feat: archon shard removal #724
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#288 my beloved
Walkthrough
The pull request introduces modifications to the
infestedFoundryController
in the API controllers, specifically adding a new case for shard removal functionality. The changes involve implementing a process to uninstall shards from a suit by handling a specific request type. The implementation includes retrieving inventory and suit information, modifyingArchonCrystalUpgrades
, and adjusting resource quantities likeHelminthBile
. A new interfaceIShardUninstallRequest
is defined to structure the incoming request, which includes properties for identifying the suit and the specific slot where the shard is to be removed. The changes extend the existing controller's capabilities by providing a new mechanism for managing shard-related operations within the system.Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?
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Actionable comments posted: 2
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📥 Commits
Reviewing files that changed from the base of the PR and between
8154f9bc36
ande34f687935
.📒 Files selected for processing (1)
src/controllers/api/infestedFoundryController.ts
(2 hunks)🔇 Additional comments (1)
@ -43,0 +57,4 @@
}
});
break;
}
⚠️ Potential issue
Handle insufficient HelminthBile gracefully
The code subtracts 300 from the HelminthBile count without checking if there is enough HelminthBile in the inventory, potentially resulting in a negative count. Consider adding a defensive check to prevent negative inventory:
📝 Committable suggestion
🛠️ Refactor suggestion
Validate slot range to avoid out-of-bounds indexing
The code sets
suit.ArchonCrystalUpgrades![request.Slot]
without validating whetherrequest.Slot
is within the expected range of 0–4 (since there are five archon crystal upgrade slots). This could cause runtime errors or unexpected behavior ifrequest.Slot
is out of range.📝 Committable suggestion