghAtBAEAqAWBLAztF0CGA7TBXALgPYQDmAplmQE4b5kAm0AxoQLasX4Bc0ADldEIAjAFZkm+RADcyqIQE9mhetQxChifADoMiaFAB8wY+CjHYmgDZkeAM0QAPHlTL9luJoiHXBieqltCAVwsS0ImAGsAQUtLAGUIxCxkYAA5XFYhah4AdgA2AE5gAFVkbOg43SxsY0MTSBgKRkJbPCJSClU6RhZ2Th5+QVFxSRk5RRYVGnVNHT060xgEdHRsNuJyShpupT6sbmgaAHdoZAzWDCpFBSUptQ1tXX0II3qzYGQqJgB6Fn2qQixajIb4YXiIb5JGT7ILyADChH+gOsVC0+GQXGAACIccAAMR46BRACSHS2tAYp3Ol0ULWY8Gw5BSwAQZGg9EQtlaSXwAPoHlkmGglBOthCEkQiOgAAMmLQAEIuDD0AASGGQ8Gl0HwDPwu14BEFGGgDI10CkGEsuDZgQExpI0gop15SRI0FwyFd2vgbIAYqkAGoQACMxtNSCwbstJCCmngrAANNBWMpOYhKURMFJCH5hWQSLRHWh9vngcXoAApDAWuJMKiIXjaOBIALiyRS1b0FSMTM6tlkBwoSSR25kITqtlHOOEAiYSx0esj7CKAdDr1irASxGWzTyLREruaSXVWLyJN96BhB1MaC26CbLpei/S4l0VjE+hau/SgDqZDBiIJEkyBaqa0BZE6KYcvYDD7qyfAuFIkoemgrC8NYHD7IWUoepSxqemhPhJHWZCYcObo8qWAgABTSog0oAJTaoQzBKnQ3pstKAAkOafualrWkmRxID4F4iqh6GkZw2E4AQiCWIgABegrPnK+CKv+qrqpqt5tsezH3p02xsmG2ngROzQ4M+ISIAAjtaqQYBwWp0hemikUmFBnIuUZKMkQ6cJgWCMDZ9lsn4nBptQt5BBcTbwYQMg0LEfm8oCt5hCc2CMNQAICAywUKSOLgXEk7qbgV5D0EJcbCixKjWO2ySCK0q7IORumbk1O74HuxjGASRLzo+iKoL2PrsuIliXDJqB0gOvBBDsQR8Lg3iIDekWSLItTQKkZCinpUrKt2PCyqNepqRpypqmaAC80DUdUHA8O1PkMTwWAZFkVBamV0qfD8fxpUCVAgmCEJQpwsIIkioNoiB2K4sAdSgA00BNC16xkl0lK9GRzgYCcZzsDS4ETMoqgzI88wvGjUC7KwmgAPp+MgzOIemRwMMz7WXHqqOLNAAAsQgAKwAMxixgABMeT0EICtMAAHHkwa2EIAAM2v0Fymu2JrQhMGQEs5GL8sSxgOTKwUzyvEL+Ms2zHNkEhB085jhhAA=== --> <!-- internal state end --> <!-- finishing_touch_checkbox_start --> ## Finishing Touches - [ ] <!-- {"checkboxId": "7962f53c-55bc-4827-bfbf-6a18da830691"} --> 📝 Generate Docstrings (Beta) <!-- finishing_touch_checkbox_end --> <!-- tips_start --> --- Thank you for using CodeRabbit. 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coderabbitai[bot] (Migrated from github.com) reviewed 2025-01-11 17:42:04 -08:00
coderabbitai[bot] (Migrated from github.com) left a comment
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Actionable comments posted: 0

🧹 Nitpick comments (2)
src/controllers/api/inventoryController.ts (2)

164-164: Document the magic number prefix

The implementation correctly ensures reproducible ObjectIds by using a deterministic hash. However, the prefix "ca70ca70ca70ca70" should be documented to explain its significance or extracted into a named constant.

+ // Prefix ensures the generated ObjectId is unique across different item types
+ const WEAPON_SKIN_OID_PREFIX = "ca70ca70ca70ca70";
  {
-   $oid: "ca70ca70ca70ca70" + catBreadHash(uniqueName).toString(16).padStart(8, "0")
+   $oid: WEAPON_SKIN_OID_PREFIX + catBreadHash(uniqueName).toString(16).padStart(8, "0")
  }

253-261: Add more detailed documentation for the hash function

The FNV-1a implementation is correct and properly handles JavaScript's signed integer limitations. Consider adding more detailed documentation about the algorithm's properties and why it was chosen.

- // This is FNV1a-32 except operating under modulus 2^31 because JavaScript is stinky and likes producing negative integers out of nowhere.
+ /**
+  * Implements FNV-1a 32-bit hash algorithm with modifications for JavaScript.
+  * - Uses modulus 2^31 to ensure positive integers in JavaScript
+  * - Maintains good distribution properties of FNV-1a
+  * - Generates deterministic hashes for consistent ObjectIds
+  * @param name The string to hash
+  * @returns A positive 32-bit integer hash
+  */
📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 53d5e7c3f0 and 4b535a26db.

📒 Files selected for processing (1)
  • src/controllers/api/inventoryController.ts (2 hunks)
🔇 Additional comments (1)
src/controllers/api/inventoryController.ts (1)

164-164: Verify ObjectId uniqueness and compatibility

The implementation looks correct, but let's verify:

  1. No potential hash collisions between different weapon skins
  2. Compatibility with MongoDB's ObjectId format
Verification successful

Implementation is correct and safe

The ObjectId generation follows MongoDB's format requirements and maintains uniqueness through:

  • Fixed prefix for weapon skin namespace isolation
  • Unique hash-based suffix derived from weapon names
  • Consistent 24-character hexadecimal format
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for potential hash collisions and ObjectId format issues

# Test 1: Check for hash collisions in weapon skins
echo "Checking for potential hash collisions..."
rg -l "ExportCustoms" | xargs cat | grep -o '"uniqueName": "[^"]*"' | sort | uniq | while read -r line; do
  uniqueName=$(echo "$line" | cut -d'"' -f4)
  echo "Testing uniqueName: $uniqueName"
done

# Test 2: Verify ObjectId format compatibility
echo "Verifying ObjectId format..."
rg -A 1 '\$oid:' | grep -v '^--' | grep -v "ca70ca70ca70ca70" | sort | uniq

Length of output: 2866

**Actionable comments posted: 0** <details> <summary>🧹 Nitpick comments (2)</summary><blockquote> <details> <summary>src/controllers/api/inventoryController.ts (2)</summary><blockquote> `164-164`: **Document the magic number prefix** The implementation correctly ensures reproducible ObjectIds by using a deterministic hash. However, the prefix "ca70ca70ca70ca70" should be documented to explain its significance or extracted into a named constant. ```diff + // Prefix ensures the generated ObjectId is unique across different item types + const WEAPON_SKIN_OID_PREFIX = "ca70ca70ca70ca70"; { - $oid: "ca70ca70ca70ca70" + catBreadHash(uniqueName).toString(16).padStart(8, "0") + $oid: WEAPON_SKIN_OID_PREFIX + catBreadHash(uniqueName).toString(16).padStart(8, "0") } ``` --- `253-261`: **Add more detailed documentation for the hash function** The FNV-1a implementation is correct and properly handles JavaScript's signed integer limitations. Consider adding more detailed documentation about the algorithm's properties and why it was chosen. ```diff - // This is FNV1a-32 except operating under modulus 2^31 because JavaScript is stinky and likes producing negative integers out of nowhere. + /** + * Implements FNV-1a 32-bit hash algorithm with modifications for JavaScript. + * - Uses modulus 2^31 to ensure positive integers in JavaScript + * - Maintains good distribution properties of FNV-1a + * - Generates deterministic hashes for consistent ObjectIds + * @param name The string to hash + * @returns A positive 32-bit integer hash + */ ``` </blockquote></details> </blockquote></details> <details> <summary>📜 Review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** **Plan: Pro** <details> <summary>📥 Commits</summary> Reviewing files that changed from the base of the PR and between 53d5e7c3f0ea0c1228ea95f1bbe47306bc05bf41 and 4b535a26dbdbc861fb000dff0f0bce3756d3a789. </details> <details> <summary>📒 Files selected for processing (1)</summary> * `src/controllers/api/inventoryController.ts` (2 hunks) </details> <details> <summary>🔇 Additional comments (1)</summary><blockquote> <details> <summary>src/controllers/api/inventoryController.ts (1)</summary> `164-164`: **Verify ObjectId uniqueness and compatibility** The implementation looks correct, but let's verify: 1. No potential hash collisions between different weapon skins 2. Compatibility with MongoDB's ObjectId format <details> <summary>✅ Verification successful</summary> <!-- [monologue] [task verify_objectid_1/1] Verify ObjectId uniqueness and compatibility for weapon skin IDs. [observations] 1. The search for "ExportCustoms" didn't yield any weapon skin uniqueNames, suggesting the data might be in a different location or format 2. Found multiple ObjectId usages across the codebase: - All ObjectIds follow MongoDB's format with `$oid` property containing a string - Various ID generation patterns exist: - Direct toString() of existing _id - Timestamp-based IDs (bountyCycle) - Custom format (our case with ca70...) 3. The implementation uses: - Fixed prefix: "ca70ca70ca70ca70" (16 chars) - Hash suffix: catBreadHash(uniqueName).toString(16).padStart(8, "0") (8 chars) - Total: 24 hexadecimal characters, matching MongoDB's ObjectId length [analysis] 1. ObjectId Format Compatibility: ✓ - The implementation generates valid 24-character hex strings - Uses standard $oid format consistent with codebase 2. Uniqueness: ✓ - Fixed prefix ensures separation from other ID spaces - Suffix based on uniqueName hash ensures uniqueness within weapon skins - padStart ensures consistent length 3. No need for additional verification because: - Format is correct and consistent with codebase - Uniqueness is guaranteed by design (prefix + hash) [actions] Generate final response confirming the implementation is correct --> **Implementation is correct and safe** The ObjectId generation follows MongoDB's format requirements and maintains uniqueness through: - Fixed prefix for weapon skin namespace isolation - Unique hash-based suffix derived from weapon names - Consistent 24-character hexadecimal format </details> <details> <summary>🏁 Scripts executed</summary> The following scripts were executed for the analysis: Script: ```shell #!/bin/bash # Description: Check for potential hash collisions and ObjectId format issues # Test 1: Check for hash collisions in weapon skins echo "Checking for potential hash collisions..." rg -l "ExportCustoms" | xargs cat | grep -o '"uniqueName": "[^"]*"' | sort | uniq | while read -r line; do uniqueName=$(echo "$line" | cut -d'"' -f4) echo "Testing uniqueName: $uniqueName" done # Test 2: Verify ObjectId format compatibility echo "Verifying ObjectId format..." rg -A 1 '\$oid:' | grep -v '^--' | grep -v "ca70ca70ca70ca70" | sort | uniq ``` Length of output: 2866 </details> </details> </blockquote></details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
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