chore(webui): update Chinese translation #2410
@ -1,15 +1,15 @@
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// Chinese translation by meb154, bishan178 & Corvus
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dict = {
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    general_inventoryUpdateNote: `注意:要在游戏中查看更改,您需要重新同步库存,例如使用引导程序的 /sync 命令、访问道场 / 中继站或重新登录`,
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    general_inventoryUpdateNote: `注意:要在游戏中查看更改,您需要重新同步库存,例如使用引导程序的 /sync 命令、访问道场/中继站或重新登录`,
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    general_addButton: `添加`,
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    general_setButton: `设置`,
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    general_removeButton: `移除`,
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    general_bulkActions: `批量操作`,
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    code_loginFail: `登录失败。请检查邮箱和密码。`,
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    code_regFail: `注册失败。账号已存在。`,
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    code_changeNameConfirm: `您想将账户名称更改为什么?`,
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    code_deleteAccountConfirm: `确定要删除账户 |DISPLAYNAME| (|EMAIL|) 吗?此操作不可撤销。`,
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    code_loginFail: `登录失败.请检查邮箱和密码.`,
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    code_regFail: `注册失败.账号已存在.`,
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    code_changeNameConfirm: `您想将账户名称更改为?`,
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    code_deleteAccountConfirm: `确定要删除账户 |DISPLAYNAME|(|EMAIL|)吗?此操作不可撤销。`,
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    code_archgun: `空战`,
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    code_melee: `近战`,
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    code_pistol: `手枪`,
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@ -26,9 +26,9 @@ dict = {
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    code_badItem: `(Imposter)`,
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    code_maxRank: `满级`,
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    code_rename: `重命名`,
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    code_renamePrompt: `输入新的自定义名称:`,
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    code_renamePrompt: `输入新的自定义名称:`,
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    code_remove: `移除`,
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    code_addItemsConfirm: `确定要向账户添加 |COUNT| 件物品吗?`,
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    code_addItemsConfirm: `确定要向账户添加 |COUNT| 件物品吗?`,
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    code_succRankUp: `等级已提升`,
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    code_noEquipmentToRankUp: `没有可升级的装备。`,
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    code_succAdded: `已成功添加。`,
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@ -42,7 +42,7 @@ dict = {
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    code_rankDown: `等级下降`,
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    code_count: `数量`,
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    code_focusAllUnlocked: `所有专精学派均已解锁。`,
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    code_focusUnlocked: `已解锁 |COUNT| 个新专精学派!需要游戏内仓库更新才能生效,您可以通过访问星图来触发仓库更新。`,
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    code_focusUnlocked: `已解锁 |COUNT| 个新专精学派!需要游戏内仓库更新才能生效,您可以通过访问星图来触发仓库更新.`,
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    code_addModsConfirm: `确定要向账户添加 |COUNT| 张MOD吗?`,
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    code_succImport: `导入成功。`,
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    code_gild: `镀金`,
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@ -59,7 +59,7 @@ dict = {
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    code_pigment: `颜料`,
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    code_mature: `成长并战备`,
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    code_unmature: `逆转衰老基因`,
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    login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同)。`,
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    login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同).`,
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    login_emailLabel: `电子邮箱`,
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    login_passwordLabel: `密码`,
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    login_loginButton: `登录`,
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@ -118,20 +118,20 @@ dict = {
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    detailedView_archonShardsLabel: `执刑官源力石槽位`,
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    detailedView_archonShardsDescription: `您可以使用这些无限插槽应用各种强化效果`,
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    detailedView_archonShardsDescription2: `请注意, 在加载时, 每个执政官源力石都需要一定的时间来生效。`,
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    detailedView_archonShardsDescription2: `请注意,在加载时,每个执政官源力石都需要一定的时间来生效。`,
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    detailedView_valenceBonusLabel: `效价加成`,
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    detailedView_valenceBonusDescription: `您可以设置或移除武器上的效价加成。`,
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    detailedView_valenceBonusDescription: `您可以设置或移除武器上的效价加成.`,
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    mods_addRiven: `添加裂罅MOD`,
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    mods_fingerprint: `印记`,
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    mods_fingerprintHelp: `需要印记相关的帮助?`,
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    mods_rivens: `裂罅MOD`,
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    mods_mods: `Mods`,
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    mods_addMax: `添加(满级)`,
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    mods_addMax: `添加(满级)`,
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    mods_addMissingUnrankedMods: `添加所有缺失的Mods`,
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    mods_removeUnranked: `删除所有未升级的Mods`,
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    mods_addMissingMaxRankMods: `添加所有缺失的满级Mods`,
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    cheats_administratorRequirement: `您必须是管理员才能使用此功能。要成为管理员,请将 <code>|DISPLAYNAME|</code> 添加到 config.json 的 <code>administratorNames</code> 中。`,
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    cheats_administratorRequirement: `您必须是管理员才能使用此功能.要成为管理员,请将 <code>|DISPLAYNAME|</code> 添加到 config.json 的 <code>administratorNames</code> 中.`,
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    cheats_server: `服务器`,
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    cheats_skipTutorial: `跳过教程`,
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    cheats_skipAllDialogue: `跳过所有对话`,
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@ -242,66 +242,66 @@ dict = {
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    worldState_RadioLegionSyndicate: `系列1 — 土星六号之狼`,
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    worldState_fissures: `虚空裂缝难度设定`,
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    normal: `正常`,
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    worldState_allAtOnceNormal: `全部开启(普通)`,
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    worldState_allAtOnceSteelPath: `全部开启(钢铁之路)`,
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    worldState_allAtOnceNormal: `全部开启(普通)`,
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    worldState_allAtOnceSteelPath: `全部开启(钢铁之路)`,
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    worldState_theCircuitOverride: `无尽回廊任务循环配置:`,
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    worldState_darvoStockMultiplier: `Darvo特惠库存倍率`,
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    worldState_varziaFullyStocked: `瓦奇娅开启全部库存商品`,
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    worldState_varziaOverride: `瓦奇娅(Prime重生)轮换状态`,
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    worldState_varziaOverride: `瓦奇娅(Prime重生)轮换状态`,
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    import_importNote: `您可以在此处提供完整或部分库存响应(客户端表示)。支持的所有字段<b>将被覆盖</b>到您的账户中。`,
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    import_importNote: `您可以在此处提供完整或部分库存响应(客户端表示).支持的所有字段<b>将被覆盖</b>到您的账户中.`,
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    import_submit: `提交`,
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    import_samples: `示例:`,
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    import_samples_maxFocus: `所有专精学派完全精通`,
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    upgrade_Equilibrium: `拾取生命球+|VAL|% 能量,拾取能量球+|VAL|% 生命`,
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    upgrade_MeleeCritDamage: `+|VAL|% 近战暴击伤害`,
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    upgrade_PrimaryStatusChance: `+|VAL|% 主要武器触发几率`,
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    upgrade_SecondaryCritChance: `+|VAL|% 次要武器暴击几率`,
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    upgrade_WarframeAbilityDuration: `+|VAL|% 技能持续时间`,
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    upgrade_WarframeAbilityStrength: `+|VAL|% 技能强度`,
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    upgrade_WarframeArmourMax: `+|VAL| 护甲`,
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    upgrade_WarframeBlastProc: `使用爆炸伤害击杀敌人时恢复+|VAL| 护盾`,
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    upgrade_WarframeCastingSpeed: `+|VAL|% 施放速度`,
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    upgrade_WarframeCorrosiveDamageBoost: `对受腐蚀异常影响的敌人+|VAL|% 额外技能伤害`,
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    upgrade_Equilibrium: `拾取生命球+|VAL|%能量,拾取能量球+|VAL|%生命`,
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    upgrade_MeleeCritDamage: `+|VAL|%近战暴击伤害`,
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    upgrade_PrimaryStatusChance: `+|VAL|%主要武器触发几率`,
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    upgrade_SecondaryCritChance: `+|VAL|%次要武器暴击几率`,
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    upgrade_WarframeAbilityDuration: `+|VAL|%技能持续时间`,
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    upgrade_WarframeAbilityStrength: `+|VAL|%技能强度`,
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    upgrade_WarframeArmourMax: `+|VAL|护甲`,
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    upgrade_WarframeBlastProc: `使用爆炸伤害击杀敌人时恢复+|VAL|护盾`,
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    upgrade_WarframeCastingSpeed: `+|VAL|%施放速度`,
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    upgrade_WarframeCorrosiveDamageBoost: `对受腐蚀异常影响的敌人+|VAL|%额外技能伤害`,
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    upgrade_WarframeCorrosiveStack: `腐蚀异常最大堆叠层数+|VAL|`,
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    upgrade_WarframeCritDamageBoost: `+|VAL|% 近战暴击伤害 (最大能量超过500时伤害翻倍)`,
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    upgrade_WarframeElectricDamage: `主要武器获得+|VAL1|% 电击伤害 (每装备一颗深红,蔚蓝,紫晶源力石+|VAL2|% 额外点击伤害 )`,
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    upgrade_WarframeElectricDamageBoost: `对受电击异常影响的敌人+|VAL|% 额外技能伤害`,
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    upgrade_WarframeEnergyMax: `+|VAL| 最大能量`,
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    upgrade_WarframeGlobeEffectEnergy: `+|VAL|% 能量球效果`,
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    upgrade_WarframeGlobeEffectHealth: `+|VAL|% 生命球效果`,
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    upgrade_WarframeHealthMax: `+|VAL| 生命值`,
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    upgrade_WarframeHPBoostFromImpact: `通过爆炸伤害击杀的每个敌人可增加|VAL1| 生命上限 (最大|VAL2| 生命上限)`,
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    upgrade_WarframeParkourVelocity: `+|VAL|% 跑酷速度`,
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    upgrade_WarframeRadiationDamageBoost: `对受辐射状态影响的敌人+|VAL|% 技能伤害`,
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    upgrade_WarframeRegen: `+|VAL|/秒 生命再生`,
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    upgrade_WarframeShieldMax: `+|VAL| 护盾值`,
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    upgrade_WarframeStartingEnergy: `进任务时+|VAL|% 初始能量`,
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    upgrade_WarframeToxinDamage: `毒素伤害额外+|VAL|% 伤害`,
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    upgrade_WarframeToxinHeal: `每当敌人受到毒素伤害时回复|VAL| 生命值`,
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    upgrade_WeaponCritBoostFromHeat: `每个被火焰伤害杀死的敌人,增加|VAL1|% 次要武器暴击几率 (最大|VAL2|% )`,
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    upgrade_AvatarAbilityRange: `+7.5% 技能范围`,
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    upgrade_AvatarAbilityEfficiency: `+5% 技能效率`,
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    upgrade_AvatarEnergyRegen: `+0.5/秒 能量再生`,
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    upgrade_AvatarEnemyRadar: `+5米 侦敌雷达`,
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    upgrade_AvatarLootRadar: `+7米 寻物雷达`,
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    upgrade_WeaponAmmoMax: `+15% 弹药最大容量`,
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    upgrade_EnemyArmorReductionAura: `-3% 敌方护甲`,
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    upgrade_WarframeCritDamageBoost: `+|VAL|%近战暴击伤害(最大能量超过500时伤害翻倍)`,
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    upgrade_WarframeElectricDamage: `主要武器获得+|VAL1|%电击伤害(每装备一颗深红,蔚蓝,紫晶源力石+|VAL2|%额外点击伤害)`,
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    upgrade_WarframeElectricDamageBoost: `对受电击异常影响的敌人+|VAL|%额外技能伤害`,
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    upgrade_WarframeEnergyMax: `+|VAL|最大能量`,
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    upgrade_WarframeGlobeEffectEnergy: `+|VAL|%能量球效果`,
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    upgrade_WarframeGlobeEffectHealth: `+|VAL|%生命球效果`,
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    upgrade_WarframeHealthMax: `+|VAL|生命值`,
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    upgrade_WarframeHPBoostFromImpact: `通过爆炸伤害击杀的每个敌人可增加|VAL1|生命上限(最大|VAL2|生命上限)`,
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    upgrade_WarframeParkourVelocity: `+|VAL|%跑酷速度`,
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    upgrade_WarframeRadiationDamageBoost: `对受辐射状态影响的敌人+|VAL|%技能伤害`,
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    upgrade_WarframeRegen: `+|VAL|/秒生命再生`,
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    upgrade_WarframeShieldMax: `+|VAL|护盾值`,
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    upgrade_WarframeStartingEnergy: `进任务时+|VAL|%初始能量`,
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    upgrade_WarframeToxinDamage: `毒素伤害额外+|VAL|%伤害`,
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    upgrade_WarframeToxinHeal: `每当敌人受到毒素伤害时回复|VAL|生命值`,
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    upgrade_WeaponCritBoostFromHeat: `每个被火焰伤害杀死的敌人,增加|VAL1|%次要武器暴击几率(最大|VAL2|%)`,
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    upgrade_AvatarAbilityRange: `+7.5%技能范围`,
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    upgrade_AvatarAbilityEfficiency: `+5%技能效率`,
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    upgrade_AvatarEnergyRegen: `+0.5/秒能量再生`,
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    upgrade_AvatarEnemyRadar: `+5米侦敌雷达`,
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    upgrade_AvatarLootRadar: `+7米寻物雷达`,
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    upgrade_WeaponAmmoMax: `+15%弹药最大容量`,
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    upgrade_EnemyArmorReductionAura: `-3%敌方护甲`,
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    upgrade_OnExecutionAmmo: `怜悯之击可装填100%主要武器和次要武器弹匣容量`,
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    upgrade_OnExecutionHealthDrop: `怜悯之击有100%几率掉落生命球`,
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    upgrade_OnExecutionEnergyDrop: `怜悯之击有50%几率掉落能量球`,
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    upgrade_OnFailHackReset: `入侵失败后有+50%几率重新尝试`,
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    upgrade_DamageReductionOnHack: `入侵时,+75% 伤害减免`,
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    upgrade_OnExecutionReviveCompanion: `怜悯之击减少15秒同伴复苏时间 `,
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    upgrade_OnExecutionParkourSpeed: `怜悯之击后+60% 跑酷速度,持续15秒 `,
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    upgrade_AvatarTimeLimitIncrease: `+8秒 入侵时间`,
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    upgrade_DamageReductionOnHack: `入侵时,+75%伤害减免`,
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    upgrade_OnExecutionReviveCompanion: `怜悯之击减少15秒同伴复苏时间`,
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    upgrade_OnExecutionParkourSpeed: `怜悯之击后+60%跑酷速度,持续15秒`,
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    upgrade_AvatarTimeLimitIncrease: `+8秒入侵时间`,
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    upgrade_ElectrifyOnHack: `入侵时震慑20米之内的敌人`,
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    upgrade_OnExecutionTerrify: `怜悯之击有50%几率让15米以内的敌人进入恐惧状态8秒`,
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    upgrade_OnHackLockers: `入侵后解锁20米内的5个储物柜`,
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    upgrade_OnExecutionBlind: `怜悯之击致盲18米范围内的敌人`,
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    upgrade_OnExecutionDrainPower: `怜悯之击会使下一个技能有100%的机会获得+50%的技能强度`,
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    upgrade_OnHackSprintSpeed: `入侵后+75%冲刺速度,持续15秒`,
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    upgrade_OnHackSprintSpeed: `入侵后+75%冲刺速度,持续15秒`,
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    upgrade_SwiftExecute: `怜悯之击释放速度+50%`,
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    upgrade_OnHackInvis: `入侵后隐身15秒`,
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