chore: remove undefined as a possible argument when committing inventory change #1047
@ -892,12 +892,12 @@ const addDrone = (
 | 
			
		||||
//TODO: wrong id is not erroring
 | 
			
		||||
export const addGearExpByCategory = (
 | 
			
		||||
    inventory: TInventoryDatabaseDocument,
 | 
			
		||||
    gearArray: IEquipmentClient[] | undefined,
 | 
			
		||||
    gearArray: IEquipmentClient[],
 | 
			
		||||
    categoryName: TEquipmentKey
 | 
			
		||||
): void => {
 | 
			
		||||
    const category = inventory[categoryName];
 | 
			
		||||
 | 
			
		||||
    gearArray?.forEach(({ ItemId, XP }) => {
 | 
			
		||||
    gearArray.forEach(({ ItemId, XP }) => {
 | 
			
		||||
        if (!XP) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
@ -921,10 +921,10 @@ export const addGearExpByCategory = (
 | 
			
		||||
    });
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export const addMiscItems = (inventory: TInventoryDatabaseDocument, itemsArray: IMiscItem[] | undefined): void => {
 | 
			
		||||
export const addMiscItems = (inventory: TInventoryDatabaseDocument, itemsArray: IMiscItem[]): void => {
 | 
			
		||||
    const { MiscItems } = inventory;
 | 
			
		||||
 | 
			
		||||
    itemsArray?.forEach(({ ItemCount, ItemType }) => {
 | 
			
		||||
    itemsArray.forEach(({ ItemCount, ItemType }) => {
 | 
			
		||||
        if (ItemCount == 0) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
@ -943,13 +943,10 @@ export const addMiscItems = (inventory: TInventoryDatabaseDocument, itemsArray:
 | 
			
		||||
    });
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export const addShipDecorations = (
 | 
			
		||||
    inventory: TInventoryDatabaseDocument,
 | 
			
		||||
    itemsArray: IConsumable[] | undefined
 | 
			
		||||
): void => {
 | 
			
		||||
export const addShipDecorations = (inventory: TInventoryDatabaseDocument, itemsArray: IConsumable[]): void => {
 | 
			
		||||
    const { ShipDecorations } = inventory;
 | 
			
		||||
 | 
			
		||||
    itemsArray?.forEach(({ ItemCount, ItemType }) => {
 | 
			
		||||
    itemsArray.forEach(({ ItemCount, ItemType }) => {
 | 
			
		||||
        const itemIndex = ShipDecorations.findIndex(miscItem => miscItem.ItemType === ItemType);
 | 
			
		||||
 | 
			
		||||
        if (itemIndex !== -1) {
 | 
			
		||||
@ -960,10 +957,10 @@ export const addShipDecorations = (
 | 
			
		||||
    });
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export const addConsumables = (inventory: TInventoryDatabaseDocument, itemsArray: IConsumable[] | undefined): void => {
 | 
			
		||||
export const addConsumables = (inventory: TInventoryDatabaseDocument, itemsArray: IConsumable[]): void => {
 | 
			
		||||
    const { Consumables } = inventory;
 | 
			
		||||
 | 
			
		||||
    itemsArray?.forEach(({ ItemCount, ItemType }) => {
 | 
			
		||||
    itemsArray.forEach(({ ItemCount, ItemType }) => {
 | 
			
		||||
        const itemIndex = Consumables.findIndex(i => i.ItemType === ItemType);
 | 
			
		||||
 | 
			
		||||
        if (itemIndex !== -1) {
 | 
			
		||||
@ -974,13 +971,10 @@ export const addConsumables = (inventory: TInventoryDatabaseDocument, itemsArray
 | 
			
		||||
    });
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export const addCrewShipRawSalvage = (
 | 
			
		||||
    inventory: TInventoryDatabaseDocument,
 | 
			
		||||
    itemsArray: ITypeCount[] | undefined
 | 
			
		||||
): void => {
 | 
			
		||||
export const addCrewShipRawSalvage = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[]): void => {
 | 
			
		||||
    const { CrewShipRawSalvage } = inventory;
 | 
			
		||||
 | 
			
		||||
    itemsArray?.forEach(({ ItemCount, ItemType }) => {
 | 
			
		||||
    itemsArray.forEach(({ ItemCount, ItemType }) => {
 | 
			
		||||
        const itemIndex = CrewShipRawSalvage.findIndex(i => i.ItemType === ItemType);
 | 
			
		||||
 | 
			
		||||
        if (itemIndex !== -1) {
 | 
			
		||||
@ -991,10 +985,10 @@ export const addCrewShipRawSalvage = (
 | 
			
		||||
    });
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export const addCrewShipAmmo = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[] | undefined): void => {
 | 
			
		||||
export const addCrewShipAmmo = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[]): void => {
 | 
			
		||||
    const { CrewShipAmmo } = inventory;
 | 
			
		||||
 | 
			
		||||
    itemsArray?.forEach(({ ItemCount, ItemType }) => {
 | 
			
		||||
    itemsArray.forEach(({ ItemCount, ItemType }) => {
 | 
			
		||||
        const itemIndex = CrewShipAmmo.findIndex(i => i.ItemType === ItemType);
 | 
			
		||||
 | 
			
		||||
        if (itemIndex !== -1) {
 | 
			
		||||
@ -1005,10 +999,10 @@ export const addCrewShipAmmo = (inventory: TInventoryDatabaseDocument, itemsArra
 | 
			
		||||
    });
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export const addRecipes = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[] | undefined): void => {
 | 
			
		||||
export const addRecipes = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[]): void => {
 | 
			
		||||
    const { Recipes } = inventory;
 | 
			
		||||
 | 
			
		||||
    itemsArray?.forEach(({ ItemCount, ItemType }) => {
 | 
			
		||||
    itemsArray.forEach(({ ItemCount, ItemType }) => {
 | 
			
		||||
        const itemIndex = Recipes.findIndex(i => i.ItemType === ItemType);
 | 
			
		||||
 | 
			
		||||
        if (itemIndex !== -1) {
 | 
			
		||||
@ -1019,10 +1013,10 @@ export const addRecipes = (inventory: TInventoryDatabaseDocument, itemsArray: IT
 | 
			
		||||
    });
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export const addMods = (inventory: TInventoryDatabaseDocument, itemsArray: IRawUpgrade[] | undefined): void => {
 | 
			
		||||
export const addMods = (inventory: TInventoryDatabaseDocument, itemsArray: IRawUpgrade[]): void => {
 | 
			
		||||
    const { RawUpgrades } = inventory;
 | 
			
		||||
 | 
			
		||||
    itemsArray?.forEach(({ ItemType, ItemCount }) => {
 | 
			
		||||
    itemsArray.forEach(({ ItemType, ItemCount }) => {
 | 
			
		||||
        if (ItemCount == 0) {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
@ -1041,12 +1035,9 @@ export const addMods = (inventory: TInventoryDatabaseDocument, itemsArray: IRawU
 | 
			
		||||
    });
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export const addFusionTreasures = (
 | 
			
		||||
    inventory: TInventoryDatabaseDocument,
 | 
			
		||||
    itemsArray: IFusionTreasure[] | undefined
 | 
			
		||||
): void => {
 | 
			
		||||
export const addFusionTreasures = (inventory: TInventoryDatabaseDocument, itemsArray: IFusionTreasure[]): void => {
 | 
			
		||||
    const { FusionTreasures } = inventory;
 | 
			
		||||
    itemsArray?.forEach(({ ItemType, ItemCount, Sockets }) => {
 | 
			
		||||
    itemsArray.forEach(({ ItemType, ItemCount, Sockets }) => {
 | 
			
		||||
        const itemIndex = FusionTreasures.findIndex(i => i.ItemType == ItemType && (i.Sockets || 0) == (Sockets || 0));
 | 
			
		||||
 | 
			
		||||
        if (itemIndex !== -1) {
 | 
			
		||||
@ -1057,7 +1048,7 @@ export const addFusionTreasures = (
 | 
			
		||||
    });
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export const addFocusXpIncreases = (inventory: TInventoryDatabaseDocument, focusXpPlus: number[] | undefined): void => {
 | 
			
		||||
export const addFocusXpIncreases = (inventory: TInventoryDatabaseDocument, focusXpPlus: number[]): void => {
 | 
			
		||||
    enum FocusType {
 | 
			
		||||
        AP_UNIVERSAL,
 | 
			
		||||
        AP_ATTACK,
 | 
			
		||||
@ -1071,14 +1062,12 @@ export const addFocusXpIncreases = (inventory: TInventoryDatabaseDocument, focus
 | 
			
		||||
        AP_ANY
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (focusXpPlus) {
 | 
			
		||||
    inventory.FocusXP ??= { AP_ATTACK: 0, AP_DEFENSE: 0, AP_TACTIC: 0, AP_POWER: 0, AP_WARD: 0 };
 | 
			
		||||
    inventory.FocusXP.AP_ATTACK += focusXpPlus[FocusType.AP_ATTACK];
 | 
			
		||||
    inventory.FocusXP.AP_DEFENSE += focusXpPlus[FocusType.AP_DEFENSE];
 | 
			
		||||
    inventory.FocusXP.AP_TACTIC += focusXpPlus[FocusType.AP_TACTIC];
 | 
			
		||||
    inventory.FocusXP.AP_POWER += focusXpPlus[FocusType.AP_POWER];
 | 
			
		||||
    inventory.FocusXP.AP_WARD += focusXpPlus[FocusType.AP_WARD];
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export const updateChallengeProgress = async (
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user