feat: dojo room energy & capacity costs & gains #633
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Fixes #630
Walkthrough
This pull request introduces enhancements to the dojo management system in the application. The changes primarily focus on adding dynamic capacity and energy tracking for guilds' dojos. The modifications span multiple files, including the package dependency, controller logic, guild model, and type definitions.
The update involves upgrading the
warframe-public-export-plus
dependency to version 0.5.14 and introducing new propertiesDojoCapacity
andDojoEnergy
to the guild schema and interfaces. The controllers for dojo component destruction and recipe starting have been updated to dynamically adjust these properties based on the rooms and components being processed, replacing previous hardcoded values with more flexible, context-aware calculations.These changes aim to provide more granular and dynamic management of dojo resources within the application's guild system.
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Actionable comments posted: 1
🧹 Nitpick comments (4)
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Reviewing files that changed from the base of the PR and between
eeaac6f07e
andb0e6b843c3
.⛔ Files ignored due to path filters (1)
package-lock.json
is excluded by!**/package-lock.json
📒 Files selected for processing (6)
package.json
(1 hunks)src/controllers/api/getGuildDojoController.ts
(1 hunks)src/controllers/api/queueDojoComponentDestructionController.ts
(1 hunks)src/controllers/api/startDojoRecipeController.ts
(2 hunks)src/models/guildModel.ts
(1 hunks)src/types/guildTypes.ts
(2 hunks)✅ Files skipped from review due to trivial changes (1)
🔇 Additional comments (5)
src/controllers/api/queueDojoComponentDestructionController.ts (2)
3-3
: Import appears correct and consistent with usage.No additional data structure or default handling needed here.
8-11
: Check for possible -1 index results.If the componentId isn’t found,
findIndex
will return -1, removing the last element from the array. Ensure it’s intended or handle it gracefully.src/controllers/api/startDojoRecipeController.ts (1)
5-5
: Import is aligned with your usage.No issues to report here.
src/types/guildTypes.ts (1)
12-13
: Ensure typed values align with Mongoose schema.The newly introduced properties match the Mongoose defaults, ensuring correct alignment. Looks fine.
src/controllers/api/getGuildDojoController.ts (1)
36-37
: 🛠️ Refactor suggestionAdd null checks and documentation for DojoEnergy and DojoCapacity
The change from hardcoded values to dynamic properties is good, but we should ensure proper error handling and documentation.
Apply this diff to add null checks with default values:
Let's verify these properties exist in the Guild model:
Consider adding JSDoc comments to document:
@ -11,2 +17,4 @@
}
}
await guild.save();
res.json({
🛠️ Refactor suggestion
Validate post-destruction capacity and energy bounds.
If a destroyed room’s capacity or energy is higher than the guild’s current capacity or energy, you might end up with negative values. Consider adding a floor check or validation.