chore(webui): improving inconsistent string #2381
@ -285,7 +285,7 @@ dict = {
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upgrade_OnExecutionAmmo: `[UNTRANSLATED] 100% Primary and Secondary Magazine Refill on Mercy`,
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upgrade_OnExecutionAmmo: `[UNTRANSLATED] 100% Primary and Secondary Magazine Refill on Mercy`,
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upgrade_OnExecutionHealthDrop: `[UNTRANSLATED] 100% chance to drop a Health Orb on Mercy`,
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upgrade_OnExecutionHealthDrop: `[UNTRANSLATED] 100% chance to drop a Health Orb on Mercy`,
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upgrade_OnExecutionEnergyDrop: `[UNTRANSLATED] 50% chance to drop an Energy Orb on Mercy`,
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upgrade_OnExecutionEnergyDrop: `[UNTRANSLATED] 50% chance to drop an Energy Orb on Mercy`,
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upgrade_OnFailHackReset: `[UNTRANSLATED] +50% to retry on Hacking failure`,
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upgrade_OnFailHackReset: `[UNTRANSLATED] 50% chance to retry on Hacking failure`,
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upgrade_DamageReductionOnHack: `[UNTRANSLATED] 75% Damage Reduction while Hacking`,
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upgrade_DamageReductionOnHack: `[UNTRANSLATED] 75% Damage Reduction while Hacking`,
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upgrade_OnExecutionReviveCompanion: `[UNTRANSLATED] Mercy Kills reduce Companion Recovery by 15s`,
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upgrade_OnExecutionReviveCompanion: `[UNTRANSLATED] Mercy Kills reduce Companion Recovery by 15s`,
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upgrade_OnExecutionParkourSpeed: `[UNTRANSLATED] +60% Parkour Speed after a Mercy for 15s`,
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upgrade_OnExecutionParkourSpeed: `[UNTRANSLATED] +60% Parkour Speed after a Mercy for 15s`,
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@ -284,7 +284,7 @@ dict = {
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upgrade_OnExecutionAmmo: `100% Primary and Secondary Magazine Refill on Mercy`,
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upgrade_OnExecutionAmmo: `100% Primary and Secondary Magazine Refill on Mercy`,
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upgrade_OnExecutionHealthDrop: `100% chance to drop a Health Orb on Mercy`,
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upgrade_OnExecutionHealthDrop: `100% chance to drop a Health Orb on Mercy`,
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upgrade_OnExecutionEnergyDrop: `50% chance to drop an Energy Orb on Mercy`,
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upgrade_OnExecutionEnergyDrop: `50% chance to drop an Energy Orb on Mercy`,
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upgrade_OnFailHackReset: `+50% to retry on Hacking failure`,
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upgrade_OnFailHackReset: `50% chance to retry on Hacking failure`,
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upgrade_DamageReductionOnHack: `75% Damage Reduction while Hacking`,
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upgrade_DamageReductionOnHack: `75% Damage Reduction while Hacking`,
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upgrade_OnExecutionReviveCompanion: `Mercy Kills reduce Companion Recovery by 15s`,
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upgrade_OnExecutionReviveCompanion: `Mercy Kills reduce Companion Recovery by 15s`,
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upgrade_OnExecutionParkourSpeed: `+60% Parkour Speed after a Mercy for 15s`,
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upgrade_OnExecutionParkourSpeed: `+60% Parkour Speed after a Mercy for 15s`,
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@ -285,7 +285,7 @@ dict = {
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upgrade_OnExecutionAmmo: `Recarga al 100% el cargador primario y secundario tras ejecución (Misericordia)`,
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upgrade_OnExecutionAmmo: `Recarga al 100% el cargador primario y secundario tras ejecución (Misericordia)`,
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upgrade_OnExecutionHealthDrop: `100% de probabilidad de soltar un orbe de salud tras ejecución (Misericordia)`,
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upgrade_OnExecutionHealthDrop: `100% de probabilidad de soltar un orbe de salud tras ejecución (Misericordia)`,
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upgrade_OnExecutionEnergyDrop: `50% de probabilidad de soltar un orbe de energía tras ejecución (Misericordia)`,
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upgrade_OnExecutionEnergyDrop: `50% de probabilidad de soltar un orbe de energía tras ejecución (Misericordia)`,
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upgrade_OnFailHackReset: `+50% de probabilidad de reintento al fallar un hackeo`,
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upgrade_OnFailHackReset: `[UNTRANSLATED] 50% chance to retry on Hacking failure`,
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upgrade_DamageReductionOnHack: `75% de reducción de daño al hackear`,
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upgrade_DamageReductionOnHack: `75% de reducción de daño al hackear`,
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upgrade_OnExecutionReviveCompanion: `Las ejecuciones reducen el tiempo de recuperación del compañero en 15s`,
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upgrade_OnExecutionReviveCompanion: `Las ejecuciones reducen el tiempo de recuperación del compañero en 15s`,
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upgrade_OnExecutionParkourSpeed: `+60% de velocidad de parkour durante 15s tras una ejecución`,
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upgrade_OnExecutionParkourSpeed: `+60% de velocidad de parkour durante 15s tras una ejecución`,
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@ -285,7 +285,7 @@ dict = {
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upgrade_OnExecutionAmmo: `100% de rechargement des armes primaires et secondaires sur une une miséricorde`,
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upgrade_OnExecutionAmmo: `100% de rechargement des armes primaires et secondaires sur une une miséricorde`,
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upgrade_OnExecutionHealthDrop: `100% de chance de drop une orbe de santé sur une miséricorde`,
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upgrade_OnExecutionHealthDrop: `100% de chance de drop une orbe de santé sur une miséricorde`,
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upgrade_OnExecutionEnergyDrop: `50% de chance de drop une orbe d'énergie sur une miséricorde`,
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upgrade_OnExecutionEnergyDrop: `50% de chance de drop une orbe d'énergie sur une miséricorde`,
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upgrade_OnFailHackReset: `[UNTRANSLATED] +50% to retry on Hacking failure`,
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upgrade_OnFailHackReset: `[UNTRANSLATED] 50% chance to retry on Hacking failure`,
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upgrade_DamageReductionOnHack: `75% de réduction de dégâts pendant un piratage`,
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upgrade_DamageReductionOnHack: `75% de réduction de dégâts pendant un piratage`,
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upgrade_OnExecutionReviveCompanion: `Les miséricordes réduisent le temps de récupération du compagnon de 15s`,
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upgrade_OnExecutionReviveCompanion: `Les miséricordes réduisent le temps de récupération du compagnon de 15s`,
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upgrade_OnExecutionParkourSpeed: `+60% de vitesse de parkour pendant 15s après une miséricorde`,
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upgrade_OnExecutionParkourSpeed: `+60% de vitesse de parkour pendant 15s après une miséricorde`,
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@ -285,7 +285,7 @@ dict = {
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upgrade_OnExecutionAmmo: `[UNTRANSLATED] 100% Primary and Secondary Magazine Refill on Mercy`,
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upgrade_OnExecutionAmmo: `[UNTRANSLATED] 100% Primary and Secondary Magazine Refill on Mercy`,
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upgrade_OnExecutionHealthDrop: `[UNTRANSLATED] 100% chance to drop a Health Orb on Mercy`,
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upgrade_OnExecutionHealthDrop: `[UNTRANSLATED] 100% chance to drop a Health Orb on Mercy`,
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upgrade_OnExecutionEnergyDrop: `[UNTRANSLATED] 50% chance to drop an Energy Orb on Mercy`,
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upgrade_OnExecutionEnergyDrop: `[UNTRANSLATED] 50% chance to drop an Energy Orb on Mercy`,
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upgrade_OnFailHackReset: `[UNTRANSLATED] +50% to retry on Hacking failure`,
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upgrade_OnFailHackReset: `[UNTRANSLATED] 50% chance to retry on Hacking failure`,
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upgrade_DamageReductionOnHack: `[UNTRANSLATED] 75% Damage Reduction while Hacking`,
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upgrade_DamageReductionOnHack: `[UNTRANSLATED] 75% Damage Reduction while Hacking`,
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upgrade_OnExecutionReviveCompanion: `[UNTRANSLATED] Mercy Kills reduce Companion Recovery by 15s`,
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upgrade_OnExecutionReviveCompanion: `[UNTRANSLATED] Mercy Kills reduce Companion Recovery by 15s`,
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upgrade_OnExecutionParkourSpeed: `[UNTRANSLATED] +60% Parkour Speed after a Mercy for 15s`,
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upgrade_OnExecutionParkourSpeed: `[UNTRANSLATED] +60% Parkour Speed after a Mercy for 15s`,
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@ -285,7 +285,7 @@ dict = {
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upgrade_OnExecutionAmmo: `怜悯之击可装填100%主要武器和次要武器弹匣容量`,
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upgrade_OnExecutionAmmo: `怜悯之击可装填100%主要武器和次要武器弹匣容量`,
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upgrade_OnExecutionHealthDrop: `怜悯之击有100%几率掉落生命球`,
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upgrade_OnExecutionHealthDrop: `怜悯之击有100%几率掉落生命球`,
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upgrade_OnExecutionEnergyDrop: `怜悯之击有50%几率掉落能量球`,
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upgrade_OnExecutionEnergyDrop: `怜悯之击有50%几率掉落能量球`,
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upgrade_OnFailHackReset: `入侵失败后有+50%几率重新尝试`,
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upgrade_OnFailHackReset: `[UNTRANSLATED] 50% chance to retry on Hacking failure`,
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upgrade_DamageReductionOnHack: `入侵时,+75% 伤害减免`,
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upgrade_DamageReductionOnHack: `入侵时,+75% 伤害减免`,
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upgrade_OnExecutionReviveCompanion: `怜悯之击减少15秒同伴复苏时间 `,
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upgrade_OnExecutionReviveCompanion: `怜悯之击减少15秒同伴复苏时间 `,
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upgrade_OnExecutionParkourSpeed: `怜悯之击后+60% 跑酷速度,持续15秒 `,
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upgrade_OnExecutionParkourSpeed: `怜悯之击后+60% 跑酷速度,持续15秒 `,
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