WIP: chore(webui): update & improve zh #2615
@ -1,6 +1,6 @@
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// Chinese translation by meb154, bishan178, nyaoouo, qianlishun, CrazyZhang, Corvus, & qingchun
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dict = {
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		||||
    general_inventoryUpdateNote: `注意: 要在游戏中查看更改,您需要重新同步库存,例如使用客户端的 /sync 命令,访问道场/中继站或重新登录。`,
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		||||
    general_inventoryUpdateNote: `注意:要在游戏中查看更改,您需要重新同步库存,例如使用游戏内的 /sync 命令,访问道场/中继站或重新登录。`,
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		||||
    general_addButton: `添加`,
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    general_setButton: `设置`,
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    general_none: `无`,
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@ -8,9 +8,9 @@ dict = {
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		||||
    general_loading: `加载中...`,
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		||||
    code_loginFail: `登录失败。请检查邮箱和密码。`,
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    code_regFail: `注册失败。账号是否已存在?`,
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    code_changeNameConfirm: `您想将账户名称更改为?`,
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		||||
    code_deleteAccountConfirm: `确定要删除您的账户 |DISPLAYNAME|(|EMAIL|) 吗?此操作不可撤销。`,
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    code_regFail: `注册失败。该账号已存在。`,
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    code_changeNameConfirm: `请输入新的账户名称`,
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    code_deleteAccountConfirm: `确定要删除账户 |DISPLAYNAME|(|EMAIL|) 吗?此操作不可撤销。`,
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    code_archgun: `空战`,
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    code_melee: `近战`,
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    code_pistol: `手枪`,
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@ -23,13 +23,13 @@ dict = {
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    code_kDrive: `K式悬浮板`,
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    code_legendaryCore: `传奇核心`,
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    code_traumaticPeculiar: `创伤怪奇`,
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    code_starter: `|MOD| (有瑕疵的)`,
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    code_starter: `|MOD|(有瑕疵的)`,
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    code_badItem: `(Imposter)`,
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    code_maxRank: `满级`,
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    code_rename: `重命名`,
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    code_renamePrompt: `输入新的自定义名称:`,
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    code_remove: `移除`,
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    code_addItemsConfirm: `确定要向您的账户添加 |COUNT| 件物品吗?`,
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    code_addItemsConfirm: `确定要向账户添加 |COUNT| 件物品吗?`,
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    code_succRankUp: `等级已提升`,
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    code_noEquipmentToRankUp: `没有可升级的装备`,
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    code_succAdded: `添加成功`,
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@ -44,9 +44,9 @@ dict = {
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    code_count: `数量`,
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    code_focusAllUnlocked: `所有专精学派均已解锁`,
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    code_focusUnlocked: `已解锁 |COUNT| 个新专精学派!需要游戏内仓库更新才能生效,您可以通过访问星图来触发仓库更新。`,
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    code_addModsConfirm: `确定要向您的账户添加 |COUNT| 张MOD吗?`,
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    code_addModsConfirm: `确定要向账户添加 |COUNT| 张MOD吗?`,
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    code_succImport: `导入成功`,
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    code_succRelog: `完成。需要重新登录游戏才能看到变化。`,
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    code_succRelog: `完成。需要重新登录游戏才能生效。`,
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    code_nothingToDo: `完成。没有可执行的操作。`,
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    code_gild: `镀金`,
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    code_moa: `恐鸟`,
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@ -64,8 +64,8 @@ dict = {
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    code_unmature: `逆转衰老基因`,
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    code_succChange: `更改成功`,
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    code_requiredInvigorationUpgrade: `您必须同时选择一个进攻型和一个功能型活化属性。`,
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    login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同)`,
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    login_emailLabel: `电子邮箱`,
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    login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同)`,
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    login_emailLabel: `邮箱`,
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    login_passwordLabel: `密码`,
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    login_loginButton: `登录`,
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    login_registerButton: `注册账号`,
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@ -82,9 +82,9 @@ dict = {
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    inventory_longGuns: `主要武器`,
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    inventory_pistols: `次要武器`,
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    inventory_melee: `近战武器`,
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    inventory_spaceSuits: `载具`,
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    inventory_spaceGuns: `载具主武器`,
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    inventory_spaceMelee: `载具近战武器`,
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    inventory_spaceSuits: `曲翼`,
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    inventory_spaceGuns: `曲翼主武器`,
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    inventory_spaceMelee: `曲翼近战武器`,
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    inventory_mechSuits: `殁世机甲`,
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    inventory_sentinels: `守护`,
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    inventory_sentinelWeapons: `守护武器`,
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@ -96,17 +96,17 @@ dict = {
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    inventory_Boosters: `加成器`,
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    inventory_bulkAddSuits: `添加缺失战甲`,
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    inventory_bulkAddWeapons: `添加缺失武器`,
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    inventory_bulkAddSpaceSuits: `添加缺失载具`,
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    inventory_bulkAddSpaceWeapons: `添加缺失载具武器`,
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    inventory_bulkAddSpaceSuits: `添加缺失曲翼`,
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    inventory_bulkAddSpaceWeapons: `添加缺失曲翼武器`,
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    inventory_bulkAddSentinels: `添加缺失守护`,
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    inventory_bulkAddSentinelWeapons: `添加缺失守护武器`,
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    inventory_bulkAddEvolutionProgress: `添加缺失的灵化之源`,
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    inventory_bulkRankUpSuits: `所有战甲升满级`,
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    inventory_bulkRankUpWeapons: `所有武器升满级`,
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    inventory_bulkRankUpSpaceSuits: `所有载具升满级`,
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    inventory_bulkRankUpSpaceWeapons: `所有载具武器升满级`,
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    inventory_bulkRankUpSentinels: `所有守护升满级`,
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    inventory_bulkRankUpSentinelWeapons: `所有守护武器升满级`,
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    inventory_bulkRankUpSuits: `战甲全部满级`,
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    inventory_bulkRankUpWeapons: `武器全部满级`,
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    inventory_bulkRankUpSpaceSuits: `曲翼全部满级`,
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    inventory_bulkRankUpSpaceWeapons: `曲翼武器全部满级`,
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    inventory_bulkRankUpSentinels: `守护全部满级`,
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    inventory_bulkRankUpSentinelWeapons: `守护武器全部满级`,
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    inventory_bulkRankUpEvolutionProgress: `所有灵化之源最大等级`,
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    inventory_maxPlexus: `最大深控等级`,
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@ -154,7 +154,7 @@ dict = {
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    invigorations_offensiveLabel: `进攻型属性`,
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    invigorations_defensiveLabel: `功能型属性`,
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    invigorations_expiryLabel: `活化时效(可选)`,
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    invigorations_expiryLabel: `活化时效(可选)`,
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    abilityOverride_label: `技能替换`,
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    abilityOverride_onSlot: `槽位`,
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@ -174,13 +174,13 @@ dict = {
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    cheats_skipAllDialogue: `跳过所有对话`,
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    cheats_unlockAllScans: `解锁所有扫描`,
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    cheats_unlockAllMissions: `解锁所有星图`,
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    cheats_unlockAllMissions_ok: `操作成功。请注意,您需要进入道场/中继站或重新登录以刷新星图数据。`,
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    cheats_unlockAllMissions_ok: `操作成功。请注意,您需要进入道场/中继站或重新登录以刷新星图。`,
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    cheats_infiniteCredits: `无限现金`,
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    cheats_infinitePlatinum: `无限白金`,
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    cheats_infiniteEndo: `无限内融核心`,
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    cheats_infiniteRegalAya: `无限御品阿耶`,
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    cheats_infiniteHelminthMaterials: `无限Helminth材料`,
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    cheats_claimingBlueprintRefundsIngredients: `蓝图制造完成领取后返还材料`,
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    cheats_infiniteHelminthMaterials: `无限 Helminth 材料`,
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    cheats_claimingBlueprintRefundsIngredients: `制造蓝图领取后返还材料`,
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    cheats_dontSubtractPurchaseCreditCost: `购物时不减少现金花费`,
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    cheats_dontSubtractPurchasePlatinumCost: `购物时不减少白金花费`,
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    cheats_dontSubtractPurchaseItemCost: `购物时不减少物品花费`,
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@ -191,7 +191,7 @@ dict = {
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    cheats_unlockAllShipDecorations: `解锁所有飞船装饰`,
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    cheats_unlockAllFlavourItems: `解锁所有<abbr title="动作表情、浮印、调色板等">装饰物品</abbr>`,
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    cheats_unlockAllSkins: `解锁所有外观`,
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    cheats_unlockAllCapturaScenes: `解锁所有Captura场景`,
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    cheats_unlockAllCapturaScenes: `解锁所有 Captura 场景`,
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    cheats_unlockAllDecoRecipes: `解锁所有道场配方`,
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    cheats_universalPolarityEverywhere: `全局万用极性`,
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    cheats_unlockDoubleCapacityPotatoesEverywhere: `全物品自带Orokin反应堆`,
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@ -202,7 +202,7 @@ dict = {
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    cheats_noArgonCrystalDecay: `氩结晶无衰变`,
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    cheats_noMasteryRankUpCooldown: `段位考核无冷却时间`,
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    cheats_noVendorPurchaseLimits: `商城或商人无购买限制`,
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    cheats_noDeathMarks: `无死亡标记(不会被 Stalker/Grustrag 三霸/Zanuka 猎人等标记)`,
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    cheats_noDeathMarks: `无死亡标记(不会被 Stalker/Grustrag 三霸/Zanuka 猎人等标记)`,
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    cheats_noKimCooldowns: `即时通无冷却时间`,
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    cheats_fullyStockedVendors: `商人贩卖所有商品`,
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    cheats_baroAlwaysAvailable: `虚空商人可永久访问`,
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@ -212,7 +212,7 @@ dict = {
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    cheats_instantFinishRivenChallenge: `立即完成裂罅挑战`,
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    cheats_instantResourceExtractorDrones: `资源无人机即时完成`,
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    cheats_noResourceExtractorDronesDamage: `资源无人机不会损毁`,
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    cheats_skipClanKeyCrafting: `跳过氏族钥匙制作, 进入道场无需氏族钥匙`,
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    cheats_skipClanKeyCrafting: `跳过氏族钥匙制作`,
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    cheats_noDojoRoomBuildStage: `无视道场房间建造阶段`,
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    cheats_noDojoDecoBuildStage: `道场装饰建造立即完成`,
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    cheats_fastDojoRoomDestruction: `快速拆除道场房间`,
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@ -223,16 +223,16 @@ dict = {
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    cheats_exceptionalRelicsAlwaysGiveBronzeReward: `优良遗物必定掉落青铜奖励`,
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    cheats_flawlessRelicsAlwaysGiveSilverReward: `无瑕遗物必定掉落白银奖励`,
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    cheats_radiantRelicsAlwaysGiveGoldReward: `光辉遗物必定掉落黄金奖励`,
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    cheats_unlockAllSimarisResearchEntries: `解锁所有Simaris研究条目`,
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    cheats_unlockAllSimarisResearchEntries: `解锁所有 Simaris 研究条目`,
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    cheats_disableDailyTribute: `禁用每日登录奖励`,
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    cheats_spoofMasteryRank: `伪造精通段位(-1为禁用)`,
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    cheats_spoofMasteryRank: `伪造精通段位(-1为禁用)`,
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    cheats_relicRewardItemCountMultiplier: `虚空遗物奖励物品数量倍率`,
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    cheats_nightwaveStandingMultiplier: `午夜电波声望倍率`,
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    cheats_save: `保存`,
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    cheats_account: `账户`,
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    cheats_unlockAllFocusSchools: `解锁所有专精学派`,
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    cheats_helminthUnlockAll: `完全升级Helminth`,
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    cheats_addMissingSubsumedAbilities: `添加Helminth未汲取的战甲技能`,
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    cheats_helminthUnlockAll: `完全升级 Helminth`,
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    cheats_addMissingSubsumedAbilities: `添加 Helminth 未汲取的战甲技能`,
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    cheats_intrinsicsUnlockAll: `所有内源之力最大等级`,
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    cheats_changeSupportedSyndicate: `支持的集团`,
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    cheats_changeButton: `更改`,
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@ -242,24 +242,24 @@ dict = {
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    worldState_creditBoost: `现金加成`,
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    worldState_affinityBoost: `经验加成`,
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    worldState_resourceBoost: `资源加成`,
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    worldState_tennoLiveRelay: `TennoLive中继站`,
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    worldState_baroTennoConRelay: `Baro的TennoCon中继站`,
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    worldState_tennoLiveRelay: `TennoLive 中继站`,
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    worldState_baroTennoConRelay: `Baro 的 TennoCon中继站`,
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    worldState_starDays: `活动:星日`,
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    worldState_galleonOfGhouls: `战术警报:尸鬼的帆船战舰`,
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    worldState_ghoulEmergence: `尸鬼净化`,
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		||||
    worldState_plagueStar: `瘟疫之星`,
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    worldState_dogDays: `三伏天`,
 | 
			
		||||
    worldState_dogDaysRewards: `[UNTRANSLATED] Dog Days Rewards`,
 | 
			
		||||
    worldState_dogDaysRewards: `三伏天奖励`,
 | 
			
		||||
    worldState_wolfHunt: `恶狼狩猎 (2025)`,
 | 
			
		||||
    worldState_longShadow: `暗夜长影`,
 | 
			
		||||
    worldState_hallowedFlame: `万圣之焰`,
 | 
			
		||||
    worldState_hallowedNightmares: `万圣噩梦`,
 | 
			
		||||
    worldState_hallowedNightmaresRewards: `[UNTRANSLATED] Hallowed Nightmares Rewards`,
 | 
			
		||||
    worldState_hallowedNightmaresRewards: `万圣噩梦奖励`,
 | 
			
		||||
    worldState_proxyRebellion: `机械叛乱`,
 | 
			
		||||
    worldState_proxyRebellionRewards: `[UNTRANSLATED] Proxy Rebellion Rewards`,
 | 
			
		||||
    worldState_from_year: `[UNTRANSLATED] from |YEAR|`,
 | 
			
		||||
    worldState_pre_year: `[UNTRANSLATED] pre |YEAR|`,
 | 
			
		||||
    worldState_incompatibleWith: `[UNTRANSLATED] Incompatible with:`,
 | 
			
		||||
    worldState_proxyRebellionRewards: `机械叛乱奖励`,
 | 
			
		||||
    worldState_from_year: `|YEAR| 年起`,
 | 
			
		||||
    worldState_pre_year: `|YEAR| 年前`,
 | 
			
		||||
    worldState_incompatibleWith: `不兼容:`,
 | 
			
		||||
    enabled: `启用`,
 | 
			
		||||
    disabled: `关闭/取消配置`,
 | 
			
		||||
    worldState_we1: `活动阶段:第一周`,
 | 
			
		||||
@ -296,16 +296,16 @@ dict = {
 | 
			
		||||
    worldState_RadioLegionSyndicate: `系列1 — 土星六号之狼`,
 | 
			
		||||
    worldState_fissures: `虚空裂缝难度设定`,
 | 
			
		||||
    normal: `正常`,
 | 
			
		||||
    worldState_allAtOnceNormal: `全部开启(普通)`,
 | 
			
		||||
    worldState_allAtOnceSteelPath: `全部开启(钢铁之路)`,
 | 
			
		||||
    worldState_allAtOnceNormal: `全部开启(普通)`,
 | 
			
		||||
    worldState_allAtOnceSteelPath: `全部开启(钢铁之路)`,
 | 
			
		||||
    worldState_theCircuitOverride: `无尽回廊任务循环配置:`,
 | 
			
		||||
    worldState_darvoStockMultiplier: `Darvo特惠库存倍率`,
 | 
			
		||||
    worldState_darvoStockMultiplier: `Darvo 特惠库存倍率`,
 | 
			
		||||
    worldState_varziaFullyStocked: `瓦奇娅开启全部库存商品`,
 | 
			
		||||
    worldState_varziaOverride: `瓦奇娅(Prime重生)轮换状态`,
 | 
			
		||||
    worldState_varziaOverride: `瓦奇娅(Prime重生)轮换状态`,
 | 
			
		||||
 | 
			
		||||
    import_importNote: `您可以在此处提供完整或部分库存响应(客户端表示)。支持的所有字段<b>将被覆盖</b>到您的账户中。`,
 | 
			
		||||
    import_importNote: `您可以在此处提供完整或部分库存数据(客户端格式)。支持的所有数据<b>将覆盖当前账户</b>。`,
 | 
			
		||||
    import_submit: `提交`,
 | 
			
		||||
    import_samples: `示例:`,
 | 
			
		||||
    import_samples: `示例:`,
 | 
			
		||||
    import_samples_maxFocus: `所有专精学派完全精通`,
 | 
			
		||||
 | 
			
		||||
    upgrade_Equilibrium: `拾取生命球+|VAL|%能量,拾取能量球+|VAL|%生命`,
 | 
			
		||||
@ -319,14 +319,14 @@ dict = {
 | 
			
		||||
    upgrade_WarframeCastingSpeed: `+|VAL|%施放速度`,
 | 
			
		||||
    upgrade_WarframeCorrosiveDamageBoost: `对受腐蚀异常影响的敌人+|VAL|%额外技能伤害`,
 | 
			
		||||
    upgrade_WarframeCorrosiveStack: `腐蚀异常最大堆叠层数+|VAL|`,
 | 
			
		||||
    upgrade_WarframeCritDamageBoost: `+|VAL|%近战暴击伤害(最大能量超过500时伤害翻倍)`,
 | 
			
		||||
    upgrade_WarframeElectricDamage: `主要武器获得+|VAL1|%电击伤害(每装备一颗深红,蔚蓝,紫晶源力石+|VAL2|%额外电击伤害)`,
 | 
			
		||||
    upgrade_WarframeCritDamageBoost: `+|VAL|%近战暴击伤害(最大能量超过500时伤害翻倍)`,
 | 
			
		||||
    upgrade_WarframeElectricDamage: `主要武器获得+|VAL1|%电击伤害(每装备一颗深红,蔚蓝,紫晶源力石+|VAL2|%额外电击伤害)`,
 | 
			
		||||
    upgrade_WarframeElectricDamageBoost: `对受电击异常影响的敌人+|VAL|%额外技能伤害`,
 | 
			
		||||
    upgrade_WarframeEnergyMax: `+|VAL|最大能量`,
 | 
			
		||||
    upgrade_WarframeGlobeEffectEnergy: `+|VAL|%能量球效果`,
 | 
			
		||||
    upgrade_WarframeGlobeEffectHealth: `+|VAL|%生命球效果`,
 | 
			
		||||
    upgrade_WarframeHealthMax: `+|VAL|生命值`,
 | 
			
		||||
    upgrade_WarframeHPBoostFromImpact: `通过爆炸伤害击杀的每个敌人可增加|VAL1|生命上限(最大|VAL2|生命上限)`,
 | 
			
		||||
    upgrade_WarframeHPBoostFromImpact: `通过爆炸伤害击杀的每个敌人可增加|VAL1|生命上限(最大|VAL2|生命上限)`,
 | 
			
		||||
    upgrade_WarframeParkourVelocity: `+|VAL|%跑酷速度`,
 | 
			
		||||
    upgrade_WarframeRadiationDamageBoost: `对受辐射状态影响的敌人+|VAL|%技能伤害`,
 | 
			
		||||
    upgrade_WarframeHealthRegen: `+|VAL|/秒生命再生`,
 | 
			
		||||
@ -334,7 +334,7 @@ dict = {
 | 
			
		||||
    upgrade_WarframeStartingEnergy: `进任务时+|VAL|%初始能量`,
 | 
			
		||||
    upgrade_WarframeToxinDamage: `毒素伤害额外+|VAL|%伤害`,
 | 
			
		||||
    upgrade_WarframeToxinHeal: `每当敌人受到毒素伤害时回复|VAL|生命值`,
 | 
			
		||||
    upgrade_WeaponCritBoostFromHeat: `每个被火焰伤害杀死的敌人,增加|VAL1|%次要武器暴击几率(最大|VAL2|%)`,
 | 
			
		||||
    upgrade_WeaponCritBoostFromHeat: `每个被火焰伤害杀死的敌人,增加|VAL1|%次要武器暴击几率(最大|VAL2|%)`,
 | 
			
		||||
    upgrade_AvatarAbilityRange: `+7.5%技能范围`,
 | 
			
		||||
    upgrade_AvatarAbilityEfficiency: `+5%技能效率`,
 | 
			
		||||
    upgrade_AvatarEnergyRegen: `+0.5/秒能量再生`,
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user