feat: clearing lich infuance #1270
@ -1,17 +1,12 @@
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import { getInfNodes } from "@/src/helpers/nemesisHelpers";
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { freeUpSlot, getInventory } from "@/src/services/inventoryService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { SRng } from "@/src/services/rngService";
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import { IMongoDate, IOid } from "@/src/types/commonTypes";
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import {
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    IInfNode,
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    IInnateDamageFingerprint,
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    InventorySlot,
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    TEquipmentKey
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} from "@/src/types/inventoryTypes/inventoryTypes";
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import { IInnateDamageFingerprint, InventorySlot, TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes";
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import { logger } from "@/src/utils/logger";
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import { RequestHandler } from "express";
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import { ExportRegions } from "warframe-public-export-plus";
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export const nemesisController: RequestHandler = async (req, res) => {
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    const accountId = await getAccountIdForRequest(req);
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@ -55,49 +50,8 @@ export const nemesisController: RequestHandler = async (req, res) => {
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        const body = getJSONfromString<INemesisStartRequest>(String(req.body));
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        body.target.fp = BigInt(body.target.fp);
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        let infNodes: IInfNode[];
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        let weaponIdx = -1;
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        if (body.target.Faction == "FC_INFESTATION") {
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            infNodes = [
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                {
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                    Node: "SolNode852",
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                    Influence: 1
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                },
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                {
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                    Node: "SolNode850",
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                    Influence: 1
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                },
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                {
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                    Node: "SolNode851",
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                    Influence: 1
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                },
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                {
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                    Node: "SolNode853",
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                    Influence: 1
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                },
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                {
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                    Node: "SolNode854",
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                    Influence: 1
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                }
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            ];
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        } else {
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            infNodes = [];
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            for (const [key, value] of Object.entries(ExportRegions)) {
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                if (
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                    value.systemIndex == 2 && // earth
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                    value.nodeType != 3 && // not hub
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                    value.nodeType != 7 && // not junction
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                    value.missionIndex && // must have a mission type and not assassination
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                    value.missionIndex != 28 && // not open world
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                    value.missionIndex != 32 && // not railjack
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                    value.missionIndex != 41 && // not saya's visions
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                    value.name.indexOf("Archwing") == -1
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                ) {
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                    //console.log(dict_en[value.name]);
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                    infNodes.push({ Node: key, Influence: 1 });
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                }
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            }
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        if (body.target.Faction != "FC_INFESTATION") {
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            let weapons: readonly string[];
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            if (body.target.manifest == "/Lotus/Types/Game/Nemesis/KuvaLich/KuvaLichManifestVersionSix") {
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                weapons = kuvaLichVersionSixWeapons;
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@ -135,14 +89,16 @@ export const nemesisController: RequestHandler = async (req, res) => {
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            k: false,
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            Traded: false,
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            d: new Date(),
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            InfNodes: infNodes,
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            InfNodes: getInfNodes(body.target.Faction, 0),
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            GuessHistory: [],
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            Hints: [],
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            HintProgress: 0,
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            Weakened: body.target.Weakened,
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            PrevOwners: 0,
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            HenchmenKilled: 0,
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            SecondInCommand: body.target.SecondInCommand
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            SecondInCommand: body.target.SecondInCommand,
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            MissionCount: 0,
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            LastEnc: 0
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        };
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        inventory.NemesisAbandonedRewards = []; // unclear if we need to do this since the client also submits this with missionInventoryUpdate
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        await inventory.save();
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										32
									
								
								src/helpers/nemesisHelpers.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										32
									
								
								src/helpers/nemesisHelpers.ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,32 @@
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import { ExportRegions } from "warframe-public-export-plus";
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import { IInfNode } from "@/src/types/inventoryTypes/inventoryTypes";
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export const getInfNodes = (faction: string, rank: number): IInfNode[] => {
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    const infNodes = [];
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    const systemIndex = systemIndexes[faction][rank];
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    for (const [key, value] of Object.entries(ExportRegions)) {
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        if (
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            value.systemIndex === systemIndex &&
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            value.nodeType != 3 && // not hub
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            value.nodeType != 7 && // not junction
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            value.missionIndex && // must have a mission type and not assassination
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            value.missionIndex != 28 && // not open world
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            value.missionIndex != 32 && // not railjack
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            value.missionIndex != 41 && // not saya's visions
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            value.missionIndex != 42 && // not face off
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            value.name.indexOf("1999NodeI") == -1 && // not stage defence
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            value.name.indexOf("1999NodeJ") == -1 && // not lich bounty
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            value.name.indexOf("Archwing") == -1
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        ) {
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            //console.log(dict_en[value.name]);
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            infNodes.push({ Node: key, Influence: 1 });
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        }
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    }
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    return infNodes;
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};
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const systemIndexes: Record<string, number[]> = {
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    FC_GRINEER: [2, 3, 9, 11, 18],
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    FC_CORPUS: [1, 15, 4, 7, 8],
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    FC_INFESTATION: [23]
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};
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@ -1090,7 +1090,9 @@ const nemesisSchema = new Schema<INemesisDatabase>(
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        HenchmenKilled: Number,
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        HintProgress: Number,
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        Hints: [Number],
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        GuessHistory: [Number]
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        GuessHistory: [Number],
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        MissionCount: Number,
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        LastEnc: Number
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    },
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    { _id: false }
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);
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@ -41,6 +41,7 @@ import { createMessage } from "./inboxService";
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import kuriaMessage50 from "@/static/fixed_responses/kuriaMessages/fiftyPercent.json";
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import kuriaMessage75 from "@/static/fixed_responses/kuriaMessages/seventyFivePercent.json";
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import kuriaMessage100 from "@/static/fixed_responses/kuriaMessages/oneHundredPercent.json";
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import { getInfNodes } from "@/src/helpers/nemesisHelpers";
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const getRotations = (rotationCount: number): number[] => {
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    if (rotationCount === 0) return [0];
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@ -342,6 +343,7 @@ interface AddMissionRewardsReturnType {
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export const addMissionRewards = async (
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    inventory: TInventoryDatabaseDocument,
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    {
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        Nemesis: nemesis,
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        RewardInfo: rewardInfo,
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        LevelKeyName: levelKeyName,
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        Missions: missions,
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@ -457,6 +459,49 @@ export const addMissionRewards = async (
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        }
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    }
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    if (inventory.Nemesis) {
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        if (
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            nemesis ||
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            (inventory.Nemesis.Faction == "FC_INFESTATION" &&
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                inventory.Nemesis.InfNodes.find(obj => obj.Node == rewardInfo.node))
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        ) {
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            inventoryChanges.Nemesis ??= {};
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            const nodeIndex = inventory.Nemesis.InfNodes.findIndex(obj => obj.Node === rewardInfo.node);
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            if (nodeIndex !== -1) inventory.Nemesis.InfNodes.splice(nodeIndex, 1);
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            if (inventory.Nemesis.InfNodes.length <= 0) {
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                if (inventory.Nemesis.Faction != "FC_INFESTATION") {
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                    inventory.Nemesis.Rank = Math.min(inventory.Nemesis.Rank + 1, 4);
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                    inventoryChanges.Nemesis.Rank = inventory.Nemesis.Rank;
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                }
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                inventory.Nemesis.InfNodes = getInfNodes(inventory.Nemesis.Faction, inventory.Nemesis.Rank);
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            }
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            if (inventory.Nemesis.Faction == "FC_INFESTATION") {
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                inventoryChanges.Nemesis.HenchmenKilled ??= 0;
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                inventoryChanges.Nemesis.MissionCount ??= 0;
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                inventory.Nemesis.HenchmenKilled += 5;
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                inventory.Nemesis.MissionCount += 1;
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                inventoryChanges.Nemesis.HenchmenKilled += 5;
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                inventoryChanges.Nemesis.MissionCount += 1;
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                if (inventory.Nemesis.HenchmenKilled >= 100) {
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                    inventory.Nemesis.InfNodes = [
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                        {
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                            Node: "CrewBattleNode559",
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                            Influence: 1
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                        }
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                    ];
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                    inventory.Nemesis.Weakened = true;
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                    inventoryChanges.Nemesis.Weakened = true;
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                }
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            }
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            inventoryChanges.Nemesis.InfNodes = inventory.Nemesis.InfNodes;
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        }
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    }
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    return { inventoryChanges, MissionRewards, credits };
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};
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@ -814,6 +814,8 @@ export interface INemesisClient extends INemesisBaseClient {
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    HintProgress: number;
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    Hints: number[];
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    GuessHistory: number[];
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    MissionCount: number;
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    LastEnc: number;
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}
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export interface INemesisDatabase extends Omit<INemesisClient, "d"> {
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@ -3,6 +3,7 @@ import {
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    IDroneClient,
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    IInfestedFoundryClient,
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    IMiscItem,
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    INemesisClient,
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    ITypeCount,
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    TEquipmentKey
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} from "./inventoryTypes/inventoryTypes";
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@ -41,6 +42,7 @@ export type IInventoryChanges = {
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    Drones?: IDroneClient[];
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    MiscItems?: IMiscItem[];
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    EmailItems?: ITypeCount[];
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    Nemesis?: Partial<INemesisClient>;
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} & Record<
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        Exclude<
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            string,
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@ -108,6 +108,7 @@ export type IMissionInventoryUpdateRequest = {
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        DROP_MOD: number[];
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    }[];
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    DeathMarks?: string[];
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    Nemesis?: number;
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} & {
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    [K in TEquipmentKey]?: IEquipmentClient[];
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};
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