fix: consume resources when installing incarnon genesis #687
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Walkthrough
The pull request introduces changes to the
evolveWeaponController
located insrc/controllers/api/evolveWeaponController.ts
. The modifications involve importing two functions:addMiscItems
from theinventoryService
andgetRecipe
from theitemDataService
.The controller's logic now includes retrieving a recipe using the
getRecipe
function with thepayload.Recipe
parameter. Subsequently, theaddMiscItems
function is called to update the inventory by removing items based on the recipe's ingredients. This process involves transforming the ingredients into an object format that specifies item types and their negative quantities, effectively removing these items from the inventory.The existing weapon evolution logic, including checks and updates to the
EvolutionProgress
array, remains unchanged in this modification.Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?
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Actionable comments posted: 1
🔭 Outside diff range comments (1)
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📥 Commits
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b8ceb78c98
andf43d39d017
.📒 Files selected for processing (1)
src/controllers/api/evolveWeaponController.ts
(2 hunks)🔇 Additional comments (1)
⚠️ Potential issue
Add error handling and validation for recipe consumption
The current implementation has several potential issues that could lead to data inconsistency:
getRecipe
could cause runtime errors if the recipe doesn't existConsider implementing this safer approach: