chore: set HasOwnedVoidProjectionsPreviously when acquiring a relic #1198
@ -255,9 +255,6 @@ export const getInventoryResponse = async (
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applyCheatsToInfestedFoundry(inventoryResponse.InfestedFoundry);
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}
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// This determines if the "void fissures" tab is shown in navigation.
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inventoryResponse.HasOwnedVoidProjectionsPreviously = true;
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// Omitting this field so opening the navigation resyncs the inventory which is more desirable for typical usage.
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//inventoryResponse.LastInventorySync = toOid(new Types.ObjectId());
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@ -1186,6 +1186,7 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
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ReceivedStartingGear: Boolean,
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ArchwingEnabled: Boolean,
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HasOwnedVoidProjectionsPreviously: Boolean,
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//Use Operator\Drifter
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UseAdultOperatorLoadout: Boolean,
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@ -536,6 +536,7 @@ export const addItem = async (
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} satisfies IMiscItem
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];
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addMiscItems(inventory, miscItemChanges);
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inventory.HasOwnedVoidProjectionsPreviously = true;
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return {
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InventoryChanges: {
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MiscItems: miscItemChanges
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@ -252,7 +252,7 @@ export interface IInventoryClient extends IDailyAffiliations, InventoryClientEqu
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Affiliations: IAffiliation[];
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QualifyingInvasions: any[];
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FactionScores: number[];
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ArchwingEnabled: boolean;
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ArchwingEnabled?: boolean;
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PendingSpectreLoadouts?: ISpectreLoadout[];
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SpectreLoadouts?: ISpectreLoadout[];
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EmailItems: ITypeCount[];
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