feat(webui): edit suit invigorations #2478
@ -483,47 +483,47 @@
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<div class="card-body">
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Sainan marked this conversation as resolved
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<form onsubmit="submitSuitInvigorationUpgrade(event)">
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<div class="mb-3">
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Sainan marked this conversation as resolved
Sainan
commented
There are a few more strings here... There are a few more strings here...
nyaoouo
commented
I don't know the exact translation of the attributes, so I'll just estimate it based on the key. I don't know the exact translation of the attributes, so I'll just estimate it based on the key.
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<label for="invigoration-offensive" class="form-label">Offensive Upgrade</label>
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<label for="invigoration-offensive" class="form-label" data-loc="invigorations_offensiveLabel"></label>
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<select class="form-select" id="dv-invigoration-offensive">
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<option value="">None</option>
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<option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationPowerStrength">Power Strength</option>
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<option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationPowerRange">Power Range</option>
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<option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationPowerDuration">Power Duration</option>
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<option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationMeleeDamage">Melee Damage</option>
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<option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationPrimaryDamage">Primary Damage</option>
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<option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationSecondaryDamage">Secondary Damage</option>
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<option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationPrimaryCritChance">Primary Crit Chance</option>
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<option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationSecondaryCritChance">Secondary Crit Chance</option>
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<option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationMeleeCritChance">Melee Crit Chance</option>
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<option value="" data-loc="invigorations_noneOption"></option>
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<option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationPowerStrength" data-loc="invigorations_offensive_PowerStrength"></option>
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<option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationPowerRange" data-loc="invigorations_offensive_PowerRange"></option>
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<option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationPowerDuration" data-loc="invigorations_offensive_PowerDuration"></option>
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<option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationMeleeDamage" data-loc="invigorations_offensive_MeleeDamage"></option>
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<option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationPrimaryDamage" data-loc="invigorations_offensive_PrimaryDamage"></option>
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<option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationSecondaryDamage" data-loc="invigorations_offensive_SecondaryDamage"></option>
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<option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationPrimaryCritChance" data-loc="invigorations_offensive_PrimaryCritChance"></option>
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<option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationSecondaryCritChance" data-loc="invigorations_offensive_SecondaryCritChance"></option>
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<option value="/Lotus/Upgrades/Invigorations/Offensive/OffensiveInvigorationMeleeCritChance" data-loc="invigorations_offensive_MeleeCritChance"></option>
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</select>
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</div>
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<div class="mb-3">
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<label for="invigoration-defensive" class="form-label">Defensive Upgrade</label>
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<label for="invigoration-defensive" class="form-label" data-loc="invigorations_defensiveLabel"></label>
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<select class="form-select" id="dv-invigoration-defensive">
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<option value="">None</option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationPowerEfficiency">Power Efficiency</option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationMovementSpeed">Movement Speed</option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationParkourSpeed">Parkour Speed</option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationHealth">Health</option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationEnergy">Energy</option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationStatusResistance">Status Resistance</option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationReloadSpeed">Reload Speed</option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationHealthRegen">Health Regen</option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationArmor">Armor</option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationJumps">Jumps</option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationEnergyRegen">Energy Regen</option>
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<option value="" data-loc="invigorations_noneOption"></option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationPowerEfficiency" data-loc="invigorations_utility_PowerEfficiency"></option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationMovementSpeed" data-loc="invigorations_utility_MovementSpeed"></option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationParkourSpeed" data-loc="invigorations_utility_ParkourSpeed"></option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationHealth" data-loc="invigorations_utility_Health"></option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationEnergy" data-loc="invigorations_utility_Energy"></option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationStatusResistance" data-loc="invigorations_utility_StatusResistance"></option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationReloadSpeed" data-loc="invigorations_utility_ReloadSpeed"></option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationHealthRegen" data-loc="invigorations_utility_HealthRegen"></option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationArmor" data-loc="invigorations_utility_Armor"></option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationJumps" data-loc="invigorations_utility_Jumps"></option>
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<option value="/Lotus/Upgrades/Invigorations/Utility/UtilityInvigorationEnergyRegen" data-loc="invigorations_utility_EnergyRegen"></option>
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</select>
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</div>
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<div class="mb-3">
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<label for="invigoration-expiry" class="form-label">Upgrades Expiry (optional)</label>
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<label for="invigoration-expiry" class="form-label" data-loc="invigorations_expiryLabel"></label>
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<input type="datetime-local" class="form-control" id="dv-invigoration-expiry" />
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</div>
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<div class="d-flex gap-2">
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<button type="submit" class="btn btn-primary">Apply Upgrades</button>
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<button type="button" class="btn btn-danger" onclick="clearSuitInvigorationUpgrades()">Clear Upgrades</button>
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<button type="submit" class="btn btn-primary" data-loc="invigorations_applyButton"></button>
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<button type="button" class="btn btn-danger" onclick="clearSuitInvigorationUpgrades()" data-loc="invigorations_clearButton"></button>
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</div>
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</form>
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</div>
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@ -2906,8 +2906,8 @@ function submitSuitInvigorationUpgrade(event) {
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const defensiveUpgrade = document.getElementById("dv-invigoration-defensive").value;
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const expiry = document.getElementById("dv-invigoration-expiry").value;
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if (!offensiveUpgrade && !defensiveUpgrade) {
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alert("Please select at least one upgrade type.");
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if (!offensiveUpgrade || !defensiveUpgrade) {
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alert(loc("code_requiredInvigorationUpgrade"));
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Sainan marked this conversation as resolved
Outdated
Sainan
commented
...and here. ...and here.
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return;
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}
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@ -62,6 +62,7 @@ dict = {
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code_mature: `Für den Kampf auswachsen lassen`,
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code_unmature: `Genetisches Altern zurücksetzen`,
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code_succChange: `[UNTRANSLATED] Successfully changed.`,
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code_requiredInvigorationUpgrade: `[UNTRANSLATED] You must select both an offensive and a defensive upgrade.`,
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login_description: `Melde dich mit deinem OpenWF-Account an (denselben Angaben wie im Spiel, wenn du dich mit diesem Server verbindest).`,
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login_emailLabel: `E-Mail-Adresse`,
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login_passwordLabel: `Passwort`,
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@ -127,6 +128,35 @@ dict = {
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detailedView_modularPartsLabel: `[UNTRANSLATED] Change Modular Parts`,
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detailedView_editSuitInvigoration: `[UNTRANSLATED] Edit Suit Invigoration`,
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invigorations_offensive_PowerStrength: `[UNTRANSLATED] Power Strength`,
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invigorations_offensive_PowerRange: `[UNTRANSLATED] Power Range`,
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invigorations_offensive_PowerDuration: `[UNTRANSLATED] Power Duration`,
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invigorations_offensive_MeleeDamage: `[UNTRANSLATED] Melee Damage`,
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invigorations_offensive_PrimaryDamage: `[UNTRANSLATED] Primary Damage`,
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invigorations_offensive_SecondaryDamage: `[UNTRANSLATED] Secondary Damage`,
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invigorations_offensive_PrimaryCritChance: `[UNTRANSLATED] Primary Critical Chance`,
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invigorations_offensive_SecondaryCritChance: `[UNTRANSLATED] Secondary Critical Chance`,
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invigorations_offensive_MeleeCritChance: `[UNTRANSLATED] Melee Critical Chance`,
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invigorations_utility_PowerEfficiency: `[UNTRANSLATED] Power Efficiency`,
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invigorations_utility_MovementSpeed: `[UNTRANSLATED] Movement Speed`,
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invigorations_utility_ParkourSpeed: `[UNTRANSLATED] Parkour Speed`,
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invigorations_utility_Health: `[UNTRANSLATED] Health`,
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invigorations_utility_Energy: `[UNTRANSLATED] Energy`,
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invigorations_utility_StatusResistance: `[UNTRANSLATED] Status Resistance`,
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invigorations_utility_ReloadSpeed: `[UNTRANSLATED] Reload Speed`,
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invigorations_utility_HealthRegen: `[UNTRANSLATED] Health Regen`,
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invigorations_utility_Armor: `[UNTRANSLATED] Armor`,
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invigorations_utility_Jumps: `[UNTRANSLATED] Jumps`,
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invigorations_utility_EnergyRegen: `[UNTRANSLATED] Energy Regen`,
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invigorations_offensiveLabel: `[UNTRANSLATED] Offensive Upgrade`,
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invigorations_defensiveLabel: `[UNTRANSLATED] Defensive Upgrade`,
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invigorations_expiryLabel: `[UNTRANSLATED] Upgrades Expiry (optional)`,
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invigorations_applyButton: `[UNTRANSLATED] Apply Upgrades`,
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invigorations_clearButton: `[UNTRANSLATED] Clear Upgrades`,
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invigorations_noneOption: `[UNTRANSLATED] None`,
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mods_addRiven: `Riven hinzufügen`,
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mods_fingerprint: `Fingerabdruck`,
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mods_fingerprintHelp: `Benötigst du Hilfe mit dem Fingerabdruck?`,
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@ -61,6 +61,7 @@ dict = {
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code_mature: `Mature for combat`,
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code_unmature: `Regress genetic aging`,
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code_succChange: `Successfully changed.`,
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code_requiredInvigorationUpgrade: `You must select both an offensive and a defensive upgrade.`,
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login_description: `Login using your OpenWF account credentials (same as in-game when connecting to this server).`,
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login_emailLabel: `Email address`,
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login_passwordLabel: `Password`,
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@ -126,6 +127,35 @@ dict = {
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detailedView_modularPartsLabel: `Change Modular Parts`,
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detailedView_editSuitInvigoration: `Edit Suit Invigoration`,
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invigorations_offensive_PowerStrength: `Power Strength`,
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invigorations_offensive_PowerRange: `Power Range`,
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invigorations_offensive_PowerDuration: `Power Duration`,
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invigorations_offensive_MeleeDamage: `Melee Damage`,
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invigorations_offensive_PrimaryDamage: `Primary Damage`,
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invigorations_offensive_SecondaryDamage: `Secondary Damage`,
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invigorations_offensive_PrimaryCritChance: `Primary Critical Chance`,
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invigorations_offensive_SecondaryCritChance: `Secondary Critical Chance`,
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invigorations_offensive_MeleeCritChance: `Melee Critical Chance`,
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invigorations_utility_PowerEfficiency: `Power Efficiency`,
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invigorations_utility_MovementSpeed: `Movement Speed`,
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invigorations_utility_ParkourSpeed: `Parkour Speed`,
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invigorations_utility_Health: `Health`,
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invigorations_utility_Energy: `Energy`,
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invigorations_utility_StatusResistance: `Status Resistance`,
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invigorations_utility_ReloadSpeed: `Reload Speed`,
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invigorations_utility_HealthRegen: `Health Regen`,
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invigorations_utility_Armor: `Armor`,
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invigorations_utility_Jumps: `Jumps`,
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invigorations_utility_EnergyRegen: `Energy Regen`,
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invigorations_offensiveLabel: `Offensive Upgrade`,
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invigorations_defensiveLabel: `Defensive Upgrade`,
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invigorations_expiryLabel: `Upgrades Expiry (optional)`,
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invigorations_applyButton: `Apply Upgrades`,
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invigorations_clearButton: `Clear Upgrades`,
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invigorations_noneOption: `None`,
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mods_addRiven: `Add Riven`,
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mods_fingerprint: `Fingerprint`,
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mods_fingerprintHelp: `Need help with the fingerprint?`,
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@ -62,6 +62,7 @@ dict = {
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code_mature: `Listo para el combate`,
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code_unmature: `Regresar el envejecimiento genético`,
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code_succChange: `Cambiado correctamente`,
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code_requiredInvigorationUpgrade: `[UNTRANSLATED] You must select both an offensive and a defensive upgrade.`,
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login_description: `Inicia sesión con las credenciales de tu cuenta OpenWF (las mismas que usas en el juego al conectarte a este servidor).`,
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login_emailLabel: `Dirección de correo electrónico`,
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login_passwordLabel: `Contraseña`,
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@ -127,6 +128,35 @@ dict = {
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detailedView_modularPartsLabel: `Cambiar partes modulares`,
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detailedView_editSuitInvigoration: `[UNTRANSLATED] Edit Suit Invigoration`,
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invigorations_offensive_PowerStrength: `[UNTRANSLATED] Power Strength`,
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invigorations_offensive_PowerRange: `[UNTRANSLATED] Power Range`,
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invigorations_offensive_PowerDuration: `[UNTRANSLATED] Power Duration`,
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invigorations_offensive_MeleeDamage: `[UNTRANSLATED] Melee Damage`,
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invigorations_offensive_PrimaryDamage: `[UNTRANSLATED] Primary Damage`,
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invigorations_offensive_SecondaryDamage: `[UNTRANSLATED] Secondary Damage`,
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invigorations_offensive_PrimaryCritChance: `[UNTRANSLATED] Primary Critical Chance`,
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invigorations_offensive_SecondaryCritChance: `[UNTRANSLATED] Secondary Critical Chance`,
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invigorations_offensive_MeleeCritChance: `[UNTRANSLATED] Melee Critical Chance`,
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invigorations_utility_PowerEfficiency: `[UNTRANSLATED] Power Efficiency`,
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invigorations_utility_MovementSpeed: `[UNTRANSLATED] Movement Speed`,
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invigorations_utility_ParkourSpeed: `[UNTRANSLATED] Parkour Speed`,
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invigorations_utility_Health: `[UNTRANSLATED] Health`,
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invigorations_utility_Energy: `[UNTRANSLATED] Energy`,
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invigorations_utility_StatusResistance: `[UNTRANSLATED] Status Resistance`,
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invigorations_utility_ReloadSpeed: `[UNTRANSLATED] Reload Speed`,
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invigorations_utility_HealthRegen: `[UNTRANSLATED] Health Regen`,
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invigorations_utility_Armor: `[UNTRANSLATED] Armor`,
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invigorations_utility_Jumps: `[UNTRANSLATED] Jumps`,
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invigorations_utility_EnergyRegen: `[UNTRANSLATED] Energy Regen`,
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invigorations_offensiveLabel: `[UNTRANSLATED] Offensive Upgrade`,
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invigorations_defensiveLabel: `[UNTRANSLATED] Defensive Upgrade`,
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invigorations_expiryLabel: `[UNTRANSLATED] Upgrades Expiry (optional)`,
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invigorations_applyButton: `[UNTRANSLATED] Apply Upgrades`,
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invigorations_clearButton: `[UNTRANSLATED] Clear Upgrades`,
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invigorations_noneOption: `[UNTRANSLATED] None`,
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mods_addRiven: `Agregar Agrietado`,
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mods_fingerprint: `Huella digital`,
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mods_fingerprintHelp: `¿Necesitas ayuda con la huella digital?`,
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@ -62,6 +62,7 @@ dict = {
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code_mature: `Maturer pour le combat`,
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code_unmature: `Régrésser l'âge génétique`,
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code_succChange: `[UNTRANSLATED] Successfully changed.`,
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code_requiredInvigorationUpgrade: `[UNTRANSLATED] You must select both an offensive and a defensive upgrade.`,
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login_description: `Connexion avec les informations de connexion OpenWF.`,
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login_emailLabel: `Email`,
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login_passwordLabel: `Mot de passe`,
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@ -127,6 +128,35 @@ dict = {
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detailedView_modularPartsLabel: `[UNTRANSLATED] Change Modular Parts`,
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detailedView_editSuitInvigoration: `[UNTRANSLATED] Edit Suit Invigoration`,
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invigorations_offensive_PowerStrength: `[UNTRANSLATED] Power Strength`,
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invigorations_offensive_PowerRange: `[UNTRANSLATED] Power Range`,
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invigorations_offensive_PowerDuration: `[UNTRANSLATED] Power Duration`,
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invigorations_offensive_MeleeDamage: `[UNTRANSLATED] Melee Damage`,
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invigorations_offensive_PrimaryDamage: `[UNTRANSLATED] Primary Damage`,
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invigorations_offensive_SecondaryDamage: `[UNTRANSLATED] Secondary Damage`,
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invigorations_offensive_PrimaryCritChance: `[UNTRANSLATED] Primary Critical Chance`,
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invigorations_offensive_SecondaryCritChance: `[UNTRANSLATED] Secondary Critical Chance`,
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invigorations_offensive_MeleeCritChance: `[UNTRANSLATED] Melee Critical Chance`,
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invigorations_utility_PowerEfficiency: `[UNTRANSLATED] Power Efficiency`,
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invigorations_utility_MovementSpeed: `[UNTRANSLATED] Movement Speed`,
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invigorations_utility_ParkourSpeed: `[UNTRANSLATED] Parkour Speed`,
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invigorations_utility_Health: `[UNTRANSLATED] Health`,
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invigorations_utility_Energy: `[UNTRANSLATED] Energy`,
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invigorations_utility_StatusResistance: `[UNTRANSLATED] Status Resistance`,
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invigorations_utility_ReloadSpeed: `[UNTRANSLATED] Reload Speed`,
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invigorations_utility_HealthRegen: `[UNTRANSLATED] Health Regen`,
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invigorations_utility_Armor: `[UNTRANSLATED] Armor`,
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invigorations_utility_Jumps: `[UNTRANSLATED] Jumps`,
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invigorations_utility_EnergyRegen: `[UNTRANSLATED] Energy Regen`,
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invigorations_offensiveLabel: `[UNTRANSLATED] Offensive Upgrade`,
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invigorations_defensiveLabel: `[UNTRANSLATED] Defensive Upgrade`,
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invigorations_expiryLabel: `[UNTRANSLATED] Upgrades Expiry (optional)`,
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invigorations_applyButton: `[UNTRANSLATED] Apply Upgrades`,
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invigorations_clearButton: `[UNTRANSLATED] Clear Upgrades`,
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invigorations_noneOption: `[UNTRANSLATED] None`,
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mods_addRiven: `Ajouter un riven`,
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mods_fingerprint: `Empreinte`,
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mods_fingerprintHelp: `Besoin d'aide pour l'empreinte ?`,
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@ -62,6 +62,7 @@ dict = {
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code_mature: `Подготовить к сражениям`,
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code_unmature: `Регрессия генетического старения`,
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code_succChange: `Успешно изменено.`,
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code_requiredInvigorationUpgrade: `[UNTRANSLATED] You must select both an offensive and a defensive upgrade.`,
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login_description: `Войдите, используя учетные данные OpenWF (те же, что и в игре при подключении к этому серверу).`,
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login_emailLabel: `Адрес электронной почты`,
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login_passwordLabel: `Пароль`,
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@ -127,6 +128,35 @@ dict = {
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detailedView_modularPartsLabel: `Изменить Модульные Части`,
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detailedView_editSuitInvigoration: `[UNTRANSLATED] Edit Suit Invigoration`,
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invigorations_offensive_PowerStrength: `[UNTRANSLATED] Power Strength`,
|
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invigorations_offensive_PowerRange: `[UNTRANSLATED] Power Range`,
|
||||
invigorations_offensive_PowerDuration: `[UNTRANSLATED] Power Duration`,
|
||||
invigorations_offensive_MeleeDamage: `[UNTRANSLATED] Melee Damage`,
|
||||
invigorations_offensive_PrimaryDamage: `[UNTRANSLATED] Primary Damage`,
|
||||
invigorations_offensive_SecondaryDamage: `[UNTRANSLATED] Secondary Damage`,
|
||||
invigorations_offensive_PrimaryCritChance: `[UNTRANSLATED] Primary Critical Chance`,
|
||||
invigorations_offensive_SecondaryCritChance: `[UNTRANSLATED] Secondary Critical Chance`,
|
||||
invigorations_offensive_MeleeCritChance: `[UNTRANSLATED] Melee Critical Chance`,
|
||||
|
||||
invigorations_utility_PowerEfficiency: `[UNTRANSLATED] Power Efficiency`,
|
||||
invigorations_utility_MovementSpeed: `[UNTRANSLATED] Movement Speed`,
|
||||
invigorations_utility_ParkourSpeed: `[UNTRANSLATED] Parkour Speed`,
|
||||
invigorations_utility_Health: `[UNTRANSLATED] Health`,
|
||||
invigorations_utility_Energy: `[UNTRANSLATED] Energy`,
|
||||
invigorations_utility_StatusResistance: `[UNTRANSLATED] Status Resistance`,
|
||||
invigorations_utility_ReloadSpeed: `[UNTRANSLATED] Reload Speed`,
|
||||
invigorations_utility_HealthRegen: `[UNTRANSLATED] Health Regen`,
|
||||
invigorations_utility_Armor: `[UNTRANSLATED] Armor`,
|
||||
invigorations_utility_Jumps: `[UNTRANSLATED] Jumps`,
|
||||
invigorations_utility_EnergyRegen: `[UNTRANSLATED] Energy Regen`,
|
||||
|
||||
invigorations_offensiveLabel: `[UNTRANSLATED] Offensive Upgrade`,
|
||||
invigorations_defensiveLabel: `[UNTRANSLATED] Defensive Upgrade`,
|
||||
invigorations_expiryLabel: `[UNTRANSLATED] Upgrades Expiry (optional)`,
|
||||
invigorations_applyButton: `[UNTRANSLATED] Apply Upgrades`,
|
||||
invigorations_clearButton: `[UNTRANSLATED] Clear Upgrades`,
|
||||
invigorations_noneOption: `[UNTRANSLATED] None`,
|
||||
|
||||
mods_addRiven: `Добавить Мод Разлома`,
|
||||
mods_fingerprint: `Отпечаток`,
|
||||
mods_fingerprintHelp: `Нужна помощь с отпечатком?`,
|
||||
|
@ -62,6 +62,7 @@ dict = {
|
||||
code_mature: `成长并战备`,
|
||||
code_unmature: `逆转衰老基因`,
|
||||
code_succChange: `更改成功.`,
|
||||
code_requiredInvigorationUpgrade: `[UNTRANSLATED] You must select both an offensive and a defensive upgrade.`,
|
||||
login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同).`,
|
||||
login_emailLabel: `电子邮箱`,
|
||||
login_passwordLabel: `密码`,
|
||||
@ -127,6 +128,35 @@ dict = {
|
||||
detailedView_modularPartsLabel: `更换部件`,
|
||||
detailedView_editSuitInvigoration: `[UNTRANSLATED] Edit Suit Invigoration`,
|
||||
|
||||
invigorations_offensive_PowerStrength: `[UNTRANSLATED] Power Strength`,
|
||||
invigorations_offensive_PowerRange: `[UNTRANSLATED] Power Range`,
|
||||
invigorations_offensive_PowerDuration: `[UNTRANSLATED] Power Duration`,
|
||||
invigorations_offensive_MeleeDamage: `[UNTRANSLATED] Melee Damage`,
|
||||
invigorations_offensive_PrimaryDamage: `[UNTRANSLATED] Primary Damage`,
|
||||
invigorations_offensive_SecondaryDamage: `[UNTRANSLATED] Secondary Damage`,
|
||||
invigorations_offensive_PrimaryCritChance: `[UNTRANSLATED] Primary Critical Chance`,
|
||||
invigorations_offensive_SecondaryCritChance: `[UNTRANSLATED] Secondary Critical Chance`,
|
||||
invigorations_offensive_MeleeCritChance: `[UNTRANSLATED] Melee Critical Chance`,
|
||||
|
||||
invigorations_utility_PowerEfficiency: `[UNTRANSLATED] Power Efficiency`,
|
||||
invigorations_utility_MovementSpeed: `[UNTRANSLATED] Movement Speed`,
|
||||
invigorations_utility_ParkourSpeed: `[UNTRANSLATED] Parkour Speed`,
|
||||
invigorations_utility_Health: `[UNTRANSLATED] Health`,
|
||||
invigorations_utility_Energy: `[UNTRANSLATED] Energy`,
|
||||
invigorations_utility_StatusResistance: `[UNTRANSLATED] Status Resistance`,
|
||||
invigorations_utility_ReloadSpeed: `[UNTRANSLATED] Reload Speed`,
|
||||
invigorations_utility_HealthRegen: `[UNTRANSLATED] Health Regen`,
|
||||
invigorations_utility_Armor: `[UNTRANSLATED] Armor`,
|
||||
invigorations_utility_Jumps: `[UNTRANSLATED] Jumps`,
|
||||
invigorations_utility_EnergyRegen: `[UNTRANSLATED] Energy Regen`,
|
||||
|
||||
invigorations_offensiveLabel: `[UNTRANSLATED] Offensive Upgrade`,
|
||||
invigorations_defensiveLabel: `[UNTRANSLATED] Defensive Upgrade`,
|
||||
invigorations_expiryLabel: `[UNTRANSLATED] Upgrades Expiry (optional)`,
|
||||
invigorations_applyButton: `[UNTRANSLATED] Apply Upgrades`,
|
||||
invigorations_clearButton: `[UNTRANSLATED] Clear Upgrades`,
|
||||
invigorations_noneOption: `[UNTRANSLATED] None`,
|
||||
|
||||
mods_addRiven: `添加裂罅MOD`,
|
||||
mods_fingerprint: `印记`,
|
||||
mods_fingerprintHelp: `需要印记相关的帮助?`,
|
||||
|
Loading…
x
Reference in New Issue
Block a user
All your strings should be added to the translation system. And let's not lowercase a title? 😒
because i just use my mobile phone to edit it =_=...
Try coding on a PC. :)