fix: give respective weapons & mods when acquiring sentinel #623
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Fixes #323
Walkthrough
The changes in the
inventoryService.ts
file focus on enhancing the sentinel acquisition process within the inventory management system. The modifications primarily involve updating theaddSentinel
andaddSentinelWeapon
functions to provide more comprehensive handling of sentinel-related items. The updates include logic for managing default weapons and upgrades when adding a sentinel to a user's inventory. The function signatures have been modified to return more detailed information about inventory changes, specifically introducing a new return type that tracks the modifications made during the sentinel addition process.Assessment against linked issues
The changes directly address the requirements outlined in issue #323 by implementing logic to handle the
defaultWeapon
anddefaultUpgrades
from the ExportSentinels data. The modifications ensure that when a sentinel is acquired, its associated weapons and mods are automatically added to the user's inventory, resolving the previous limitation in the sentinel acquisition process.Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?
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Actionable comments posted: 2
🧹 Nitpick comments (2)
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
📥 Commits
Reviewing files that changed from the base of the PR and between
77c7522023
and 9d1e4accb2e162bb16c00ed1d95d7eb221a3b5bb.📒 Files selected for processing (1)
src/services/inventoryService.ts
(4 hunks)🧰 Additional context used
🪛 Biome (1.9.4)
src/services/inventoryService.ts
[error] 305-305: Other switch clauses can erroneously access this declaration.
Wrap the declaration in a block to restrict its access to the switch clause.
The declaration is defined in this switch clause:
Unsafe fix: Wrap the declaration in a block.
(lint/correctness/noSwitchDeclarations)
🔇 Additional comments (2)
src/services/inventoryService.ts (2)
33-33
: New import for IItemConfig is correctly utilized.It's good to see the new import for “IItemConfig” which helps store sentinel config. No apparent issues here.
42-42
: ExportSentinels import is logically consistent.The newly added “ExportSentinels” import is properly referenced later on. This import appears valid for retrieving sentinel data.
🛠️ Refactor suggestion
Wrap declaration in braces to avoid potential scope leakage.
Static analysis warns about potential conflicts if other case clauses accidentally reuse local declarations. Although the code returns immediately, wrapping the code in a block ensures the variable is restricted to this case’s scope.
Proposed update:
🧰 Tools
🪛 Biome (1.9.4)
[error] 305-305: Other switch clauses can erroneously access this declaration.
Wrap the declaration in a block to restrict its access to the switch clause.
The declaration is defined in this switch clause:
Unsafe fix: Wrap the declaration in a block.
(lint/correctness/noSwitchDeclarations)
💡 Codebase verification
Based on the gathered information, I can now provide the final response:
Return type missing for addSentinelWeapon function
The function needs to explicitly declare its return type as
Promise<IWeaponSkinClient>
to match the pattern seen in similar functions likeaddSkin
. Currently, it returns a JSON object from a Mongoose document without type assertion, which may not guarantee alignment with theIWeaponSkinClient
interface that extendsIWeaponSkinDatabase
with an additionalItemId
field.src/services/inventoryService.ts
, line 410: should be:🔗 Analysis chain
Check return type alignment with IWeaponSkinClient.
The function signature promises IWeaponSkinClient, so ensure the returned Mongoose document’s JSON structure aligns with that interface.
Let me gather information about the interface and function implementation to verify the return type alignment.
Let me gather more information about the interfaces and implementation.
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