feat: dynamically cycle ESO, holdfast bounties, hex bounties, & circuit choices #643
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Walkthrough
The pull request introduces modifications to the world state management in the application, specifically in the
worldStateController
TypeScript file and theworldState.json
static response file. The controller now constructs a newworldState
object that combines static data with additional properties based on the current time and request parameters. This includes populating arrays forNodeOverrides
,SyndicateMissions
, andEndlessXpChoices
with new logic and hardcoded values.New interfaces (
IWorldState
,ISyndicateMission
,INodeOverride
, andIEndlessXpChoice
) have been added to enhance type safety and define the structure of the world state object. TheworldState.json
file has been updated to remove several entries from theSyndicateMissions
,NodeOverrides
, andEndlessXpChoices
sections, resulting in a streamlined structure that reflects the changes in the dynamic generation approach.Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?
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Actionable comments posted: 1
🧹 Nitpick comments (5)
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
📥 Commits
Reviewing files that changed from the base of the PR and between
4d1bbff99e
and85ceb328f3
.📒 Files selected for processing (2)
src/controllers/dynamic/worldStateController.ts
(1 hunks)static/fixed_responses/worldState.json
(1 hunks)🔇 Additional comments (7)
src/controllers/dynamic/worldStateController.ts (6)
2-4
: Imports are straightforwardThese imports look clean. No immediate issues or improvements seem necessary.
16-16
: Weekly calculation logic seems correctDividing the current time by 604,800,000 (milliseconds/week) is correct. Just ensure you’re comfortable with integer division flooring any decimals.
77-77
: Good usage of JSON responseReturning the assembled
worldState
is straightforward and aligns with Express best practices.88-95
: ISyndicateMission interface looks goodThis interface neatly captures relevant mission fields. No immediate changes suggested.
97-107
: INodeOverride suits the dynamic node override logicThe optional properties fit well with the diverse override cases. Nicely done.
109-112
: IEndlessXpChoice is straightforwardThis interface cleanly represents the category and choices.
static/fixed_responses/worldState.json (1)
1089-1089
: Empty EndlessXpChoices array is aligned with dynamic injectionBy leaving
"EndlessXpChoices": []
in the static response, you rely on the controller to populate these choices. This is consistent with your new dynamic logic, but ensure callers know to expect these arrays to be generated at runtime.🛠️ Refactor suggestion
Externalize or document large choice arrays
The logic for “EXC_NORMAL” and “EXC_HARD” is sound, but the large hardcoded arrays can be difficult to manage or update later. Consider externalizing them into a config file or module for easier maintenance.
Actionable comments posted: 2
♻️ Duplicate comments (1)
🧹 Nitpick comments (2)
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
📥 Commits
Reviewing files that changed from the base of the PR and between
85ceb328f3
and7e23925e5c
.📒 Files selected for processing (1)
src/controllers/dynamic/worldStateController.ts
(1 hunks)🔇 Additional comments (1)
src/controllers/dynamic/worldStateController.ts (1)
6-77
: Verify cycling mechanics across server restartsThe current implementation relies heavily on timestamp-based calculations. Ensure that cycling remains consistent across server restarts and timezone changes.
Run this script to analyze the consistency of cycling mechanics:
✅ Verification successful
Time-based cycling implementation is robust and timezone-independent
Based on the verification results, the cycling mechanics implementation is well-designed and reliable:
All time calculations use Unix timestamps (milliseconds since epoch) which are timezone-independent:
getTime() / 604800000
(week-based)getTime() / 9000000
(2.5-hour cycles)No timezone-dependent methods are used (verified absence of
getHours
,getMinutes
,getDay
,getMonth
)No setTimeout/setInterval usage that could affect cycling consistency
All calculations are deterministic and will produce the same results across server restarts
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
Length of output: 2285
@ -14,0 +28,4 @@
const bountyCycleEnd = bountyCycleStart + 9000000;
worldState.SyndicateMissions.push({
_id: { $oid: bountyCycleStart.toString(16) + "0000000000000029" },
Activation: { $date: { $numberLong: bountyCycleStart.toString() } },
🛠️ Refactor suggestion
Improve week calculation precision and document implementation details
A few concerns about this implementation:
Consider these improvements:
Also, please document why this implementation is considered "unfaithful" to help future maintainers understand the limitations or differences from the original system.
@ -14,0 +49,4 @@
Choices: [
["Nidus", "Octavia", "Harrow"],
["Gara", "Khora", "Revenant"],
["Garuda", "Baruuk", "Hildryn"],
🛠️ Refactor suggestion
Refactor bounty cycling to reduce duplication and improve precision
The current implementation has several areas for improvement:
Consider this refactored approach:
📝 Committable suggestion