feat: getProfileViewingData for players #1258
@ -32,6 +32,7 @@ app.use(requestLogger);
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app.use("/api", apiRouter);
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app.use("/", cacheRouter);
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app.use("/custom", customRouter);
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app.use("/dynamic", dynamicController);
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app.use("/:id/dynamic", dynamicController);
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app.use("/pay", payRouter);
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app.use("/stats", statsRouter);
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@ -297,7 +297,7 @@ const resourceGetParent = (resourceName: string): string | undefined => {
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};
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// This is FNV1a-32 except operating under modulus 2^31 because JavaScript is stinky and likes producing negative integers out of nowhere.
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const catBreadHash = (name: string): number => {
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export const catBreadHash = (name: string): number => {
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let hash = 2166136261;
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for (let i = 0; i != name.length; ++i) {
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hash = (hash ^ name.charCodeAt(i)) & 0x7fffffff;
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183
src/controllers/dynamic/getProfileViewingDataController.ts
Normal file
183
src/controllers/dynamic/getProfileViewingDataController.ts
Normal file
@ -0,0 +1,183 @@
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import { toMongoDate, toOid } from "@/src/helpers/inventoryHelpers";
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import { Guild } from "@/src/models/guildModel";
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import { Inventory, TInventoryDatabaseDocument } from "@/src/models/inventoryModels/inventoryModel";
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import { Loadout } from "@/src/models/inventoryModels/loadoutModel";
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import { Account } from "@/src/models/loginModel";
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import { Stats, TStatsDatabaseDocument } from "@/src/models/statsModel";
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import { allDailyAffiliationKeys } from "@/src/services/inventoryService";
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import { IMongoDate, IOid } from "@/src/types/commonTypes";
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import { IEquipmentClient } from "@/src/types/inventoryTypes/commonInventoryTypes";
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import {
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IAffiliation,
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IAlignment,
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IChallengeProgress,
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IDailyAffiliations,
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ILoadoutConfigClient,
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IMission,
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IPlayerSkills,
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ITypeXPItem
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} from "@/src/types/inventoryTypes/inventoryTypes";
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import { RequestHandler } from "express";
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import { catBreadHash } from "../api/inventoryController";
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import { ExportCustoms } from "warframe-public-export-plus";
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export const getProfileViewingDataController: RequestHandler = async (req, res) => {
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if (!req.query.playerId) {
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res.status(400).end();
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return;
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}
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const account = await Account.findOne({ _id: req.query.playerId as string }, "DisplayName");
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if (!account) {
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res.status(400).send("No account or guild ID specified");
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return;
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}
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const inventory = (await Inventory.findOne({ accountOwnerId: account._id }))!;
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const loadout = (await Loadout.findOne({ _id: inventory.LoadOutPresets }, "NORMAL"))!;
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const result: IPlayerProfileViewingDataResult = {
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AccountId: toOid(account._id),
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DisplayName: account.DisplayName,
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PlayerLevel: inventory.PlayerLevel,
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LoadOutInventory: {
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WeaponSkins: [],
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XPInfo: inventory.XPInfo
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},
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PlayerSkills: inventory.PlayerSkills,
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ChallengeProgress: inventory.ChallengeProgress,
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DeathMarks: inventory.DeathMarks,
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Harvestable: inventory.Harvestable,
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DeathSquadable: inventory.DeathSquadable,
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Created: toMongoDate(inventory.Created),
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MigratedToConsole: false,
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Missions: inventory.Missions,
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Affiliations: inventory.Affiliations,
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DailyFocus: inventory.DailyFocus,
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Wishlist: inventory.Wishlist,
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Alignment: inventory.Alignment
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};
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if (inventory.CurrentLoadOutIds.length) {
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result.LoadOutPreset = loadout.NORMAL.id(inventory.CurrentLoadOutIds[0].$oid)!.toJSON<ILoadoutConfigClient>();
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result.LoadOutPreset.ItemId = undefined;
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const skins = new Set<string>();
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if (result.LoadOutPreset.s) {
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result.LoadOutInventory.Suits = [
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inventory.Suits.id(result.LoadOutPreset.s.ItemId.$oid)!.toJSON<IEquipmentClient>()
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];
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resolveAndCollectSkins(inventory, skins, result.LoadOutInventory.Suits[0]);
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}
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if (result.LoadOutPreset.p) {
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result.LoadOutInventory.Pistols = [
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inventory.Pistols.id(result.LoadOutPreset.p.ItemId.$oid)!.toJSON<IEquipmentClient>()
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];
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resolveAndCollectSkins(inventory, skins, result.LoadOutInventory.Pistols[0]);
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}
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if (result.LoadOutPreset.l) {
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result.LoadOutInventory.LongGuns = [
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inventory.LongGuns.id(result.LoadOutPreset.l.ItemId.$oid)!.toJSON<IEquipmentClient>()
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];
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resolveAndCollectSkins(inventory, skins, result.LoadOutInventory.LongGuns[0]);
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}
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if (result.LoadOutPreset.m) {
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result.LoadOutInventory.Melee = [
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inventory.Melee.id(result.LoadOutPreset.m.ItemId.$oid)!.toJSON<IEquipmentClient>()
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];
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resolveAndCollectSkins(inventory, skins, result.LoadOutInventory.Melee[0]);
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}
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for (const skin of skins) {
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result.LoadOutInventory.WeaponSkins.push({ ItemType: skin });
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}
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}
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if (inventory.GuildId) {
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const guild = (await Guild.findOne({ _id: inventory.GuildId }, "Name Tier XP Class"))!;
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result.GuildId = toOid(inventory.GuildId);
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result.GuildName = guild.Name;
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result.GuildTier = guild.Tier;
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result.GuildXp = guild.XP;
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result.GuildClass = guild.Class;
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result.GuildEmblem = false;
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}
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for (const key of allDailyAffiliationKeys) {
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result[key] = inventory[key];
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}
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const stats = (await Stats.findOne({ accountOwnerId: account._id }))!.toJSON<Partial<TStatsDatabaseDocument>>();
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delete stats._id;
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delete stats.__v;
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delete stats.accountOwnerId;
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res.json({
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Results: [result],
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TechProjects: [],
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XpComponents: [],
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//XpCacheExpiryDate, some IMongoDate in the future, no clue what it's for
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Stats: stats
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});
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};
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interface IPlayerProfileViewingDataResult extends Partial<IDailyAffiliations> {
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AccountId: IOid;
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DisplayName: string;
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PlayerLevel: number;
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LoadOutPreset?: Omit<ILoadoutConfigClient, "ItemId"> & { ItemId?: IOid };
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LoadOutInventory: {
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WeaponSkins: { ItemType: string }[];
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Suits?: IEquipmentClient[];
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Pistols?: IEquipmentClient[];
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LongGuns?: IEquipmentClient[];
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Melee?: IEquipmentClient[];
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XPInfo: ITypeXPItem[];
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};
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GuildId?: IOid;
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GuildName?: string;
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GuildTier?: number;
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GuildXp?: number;
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GuildClass?: number;
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GuildEmblem?: boolean;
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PlayerSkills: IPlayerSkills;
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ChallengeProgress: IChallengeProgress[];
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DeathMarks: string[];
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Harvestable: boolean;
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DeathSquadable: boolean;
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Created: IMongoDate;
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MigratedToConsole: boolean;
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Missions: IMission[];
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Affiliations: IAffiliation[];
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DailyFocus: number;
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Wishlist: string[];
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Alignment?: IAlignment;
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}
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let skinLookupTable: Record<number, string> | undefined;
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const resolveAndCollectSkins = (
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inventory: TInventoryDatabaseDocument,
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skins: Set<string>,
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item: IEquipmentClient
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): void => {
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for (const config of item.Configs) {
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if (config.Skins) {
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for (let i = 0; i != config.Skins.length; ++i) {
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// Resolve oids to type names
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if (config.Skins[i].length == 24) {
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if (config.Skins[i].substring(0, 16) == "ca70ca70ca70ca70") {
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if (!skinLookupTable) {
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skinLookupTable = {};
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for (const key of Object.keys(ExportCustoms)) {
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skinLookupTable[catBreadHash(key)] = key;
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}
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}
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config.Skins[i] = skinLookupTable[parseInt(config.Skins[i].substring(16), 16)];
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} else {
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const skinItem = inventory.WeaponSkins.id(config.Skins[i]);
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config.Skins[i] = skinItem ? skinItem.ItemType : "";
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}
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}
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// Collect type names
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if (config.Skins[i]) {
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skins.add(config.Skins[i]);
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}
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}
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}
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}
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};
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@ -153,6 +153,7 @@ const guildSchema = new Schema<IGuildDatabase>(
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LongMOTD: { type: longMOTDSchema, default: undefined },
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Ranks: { type: [guildRankSchema], default: defaultRanks },
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TradeTax: { type: Number, default: 0 },
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Tier: { type: Number, default: 1 },
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DojoComponents: { type: [dojoComponentSchema], default: [] },
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DojoCapacity: { type: Number, default: 100 },
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DojoEnergy: { type: Number, default: 5 },
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@ -468,7 +468,6 @@ const seasonChallengeHistorySchema = new Schema<ISeasonChallenge>(
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//TODO: check whether this is complete
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const playerSkillsSchema = new Schema<IPlayerSkills>(
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{
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LPP_NONE: { type: Number, default: 0 },
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LPP_SPACE: { type: Number, default: 0 },
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LPS_PILOTING: { type: Number, default: 0 },
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LPS_GUNNERY: { type: Number, default: 0 },
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@ -1,10 +1,12 @@
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import { aggregateSessionsController } from "@/src/controllers/dynamic/aggregateSessionsController";
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import { worldStateController } from "@/src/controllers/dynamic/worldStateController";
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import express from "express";
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import { aggregateSessionsController } from "@/src/controllers/dynamic/aggregateSessionsController";
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import { getProfileViewingDataController } from "@/src/controllers/dynamic/getProfileViewingDataController";
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import { worldStateController } from "@/src/controllers/dynamic/worldStateController";
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const dynamicController = express.Router();
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dynamicController.get("/worldState.php", worldStateController);
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dynamicController.get("/aggregateSessions.php", aggregateSessionsController);
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dynamicController.get("/getProfileViewingData.php", getProfileViewingDataController);
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dynamicController.get("/worldState.php", worldStateController);
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export { dynamicController };
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@ -91,7 +91,7 @@ export const getGuildClient = async (guild: TGuildDatabaseDocument, accountId: s
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Members: members,
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Ranks: guild.Ranks,
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TradeTax: guild.TradeTax,
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Tier: 1,
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Tier: guild.Tier,
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Vault: getGuildVault(guild),
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ActiveDojoColorResearch: guild.ActiveDojoColorResearch,
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Class: guild.Class,
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@ -27,6 +27,7 @@ export interface IGuildDatabase {
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LongMOTD?: ILongMOTD;
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Ranks: IGuildRank[];
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TradeTax: number;
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Tier: number;
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DojoComponents: IDojoComponentDatabase[];
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DojoCapacity: number;
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@ -937,7 +937,6 @@ export interface IPersonalTechProject {
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}
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export interface IPlayerSkills {
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LPP_NONE: number;
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LPP_SPACE: number;
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LPS_PILOTING: number;
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LPS_GUNNERY: number;
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|
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Block a user