chore: remove undefined as a possible argument when committing inventory change #1047

Merged
Sainan merged 1 commits from no-undefined-changes into main 2025-02-28 03:05:32 -08:00

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@ -892,12 +892,12 @@ const addDrone = (
//TODO: wrong id is not erroring
export const addGearExpByCategory = (
inventory: TInventoryDatabaseDocument,
gearArray: IEquipmentClient[] | undefined,
gearArray: IEquipmentClient[],
categoryName: TEquipmentKey
): void => {
const category = inventory[categoryName];
gearArray?.forEach(({ ItemId, XP }) => {
gearArray.forEach(({ ItemId, XP }) => {
if (!XP) {
return;
}
@ -921,10 +921,10 @@ export const addGearExpByCategory = (
});
};
export const addMiscItems = (inventory: TInventoryDatabaseDocument, itemsArray: IMiscItem[] | undefined): void => {
export const addMiscItems = (inventory: TInventoryDatabaseDocument, itemsArray: IMiscItem[]): void => {
const { MiscItems } = inventory;
itemsArray?.forEach(({ ItemCount, ItemType }) => {
itemsArray.forEach(({ ItemCount, ItemType }) => {
if (ItemCount == 0) {
return;
}
@ -943,13 +943,10 @@ export const addMiscItems = (inventory: TInventoryDatabaseDocument, itemsArray:
});
};
export const addShipDecorations = (
inventory: TInventoryDatabaseDocument,
itemsArray: IConsumable[] | undefined
): void => {
export const addShipDecorations = (inventory: TInventoryDatabaseDocument, itemsArray: IConsumable[]): void => {
const { ShipDecorations } = inventory;
itemsArray?.forEach(({ ItemCount, ItemType }) => {
itemsArray.forEach(({ ItemCount, ItemType }) => {
const itemIndex = ShipDecorations.findIndex(miscItem => miscItem.ItemType === ItemType);
if (itemIndex !== -1) {
@ -960,10 +957,10 @@ export const addShipDecorations = (
});
};
export const addConsumables = (inventory: TInventoryDatabaseDocument, itemsArray: IConsumable[] | undefined): void => {
export const addConsumables = (inventory: TInventoryDatabaseDocument, itemsArray: IConsumable[]): void => {
const { Consumables } = inventory;
itemsArray?.forEach(({ ItemCount, ItemType }) => {
itemsArray.forEach(({ ItemCount, ItemType }) => {
const itemIndex = Consumables.findIndex(i => i.ItemType === ItemType);
if (itemIndex !== -1) {
@ -974,13 +971,10 @@ export const addConsumables = (inventory: TInventoryDatabaseDocument, itemsArray
});
};
export const addCrewShipRawSalvage = (
inventory: TInventoryDatabaseDocument,
itemsArray: ITypeCount[] | undefined
): void => {
export const addCrewShipRawSalvage = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[]): void => {
const { CrewShipRawSalvage } = inventory;
itemsArray?.forEach(({ ItemCount, ItemType }) => {
itemsArray.forEach(({ ItemCount, ItemType }) => {
const itemIndex = CrewShipRawSalvage.findIndex(i => i.ItemType === ItemType);
if (itemIndex !== -1) {
@ -991,10 +985,10 @@ export const addCrewShipRawSalvage = (
});
};
export const addCrewShipAmmo = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[] | undefined): void => {
export const addCrewShipAmmo = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[]): void => {
const { CrewShipAmmo } = inventory;
itemsArray?.forEach(({ ItemCount, ItemType }) => {
itemsArray.forEach(({ ItemCount, ItemType }) => {
const itemIndex = CrewShipAmmo.findIndex(i => i.ItemType === ItemType);
if (itemIndex !== -1) {
@ -1005,10 +999,10 @@ export const addCrewShipAmmo = (inventory: TInventoryDatabaseDocument, itemsArra
});
};
export const addRecipes = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[] | undefined): void => {
export const addRecipes = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[]): void => {
const { Recipes } = inventory;
itemsArray?.forEach(({ ItemCount, ItemType }) => {
itemsArray.forEach(({ ItemCount, ItemType }) => {
const itemIndex = Recipes.findIndex(i => i.ItemType === ItemType);
if (itemIndex !== -1) {
@ -1019,10 +1013,10 @@ export const addRecipes = (inventory: TInventoryDatabaseDocument, itemsArray: IT
});
};
export const addMods = (inventory: TInventoryDatabaseDocument, itemsArray: IRawUpgrade[] | undefined): void => {
export const addMods = (inventory: TInventoryDatabaseDocument, itemsArray: IRawUpgrade[]): void => {
const { RawUpgrades } = inventory;
itemsArray?.forEach(({ ItemType, ItemCount }) => {
itemsArray.forEach(({ ItemType, ItemCount }) => {
if (ItemCount == 0) {
return;
}
@ -1041,12 +1035,9 @@ export const addMods = (inventory: TInventoryDatabaseDocument, itemsArray: IRawU
});
};
export const addFusionTreasures = (
inventory: TInventoryDatabaseDocument,
itemsArray: IFusionTreasure[] | undefined
): void => {
export const addFusionTreasures = (inventory: TInventoryDatabaseDocument, itemsArray: IFusionTreasure[]): void => {
const { FusionTreasures } = inventory;
itemsArray?.forEach(({ ItemType, ItemCount, Sockets }) => {
itemsArray.forEach(({ ItemType, ItemCount, Sockets }) => {
const itemIndex = FusionTreasures.findIndex(i => i.ItemType == ItemType && (i.Sockets || 0) == (Sockets || 0));
if (itemIndex !== -1) {
@ -1057,7 +1048,7 @@ export const addFusionTreasures = (
});
};
export const addFocusXpIncreases = (inventory: TInventoryDatabaseDocument, focusXpPlus: number[] | undefined): void => {
export const addFocusXpIncreases = (inventory: TInventoryDatabaseDocument, focusXpPlus: number[]): void => {
enum FocusType {
AP_UNIVERSAL,
AP_ATTACK,
@ -1071,14 +1062,12 @@ export const addFocusXpIncreases = (inventory: TInventoryDatabaseDocument, focus
AP_ANY
}
if (focusXpPlus) {
inventory.FocusXP ??= { AP_ATTACK: 0, AP_DEFENSE: 0, AP_TACTIC: 0, AP_POWER: 0, AP_WARD: 0 };
inventory.FocusXP.AP_ATTACK += focusXpPlus[FocusType.AP_ATTACK];
inventory.FocusXP.AP_DEFENSE += focusXpPlus[FocusType.AP_DEFENSE];
inventory.FocusXP.AP_TACTIC += focusXpPlus[FocusType.AP_TACTIC];
inventory.FocusXP.AP_POWER += focusXpPlus[FocusType.AP_POWER];
inventory.FocusXP.AP_WARD += focusXpPlus[FocusType.AP_WARD];
}
inventory.FocusXP ??= { AP_ATTACK: 0, AP_DEFENSE: 0, AP_TACTIC: 0, AP_POWER: 0, AP_WARD: 0 };
inventory.FocusXP.AP_ATTACK += focusXpPlus[FocusType.AP_ATTACK];
inventory.FocusXP.AP_DEFENSE += focusXpPlus[FocusType.AP_DEFENSE];
inventory.FocusXP.AP_TACTIC += focusXpPlus[FocusType.AP_TACTIC];
inventory.FocusXP.AP_POWER += focusXpPlus[FocusType.AP_POWER];
inventory.FocusXP.AP_WARD += focusXpPlus[FocusType.AP_WARD];
};
export const updateChallengeProgress = async (