feat(webui): Valence Bonus #2348

Merged
Sainan merged 1 commits from AMelonInsideLemon/SpaceNinjaServer:webui-valence-bonus into main 2025-06-29 09:28:29 -07:00
11 changed files with 299 additions and 79 deletions

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@ -0,0 +1,39 @@
import { getInventory } from "@/src/services/inventoryService";
import { WeaponTypeInternal } from "@/src/services/itemDataService";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { RequestHandler } from "express";
export const updateFingerprintController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const request = req.body as IUpdateFingerPrintRequest;
const inventory = await getInventory(accountId, request.category);
const item = inventory[request.category].id(request.oid);
if (item) {
if (request.action == "set" && request.upgradeFingerprint.buffs[0].Tag) {
const newUpgradeFingerprint = request.upgradeFingerprint;
if (!newUpgradeFingerprint.compact) newUpgradeFingerprint.compact = item.ItemType;
item.UpgradeType = request.upgradeType;
item.UpgradeFingerprint = JSON.stringify(newUpgradeFingerprint);
} else if (request.action == "remove") {
item.UpgradeFingerprint = undefined;
item.UpgradeType = undefined;
}
await inventory.save();
}
res.end();
};
interface IUpdateFingerPrintRequest {
category: WeaponTypeInternal;
oid: string;
action: "set" | "remove";
upgradeType: string;
upgradeFingerprint: {
compact?: string;
buffs: {
Tag: string;
Value: number;
}[];
};
}

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@ -24,6 +24,7 @@ import { importController } from "@/src/controllers/custom/importController";
import { manageQuestsController } from "@/src/controllers/custom/manageQuestsController";
import { setEvolutionProgressController } from "@/src/controllers/custom/setEvolutionProgressController";
import { setBoosterController } from "@/src/controllers/custom/setBoosterController";
import { updateFingerprintController } from "@/src/controllers/custom/updateFingerprintController";
import { getConfigController, setConfigController } from "@/src/controllers/custom/configController";
@ -53,6 +54,7 @@ customRouter.post("/import", importController);
customRouter.post("/manageQuests", manageQuestsController);
customRouter.post("/setEvolutionProgress", setEvolutionProgressController);
customRouter.post("/setBooster", setBoosterController);
customRouter.post("/updateFingerprint", updateFingerprintController);
customRouter.post("/getConfig", getConfigController);
customRouter.post("/setConfig", setConfigController);

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@ -24,7 +24,7 @@ webuiRouter.use("/webui", (req, res, next) => {
webuiRouter.get("/webui/inventory", (_req, res) => {
res.sendFile(path.join(baseDir, "static/webui/index.html"));
});
webuiRouter.get(/webui\/powersuit\/(.+)/, (_req, res) => {
webuiRouter.get("/webui/detailedView", (_req, res) => {
res.sendFile(path.join(baseDir, "static/webui/index.html"));
});
webuiRouter.get("/webui/mods", (_req, res) => {

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@ -456,15 +456,15 @@
</div>
</div>
</div>
<div id="powersuit-route" data-route="~ /webui/powersuit/(.+)" data-title="Inventory | OpenWF WebUI">
<div id="detailedView-route" data-route="/webui/detailedView" data-title="Inventory | OpenWF WebUI">
<h3 class="mb-0"></h3>
<p class="text-body-secondary"></p>
<div class="card">
<h5 class="card-header" data-loc="powersuit_archonShardsLabel"></h5>
<div id="archonShards-card" class="card mb-3 d-none">
<h5 class="card-header" data-loc="detailedView_archonShardsLabel"></h5>
<div class="card-body">
<p>
<span data-loc="powersuit_archonShardsDescription"></span>
<span data-loc="powersuit_archonShardsDescription2"></span>
<span data-loc="detailedView_archonShardsDescription"></span>
<span data-loc="detailedView_archonShardsDescription2"></span>
</p>
<form class="input-group mb-3" onsubmit="doPushArchonCrystalUpgrade();return false;">
<input type="number" id="archon-crystal-add-count" min="1" max="10000" value="1" class="form-control" style="max-width:100px" />
@ -477,6 +477,18 @@
</table>
</div>
</div>
<div id="valenceBonus-card" class="card mb-3 d-none">
<h5 class="card-header" data-loc="detailedView_valenceBonusLabel"></h5>
<div class="card-body">
<p data-loc="detailedView_valenceBonusDescription"></p>
<form class="input-group mb-3" onsubmit="handleValenceBonusChange(event)">
<select class="form-control" id="valenceBonus-innateDamage"></select>
<input type="number" id="valenceBonus-procent" min="25" max="60" step="0.1" class="form-control" style="max-width:100px" />
<button class="btn btn-primary" type="submit" value="set" data-loc="general_setButton"></button>
<button class="btn btn-danger" type="submit" value="remove" data-loc="general_removeButton"></button>
</form>
</div>
</div>
</div>
<div data-route="/webui/mods" data-title="Mods | OpenWF WebUI">
<p class="mb-3" data-loc="general_inventoryUpdateNote"></p>

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@ -284,6 +284,8 @@ function fetchItemList() {
document.getElementById("changeSyndicate").innerHTML = "";
document.getElementById("changeSyndicate").appendChild(syndicateNone);
document.getElementById("valenceBonus-innateDamage").innerHTML = "";
// prettier-ignore
data.archonCrystalUpgrades = {
"/Lotus/Upgrades/Invigorations/ArchonCrystalUpgrades/ArchonCrystalUpgradeEquilibrium": loc("upgrade_Equilibrium").split("|VAL|").join("20"),
@ -366,6 +368,16 @@ function fetchItemList() {
};
window.archonCrystalUpgrades = data.archonCrystalUpgrades;
data.innateDamages = {
InnateElectricityDamage: loc("damageType_Electricity"),
InnateFreezeDamage: loc("damageType_Freeze"),
InnateHeatDamage: loc("damageType_Fire"),
InnateImpactDamage: loc("damageType_Impact"),
InnateMagDamage: loc("damageType_Magnetic"),
InnateRadDamage: loc("damageType_Radiation"),
InnateToxinDamage: loc("damageType_Poison")
};
// Add mods mising in data sources
data.mods.push({
uniqueName: "/Lotus/Upgrades/Mods/Fusers/LegendaryModFuser",
@ -450,6 +462,13 @@ function fetchItemList() {
option.value = name;
document.getElementById("datalist-" + type).appendChild(option);
});
} else if (type == "innateDamages") {
Object.entries(items).forEach(([uniqueName, name]) => {
const option = document.createElement("option");
option.value = uniqueName;
option.textContent = name;
document.getElementById("valenceBonus-innateDamage").appendChild(option);
});
} else if (type == "uniqueLevelCaps") {
uniqueLevelCaps = items;
} else if (type == "Syndicates") {
@ -659,6 +678,12 @@ function updateInventory() {
}
}
if (["Suits", "LongGuns", "Pistols", "Melee", "SpaceGuns", "SpaceMelee"].includes(category)) {
const a = document.createElement("a");
a.href = "/webui/detailedView?productCategory=" + category + "&itemId=" + item.ItemId.$oid;
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M278.5 215.6L23 471c-9.4 9.4-9.4 24.6 0 33.9s24.6 9.4 33.9 0l57-57h68c49.7 0 97.9-14.4 139-41c11.1-7.2 5.5-23-7.8-23c-5.1 0-9.2-4.1-9.2-9.2c0-4.1 2.7-7.6 6.5-8.8l81-24.3c2.5-.8 4.8-2.1 6.7-4l22.4-22.4c10.1-10.1 2.9-27.3-11.3-27.3l-32.2 0c-5.1 0-9.2-4.1-9.2-9.2c0-4.1 2.7-7.6 6.5-8.8l112-33.6c4-1.2 7.4-3.9 9.3-7.7C506.4 207.6 512 184.1 512 160c0-41-16.3-80.3-45.3-109.3l-5.5-5.5C432.3 16.3 393 0 352 0s-80.3 16.3-109.3 45.3L139 149C91 197 64 262.1 64 330v55.3L253.6 195.8c6.2-6.2 16.4-6.2 22.6 0c5.4 5.4 6.1 13.6 2.2 19.8z"/></svg>`;
td.appendChild(a);
}
if (item.XP < maxXP || anyExaltedMissingXP) {
const a = document.createElement("a");
a.href = "#";
@ -721,13 +746,6 @@ function updateInventory() {
a.title = loc("code_unmature");
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><!--!Font Awesome Free 6.7.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2025 Fonticons, Inc.--><path d="M256 64A64 64 0 1 0 128 64a64 64 0 1 0 128 0zM152.9 169.3c-23.7-8.4-44.5-24.3-58.8-45.8L74.6 94.2C64.8 79.5 45 75.6 30.2 85.4s-18.7 29.7-8.9 44.4L40.9 159c18.1 27.1 42.8 48.4 71.1 62.4L112 480c0 17.7 14.3 32 32 32s32-14.3 32-32l0-96 32 0 0 96c0 17.7 14.3 32 32 32s32-14.3 32-32l0-258.4c29.1-14.2 54.4-36.2 72.7-64.2l18.2-27.9c9.6-14.8 5.4-34.6-9.4-44.3s-34.6-5.5-44.3 9.4L291 122.4c-21.8 33.4-58.9 53.6-98.8 53.6c-12.6 0-24.9-2-36.6-5.8c-.9-.3-1.8-.7-2.7-.9z"/></svg>`;
}
td.appendChild(a);
}
if (category == "Suits") {
const a = document.createElement("a");
a.href = "/webui/powersuit/" + item.ItemId.$oid;
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M278.5 215.6L23 471c-9.4 9.4-9.4 24.6 0 33.9s24.6 9.4 33.9 0l57-57h68c49.7 0 97.9-14.4 139-41c11.1-7.2 5.5-23-7.8-23c-5.1 0-9.2-4.1-9.2-9.2c0-4.1 2.7-7.6 6.5-8.8l81-24.3c2.5-.8 4.8-2.1 6.7-4l22.4-22.4c10.1-10.1 2.9-27.3-11.3-27.3l-32.2 0c-5.1 0-9.2-4.1-9.2-9.2c0-4.1 2.7-7.6 6.5-8.8l112-33.6c4-1.2 7.4-3.9 9.3-7.7C506.4 207.6 512 184.1 512 160c0-41-16.3-80.3-45.3-109.3l-5.5-5.5C432.3 16.3 393 0 352 0s-80.3 16.3-109.3 45.3L139 149C91 197 64 262.1 64 330v55.3L253.6 195.8c6.2-6.2 16.4-6.2 22.6 0c5.4 5.4 6.1 13.6 2.2 19.8z"/></svg>`;
td.appendChild(a);
}
{
@ -1126,19 +1144,27 @@ function updateInventory() {
}
});
// Populate powersuit route
if (single.getCurrentPath().substr(0, 17) == "/webui/powersuit/") {
const oid = single.getCurrentPath().substr(17);
const item = data.Suits.find(x => x.ItemId.$oid == oid);
// Populate detailedView route
if (single.getCurrentPath().substr(0, 19) == "/webui/detailedView") {
const urlParams = new URLSearchParams(window.location.search);
const oid = urlParams.get("itemId");
const category = urlParams.get("productCategory");
const item = data[category].find(x => x.ItemId.$oid == oid);
if (item) {
if (item.ItemName) {
$("#powersuit-route h3").text(item.ItemName);
$("#powersuit-route .text-body-secondary").text(itemMap[item.ItemType]?.name ?? item.ItemType);
$("#detailedView-route h3").text(item.ItemName);
$("#detailedView-route .text-body-secondary").text(
itemMap[item.ItemType]?.name ?? item.ItemType
);
} else {
$("#powersuit-route h3").text(itemMap[item.ItemType]?.name ?? item.ItemType);
$("#powersuit-route .text-body-secondary").text("");
$("#detailedView-route h3").text(itemMap[item.ItemType]?.name ?? item.ItemType);
$("#detailedView-route .text-body-secondary").text("");
}
if (category == "Suits") {
document.getElementById("archonShards-card").classList.remove("d-none");
const uniqueUpgrades = {};
(item.ArchonCrystalUpgrades ?? []).forEach(upgrade => {
if (upgrade && upgrade.UpgradeType) {
@ -1173,6 +1199,18 @@ function updateInventory() {
}
document.getElementById("crystals-list").appendChild(tr);
});
} else if (["LongGuns", "Pistols", "Melee", "SpaceGuns", "SpaceMelee"].includes(category)) {
document.getElementById("valenceBonus-card").classList.remove("d-none");
document.getElementById("valenceBonus-innateDamage").value = "";
document.getElementById("valenceBonus-procent").value = 25;
if (item.UpgradeFingerprint) {
const buff = JSON.parse(item.UpgradeFingerprint).buffs[0];
const buffValue = fromUpdradeFingerPrintVaule(buff.Value, 0.25);
document.getElementById("valenceBonus-innateDamage").value = buff.Tag ?? "";
document.getElementById("valenceBonus-procent").value = Math.round(buffValue * 1000) / 10;
}
}
} else {
single.loadRoute("/webui/inventory");
}
@ -2110,16 +2148,19 @@ function doAddMissingMaxRankMods() {
});
}
// Powersuit Route
// DetailedView Route
single.getRoute("#powersuit-route").on("beforeload", function () {
single.getRoute("#detailedView-route").on("beforeload", function () {
this.element.querySelector("h3").textContent = "Loading...";
document.getElementById("archonShards-card").classList.add("d-none");
document.getElementById("valenceBonus-card").classList.add("d-none");
if (window.didInitialInventoryUpdate) {
updateInventory();
}
});
function doPushArchonCrystalUpgrade() {
AMelonInsideLemon marked this conversation as resolved Outdated

This doesn't work without reloading the page because urlParams is never updated.

This doesn't work without reloading the page because `urlParams` is never updated.
const urlParams = new URLSearchParams(window.location.search);
const uniqueName = getKey(document.querySelector("[list='datalist-archonCrystalUpgrades']"));
if (!uniqueName) {
$("[list='datalist-archonCrystalUpgrades']").addClass("is-invalid").focus();
@ -2130,7 +2171,7 @@ function doPushArchonCrystalUpgrade() {
"/custom/pushArchonCrystalUpgrade?" +
window.authz +
"&oid=" +
single.getCurrentPath().substr(17) +
urlParams.get("itemId") +
"&type=" +
uniqueName +
"&count=" +
@ -2143,14 +2184,10 @@ function doPushArchonCrystalUpgrade() {
}
function doPopArchonCrystalUpgrade(type) {
const urlParams = new URLSearchParams(window.location.search);
revalidateAuthz().then(() => {
$.get(
"/custom/popArchonCrystalUpgrade?" +
window.authz +
"&oid=" +
single.getCurrentPath().substr(17) +
"&type=" +
type
"/custom/popArchonCrystalUpgrade?" + window.authz + "&oid=" + urlParams.get("itemId") + "&type=" + type
).done(function () {
updateInventory();
});
@ -2661,3 +2698,43 @@ document.querySelectorAll(".tags-input").forEach(input => {
};
input.oninput();
});
function fromUpdradeFingerPrintVaule(raw, min) {
const range = 0.6 - min;
return min + (raw * range) / 0x3fffffff;
}
function toUpdradeFingerPrintVaule(value, min) {
const range = 0.6 - min;
return Math.trunc(((value - min) * 0x3fffffff) / range);
}
function handleValenceBonusChange(event) {
event.preventDefault();
const urlParams = new URLSearchParams(window.location.search);
const action = event.submitter.value;
const Tag = document.getElementById("valenceBonus-innateDamage").value;
const Value = toUpdradeFingerPrintVaule(document.getElementById("valenceBonus-procent").value / 100, 0.25);
revalidateAuthz().then(() => {
$.post({
url: "/custom/updateFingerprint?" + window.authz,
contentType: "application/json",
data: JSON.stringify({
category: urlParams.get("productCategory"),
oid: urlParams.get("itemId"),
action,
upgradeType: "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod",
upgradeFingerprint: {
buffs: [
{
Tag,
Value
}
]
}
})
}).done(function () {
updateInventory();
});
});
}

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@ -2,7 +2,10 @@
dict = {
general_inventoryUpdateNote: `[UNTRANSLATED] Note: To see changes in-game, you need to resync your inventory, e.g. using the bootstrapper's /sync command, visiting a dojo/relay, or relogging.`,
general_addButton: `Hinzufügen`,
general_setButton: `[UNTRANSLATED] Set`,
general_removeButton: `[UNTRANSLATED] Remove`,
general_bulkActions: `Massenaktionen`,
code_loginFail: `[UNTRANSLATED] Login failed. Double-check the email and password.`,
code_regFail: `[UNTRANSLATED] Registration failed. Account already exists?`,
code_changeNameConfirm: `In welchen Namen möchtest du deinen Account umbenennen?`,
@ -112,9 +115,13 @@ dict = {
currency_FusionPoints: `Endo`,
currency_PrimeTokens: `Reines Aya`,
currency_owned: `Du hast |COUNT|.`,
powersuit_archonShardsLabel: `Archon-Scherben-Slots`,
powersuit_archonShardsDescription: `Du kannst diese unbegrenzten Slots nutzen, um eine Vielzahl von Verbesserungen anzuwenden.`,
powersuit_archonShardsDescription2: `Hinweis: Jede Archon-Scherbe benötigt beim Laden etwas Zeit, um angewendet zu werden.`,
detailedView_archonShardsLabel: `Archon-Scherben-Slots`,
detailedView_archonShardsDescription: `Du kannst diese unbegrenzten Slots nutzen, um eine Vielzahl von Verbesserungen anzuwenden.`,
detailedView_archonShardsDescription2: `Hinweis: Jede Archon-Scherbe benötigt beim Laden etwas Zeit, um angewendet zu werden.`,
detailedView_valenceBonusLabel: `Valenz-Bonus`,
detailedView_valenceBonusDescription: `[UNTRANSLATED] You can set or remove the Valence Bonus from your weapon.`,
mods_addRiven: `Riven hinzufügen`,
mods_fingerprint: `Fingerabdruck`,
mods_fingerprintHelp: `Benötigst du Hilfe mit dem Fingerabdruck?`,
@ -291,6 +298,14 @@ dict = {
upgrade_SwiftExecute: `[UNTRANSLATED] Speed of Mercy Kills increased by 50%`,
upgrade_OnHackInvis: `[UNTRANSLATED] Invisible for 15 seconds after hacking`,
damageType_Electricity: `Elektrizität`,
damageType_Fire: `Hitze`,
damageType_Freeze: `Kälte`,
damageType_Impact: `Einschlag`,
damageType_Magnetic: `Magnetismus`,
damageType_Poison: `Gift`,
damageType_Radiation: `Strahlung`,
theme_dark: `[UNTRANSLATED] Dark Theme`,
theme_light: `[UNTRANSLATED] Light Theme`,

View File

@ -1,7 +1,10 @@
dict = {
general_inventoryUpdateNote: `Note: To see changes in-game, you need to resync your inventory, e.g. using the bootstrapper's /sync command, visiting a dojo/relay, or relogging.`,
general_addButton: `Add`,
general_setButton: `Set`,
general_removeButton: `Remove`,
general_bulkActions: `Bulk Actions`,
code_loginFail: `Login failed. Double-check the email and password.`,
code_regFail: `Registration failed. Account already exists?`,
code_changeNameConfirm: `What would you like to change your account name to?`,
@ -111,9 +114,13 @@ dict = {
currency_FusionPoints: `Endo`,
currency_PrimeTokens: `Regal Aya`,
currency_owned: `You have |COUNT|.`,
powersuit_archonShardsLabel: `Archon Shard Slots`,
powersuit_archonShardsDescription: `You can use these unlimited slots to apply a wide range of upgrades.`,
powersuit_archonShardsDescription2: `Note that each archon shard takes some time to be applied when loading in.`,
detailedView_archonShardsLabel: `Archon Shard Slots`,
detailedView_archonShardsDescription: `You can use these unlimited slots to apply a wide range of upgrades.`,
detailedView_archonShardsDescription2: `Note that each archon shard takes some time to be applied when loading in.`,
detailedView_valenceBonusLabel: `Valence Bonus`,
detailedView_valenceBonusDescription: `You can set or remove the Valence Bonus from your weapon.`,
AMelonInsideLemon marked this conversation as resolved Outdated

Should be "set or remove" to be consistent with the button labels.

Should be "set or remove" to be consistent with the button labels.
mods_addRiven: `Add Riven`,
mods_fingerprint: `Fingerprint`,
mods_fingerprintHelp: `Need help with the fingerprint?`,
@ -290,6 +297,14 @@ dict = {
upgrade_SwiftExecute: `Speed of Mercy Kills increased by 50%`,
upgrade_OnHackInvis: `Invisible for 15 seconds after hacking`,
damageType_Electricity: `Electricity`,
damageType_Fire: `Heat`,
damageType_Freeze: `Cold`,
damageType_Impact: `Impact`,
damageType_Magnetic: `Magnetic`,
damageType_Poison: `Toxin`,
damageType_Radiation: `Radiation`,
theme_dark: `Dark Theme`,
theme_light: `Light Theme`,

View File

@ -2,7 +2,10 @@
dict = {
general_inventoryUpdateNote: `Para ver los cambios en el juego, necesitas volver a sincronizar tu inventario, por ejemplo, usando el comando /sync del bootstrapper, visitando un dojo o repetidor, o volviendo a iniciar sesión.`,
general_addButton: `Agregar`,
general_setButton: `[UNTRANSLATED] Set`,
general_removeButton: `[UNTRANSLATED] Remove`,
general_bulkActions: `Acciones masivas`,
code_loginFail: `Error al iniciar sesión. Verifica el correo electrónico y la contraseña.`,
code_regFail: `Error al registrar la cuenta. ¿Ya existe una cuenta con este correo?`,
code_changeNameConfirm: `¿Qué nombre te gustaría ponerle a tu cuenta?`,
@ -112,9 +115,13 @@ dict = {
currency_FusionPoints: `Endo`,
currency_PrimeTokens: `Aya Real`,
currency_owned: `Tienes |COUNT|.`,
powersuit_archonShardsLabel: `Ranuras de Fragmento de Archón`,
powersuit_archonShardsDescription: `Puedes usar estas ranuras ilimitadas para aplicar una amplia variedad de mejoras`,
powersuit_archonShardsDescription2: `Ten en cuenta que cada fragmento de archón tarda un poco en aplicarse al cargar`,
detailedView_archonShardsLabel: `Ranuras de Fragmento de Archón`,
detailedView_archonShardsDescription: `Puedes usar estas ranuras ilimitadas para aplicar una amplia variedad de mejoras`,
detailedView_archonShardsDescription2: `Ten en cuenta que cada fragmento de archón tarda un poco en aplicarse al cargar`,
detailedView_valenceBonusLabel: `Bônus de Valência`,
detailedView_valenceBonusDescription: `[UNTRANSLATED] You can set or remove the Valence Bonus from your weapon.`,
mods_addRiven: `Agregar Agrietado`,
mods_fingerprint: `Huella digital`,
mods_fingerprintHelp: `¿Necesitas ayuda con la huella digital?`,
@ -291,6 +298,14 @@ dict = {
upgrade_SwiftExecute: `Velocidad de ejecuciones aumentada en un 50%`,
upgrade_OnHackInvis: `Invisible durante 15 segundos después de hackear`,
damageType_Electricity: `Eletricidade`,
damageType_Fire: `Ígneo`,
damageType_Freeze: `Glacial`,
damageType_Impact: `Colisivo`,
damageType_Magnetic: `Magnético`,
damageType_Poison: `Tóxico`,
damageType_Radiation: `Radioativo`,
theme_dark: `[UNTRANSLATED] Dark Theme`,
theme_light: `[UNTRANSLATED] Light Theme`,

View File

@ -2,7 +2,10 @@
dict = {
general_inventoryUpdateNote: `[UNTRANSLATED] Note: To see changes in-game, you need to resync your inventory, e.g. using the bootstrapper's /sync command, visiting a dojo/relay, or relogging.`,
general_addButton: `Ajouter`,
general_setButton: `[UNTRANSLATED] Set`,
general_removeButton: `[UNTRANSLATED] Remove`,
general_bulkActions: `Action groupée`,
code_loginFail: `Connexion échouée. Vérifiez le mot de passe.`,
code_regFail: `Enregistrement impossible. Compte existant?`,
code_changeNameConfirm: `Nouveau nom du compte :`,
@ -112,9 +115,13 @@ dict = {
currency_FusionPoints: `Endo`,
currency_PrimeTokens: `Aya Raffiné`,
currency_owned: `|COUNT| possédés.`,
powersuit_archonShardsLabel: `Emplacements de fragments d'Archonte`,
powersuit_archonShardsDescription: `Slots illimités pour appliquer plusieurs améliorations`,
powersuit_archonShardsDescription2: `Un délai sera présent entre l'application des éclats et le chargement en jeu.`,
detailedView_archonShardsLabel: `Emplacements de fragments d'Archonte`,
detailedView_archonShardsDescription: `Slots illimités pour appliquer plusieurs améliorations`,
detailedView_archonShardsDescription2: `Un délai sera présent entre l'application des éclats et le chargement en jeu.`,
detailedView_valenceBonusLabel: `Bonus de Valence`,
detailedView_valenceBonusDescription: `[UNTRANSLATED] You can set or remove the Valence Bonus from your weapon.`,
mods_addRiven: `Ajouter un riven`,
mods_fingerprint: `Empreinte`,
mods_fingerprintHelp: `Besoin d'aide pour l'empreinte ?`,
@ -291,6 +298,14 @@ dict = {
upgrade_SwiftExecute: `Vitesse des miséricordes augmentée de 50%`,
upgrade_OnHackInvis: `Invisible pendant 15 secondes après un piratage`,
damageType_Electricity: `Électrique`,
damageType_Fire: `Feu`,
damageType_Freeze: `Glace`,
damageType_Impact: `Impact`,
damageType_Magnetic: `Magnétique`,
damageType_Poison: `Poison`,
damageType_Radiation: `Radiations`,
theme_dark: `[UNTRANSLATED] Dark Theme`,
theme_light: `[UNTRANSLATED] Light Theme`,

View File

@ -2,7 +2,10 @@
dict = {
general_inventoryUpdateNote: `[UNTRANSLATED] Note: To see changes in-game, you need to resync your inventory, e.g. using the bootstrapper's /sync command, visiting a dojo/relay, or relogging.`,
general_addButton: `Добавить`,
general_setButton: `Установить`,
general_removeButton: `Удалить`,
general_bulkActions: `Массовые действия`,
code_loginFail: `[UNTRANSLATED] Login failed. Double-check the email and password.`,
code_regFail: `[UNTRANSLATED] Registration failed. Account already exists?`,
code_changeNameConfirm: `Какое имя вы хотите установить для своей учетной записи?`,
@ -112,9 +115,13 @@ dict = {
currency_FusionPoints: `Эндо`,
currency_PrimeTokens: `Королевские Айя`,
currency_owned: `У тебя |COUNT|.`,
powersuit_archonShardsLabel: `Ячейки осколков архонта`,
powersuit_archonShardsDescription: `Вы можете использовать эти неограниченные ячейки для установки множества улучшений.`,
powersuit_archonShardsDescription2: `Обратите внимание: каждый фрагмент архонта применяется с задержкой при загрузке.`,
detailedView_archonShardsLabel: `Ячейки осколков архонта`,
detailedView_archonShardsDescription: `Вы можете использовать эти неограниченные ячейки для установки множества улучшений.`,
detailedView_archonShardsDescription2: `Обратите внимание: каждый фрагмент архонта применяется с задержкой при загрузке.`,
detailedView_valenceBonusLabel: `Бонус Валентности`,
detailedView_valenceBonusDescription: `Вы можете установить или убрать бонус валентности с вашего оружия.`,
mods_addRiven: `Добавить Мод Разлома`,
mods_fingerprint: `Отпечаток`,
mods_fingerprintHelp: `Нужна помощь с отпечатком?`,
@ -291,6 +298,14 @@ dict = {
upgrade_SwiftExecute: `[UNTRANSLATED] Speed of Mercy Kills increased by 50%`,
upgrade_OnHackInvis: `[UNTRANSLATED] Invisible for 15 seconds after hacking`,
damageType_Electricity: `Электричество`,
damageType_Fire: `Огонь`,
damageType_Freeze: `Холод`,
damageType_Impact: `Удар`,
damageType_Magnetic: `Магнит`,
damageType_Poison: `Токсин`,
damageType_Radiation: `Радиация`,
theme_dark: `[UNTRANSLATED] Dark Theme`,
theme_light: `[UNTRANSLATED] Light Theme`,

View File

@ -2,7 +2,10 @@
dict = {
general_inventoryUpdateNote: `注意:要在游戏中查看更改,您需要重新同步库存,例如使用引导程序的 /sync 命令、访问道场 / 中继站或重新登录`,
general_addButton: `添加`,
general_setButton: `[UNTRANSLATED] Set`,
general_removeButton: `[UNTRANSLATED] Remove`,
general_bulkActions: `批量操作`,
code_loginFail: `登录失败。请检查邮箱和密码。`,
code_regFail: `注册失败。账号已存在。`,
code_changeNameConfirm: `您想将账户名称更改为什么?`,
@ -112,9 +115,13 @@ dict = {
currency_FusionPoints: `内融核心`,
currency_PrimeTokens: `御品阿耶`,
currency_owned: `当前拥有 |COUNT|。`,
powersuit_archonShardsLabel: `执刑官源力石槽位`,
powersuit_archonShardsDescription: `您可以使用这些无限插槽应用各种强化效果`,
powersuit_archonShardsDescription2: `请注意, 在加载时, 每个执政官源力石都需要一定的时间来生效。`,
detailedView_archonShardsLabel: `执刑官源力石槽位`,
detailedView_archonShardsDescription: `您可以使用这些无限插槽应用各种强化效果`,
detailedView_archonShardsDescription2: `请注意, 在加载时, 每个执政官源力石都需要一定的时间来生效。`,
detailedView_valenceBonusLabel: `效价加成`,
detailedView_valenceBonusDescription: `[UNTRANSLATED] You can set or remove the Valence Bonus from your weapon.`,
mods_addRiven: `添加裂罅MOD`,
mods_fingerprint: `印记`,
mods_fingerprintHelp: `需要印记相关的帮助?`,
@ -291,6 +298,14 @@ dict = {
upgrade_SwiftExecute: `怜悯之击速度提升50%`,
upgrade_OnHackInvis: `入侵后隐身15秒`,
damageType_Electricity: `电击`,
damageType_Fire: `火焰`,
damageType_Freeze: `冰冻`,
damageType_Impact: `冲击`,
damageType_Magnetic: `磁力`,
damageType_Poison: `毒素`,
damageType_Radiation: `辐射`,
theme_dark: `[UNTRANSLATED] Dark Theme`,
theme_light: `[UNTRANSLATED] Light Theme`,