feat(import): additional fields #1305
@ -1120,7 +1120,12 @@ const alignmentSchema = new Schema<IAlignment>(
 | 
			
		||||
 | 
			
		||||
const crewShipWeaponSchema2 = new Schema<ICrewShipWeaponDatabase>(
 | 
			
		||||
    {
 | 
			
		||||
        ItemType: String
 | 
			
		||||
        ItemType: String,
 | 
			
		||||
        Configs: { type: [ItemConfigSchema], default: undefined },
 | 
			
		||||
        UpgradeVer: { type: Number, default: undefined },
 | 
			
		||||
        UpgradeType: { type: Number, default: undefined },
 | 
			
		||||
        UpgradeFingerprint: { type: String, default: undefined },
 | 
			
		||||
        IsNew: { type: Boolean, default: undefined }
 | 
			
		||||
    },
 | 
			
		||||
    { id: false }
 | 
			
		||||
);
 | 
			
		||||
@ -1261,11 +1266,11 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
 | 
			
		||||
        CrewShipAmmo: [typeCountSchema],
 | 
			
		||||
        CrewShipWeapons: [crewShipWeaponSchema2],
 | 
			
		||||
        CrewShipWeaponSkins: [upgradeSchema],
 | 
			
		||||
| 
					
	
	
	
	
	
	
	
	 
					
					Sainan marked this conversation as resolved
					
						
						
							Outdated
						
					
				 
				 | 
			||||
 | 
			
		||||
        //NPC Crew and weapon
 | 
			
		||||
        CrewMembers: [Schema.Types.Mixed],
 | 
			
		||||
        CrewShipSalvagedWeapons: [crewShipWeaponSchema2],
 | 
			
		||||
        CrewShipSalvagedWeaponSkins: [upgradeSchema],
 | 
			
		||||
        CrewShipSalvagedWeapons: [upgradeSchema],
 | 
			
		||||
 | 
			
		||||
        //RailJack Crew
 | 
			
		||||
        CrewMembers: [Schema.Types.Mixed],
 | 
			
		||||
 | 
			
		||||
        //Complete Mission\Quests
 | 
			
		||||
        Missions: [missionSchema],
 | 
			
		||||
@ -1526,6 +1531,8 @@ export type InventoryDocumentProps = {
 | 
			
		||||
    Drones: Types.DocumentArray<IDroneDatabase>;
 | 
			
		||||
    CrewShipWeapons: Types.DocumentArray<ICrewShipWeaponDatabase>;
 | 
			
		||||
    CrewShipWeaponSkins: Types.DocumentArray<IUpgradeDatabase>;
 | 
			
		||||
    CrewShipSalvagedWeapons: Types.DocumentArray<ICrewShipWeaponDatabase>;
 | 
			
		||||
    CrewShipSalvagedWeaponsSkins: Types.DocumentArray<IUpgradeDatabase>;
 | 
			
		||||
} & { [K in TEquipmentKey]: Types.DocumentArray<IEquipmentDatabase> };
 | 
			
		||||
 | 
			
		||||
// eslint-disable-next-line @typescript-eslint/ban-types
 | 
			
		||||
 | 
			
		||||
@ -12,6 +12,8 @@ import {
 | 
			
		||||
    ICrewShipMemberDatabase,
 | 
			
		||||
    ICrewShipMembersClient,
 | 
			
		||||
    ICrewShipMembersDatabase,
 | 
			
		||||
    ICrewShipWeaponClient,
 | 
			
		||||
    ICrewShipWeaponDatabase,
 | 
			
		||||
    IDialogueClient,
 | 
			
		||||
    IDialogueDatabase,
 | 
			
		||||
    IDialogueHistoryClient,
 | 
			
		||||
@ -67,6 +69,22 @@ const convertEquipment = (client: IEquipmentClient): IEquipmentDatabase => {
 | 
			
		||||
    };
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const convertCrewShipWeapon = (client: ICrewShipWeaponClient): ICrewShipWeaponDatabase => {
 | 
			
		||||
    const { ItemId, ...rest } = client;
 | 
			
		||||
    return {
 | 
			
		||||
        ...rest,
 | 
			
		||||
        _id: new Types.ObjectId(ItemId.$oid),
 | 
			
		||||
        // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
 | 
			
		||||
        Configs: client.Configs
 | 
			
		||||
            ? client.Configs.map(obj =>
 | 
			
		||||
                  Object.fromEntries(
 | 
			
		||||
                      Object.entries(obj).filter(([_, value]) => !Array.isArray(value) || value.length > 0)
 | 
			
		||||
                  )
 | 
			
		||||
              )
 | 
			
		||||
            : []
 | 
			
		||||
    };
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const convertWeaponSkin = (client: IWeaponSkinClient): IWeaponSkinDatabase => {
 | 
			
		||||
    const { ItemId, ...rest } = client;
 | 
			
		||||
    return {
 | 
			
		||||
@ -185,6 +203,11 @@ export const importInventory = (db: TInventoryDatabaseDocument, client: Partial<
 | 
			
		||||
            replaceArray<IUpgradeDatabase>(db[key], client[key].map(convertUpgrade));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    for (const key of ["CrewShipWeapons", "CrewShipSalvagedWeapons"] as const) {
 | 
			
		||||
        if (client[key] !== undefined) {
 | 
			
		||||
            replaceArray<ICrewShipWeaponDatabase>(db[key], client[key].map(convertCrewShipWeapon));
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    for (const key of [
 | 
			
		||||
        "RawUpgrades",
 | 
			
		||||
        "MiscItems",
 | 
			
		||||
 | 
			
		||||
@ -30,9 +30,10 @@ export interface IInventoryDatabase
 | 
			
		||||
            | "Ships"
 | 
			
		||||
            | "WeaponSkins"
 | 
			
		||||
            | "Upgrades"
 | 
			
		||||
            | "CrewShipSalvagedWeaponSkins"
 | 
			
		||||
            | "CrewShipWeapons"
 | 
			
		||||
            | "CrewShipWeaponSkins"
 | 
			
		||||
            | "CrewShipSalvagedWeapons"
 | 
			
		||||
            | "CrewShipSalvagedWeaponSkins"
 | 
			
		||||
            | "AdultOperatorLoadOuts"
 | 
			
		||||
            | "OperatorLoadOuts"
 | 
			
		||||
            | "KahlLoadOuts"
 | 
			
		||||
@ -59,9 +60,10 @@ export interface IInventoryDatabase
 | 
			
		||||
    Ships: Types.ObjectId[];
 | 
			
		||||
    WeaponSkins: IWeaponSkinDatabase[];
 | 
			
		||||
    Upgrades: IUpgradeDatabase[];
 | 
			
		||||
    CrewShipSalvagedWeaponSkins: IUpgradeDatabase[];
 | 
			
		||||
    CrewShipWeapons: ICrewShipWeaponDatabase[];
 | 
			
		||||
    CrewShipWeaponSkins: IUpgradeDatabase[];
 | 
			
		||||
    CrewShipSalvagedWeapons: ICrewShipWeaponDatabase[];
 | 
			
		||||
    CrewShipSalvagedWeaponSkins: IUpgradeDatabase[];
 | 
			
		||||
    AdultOperatorLoadOuts: IOperatorConfigDatabase[];
 | 
			
		||||
    OperatorLoadOuts: IOperatorConfigDatabase[];
 | 
			
		||||
    KahlLoadOuts: IOperatorConfigDatabase[];
 | 
			
		||||
@ -297,10 +299,10 @@ export interface IInventoryClient extends IDailyAffiliations, InventoryClientEqu
 | 
			
		||||
    PersonalTechProjects: IPersonalTechProject[];
 | 
			
		||||
    PlayerSkills: IPlayerSkills;
 | 
			
		||||
    CrewShipAmmo: ITypeCount[];
 | 
			
		||||
    CrewShipSalvagedWeaponSkins: IUpgradeClient[];
 | 
			
		||||
    CrewShipWeapons: ICrewShipWeaponClient[];
 | 
			
		||||
    CrewShipSalvagedWeapons: IEquipmentClient[];
 | 
			
		||||
    CrewShipWeaponSkins: IUpgradeClient[];
 | 
			
		||||
    CrewShipSalvagedWeapons: ICrewShipWeaponClient[];
 | 
			
		||||
    CrewShipSalvagedWeaponSkins: IUpgradeClient[];
 | 
			
		||||
    TradeBannedUntil?: IMongoDate;
 | 
			
		||||
    PlayedParkourTutorial: boolean;
 | 
			
		||||
    SubscribedToEmailsPersonalized: number;
 | 
			
		||||
@ -537,16 +539,20 @@ export interface ICrewShipWeapon {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// inventory.CrewShipWeapons
 | 
			
		||||
export interface ICrewShipWeaponClient {
 | 
			
		||||
    ItemType: string;
 | 
			
		||||
    ItemId: IOid;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface ICrewShipWeaponDatabase {
 | 
			
		||||
    ItemType: string;
 | 
			
		||||
    Configs?: IItemConfig[];
 | 
			
		||||
    UpgradeVer?: number;
 | 
			
		||||
    UpgradeType?: string;
 | 
			
		||||
    UpgradeFingerprint?: string;
 | 
			
		||||
    IsNew?: boolean;
 | 
			
		||||
    _id: Types.ObjectId;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface ICrewShipWeaponClient extends Omit<ICrewShipWeaponDatabase, "_Id"> {
 | 
			
		||||
    ItemId: IOid;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface ICrewShipPilotWeapon {
 | 
			
		||||
    PRIMARY_A: IEquipmentSelection;
 | 
			
		||||
    SECONDARY_A: IEquipmentSelection;
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user
	
upgradeSchema is not correct for CrewShipSalvagedWeapons