fix: give respective weapons & mods when acquiring sentinel #623

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Sainan merged 1 commits from sentinel-defaults into main 2024-12-23 13:44:24 -08:00
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Fixes #323

Fixes #323
coderabbitai[bot] commented 2024-12-23 08:32:42 -08:00 (Migrated from github.com)
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📥 Commits

Reviewing files that changed from the base of the PR and between 9d1e4accb2e162bb16c00ed1d95d7eb221a3b5bb and a0537f1f1e.

📒 Files selected for processing (1)
  • src/services/inventoryService.ts (4 hunks)

Walkthrough

The changes in the inventoryService.ts file focus on enhancing the sentinel acquisition process within the inventory management system. The modifications primarily involve updating the addSentinel and addSentinelWeapon functions to provide more comprehensive handling of sentinel-related items. The updates include logic for managing default weapons and upgrades when adding a sentinel to a user's inventory. The function signatures have been modified to return more detailed information about inventory changes, specifically introducing a new return type that tracks the modifications made during the sentinel addition process.

Assessment against linked issues

Objective Addressed Explanation
Acquire sentinel default weapons
Acquire sentinel default upgrades
Ensure complete sentinel item transfer

The changes directly address the requirements outlined in issue #323 by implementing logic to handle the defaultWeapon and defaultUpgrades from the ExportSentinels data. The modifications ensure that when a sentinel is acquired, its associated weapons and mods are automatically added to the user's inventory, resolving the previous limitation in the sentinel acquisition process.


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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- This is an auto-generated comment: rate limited by coderabbit.ai --> > [!WARNING] > ## Rate limit exceeded > > @Sainan has exceeded the limit for the number of commits or files that can be reviewed per hour. Please wait **24 minutes and 22 seconds** before requesting another review. > > <details> > <summary>⌛ How to resolve this issue?</summary> > > After the wait time has elapsed, a review can be triggered using the `@coderabbitai review` command as a PR comment. Alternatively, push new commits to this PR. > > We recommend that you space out your commits to avoid hitting the rate limit. > > </details> > > > <details> > <summary>🚦 How do rate limits work?</summary> > > CodeRabbit enforces hourly rate limits for each developer per organization. > > Our paid plans have higher rate limits than the trial, open-source and free plans. In all cases, we re-allow further reviews after a brief timeout. > > Please see our [FAQ](https://docs.coderabbit.ai/faq) for further information. > > </details> > > <details> > <summary>📥 Commits</summary> > > Reviewing files that changed from the base of the PR and between 9d1e4accb2e162bb16c00ed1d95d7eb221a3b5bb and a0537f1f1ea580cb9581b41c99f691a863542870. > > </details> > > <details> > <summary>📒 Files selected for processing (1)</summary> > > * `src/services/inventoryService.ts` (4 hunks) > > </details> <!-- end of auto-generated comment: rate limited by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The changes in the `inventoryService.ts` file focus on enhancing the sentinel acquisition process within the inventory management system. The modifications primarily involve updating the `addSentinel` and `addSentinelWeapon` functions to provide more comprehensive handling of sentinel-related items. The updates include logic for managing default weapons and upgrades when adding a sentinel to a user's inventory. The function signatures have been modified to return more detailed information about inventory changes, specifically introducing a new return type that tracks the modifications made during the sentinel addition process. ## Assessment against linked issues | Objective | Addressed | Explanation | |-----------|-----------|-------------| | Acquire sentinel default weapons | ✅ | | | Acquire sentinel default upgrades | ✅ | | | Ensure complete sentinel item transfer | ✅ | | The changes directly address the requirements outlined in issue #323 by implementing logic to handle the `defaultWeapon` and `defaultUpgrades` from the ExportSentinels data. The modifications ensure that when a sentinel is acquired, its associated weapons and mods are automatically added to the user's inventory, resolving the previous limitation in the sentinel acquisition process. <!-- walkthrough_end --> <!-- internal state start --> <!-- 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 --> <!-- internal state end --> <!-- tips_start --> --- Thank you for using CodeRabbit. 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coderabbitai[bot] (Migrated from github.com) reviewed 2024-12-23 08:36:30 -08:00
coderabbitai[bot] (Migrated from github.com) left a comment
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Actionable comments posted: 2

🧹 Nitpick comments (2)
src/services/inventoryService.ts (2)

378-408: Consider validating sentinel name and adding error handling.
The updated addSentinel function effectively grants default weapons and upgrades. However, if the sentinel name is invalid, the code silently proceeds without any checks. Adding a validation step or error throw can improve reliability.


412-414: Handle invalid or unrecognized sentinel weapon gracefully.
Consider adding a guard clause or error handling for unknown sentinel weapon types, similarly to how other item additions are handled.

📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 77c7522023 and 9d1e4accb2e162bb16c00ed1d95d7eb221a3b5bb.

📒 Files selected for processing (1)
  • src/services/inventoryService.ts (4 hunks)
🧰 Additional context used
🪛 Biome (1.9.4)
src/services/inventoryService.ts

[error] 305-305: Other switch clauses can erroneously access this declaration.
Wrap the declaration in a block to restrict its access to the switch clause.

The declaration is defined in this switch clause:

Unsafe fix: Wrap the declaration in a block.

(lint/correctness/noSwitchDeclarations)

🔇 Additional comments (2)
src/services/inventoryService.ts (2)

33-33: New import for IItemConfig is correctly utilized.
It's good to see the new import for “IItemConfig” which helps store sentinel config. No apparent issues here.


42-42: ExportSentinels import is logically consistent.
The newly added “ExportSentinels” import is properly referenced later on. This import appears valid for retrieving sentinel data.

**Actionable comments posted: 2** <details> <summary>🧹 Nitpick comments (2)</summary><blockquote> <details> <summary>src/services/inventoryService.ts (2)</summary><blockquote> `378-408`: **Consider validating sentinel name and adding error handling.** The updated addSentinel function effectively grants default weapons and upgrades. However, if the sentinel name is invalid, the code silently proceeds without any checks. Adding a validation step or error throw can improve reliability. --- `412-414`: **Handle invalid or unrecognized sentinel weapon gracefully.** Consider adding a guard clause or error handling for unknown sentinel weapon types, similarly to how other item additions are handled. </blockquote></details> </blockquote></details> <details> <summary>📜 Review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** **Plan: Pro** <details> <summary>📥 Commits</summary> Reviewing files that changed from the base of the PR and between 77c7522023b21ad9fa5d5a77d816d8a4f213b604 and 9d1e4accb2e162bb16c00ed1d95d7eb221a3b5bb. </details> <details> <summary>📒 Files selected for processing (1)</summary> * `src/services/inventoryService.ts` (4 hunks) </details> <details> <summary>🧰 Additional context used</summary> <details> <summary>🪛 Biome (1.9.4)</summary> <details> <summary>src/services/inventoryService.ts</summary> [error] 305-305: Other switch clauses can erroneously access this declaration. Wrap the declaration in a block to restrict its access to the switch clause. The declaration is defined in this switch clause: Unsafe fix: Wrap the declaration in a block. (lint/correctness/noSwitchDeclarations) </details> </details> </details> <details> <summary>🔇 Additional comments (2)</summary> <details> <summary>src/services/inventoryService.ts (2)</summary> `33-33`: **New import for IItemConfig is correctly utilized.** It's good to see the new import for “IItemConfig” which helps store sentinel config. No apparent issues here. --- `42-42`: **ExportSentinels import is logically consistent.** The newly added “ExportSentinels” import is properly referenced later on. This import appears valid for retrieving sentinel data. </details> </details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
coderabbitai[bot] (Migrated from github.com) commented 2024-12-23 08:36:29 -08:00
Author
Owner

🛠️ Refactor suggestion

Wrap declaration in braces to avoid potential scope leakage.
Static analysis warns about potential conflicts if other case clauses accidentally reuse local declarations. Although the code returns immediately, wrapping the code in a block ensures the variable is restricted to this case’s scope.

Proposed update:

 case "Sentinels":
+{
     const inventoryChanges = await addSentinel(typeName, accountId);
     await updateSlots(accountId, InventorySlot.SENTINELS, 0, 1);
     return {
         ...inventoryChanges,
         SentinelBin: { count: 1, platinum: 0, Slots: -1 }
     };
+}

Committable suggestion skipped: line range outside the PR's diff.

🧰 Tools
🪛 Biome (1.9.4)

[error] 305-305: Other switch clauses can erroneously access this declaration.
Wrap the declaration in a block to restrict its access to the switch clause.

The declaration is defined in this switch clause:

Unsafe fix: Wrap the declaration in a block.

(lint/correctness/noSwitchDeclarations)

_:hammer_and_wrench: Refactor suggestion_ **Wrap declaration in braces to avoid potential scope leakage.** Static analysis warns about potential conflicts if other case clauses accidentally reuse local declarations. Although the code returns immediately, wrapping the code in a block ensures the variable is restricted to this case’s scope. Proposed update: ```diff case "Sentinels": +{ const inventoryChanges = await addSentinel(typeName, accountId); await updateSlots(accountId, InventorySlot.SENTINELS, 0, 1); return { ...inventoryChanges, SentinelBin: { count: 1, platinum: 0, Slots: -1 } }; +} ``` > Committable suggestion skipped: line range outside the PR's diff. <details> <summary>🧰 Tools</summary> <details> <summary>🪛 Biome (1.9.4)</summary> [error] 305-305: Other switch clauses can erroneously access this declaration. Wrap the declaration in a block to restrict its access to the switch clause. The declaration is defined in this switch clause: Unsafe fix: Wrap the declaration in a block. (lint/correctness/noSwitchDeclarations) </details> </details> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] (Migrated from github.com) commented 2024-12-23 08:36:29 -08:00
Author
Owner

💡 Codebase verification

Based on the gathered information, I can now provide the final response:

Return type missing for addSentinelWeapon function
The function needs to explicitly declare its return type as Promise<IWeaponSkinClient> to match the pattern seen in similar functions like addSkin. Currently, it returns a JSON object from a Mongoose document without type assertion, which may not guarantee alignment with the IWeaponSkinClient interface that extends IWeaponSkinDatabase with an additional ItemId field.

  • In src/services/inventoryService.ts, line 410:
    export const addSentinelWeapon = async (typeName: string, accountId: string) => {
    
    should be:
    export const addSentinelWeapon = async (typeName: string, accountId: string): Promise<IWeaponSkinClient> => {
    
🔗 Analysis chain

Check return type alignment with IWeaponSkinClient.
The function signature promises IWeaponSkinClient, so ensure the returned Mongoose document’s JSON structure aligns with that interface.


Let me gather information about the interface and function implementation to verify the return type alignment.


Let me gather more information about the interfaces and implementation.

🏁 Scripts executed

The following scripts were executed for the analysis:

Error: No shell scripts found


Script:

#!/bin/bash
# Find the IWeaponSkinClient interface definition
ast-grep --pattern 'interface IWeaponSkinClient {
  $$$
}'

# Find the complete implementation of addSentinelWeapon function
ast-grep --pattern 'export const addSentinelWeapon = async (typeName: string, accountId: string) $_ {
  $$$
}'

# Search for any type annotations or return statements in the function
rg "IWeaponSkinClient" -A 2 -B 2

Length of output: 1835


Script:

#!/bin/bash
# Find the IWeaponSkinDatabase interface definition
ast-grep --pattern 'interface IWeaponSkinDatabase {
  $$$
}'

# Get the complete implementation of addSentinelWeapon with more context
rg "addSentinelWeapon" -A 10 -B 2

# Find any similar weapon skin related functions for comparison
ast-grep --pattern 'export const $_WeaponSkin = async ($$$) => {
  $$$
}'

Length of output: 2421

_:bulb: Codebase verification_ Based on the gathered information, I can now provide the final response: **Return type missing for addSentinelWeapon function** The function needs to explicitly declare its return type as `Promise<IWeaponSkinClient>` to match the pattern seen in similar functions like `addSkin`. Currently, it returns a JSON object from a Mongoose document without type assertion, which may not guarantee alignment with the `IWeaponSkinClient` interface that extends `IWeaponSkinDatabase` with an additional `ItemId` field. - In `src/services/inventoryService.ts`, line 410: ```typescript export const addSentinelWeapon = async (typeName: string, accountId: string) => { ``` should be: ```typescript export const addSentinelWeapon = async (typeName: string, accountId: string): Promise<IWeaponSkinClient> => { ``` <details> <summary>🔗 Analysis chain</summary> **Check return type alignment with IWeaponSkinClient.** The function signature promises IWeaponSkinClient, so ensure the returned Mongoose document’s JSON structure aligns with that interface. --- Let me gather information about the interface and function implementation to verify the return type alignment. --- Let me gather more information about the interfaces and implementation. </details> <details> <summary>🏁 Scripts executed</summary> The following scripts were executed for the analysis: Error: No shell scripts found --- Script: ```shell #!/bin/bash # Find the IWeaponSkinClient interface definition ast-grep --pattern 'interface IWeaponSkinClient { $$$ }' # Find the complete implementation of addSentinelWeapon function ast-grep --pattern 'export const addSentinelWeapon = async (typeName: string, accountId: string) $_ { $$$ }' # Search for any type annotations or return statements in the function rg "IWeaponSkinClient" -A 2 -B 2 ``` Length of output: 1835 --- Script: ```shell #!/bin/bash # Find the IWeaponSkinDatabase interface definition ast-grep --pattern 'interface IWeaponSkinDatabase { $$$ }' # Get the complete implementation of addSentinelWeapon with more context rg "addSentinelWeapon" -A 10 -B 2 # Find any similar weapon skin related functions for comparison ast-grep --pattern 'export const $_WeaponSkin = async ($$$) => { $$$ }' ``` Length of output: 2421 </details> <!-- This is an auto-generated comment by CodeRabbit -->
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