feat: implement feeding of helminth #597
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More progress on #288. Currently, Helminth never gets tired of resources; this may be implemented later.
Walkthrough
This pull request introduces changes to the Warframe inventory management system, specifically focusing on the Infested Foundry functionality. The modifications span across multiple files, including
package.json
,infestedFoundryController.ts
,inventoryModel.ts
, andinventoryTypes.ts
.The primary changes involve updating the data structure for handling Helminth resources. A new
IHelminthResource
interface is introduced, which replaces the previousITypeCount
type for representing resources. TheinfestedFoundryController
now includes a new case "c" for processing item consumption, allowing for more detailed tracking of resource contributions.The dependency
warframe-public-export-plus
is updated to version 0.5.8. The inventory database interface has also been modified, with several properties changing their type representations, such asTrainingDate
,LoadOutPresets
,Mailbox
, andGuildId
, now using more specific MongoDB-related types.These changes appear to enhance the precision and flexibility of resource management within the Warframe inventory system, particularly for the Infested Foundry mechanics.
Sequence Diagram
Possibly Related PRs
IInventoryDatabase
andIInventoryResponse
interfaces, related to inventory management system updates.inventoryController
, connected to resource management and processing mechanisms.Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?
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Actionable comments posted: 3
🧹 Nitpick comments (4)
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
📥 Commits
Reviewing files that changed from the base of the PR and between
37f6fe9323
and695f3bf77a
.⛔ Files ignored due to path filters (1)
package-lock.json
is excluded by!**/package-lock.json
📒 Files selected for processing (4)
package.json
(1 hunks)src/controllers/api/infestedFoundryController.ts
(3 hunks)src/models/inventoryModels/inventoryModel.ts
(2 hunks)src/types/inventoryTypes/inventoryTypes.ts
(1 hunks)✅ Files skipped from review due to trivial changes (1)
🔇 Additional comments (8)
src/controllers/api/infestedFoundryController.ts (3)
6-6
: Import correctness confirmed.No issues spotted with the import statement for IMiscItem.
61-65
: Initialization logic looks good.Ensuring InfestedFoundry, Resources, and XP are defined before usage is a solid approach.
97-105
: Response structure is consistent.The final JSON response includes the updated InfestedFoundry info and the adjusted MiscItems, which is appropriate.
src/types/inventoryTypes/inventoryTypes.ts (2)
527-531
: New IHelminthResource interface is well-aligned with the current design.The switch from “ItemCount” to “Count” is consistent with usage in the InfestedFoundry logic.
535-535
: Resource array usage looks good.Updating IInfestedFoundry.Resources to IHelminthResource[] clarifies the difference between Helminth resources and other items in the inventory.
src/models/inventoryModels/inventoryModel.ts (3)
28-28
: Import references are consistent.The import of IHelminthResource is necessary for the new schema usage and looks correct.
459-459
: No additional changes.This blank line was likely added for readability. No action needed.
463-463
: Resource array mapping is properly updated.Switching to helminthResourceSchema fosters type safety and consistency with the controller changes.
@ -56,0 +89,4 @@
miscItemChanges.push({ ItemType: contribution.ItemType, ItemCount: snack.count * -1 });
}
}
⚠️ Potential issue
Handle potential missing snack data.
If a contribution’s “ItemType” is not present in “ExportMisc.helminthSnacks”, “snack” would be undefined, causing a runtime error. Consider adding a guard clause to handle missing or invalid keys.
Proposed check:
@ -56,0 +97,4 @@
res.json({
InventoryChanges: {
InfestedFoundry: {
XP: inventory.InfestedFoundry.XP,
💡 Codebase verification
Verify negative item counts in inventory.
The
addMiscItems
implementation ininventoryService.ts
does not check for negative item counts when updating the inventory. This could lead to negative inventory states when removing items. Please add validation to ensure item counts don't go below zero.Example locations that need attention:
src/services/inventoryService.ts
: Add validation inaddMiscItems
function before updatingMiscItems[itemIndex].ItemCount
to prevent negative valuessrc/controllers/api/infestedFoundryController.ts
: Add pre-validation before callingaddMiscItems
to ensure the player has enough items to remove🔗 Analysis chain
Verify negative item counts.
When removing items from the player’s inventory, confirm that the user’s existing item count isn’t going below zero. This can prevent accidental negative inventory states.
Let me check the implementation of
addMiscItems
to verify how it handles negative item counts.Let me try a different pattern to find the implementation.
Let me try one more search pattern to locate the implementation.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
Length of output: 16660
Script:
Length of output: 58
Script:
Length of output: 100
Script:
Length of output: 1303
@ -461,3 +463,4 @@
Resources: { type: [helminthResourceSchema], default: undefined },
Slots: Number,
XP: Number,
ConsumedSuits: { type: [consumedSchuitsSchema], default: undefined },
🛠️ Refactor suggestion
Schema definition is correct; consider adding validations.
You might add a minimum value validator for “Count” to avoid impossible negative states.
📝 Committable suggestion