feat: infusing abilities #676

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Sainan merged 2 commits from ability-overrides into main 2025-01-01 23:54:27 -08:00
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coderabbitai[bot] commented 2024-12-30 18:11:40 -08:00 (Migrated from github.com)
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Walkthrough

The pull request introduces modifications to the upgradesController in the API controllers and the itemDataService. In the upgradesController, a new conditional block has been added to handle ability override upgrades specifically for suit items. This involves checking the operation type, retrieving suit inventory items, and initializing ability overrides when upgrade requirements are present.

The changes include importing IAbilityOverride and adding a new method getRecipeByResult in the item data service. This method allows retrieving recipes based on their result type by searching through ExportRecipes. The upgrade handling logic has been restructured to incorporate the new ability override functionality while maintaining existing upgrade paths for items like Orokin Reactors, Catalysts, and Utility Unlockers.

The modifications aim to enhance the upgrade system's flexibility, particularly for suit-related ability overrides, by introducing more granular control and recipe-based ingredient management during the upgrade process.


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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The pull request introduces modifications to the `upgradesController` in the API controllers and the `itemDataService`. In the `upgradesController`, a new conditional block has been added to handle ability override upgrades specifically for suit items. This involves checking the operation type, retrieving suit inventory items, and initializing ability overrides when upgrade requirements are present. The changes include importing `IAbilityOverride` and adding a new method `getRecipeByResult` in the item data service. This method allows retrieving recipes based on their result type by searching through `ExportRecipes`. The upgrade handling logic has been restructured to incorporate the new ability override functionality while maintaining existing upgrade paths for items like Orokin Reactors, Catalysts, and Utility Unlockers. The modifications aim to enhance the upgrade system's flexibility, particularly for suit-related ability overrides, by introducing more granular control and recipe-based ingredient management during the upgrade process. <!-- walkthrough_end --> <!-- internal state start --> <!-- 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 --> <!-- internal state end --> <!-- tips_start --> --- Thank you for using CodeRabbit. 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coderabbitai[bot] (Migrated from github.com) reviewed 2024-12-30 18:21:41 -08:00
coderabbitai[bot] (Migrated from github.com) left a comment
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Owner

Actionable comments posted: 1

🧹 Nitpick comments (2)
src/services/itemDataService.ts (1)

68-70: Consider caching or indexing for getRecipeByResult.

The function currently searches all recipes to find a match. While this is fine for small datasets, it can degrade in performance for large datasets. If ExportRecipes grows or is queried often, a dictionary-based or caching approach might be more efficient.

src/controllers/api/upgradesController.ts (1)

77-86: Assert replaced with console check for 'SpaceGuns'.

Like the suits logic, consider using a proper guard or error handling to ensure the item category is correct rather than relying on runtime assertions.

📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between a16158aedd and cb5fc1a338.

📒 Files selected for processing (2)
  • src/controllers/api/upgradesController.ts (2 hunks)
  • src/services/itemDataService.ts (1 hunks)
🔇 Additional comments (12)
src/controllers/api/upgradesController.ts (12)

6-7: Imports look good.

The addition of EquipmentFeatures and IAbilityOverride is clear and consistent with the usage in the updated code below.


12-12: Import for getRecipeByResult validated.

This is used later in the "UOT_ABILITY_OVERRIDE" block to retrieve the required recipe. The import location and usage look correct.


51-55: Ability override assignment is clear.

Assigning the new override in each specified slot is straightforward and aligns well with the intended functionality.


57-66: Retains existing double capacity upgrade logic.

No glaring issues here. The approach of setting item.Features |= EquipmentFeatures.DOUBLE_CAPACITY is fine. Ensure that inventory modifications are consistently validated (e.g., item existence).


67-76: No issues with utility slot logic.

Similar pattern as the previous block. The approach of toggling UTILITY_SLOT is consistent. Continue verifying that the item is found in the inventory.


87-98: Arcane unlocker logic is consistent.

This block follows a similar pattern, checking the correct item and setting features accordingly. No immediate red flags.


99-112: Forma logic resets XP.

When applying Forma, setting XP = 0 is correct for Warframe-like mechanics. However, confirm that users are aware or that there's explicit messaging about losing XP.


113-121: Mod slot unlocker logic looks fine.

Incrementing ModSlotPurchases is straightforward. Confirm in upstream code if there's a maximum mod slot limit.


122-130: Customization slot unlocker logic is straightforward.

Similar to mod slot unlocker. Straightforward increment.


131-143: Polarity remap handling is clear.

The for loop reassigns slot polarity for each index. The approach is correct for "UOT_SWAP_POLARITY" operations.


144-146: Graceful failure for unsupported upgrades.

Throwing an error for unrecognized upgrade requirements is sensible and helps maintain code stability.


37-49: 🛠️ Refactor suggestion

Validate resource deduction in recipe.ingredients.

  1. Verify that the inventory has sufficient resources before decrementing. Otherwise, negative resource counts may occur.
  2. Consider how to handle a missing recipe or missing resource entry; currently, the code will throw if recipe is undefined or the resource is not found in the array.
**Actionable comments posted: 1** <details> <summary>🧹 Nitpick comments (2)</summary><blockquote> <details> <summary>src/services/itemDataService.ts (1)</summary><blockquote> `68-70`: **Consider caching or indexing for `getRecipeByResult`.** The function currently searches all recipes to find a match. While this is fine for small datasets, it can degrade in performance for large datasets. If `ExportRecipes` grows or is queried often, a dictionary-based or caching approach might be more efficient. </blockquote></details> <details> <summary>src/controllers/api/upgradesController.ts (1)</summary><blockquote> `77-86`: **Assert replaced with console check for 'SpaceGuns'.** Like the suits logic, consider using a proper guard or error handling to ensure the item category is correct rather than relying on runtime assertions. </blockquote></details> </blockquote></details> <details> <summary>📜 Review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** **Plan: Pro** <details> <summary>📥 Commits</summary> Reviewing files that changed from the base of the PR and between a16158aedd3b615c21805c69bcc115c15cc556ae and cb5fc1a338d4a2c2f5a6be5f2d8b57f0c993cf6d. </details> <details> <summary>📒 Files selected for processing (2)</summary> * `src/controllers/api/upgradesController.ts` (2 hunks) * `src/services/itemDataService.ts` (1 hunks) </details> <details> <summary>🔇 Additional comments (12)</summary> <details> <summary>src/controllers/api/upgradesController.ts (12)</summary> `6-7`: **Imports look good.** The addition of `EquipmentFeatures` and `IAbilityOverride` is clear and consistent with the usage in the updated code below. --- `12-12`: **Import for `getRecipeByResult` validated.** This is used later in the `"UOT_ABILITY_OVERRIDE"` block to retrieve the required recipe. The import location and usage look correct. --- `51-55`: **Ability override assignment is clear.** Assigning the new override in each specified slot is straightforward and aligns well with the intended functionality. --- `57-66`: **Retains existing double capacity upgrade logic.** No glaring issues here. The approach of setting `item.Features |= EquipmentFeatures.DOUBLE_CAPACITY` is fine. Ensure that inventory modifications are consistently validated (e.g., item existence). --- `67-76`: **No issues with utility slot logic.** Similar pattern as the previous block. The approach of toggling `UTILITY_SLOT` is consistent. Continue verifying that the item is found in the inventory. --- `87-98`: **Arcane unlocker logic is consistent.** This block follows a similar pattern, checking the correct item and setting features accordingly. No immediate red flags. --- `99-112`: **Forma logic resets XP.** When applying Forma, setting `XP = 0` is correct for Warframe-like mechanics. However, confirm that users are aware or that there's explicit messaging about losing XP. --- `113-121`: **Mod slot unlocker logic looks fine.** Incrementing `ModSlotPurchases` is straightforward. Confirm in upstream code if there's a maximum mod slot limit. --- `122-130`: **Customization slot unlocker logic is straightforward.** Similar to mod slot unlocker. Straightforward increment. --- `131-143`: **Polarity remap handling is clear.** The `for` loop reassigns slot polarity for each index. The approach is correct for "UOT_SWAP_POLARITY" operations. --- `144-146`: **Graceful failure for unsupported upgrades.** Throwing an error for unrecognized upgrade requirements is sensible and helps maintain code stability. --- `37-49`: _:hammer_and_wrench: Refactor suggestion_ **Validate resource deduction in `recipe.ingredients`.** 1. Verify that the inventory has sufficient resources before decrementing. Otherwise, negative resource counts may occur. 2. Consider how to handle a missing recipe or missing resource entry; currently, the code will throw if `recipe` is `undefined` or the resource is not found in the array. </details> </details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
@ -114,0 +56,4 @@
switch (operation.UpgradeRequirement) {
case "/Lotus/Types/Items/MiscItems/OrokinReactor":
case "/Lotus/Types/Items/MiscItems/OrokinCatalyst":
for (const item of inventory[payload.ItemCategory]) {
coderabbitai[bot] (Migrated from github.com) commented 2024-12-30 18:21:40 -08:00
Author
Owner

🛠️ Refactor suggestion

Check for potential absent suit or mismatched category.

console.assert() will not throw errors in production mode by default. If suit is not found or payload.ItemCategory !== "Suits", the code might continue in an unexpected state without raising an error. Consider throwing an exception or returning early when these conditions fail.

_:hammer_and_wrench: Refactor suggestion_ **Check for potential absent `suit` or mismatched category.** `console.assert()` will not throw errors in production mode by default. If `suit` is not found or `payload.ItemCategory !== "Suits"`, the code might continue in an unexpected state without raising an error. Consider throwing an exception or returning early when these conditions fail. <!-- This is an auto-generated comment by CodeRabbit -->
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