chore(webui): update Chinese translation #2410

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Sainan merged 19 commits from :M-translations into main 2025-07-05 06:23:17 -07:00
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@ -246,8 +246,8 @@ dict = {
worldState_allAtOnceSteelPath: `全部开启(钢铁之路)`, worldState_allAtOnceSteelPath: `全部开启(钢铁之路)`,
worldState_theCircuitOverride: `无尽回廊任务循环配置:`, worldState_theCircuitOverride: `无尽回廊任务循环配置:`,
worldState_darvoStockMultiplier: `Darvo特惠库存倍率`, worldState_darvoStockMultiplier: `Darvo特惠库存倍率`,
worldState_varziaFullyStocked: `[UNTRANSLATED] Varzia Fully Stocked`, worldState_varziaFullyStocked: `瓦奇娅开启全部库存商品`,
worldState_varziaOverride: `[UNTRANSLATED] Varzia Rotation Override`, worldState_varziaOverride: `瓦奇娅Prime重生轮换状态`,
import_importNote: `您可以在此处提供完整或部分库存响应(客户端表示)。支持的所有字段<b>将被覆盖</b>到您的账户中。`, import_importNote: `您可以在此处提供完整或部分库存响应(客户端表示)。支持的所有字段<b>将被覆盖</b>到您的账户中。`,
import_submit: `提交`, import_submit: `提交`,
@ -265,25 +265,25 @@ dict = {
upgrade_WarframeCastingSpeed: `+|VAL|% 施放速度`, upgrade_WarframeCastingSpeed: `+|VAL|% 施放速度`,
upgrade_WarframeCorrosiveDamageBoost: `对受腐蚀异常影响的敌人+|VAL|% 额外技能伤害`, upgrade_WarframeCorrosiveDamageBoost: `对受腐蚀异常影响的敌人+|VAL|% 额外技能伤害`,
upgrade_WarframeCorrosiveStack: `腐蚀异常最大堆叠层数+|VAL|`, upgrade_WarframeCorrosiveStack: `腐蚀异常最大堆叠层数+|VAL|`,
upgrade_WarframeCritDamageBoost: `+|VAL|% 近战暴击伤害 (最大能量超过500伤害翻倍)`, upgrade_WarframeCritDamageBoost: `+|VAL|% 近战暴击伤害 (最大能量超过500伤害翻倍)`,
upgrade_WarframeElectricDamage: `主要武器获得+|VAL1|% 电击伤害 (每装备一颗深红,蔚蓝,紫晶源力石+|VAL2|% 额外点击伤害 )`, upgrade_WarframeElectricDamage: `主要武器获得+|VAL1|% 电击伤害 (每装备一颗深红,蔚蓝,紫晶源力石+|VAL2|% 额外点击伤害 )`,
upgrade_WarframeElectricDamageBoost: `对受电击异常影响的敌人+|VAL|% 额外技能伤害`, upgrade_WarframeElectricDamageBoost: `对受电击异常影响的敌人+|VAL|% 额外技能伤害`,
upgrade_WarframeEnergyMax: `+|VAL| 最大能量`, upgrade_WarframeEnergyMax: `+|VAL| 最大能量`,
upgrade_WarframeGlobeEffectEnergy: `+|VAL|% 能量球效果`, upgrade_WarframeGlobeEffectEnergy: `+|VAL|% 能量球效果`,
upgrade_WarframeGlobeEffectHealth: `+|VAL|% 生命球效果`, upgrade_WarframeGlobeEffectHealth: `+|VAL|% 生命球效果`,
upgrade_WarframeHealthMax: `+|VAL| 生命值`, upgrade_WarframeHealthMax: `+|VAL| 生命值`,
upgrade_WarframeHPBoostFromImpact: ` 通过爆炸伤害击杀的每个敌人可增加|VAL1| 生命上限 (最大 |VAL2| 生命上限)`, upgrade_WarframeHPBoostFromImpact: `通过爆炸伤害击杀的每个敌人可增加|VAL1| 生命上限 (最大|VAL2| 生命上限)`,
upgrade_WarframeParkourVelocity: `+|VAL|% 跑酷速度`, upgrade_WarframeParkourVelocity: `+|VAL|% 跑酷速度`,
upgrade_WarframeRadiationDamageBoost: `对受辐射状态影响的敌人 +|VAL|% 技能伤害`, upgrade_WarframeRadiationDamageBoost: `对受辐射状态影响的敌人+|VAL|% 技能伤害`,
upgrade_WarframeRegen: `+|VAL| /s生命再生`, upgrade_WarframeRegen: `+|VAL|/秒 生命再生`,
upgrade_WarframeShieldMax: `+|VAL| 护盾值`, upgrade_WarframeShieldMax: `+|VAL| 护盾值`,
upgrade_WarframeStartingEnergy: `进任务时+|VAL|% 初始能量`, upgrade_WarframeStartingEnergy: `进任务时+|VAL|% 初始能量`,
upgrade_WarframeToxinDamage: `毒素伤害额外+|VAL|% 伤害`, upgrade_WarframeToxinDamage: `毒素伤害额外+|VAL|% 伤害`,
upgrade_WarframeToxinHeal: `每当敌人受到毒素伤害时回复|VAL| 生命值`, upgrade_WarframeToxinHeal: `每当敌人受到毒素伤害时回复|VAL| 生命值`,
upgrade_WeaponCritBoostFromHeat: `每个被火焰伤害杀死的敌人, 增加|VAL1|% 次要武器暴击几率 (最大|VAL2|% )`, upgrade_WeaponCritBoostFromHeat: `每个被火焰伤害杀死的敌人,增加|VAL1|% 次要武器暴击几率 (最大|VAL2|% )`,
upgrade_AvatarAbilityRange: `+7.5% 技能范围`, upgrade_AvatarAbilityRange: `+7.5% 技能范围`,
upgrade_AvatarAbilityEfficiency: `+5% 技能效率`, upgrade_AvatarAbilityEfficiency: `+5% 技能效率`,
upgrade_AvatarEnergyRegen: `+0.5 能量再生/秒`, upgrade_AvatarEnergyRegen: `+0.5/秒 能量再生`,
upgrade_AvatarEnemyRadar: `+5米 侦敌雷达`, upgrade_AvatarEnemyRadar: `+5米 侦敌雷达`,
upgrade_AvatarLootRadar: `+7米 寻物雷达`, upgrade_AvatarLootRadar: `+7米 寻物雷达`,
upgrade_WeaponAmmoMax: `+15% 弹药最大容量`, upgrade_WeaponAmmoMax: `+15% 弹药最大容量`,
@ -302,8 +302,8 @@ dict = {
upgrade_OnExecutionBlind: `怜悯之击致盲18米范围内的敌人`, upgrade_OnExecutionBlind: `怜悯之击致盲18米范围内的敌人`,
upgrade_OnExecutionDrainPower: `怜悯之击会使下一个技能有100%的机会获得+50%的技能强度`, upgrade_OnExecutionDrainPower: `怜悯之击会使下一个技能有100%的机会获得+50%的技能强度`,
upgrade_OnHackSprintSpeed: `入侵后+75%冲刺速度持续15秒`, upgrade_OnHackSprintSpeed: `入侵后+75%冲刺速度持续15秒`,
upgrade_SwiftExecute: `[UNTRANSLATED] +50% Mercy Kill Speed`, upgrade_SwiftExecute: `怜悯之击释放速度+50%`,
upgrade_OnHackInvis: `[UNTRANSLATED] Invisible for 15 seconds after Hacking`, upgrade_OnHackInvis: `入侵后隐身15秒`,
damageType_Electricity: `电击`, damageType_Electricity: `电击`,
damageType_Fire: `火焰`, damageType_Fire: `火焰`,