improve: for "make rank 30", also make respective exalted items rank 30 #648

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Sainan merged 2 commits from webui-max-exalted into main 2024-12-28 21:37:41 -08:00
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Closes #478
Closes #644

Closes #478 Closes #644
coderabbitai[bot] commented 2024-12-28 18:34:26 -08:00 (Migrated from github.com)
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📥 Commits

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📒 Files selected for processing (2)
  • src/controllers/custom/getItemListsController.ts (1 hunks)
  • static/webui/script.js (2 hunks)

Walkthrough

The pull request introduces modifications to two files: src/controllers/custom/getItemListsController.ts and static/webui/script.js. In the controller file, a new exalted property is added to the warframe objects in the response, expanding the data structure. In the script.js file, changes are made to the addGearExp and updateInventory functions to handle experience point allocation for exalted items. The modifications aim to improve the handling of frame-specific weapons by adding logic to level up exalted weapons when the main warframe is leveled. The changes focus on enhancing the inventory management and experience point allocation mechanism, particularly for special and exalted items.

Assessment against linked issues

Objective Addressed Explanation
Level up frame-specific weapons when frame is maxed
Improve convenience of testing builds/forma
Bind weapon leveling to frame leveling in webui

The changes directly address the requirements in issue #478 by implementing a mechanism to level up frame-specific (exalted) weapons when the main warframe is leveled. The modifications in script.js ensure that exalted items receive experience points when the primary item is leveled, making it easier for users to test builds and manage their inventory.


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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- This is an auto-generated comment: rate limited by coderabbit.ai --> > [!WARNING] > ## Rate limit exceeded > > @Sainan has exceeded the limit for the number of commits or files that can be reviewed per hour. Please wait **26 minutes and 54 seconds** before requesting another review. > > <details> > <summary>⌛ How to resolve this issue?</summary> > > After the wait time has elapsed, a review can be triggered using the `@coderabbitai review` command as a PR comment. Alternatively, push new commits to this PR. > > We recommend that you space out your commits to avoid hitting the rate limit. > > </details> > > > <details> > <summary>🚦 How do rate limits work?</summary> > > CodeRabbit enforces hourly rate limits for each developer per organization. > > Our paid plans have higher rate limits than the trial, open-source and free plans. In all cases, we re-allow further reviews after a brief timeout. > > Please see our [FAQ](https://docs.coderabbit.ai/faq) for further information. > > </details> > > <details> > <summary>📥 Commits</summary> > > Reviewing files that changed from the base of the PR and between accd3018d66ffd4aaba9031687a6d51f9152f0c8 and bbe9656880befb450fd466be2ec15642c3e29254. > > </details> > > <details> > <summary>📒 Files selected for processing (2)</summary> > > * `src/controllers/custom/getItemListsController.ts` (1 hunks) > * `static/webui/script.js` (2 hunks) > > </details> <!-- end of auto-generated comment: rate limited by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The pull request introduces modifications to two files: `src/controllers/custom/getItemListsController.ts` and `static/webui/script.js`. In the controller file, a new `exalted` property is added to the warframe objects in the response, expanding the data structure. In the `script.js` file, changes are made to the `addGearExp` and `updateInventory` functions to handle experience point allocation for exalted items. The modifications aim to improve the handling of frame-specific weapons by adding logic to level up exalted weapons when the main warframe is leveled. The changes focus on enhancing the inventory management and experience point allocation mechanism, particularly for special and exalted items. ## Assessment against linked issues | Objective | Addressed | Explanation | |------------------------------------------------------------------------|-----------|---------------------------------------------------| | Level up frame-specific weapons when frame is maxed | ✅ | | | Improve convenience of testing builds/forma | ✅ | | | Bind weapon leveling to frame leveling in webui | ✅ | | The changes directly address the requirements in issue #478 by implementing a mechanism to level up frame-specific (exalted) weapons when the main warframe is leveled. The modifications in `script.js` ensure that exalted items receive experience points when the primary item is leveled, making it easier for users to test builds and manage their inventory. <!-- walkthrough_end --> <!-- internal state start --> <!-- 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 --> <!-- internal state end --> <!-- tips_start --> --- Thank you for using CodeRabbit. 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coderabbitai[bot] (Migrated from github.com) reviewed 2024-12-28 18:36:06 -08:00
coderabbitai[bot] (Migrated from github.com) left a comment
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Actionable comments posted: 0

🧹 Nitpick comments (1)
src/controllers/custom/getItemListsController.ts (1)

92-93: Include null-check for exalted property usage.

While adding the exalted property is beneficial for the front-end logic, consider handling any cases where it might be undefined or null in the data source. This can help avoid potential errors if future items don't have an exalted value.

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📒 Files selected for processing (2)
  • src/controllers/custom/getItemListsController.ts (1 hunks)
  • static/webui/script.js (2 hunks)
🔇 Additional comments (2)
static/webui/script.js (2)

206-213: Check for undefined exaltedItem before accessing its properties.

If data.SpecialItems.find(...) does not return a matching item, exaltedItem may be undefined. Accessing exaltedItem.XP could cause a runtime error. Consider adding a safety check (e.g., if (exaltedItem && exaltedItem.XP < 800_000) ...) to avoid potential null reference exceptions.


573-575: Verify if skipping inventory updates for “SpecialItems” is intentional.

This condition prevents updateInventory() from being called when category is "SpecialItems", which might lead to stale UI data if special items need an update. Confirm whether this is desired behavior or if you want to update the inventory regardless of category.

**Actionable comments posted: 0** <details> <summary>🧹 Nitpick comments (1)</summary><blockquote> <details> <summary>src/controllers/custom/getItemListsController.ts (1)</summary><blockquote> `92-93`: **Include null-check for `exalted` property usage.** While adding the `exalted` property is beneficial for the front-end logic, consider handling any cases where it might be undefined or null in the data source. This can help avoid potential errors if future items don't have an `exalted` value. </blockquote></details> </blockquote></details> <details> <summary>📜 Review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** **Plan: Pro** <details> <summary>📥 Commits</summary> Reviewing files that changed from the base of the PR and between b5e0712675c3abda863ea1d3b271c315082a8b8f and 8cac285e8f6037b499285646ff6c70c144b17008. </details> <details> <summary>📒 Files selected for processing (2)</summary> * `src/controllers/custom/getItemListsController.ts` (1 hunks) * `static/webui/script.js` (2 hunks) </details> <details> <summary>🔇 Additional comments (2)</summary> <details> <summary>static/webui/script.js (2)</summary> `206-213`: **Check for undefined `exaltedItem` before accessing its properties.** If `data.SpecialItems.find(...)` does not return a matching item, `exaltedItem` may be undefined. Accessing `exaltedItem.XP` could cause a runtime error. Consider adding a safety check (e.g., `if (exaltedItem && exaltedItem.XP < 800_000) ...`) to avoid potential null reference exceptions. --- `573-575`: **Verify if skipping inventory updates for “SpecialItems” is intentional.** This condition prevents `updateInventory()` from being called when `category` is `"SpecialItems"`, which might lead to stale UI data if special items need an update. Confirm whether this is desired behavior or if you want to update the inventory regardless of category. </details> </details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
coderabbitai[bot] (Migrated from github.com) reviewed 2024-12-28 19:14:01 -08:00
coderabbitai[bot] (Migrated from github.com) left a comment
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Actionable comments posted: 0

🧹 Nitpick comments (1)
static/webui/script.js (1)

206-214: Add null check for exalted item lookup.

The implementation correctly handles leveling up exalted items alongside their warframe. However, consider adding a null check before accessing exaltedItem.XP to prevent potential runtime errors.

 if ("exalted" in itemMap[item.ItemType]) {
     for (const exaltedType of itemMap[item.ItemType].exalted) {
         const exaltedItem = data.SpecialItems.find(x => x.ItemType == exaltedType);
         const exaltedCap = itemMap[exaltedType]?.type == "weapons" ? 800_000 : 1_600_000;
-        if (exaltedType && exaltedItem.XP < exaltedCap) {
+        if (exaltedType && exaltedItem && exaltedItem.XP < exaltedCap) {
             addGearExp("SpecialItems", exaltedItem.ItemId.$oid, exaltedCap - exaltedItem.XP);
         }
     }
 }

The implementation successfully achieves the PR objective of ranking up exalted items alongside their warframe.

🧰 Tools
🪛 eslint

[error] 211-211: Replace "SpecialItems",·exaltedItem.ItemId.$oid,·exaltedCap·-·exaltedItem.XP with ⏎············································"SpecialItems",⏎············································exaltedItem.ItemId.$oid,⏎············································exaltedCap·-·exaltedItem.XP⏎········································

(prettier/prettier)

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📥 Commits

Reviewing files that changed from the base of the PR and between 8cac285e8f6037b499285646ff6c70c144b17008 and 75271f0e757805f0a7b198bf18b4337922efbbea.

📒 Files selected for processing (1)
  • static/webui/script.js (2 hunks)
🧰 Additional context used
🪛 eslint
static/webui/script.js

[error] 211-211: Replace "SpecialItems",·exaltedItem.ItemId.$oid,·exaltedCap·-·exaltedItem.XP with ⏎············································"SpecialItems",⏎············································exaltedItem.ItemId.$oid,⏎············································exaltedCap·-·exaltedItem.XP⏎········································

(prettier/prettier)

🔇 Additional comments (2)
static/webui/script.js (2)

574-576: LGTM! Performance optimization for exalted item updates.

The condition prevents unnecessary inventory updates when adding XP to special items, which is a good optimization since the parent warframe's update will trigger the necessary UI refresh.


206-214: Verify exalted property usage in the codebase.

Let's verify how the exalted property is defined and used across the codebase.

Verification successful

Let's search for the itemMap definition and initialization to understand how the exalted property is structured.


Let's search for the initialization of the itemMap and any item definitions that might contain exalted properties.


Let's check the endpoint response and item list data structure.


Let's check the getItemListsController implementation and any related data files.


Let's check the itemDataService implementation and any warframe-related data structures.


Let's check the complete itemMap initialization to understand how exalted weapons are defined.


Based on the code analysis, I can now provide a final response about the exalted weapons implementation:

Implementation correctly handles exalted weapons leveling

The implementation properly handles the leveling of exalted weapons when a warframe reaches rank 30:

  1. The code checks if a warframe has associated exalted weapons using "exalted" in itemMap[item.ItemType]
  2. For each exalted weapon type, it:
    • Finds the corresponding exalted item in data.SpecialItems
    • Determines the correct XP cap (800,000 for weapons, 1,600,000 for others)
    • Adds the required XP to reach the cap if the item isn't already maxed

The exalted property and its usage are consistent with the PR objective of leveling up exalted items when their associated warframe reaches rank 30.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check how the exalted property is defined and used.

# Search for exalted property definitions
echo "=== Searching for exalted property definitions ==="
ast-grep --pattern 'exalted: $_'

# Search for exalted property usage
echo "=== Searching for exalted property usage ==="
rg -A 5 '"exalted"'

Length of output: 1005


Script:

#!/bin/bash
# Search for itemMap definition and initialization
echo "=== Searching for itemMap definition ==="
rg -A 10 "itemMap\s*=\s*" 

# Search for any JSON/data files that might contain item definitions
echo "=== Searching for item definition files ==="
fd -e json -e js | xargs rg -l "exalted"

Length of output: 2116


Script:

#!/bin/bash
# Search for window.itemListPromise initialization
echo "=== Searching for itemListPromise initialization ==="
rg -B 10 -A 10 "window\.itemListPromise\s*=\s*"

# Search for fetch or load operations related to items
echo "=== Searching for item data loading ==="
rg -A 10 "fetch.*items.*json"

Length of output: 1615


Script:

#!/bin/bash
# Search for the getItemLists endpoint definition
echo "=== Searching for getItemLists endpoint ==="
rg -A 10 "getItemLists"

# Search for more of the itemMap initialization
echo "=== Searching for more itemMap content ==="
rg -B 5 -A 20 '"// Generics for rivens"'

Length of output: 4189


Script:

#!/bin/bash
# Search for the full getItemListsController implementation
echo "=== Searching for getItemListsController implementation ==="
rg -A 50 "const getItemListsController"

# Search for ExportWeapons definition and warframe data
echo "=== Searching for ExportWeapons and warframe data ==="
rg -l "ExportWeapons|warframes.*export"

# Search for any files containing warframe-exalted weapon mappings
echo "=== Searching for warframe-exalted mappings ==="
fd -e json -e ts -e js | xargs rg -l "exalted.*weapons"

Length of output: 5098


Script:

#!/bin/bash
# Search for itemDataService implementation
echo "=== Searching for itemDataService implementation ==="
rg -A 20 "class.*itemDataService"

# Search for warframe-related data structures
echo "=== Searching for warframe data structures ==="
rg -A 10 "interface.*Warframe|type.*Warframe|const.*warframe"

# Search for more context around exalted weapons in script.js
echo "=== Searching for exalted weapons context ==="
rg -B 20 -A 20 '"exalted".*in.*itemMap'

Length of output: 6278


Script:

#!/bin/bash
# Search for the complete itemMap initialization
echo "=== Searching for complete itemMap initialization ==="
rg -B 10 -A 100 "const itemMap = \{" static/webui/script.js

# Search for any warframe-exalted weapon relationships
echo "=== Searching for warframe-exalted relationships ==="
rg -B 5 -A 5 "\.exalted\s*=" static/webui/script.js

Length of output: 7265

🧰 Tools
🪛 eslint

[error] 211-211: Replace "SpecialItems",·exaltedItem.ItemId.$oid,·exaltedCap·-·exaltedItem.XP with ⏎············································"SpecialItems",⏎············································exaltedItem.ItemId.$oid,⏎············································exaltedCap·-·exaltedItem.XP⏎········································

(prettier/prettier)

**Actionable comments posted: 0** <details> <summary>🧹 Nitpick comments (1)</summary><blockquote> <details> <summary>static/webui/script.js (1)</summary><blockquote> `206-214`: **Add null check for exalted item lookup.** The implementation correctly handles leveling up exalted items alongside their warframe. However, consider adding a null check before accessing `exaltedItem.XP` to prevent potential runtime errors. ```diff if ("exalted" in itemMap[item.ItemType]) { for (const exaltedType of itemMap[item.ItemType].exalted) { const exaltedItem = data.SpecialItems.find(x => x.ItemType == exaltedType); const exaltedCap = itemMap[exaltedType]?.type == "weapons" ? 800_000 : 1_600_000; - if (exaltedType && exaltedItem.XP < exaltedCap) { + if (exaltedType && exaltedItem && exaltedItem.XP < exaltedCap) { addGearExp("SpecialItems", exaltedItem.ItemId.$oid, exaltedCap - exaltedItem.XP); } } } ``` The implementation successfully achieves the PR objective of ranking up exalted items alongside their warframe. <details> <summary>🧰 Tools</summary> <details> <summary>🪛 eslint</summary> [error] 211-211: Replace `"SpecialItems",·exaltedItem.ItemId.$oid,·exaltedCap·-·exaltedItem.XP` with `⏎············································"SpecialItems",⏎············································exaltedItem.ItemId.$oid,⏎············································exaltedCap·-·exaltedItem.XP⏎········································` (prettier/prettier) </details> </details> </blockquote></details> </blockquote></details> <details> <summary>📜 Review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** **Plan: Pro** <details> <summary>📥 Commits</summary> Reviewing files that changed from the base of the PR and between 8cac285e8f6037b499285646ff6c70c144b17008 and 75271f0e757805f0a7b198bf18b4337922efbbea. </details> <details> <summary>📒 Files selected for processing (1)</summary> * `static/webui/script.js` (2 hunks) </details> <details> <summary>🧰 Additional context used</summary> <details> <summary>🪛 eslint</summary> <details> <summary>static/webui/script.js</summary> [error] 211-211: Replace `"SpecialItems",·exaltedItem.ItemId.$oid,·exaltedCap·-·exaltedItem.XP` with `⏎············································"SpecialItems",⏎············································exaltedItem.ItemId.$oid,⏎············································exaltedCap·-·exaltedItem.XP⏎········································` (prettier/prettier) </details> </details> </details> <details> <summary>🔇 Additional comments (2)</summary> <details> <summary>static/webui/script.js (2)</summary> `574-576`: **LGTM! Performance optimization for exalted item updates.** The condition prevents unnecessary inventory updates when adding XP to special items, which is a good optimization since the parent warframe's update will trigger the necessary UI refresh. --- `206-214`: **Verify exalted property usage in the codebase.** Let's verify how the exalted property is defined and used across the codebase. <details> <summary>✅ Verification successful</summary> Let's search for the itemMap definition and initialization to understand how the exalted property is structured. --- Let's search for the initialization of the itemMap and any item definitions that might contain exalted properties. --- Let's check the endpoint response and item list data structure. --- Let's check the getItemListsController implementation and any related data files. --- Let's check the itemDataService implementation and any warframe-related data structures. --- Let's check the complete itemMap initialization to understand how exalted weapons are defined. --- Based on the code analysis, I can now provide a final response about the exalted weapons implementation: **Implementation correctly handles exalted weapons leveling** The implementation properly handles the leveling of exalted weapons when a warframe reaches rank 30: 1. The code checks if a warframe has associated exalted weapons using `"exalted" in itemMap[item.ItemType]` 2. For each exalted weapon type, it: - Finds the corresponding exalted item in `data.SpecialItems` - Determines the correct XP cap (800,000 for weapons, 1,600,000 for others) - Adds the required XP to reach the cap if the item isn't already maxed The exalted property and its usage are consistent with the PR objective of leveling up exalted items when their associated warframe reaches rank 30. </details> <details> <summary>🏁 Scripts executed</summary> The following scripts were executed for the analysis: Script: ```shell #!/bin/bash # Description: Check how the exalted property is defined and used. # Search for exalted property definitions echo "=== Searching for exalted property definitions ===" ast-grep --pattern 'exalted: $_' # Search for exalted property usage echo "=== Searching for exalted property usage ===" rg -A 5 '"exalted"' ``` Length of output: 1005 --- Script: ```shell #!/bin/bash # Search for itemMap definition and initialization echo "=== Searching for itemMap definition ===" rg -A 10 "itemMap\s*=\s*" # Search for any JSON/data files that might contain item definitions echo "=== Searching for item definition files ===" fd -e json -e js | xargs rg -l "exalted" ``` Length of output: 2116 --- Script: ```shell #!/bin/bash # Search for window.itemListPromise initialization echo "=== Searching for itemListPromise initialization ===" rg -B 10 -A 10 "window\.itemListPromise\s*=\s*" # Search for fetch or load operations related to items echo "=== Searching for item data loading ===" rg -A 10 "fetch.*items.*json" ``` Length of output: 1615 --- Script: ```shell #!/bin/bash # Search for the getItemLists endpoint definition echo "=== Searching for getItemLists endpoint ===" rg -A 10 "getItemLists" # Search for more of the itemMap initialization echo "=== Searching for more itemMap content ===" rg -B 5 -A 20 '"// Generics for rivens"' ``` Length of output: 4189 --- Script: ```shell #!/bin/bash # Search for the full getItemListsController implementation echo "=== Searching for getItemListsController implementation ===" rg -A 50 "const getItemListsController" # Search for ExportWeapons definition and warframe data echo "=== Searching for ExportWeapons and warframe data ===" rg -l "ExportWeapons|warframes.*export" # Search for any files containing warframe-exalted weapon mappings echo "=== Searching for warframe-exalted mappings ===" fd -e json -e ts -e js | xargs rg -l "exalted.*weapons" ``` Length of output: 5098 --- Script: ```shell #!/bin/bash # Search for itemDataService implementation echo "=== Searching for itemDataService implementation ===" rg -A 20 "class.*itemDataService" # Search for warframe-related data structures echo "=== Searching for warframe data structures ===" rg -A 10 "interface.*Warframe|type.*Warframe|const.*warframe" # Search for more context around exalted weapons in script.js echo "=== Searching for exalted weapons context ===" rg -B 20 -A 20 '"exalted".*in.*itemMap' ``` Length of output: 6278 --- Script: ```shell #!/bin/bash # Search for the complete itemMap initialization echo "=== Searching for complete itemMap initialization ===" rg -B 10 -A 100 "const itemMap = \{" static/webui/script.js # Search for any warframe-exalted weapon relationships echo "=== Searching for warframe-exalted relationships ===" rg -B 5 -A 5 "\.exalted\s*=" static/webui/script.js ``` Length of output: 7265 </details> <details> <summary>🧰 Tools</summary> <details> <summary>🪛 eslint</summary> [error] 211-211: Replace `"SpecialItems",·exaltedItem.ItemId.$oid,·exaltedCap·-·exaltedItem.XP` with `⏎············································"SpecialItems",⏎············································exaltedItem.ItemId.$oid,⏎············································exaltedCap·-·exaltedItem.XP⏎········································` (prettier/prettier) </details> </details> </details> </details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
coderabbitai[bot] (Migrated from github.com) reviewed 2024-12-28 19:16:22 -08:00
coderabbitai[bot] (Migrated from github.com) left a comment
Author
Owner

Actionable comments posted: 0

🧹 Nitpick comments (2)
static/webui/script.js (2)

206-214: LGTM! Consider some minor improvements.

The implementation correctly handles leveling up exalted items when their parent warframe is ranked up. The code appropriately differentiates XP caps based on item types.

Consider these improvements:

  1. Extract magic numbers into named constants for better maintainability:
+const WARFRAME_MAX_XP = 1_600_000;
+const WEAPON_MAX_XP = 800_000;
 if ("exalted" in itemMap[item.ItemType]) {
     for (const exaltedType of itemMap[item.ItemType].exalted) {
         const exaltedItem = data.SpecialItems.find(x => x.ItemType == exaltedType);
-        const exaltedCap = itemMap[exaltedType]?.type == "weapons" ? 800_000 : 1_600_000;
+        const exaltedCap = itemMap[exaltedType]?.type == "weapons" ? WEAPON_MAX_XP : WARFRAME_MAX_XP;
         if (exaltedItem && exaltedItem.XP < exaltedCap) {
             addGearExp("SpecialItems", exaltedItem.ItemId.$oid, exaltedCap - exaltedItem.XP);
         }
     }
 }
🧰 Tools
🪛 eslint

[error] 211-211: Replace "SpecialItems",·exaltedItem.ItemId.$oid,·exaltedCap·-·exaltedItem.XP with ⏎············································"SpecialItems",⏎············································exaltedItem.ItemId.$oid,⏎············································exaltedCap·-·exaltedItem.XP⏎········································

(prettier/prettier)


574-576: LGTM! Consider adding a comment.

The optimization to skip inventory updates for special items is appropriate, as these items are typically handled in bulk during warframe rank-ups.

Consider adding a comment to explain why special items are excluded:

-if (category != "SpecialItems") {
+// Skip inventory update for special items as they're handled in bulk during warframe rank-ups
+if (category != "SpecialItems") {
     updateInventory();
 }
📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 75271f0e757805f0a7b198bf18b4337922efbbea and accd3018d66ffd4aaba9031687a6d51f9152f0c8.

📒 Files selected for processing (1)
  • static/webui/script.js (2 hunks)
🧰 Additional context used
🪛 eslint
static/webui/script.js

[error] 211-211: Replace "SpecialItems",·exaltedItem.ItemId.$oid,·exaltedCap·-·exaltedItem.XP with ⏎············································"SpecialItems",⏎············································exaltedItem.ItemId.$oid,⏎············································exaltedCap·-·exaltedItem.XP⏎········································

(prettier/prettier)

**Actionable comments posted: 0** <details> <summary>🧹 Nitpick comments (2)</summary><blockquote> <details> <summary>static/webui/script.js (2)</summary><blockquote> `206-214`: **LGTM! Consider some minor improvements.** The implementation correctly handles leveling up exalted items when their parent warframe is ranked up. The code appropriately differentiates XP caps based on item types. Consider these improvements: 1. Extract magic numbers into named constants for better maintainability: ```diff +const WARFRAME_MAX_XP = 1_600_000; +const WEAPON_MAX_XP = 800_000; if ("exalted" in itemMap[item.ItemType]) { for (const exaltedType of itemMap[item.ItemType].exalted) { const exaltedItem = data.SpecialItems.find(x => x.ItemType == exaltedType); - const exaltedCap = itemMap[exaltedType]?.type == "weapons" ? 800_000 : 1_600_000; + const exaltedCap = itemMap[exaltedType]?.type == "weapons" ? WEAPON_MAX_XP : WARFRAME_MAX_XP; if (exaltedItem && exaltedItem.XP < exaltedCap) { addGearExp("SpecialItems", exaltedItem.ItemId.$oid, exaltedCap - exaltedItem.XP); } } } ``` <details> <summary>🧰 Tools</summary> <details> <summary>🪛 eslint</summary> [error] 211-211: Replace `"SpecialItems",·exaltedItem.ItemId.$oid,·exaltedCap·-·exaltedItem.XP` with `⏎············································"SpecialItems",⏎············································exaltedItem.ItemId.$oid,⏎············································exaltedCap·-·exaltedItem.XP⏎········································` (prettier/prettier) </details> </details> --- `574-576`: **LGTM! Consider adding a comment.** The optimization to skip inventory updates for special items is appropriate, as these items are typically handled in bulk during warframe rank-ups. Consider adding a comment to explain why special items are excluded: ```diff -if (category != "SpecialItems") { +// Skip inventory update for special items as they're handled in bulk during warframe rank-ups +if (category != "SpecialItems") { updateInventory(); } ``` </blockquote></details> </blockquote></details> <details> <summary>📜 Review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** **Plan: Pro** <details> <summary>📥 Commits</summary> Reviewing files that changed from the base of the PR and between 75271f0e757805f0a7b198bf18b4337922efbbea and accd3018d66ffd4aaba9031687a6d51f9152f0c8. </details> <details> <summary>📒 Files selected for processing (1)</summary> * `static/webui/script.js` (2 hunks) </details> <details> <summary>🧰 Additional context used</summary> <details> <summary>🪛 eslint</summary> <details> <summary>static/webui/script.js</summary> [error] 211-211: Replace `"SpecialItems",·exaltedItem.ItemId.$oid,·exaltedCap·-·exaltedItem.XP` with `⏎············································"SpecialItems",⏎············································exaltedItem.ItemId.$oid,⏎············································exaltedCap·-·exaltedItem.XP⏎········································` (prettier/prettier) </details> </details> </details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
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