fix: ensure quest progress exists #1000
@ -509,7 +509,7 @@ const questProgressSchema = new Schema<IQuestStage>(
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const questKeysSchema = new Schema<IQuestKeyDatabase>(
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{
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Progress: { type: [questProgressSchema], default: undefined },
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Progress: { type: [questProgressSchema], default: [] },
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unlock: Boolean,
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Completed: Boolean,
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CustomData: String,
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@ -56,7 +56,7 @@ import { IKeyChainRequest } from "@/src/controllers/api/giveKeyChainTriggeredIte
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import { toOid } from "../helpers/inventoryHelpers";
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import { generateRewardSeed } from "@/src/controllers/api/getNewRewardSeedController";
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import { addStartingGear } from "@/src/controllers/api/giveStartingGearController";
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import { completeQuest } from "@/src/services/questService";
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import { addQuestKey, completeQuest } from "@/src/services/questService";
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export const createInventory = async (
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accountOwnerId: Types.ObjectId,
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@ -325,16 +325,24 @@ export const addItem = async (
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}
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if (typeName in ExportKeys) {
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// Note: "/Lotus/Types/Keys/" contains some EmailItems
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inventory.QuestKeys.push({ ItemType: typeName });
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return {
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InventoryChanges: {
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QuestKeys: [
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{
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ItemType: typeName
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}
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]
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const key = ExportKeys[typeName];
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if (key.chainStages) {
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const key = addQuestKey(inventory, { ItemType: typeName });
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if (key) {
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return { InventoryChanges: { QuestKeys: [key] } };
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}
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};
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} else {
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const key = { ItemType: typeName, ItemCount: quantity };
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const index = inventory.LevelKeys.findIndex(levelKey => levelKey.ItemType == typeName);
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if (index) {
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inventory.LevelKeys[index].ItemCount += quantity;
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} else {
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inventory.LevelKeys.push(key);
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}
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return { InventoryChanges: { LevelKeys: [key] } };
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}
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}
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// Path-based duck typing
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@ -5,7 +5,12 @@ import { TInventoryDatabaseDocument } from "@/src/models/inventoryModels/invento
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import { createMessage } from "@/src/services/inboxService";
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import { addItem, addKeyChainItems } from "@/src/services/inventoryService";
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import { getKeyChainMessage, getLevelKeyRewards } from "@/src/services/itemDataService";
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import { IInventoryDatabase, IQuestKeyDatabase, IQuestStage } from "@/src/types/inventoryTypes/inventoryTypes";
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import {
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IInventoryDatabase,
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IQuestKeyClient,
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IQuestKeyDatabase,
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IQuestStage
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} from "@/src/types/inventoryTypes/inventoryTypes";
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import { logger } from "@/src/utils/logger";
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import { HydratedDocument } from "mongoose";
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import { ExportKeys } from "warframe-public-export-plus";
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@ -69,12 +74,14 @@ export const updateQuestStage = (
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Object.assign(questStage, questStageUpdate);
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};
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export const addQuestKey = (inventory: TInventoryDatabaseDocument, questKey: IQuestKeyDatabase): void => {
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export const addQuestKey = (inventory: TInventoryDatabaseDocument, questKey: IQuestKeyDatabase) => {
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if (inventory.QuestKeys.some(q => q.ItemType === questKey.ItemType)) {
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logger.error(`quest key ${questKey.ItemType} already exists`);
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return;
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}
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inventory.QuestKeys.push(questKey);
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const index = inventory.QuestKeys.push(questKey);
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return inventory.QuestKeys[index - 1].toJSON<IQuestKeyClient>();
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};
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export const completeQuest = async (inventory: TInventoryDatabaseDocument, questKey: string) => {
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