feat: dynamically cycle ESO, holdfast bounties, hex bounties, & circuit choices #643
@ -43,7 +43,7 @@ export const worldStateController: RequestHandler = (req, res) => {
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Nodes: []
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Nodes: []
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});
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});
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// Circuit warframe choices cycling every week
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// Circuit choices cycling every week
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![]() 🛠️ Refactor suggestion Externalize or document large choice arrays The logic for “EXC_NORMAL” and “EXC_HARD” is sound, but the large hardcoded arrays can be difficult to manage or update later. Consider externalizing them into a config file or module for easier maintenance. _:hammer_and_wrench: Refactor suggestion_
**Externalize or document large choice arrays**
The logic for “EXC_NORMAL” and “EXC_HARD” is sound, but the large hardcoded arrays can be difficult to manage or update later. Consider externalizing them into a config file or module for easier maintenance.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() 🛠️ Refactor suggestion Externalize or document large choice arrays The logic for “EXC_NORMAL” and “EXC_HARD” is sound, but the large hardcoded arrays can be difficult to manage or update later. Consider externalizing them into a config file or module for easier maintenance. _:hammer_and_wrench: Refactor suggestion_
**Externalize or document large choice arrays**
The logic for “EXC_NORMAL” and “EXC_HARD” is sound, but the large hardcoded arrays can be difficult to manage or update later. Consider externalizing them into a config file or module for easier maintenance.
<!-- This is an auto-generated comment by CodeRabbit -->
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worldState.EndlessXpChoices.push({
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worldState.EndlessXpChoices.push({
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Category: "EXC_NORMAL",
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Category: "EXC_NORMAL",
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Choices: [
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Choices: [
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![]() 🛠️ Refactor suggestion Externalize or document large choice arrays The logic for “EXC_NORMAL” and “EXC_HARD” is sound, but the large hardcoded arrays can be difficult to manage or update later. Consider externalizing them into a config file or module for easier maintenance. _:hammer_and_wrench: Refactor suggestion_
**Externalize or document large choice arrays**
The logic for “EXC_NORMAL” and “EXC_HARD” is sound, but the large hardcoded arrays can be difficult to manage or update later. Consider externalizing them into a config file or module for easier maintenance.
<!-- This is an auto-generated comment by CodeRabbit -->
![]() 🛠️ Refactor suggestion Externalize or document large choice arrays The logic for “EXC_NORMAL” and “EXC_HARD” is sound, but the large hardcoded arrays can be difficult to manage or update later. Consider externalizing them into a config file or module for easier maintenance. _:hammer_and_wrench: Refactor suggestion_
**Externalize or document large choice arrays**
The logic for “EXC_NORMAL” and “EXC_HARD” is sound, but the large hardcoded arrays can be difficult to manage or update later. Consider externalizing them into a config file or module for easier maintenance.
<!-- This is an auto-generated comment by CodeRabbit -->
|
🛠️ Refactor suggestion
Externalize or document large choice arrays
The logic for “EXC_NORMAL” and “EXC_HARD” is sound, but the large hardcoded arrays can be difficult to manage or update later. Consider externalizing them into a config file or module for easier maintenance.
🛠️ Refactor suggestion
Externalize or document large choice arrays
The logic for “EXC_NORMAL” and “EXC_HARD” is sound, but the large hardcoded arrays can be difficult to manage or update later. Consider externalizing them into a config file or module for easier maintenance.