chore: don't splice quest stages when backtracking #2961
@ -104,14 +104,10 @@ export const resetQuestKeyToStage = (
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quest.Progress ??= [];
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quest.Progress.splice(1 + ChainStage); // remove stages past the target
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const questStage = quest.Progress[ChainStage];
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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if (questStage) {
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const run = quest.Progress[0].c;
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if (run >= 0) {
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questStage.c = run - 1;
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const run = quest.Progress[0]?.c ?? 0;
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if (run >= 0) {
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for (let i = ChainStage; i < quest.Progress.length; ++i) {
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quest.Progress[i].c = run - 1;
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}
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}
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};
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