chore: move syndicate sacrifice stuff into syndicateSacrificeController #682

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Sainan merged 1 commits from sacrifice-refactor into main 2025-01-02 15:05:34 -08:00
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coderabbitai[bot] commented 2025-01-01 21:58:44 -08:00 (Migrated from github.com)
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Walkthrough

The pull request introduces significant changes to the syndicate sacrifice functionality across multiple files. The primary modifications involve relocating and restructuring the syndicate sacrifice logic from the inventory service to the API controller. The syndicateSacrificeController in src/controllers/api/syndicateSacrificeController.ts has been updated to handle the entire syndicate sacrifice process, including inventory retrieval, syndicate entry management, and reward determination.

The changes involve removing the syndicateSacrifice function from the inventory service and deleting the syndicateTypes.ts file. The controller now directly manages the syndicate sacrifice workflow, with a more detailed response structure that includes information about affiliation tag, level, inventory changes, and potential episode rewards. These modifications suggest a centralization of syndicate sacrifice handling within the API controller.


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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The pull request introduces significant changes to the syndicate sacrifice functionality across multiple files. The primary modifications involve relocating and restructuring the syndicate sacrifice logic from the inventory service to the API controller. The `syndicateSacrificeController` in `src/controllers/api/syndicateSacrificeController.ts` has been updated to handle the entire syndicate sacrifice process, including inventory retrieval, syndicate entry management, and reward determination. The changes involve removing the `syndicateSacrifice` function from the inventory service and deleting the `syndicateTypes.ts` file. The controller now directly manages the syndicate sacrifice workflow, with a more detailed response structure that includes information about affiliation tag, level, inventory changes, and potential episode rewards. These modifications suggest a centralization of syndicate sacrifice handling within the API controller. <!-- walkthrough_end --> <!-- internal state start --> <!-- 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= --> <!-- internal state end --> <!-- tips_start --> --- Thank you for using CodeRabbit. 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coderabbitai[bot] (Migrated from github.com) reviewed 2025-01-01 22:02:15 -08:00
coderabbitai[bot] (Migrated from github.com) left a comment
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Actionable comments posted: 0

🧹 Nitpick comments (3)
src/controllers/api/syndicateSacrificeController.ts (3)

14-17: Refactor the array push return usage for clarity.
Doing push(...) - 1 to track the newly pushed element index can be confusing for new contributors. Consider a more explicit approach for readability.

- syndicate = inventory.Affiliations[inventory.Affiliations.push({ Tag: data.AffiliationTag, Standing: 0 }) - 1];
+ inventory.Affiliations.push({ Tag: data.AffiliationTag, Standing: 0 });
+ syndicate = inventory.Affiliations[inventory.Affiliations.length - 1];

36-39: Consider wrapping inventory save in a try-catch.
If inventory.save() fails, the user may not receive adequate error feedback. Add proper error handling or rollback logic to ensure consistency.


47-51: Consider removing unused fields.
AllowMultiple is declared but never used. If no future logic depends on it, removing it might keep the interface lean.

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📥 Commits

Reviewing files that changed from the base of the PR and between 48aa145a20 and 44f5133bdb.

📒 Files selected for processing (3)
  • src/controllers/api/syndicateSacrificeController.ts (1 hunks)
  • src/services/inventoryService.ts (0 hunks)
  • src/types/syndicateTypes.ts (0 hunks)
💤 Files with no reviewable changes (2)
  • src/types/syndicateTypes.ts
  • src/services/inventoryService.ts
🔇 Additional comments (6)
src/controllers/api/syndicateSacrificeController.ts (6)

4-7: Consider additional error handling for service imports.
Imports look fine, but you may want to add defensive checks for potential service initialization failures down the line.


9-12: Validate request body parsing.
While getJSONfromString converts the request body, there's no fallback handling if the conversion fails or if required fields are missing. Consider validating the parsed object before proceeding.


19-26: Ensure manifest existence is checked.
You retrieve the manifest from ExportSyndicates and rely on manifest?.initiationReward. Just confirm that if ExportSyndicates[data.AffiliationTag] is undefined, you don’t silently skip logic.


27-35: Clarify level increment logic.
LevelIncrease is always at least 1, but further below, syndicate.Title only increments by 1. This prevents multiple level jumps if data.SacrificeLevel is more than one above the current level. Confirm that this is intentional and reflect it in the code comments if so.


40-41: Sustain consistency in reward logic.
Assigning res.InventoryChanges only if reward is non-empty could lead to an empty object on certain but valid sacrifice levels. Confirm or handle any edge cases where reward is not set, but items might still need to be updated.


53-59: Interfaces look well-structured.
The response interface is sufficiently descriptive and aligned with the usage above.

**Actionable comments posted: 0** <details> <summary>🧹 Nitpick comments (3)</summary><blockquote> <details> <summary>src/controllers/api/syndicateSacrificeController.ts (3)</summary><blockquote> `14-17`: **Refactor the array push return usage for clarity.** Doing `push(...) - 1` to track the newly pushed element index can be confusing for new contributors. Consider a more explicit approach for readability. ```diff - syndicate = inventory.Affiliations[inventory.Affiliations.push({ Tag: data.AffiliationTag, Standing: 0 }) - 1]; + inventory.Affiliations.push({ Tag: data.AffiliationTag, Standing: 0 }); + syndicate = inventory.Affiliations[inventory.Affiliations.length - 1]; ``` --- `36-39`: **Consider wrapping inventory save in a try-catch.** If `inventory.save()` fails, the user may not receive adequate error feedback. Add proper error handling or rollback logic to ensure consistency. --- `47-51`: **Consider removing unused fields.** `AllowMultiple` is declared but never used. If no future logic depends on it, removing it might keep the interface lean. </blockquote></details> </blockquote></details> <details> <summary>📜 Review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** **Plan: Pro** <details> <summary>📥 Commits</summary> Reviewing files that changed from the base of the PR and between 48aa145a202624270600e73d2479e1a1c6fd7220 and 44f5133bdba828ddd3761a98d63027d1143e4364. </details> <details> <summary>📒 Files selected for processing (3)</summary> * `src/controllers/api/syndicateSacrificeController.ts` (1 hunks) * `src/services/inventoryService.ts` (0 hunks) * `src/types/syndicateTypes.ts` (0 hunks) </details> <details> <summary>💤 Files with no reviewable changes (2)</summary> * src/types/syndicateTypes.ts * src/services/inventoryService.ts </details> <details> <summary>🔇 Additional comments (6)</summary><blockquote> <details> <summary>src/controllers/api/syndicateSacrificeController.ts (6)</summary> `4-7`: **Consider additional error handling for service imports.** Imports look fine, but you may want to add defensive checks for potential service initialization failures down the line. --- `9-12`: **Validate request body parsing.** While `getJSONfromString` converts the request body, there's no fallback handling if the conversion fails or if required fields are missing. Consider validating the parsed object before proceeding. --- `19-26`: **Ensure manifest existence is checked.** You retrieve the manifest from `ExportSyndicates` and rely on `manifest?.initiationReward`. Just confirm that if `ExportSyndicates[data.AffiliationTag]` is `undefined`, you don’t silently skip logic. --- `27-35`: **Clarify level increment logic.** `LevelIncrease` is always at least 1, but further below, `syndicate.Title` only increments by `1`. This prevents multiple level jumps if `data.SacrificeLevel` is more than one above the current level. Confirm that this is intentional and reflect it in the code comments if so. --- `40-41`: **Sustain consistency in reward logic.** Assigning `res.InventoryChanges` only if `reward` is non-empty could lead to an empty object on certain but valid sacrifice levels. Confirm or handle any edge cases where `reward` is not set, but items might still need to be updated. --- `53-59`: **Interfaces look well-structured.** The response interface is sufficiently descriptive and aligned with the usage above. </details> </blockquote></details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
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