feat: complete Rising Tide with buying railjack #2922

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Sainan merged 6 commits from AMelonInsideLemon/SpaceNinjaServer:complete-rising-tide into main 2025-10-21 23:50:05 -07:00
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@ -11,7 +11,6 @@ import { addFixedLevelRewards } from "./missionInventoryUpdateService.ts";
import type { IInventoryChanges } from "../types/purchaseTypes.ts";
import questCompletionItems from "../../static/fixed_responses/questCompletionRewards.json" with { type: "json" };
import type { ITypeCount } from "../types/commonTypes.ts";
import { unlockShipFeature } from "./personalRoomsService.ts";
export interface IUpdateQuestRequest {
QuestKeys: IQuestKeyClient[];
@ -295,18 +294,6 @@ const handleQuestCompletion = async (
}
]);
}
// Unfaitful fix for "Examine the Reliquary on the Railjack"
if (questKey == "/Lotus/Types/Keys/RailJackBuildQuest/RailjackBuildQuestKeyChain") {
await unlockShipFeature(inventory, "/Lotus/Types/Items/ShipFeatureItems/RailjackKeyShipFeatureItem"); // only works with relog
await addItems(inventory, ["/Lotus/Types/Items/ShipFeatureItems/RailjackKeyShipFeatureItem"], inventoryChanges); // required item to trigger cutscene
}
const questCompletionItems = getQuestCompletionItems(questKey);
logger.debug(`quest completion items`, questCompletionItems);
if (questCompletionItems) {
await addItems(inventory, questCompletionItems, inventoryChanges);
}
};
export const giveKeyChainItem = async (

Are you sure this is not intentional?

Are you sure this is not intentional?

yeah, this indeed intentional, strange that i cannot trigger that "dialog" to run mission on sns.

yeah, this indeed intentional, strange that i cannot trigger that "dialog" to run mission on sns.

should I revert changes to unlockShipFeature.php endpoint?

should I revert changes to `unlockShipFeature.php` endpoint?