chore: move mod upgrading logic into artifactsController #800

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Sainan merged 1 commits from upgrademod into main 2025-01-18 02:12:06 -08:00
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coderabbitai[bot] commented 2025-01-17 19:01:09 -08:00 (Migrated from github.com)
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Walkthrough

The pull request introduces significant changes to the artifacts upgrade functionality across multiple files. In artifactsController.ts, the controller is now directly exported with a restructured implementation that processes artifact upgrades. The upgradeMod function has been removed from inventoryService.ts, indicating a fundamental change in how mod upgrades are handled.

The modifications involve extracting upgrade data from the request body, retrieving inventory information, and processing upgrades with new logic for handling item modifications. The implementation now includes checks for configuration settings like infiniteCredits and infiniteEndo, and manages inventory updates accordingly.

The changes also remove the IArtifactsRequest interface from requestTypes.ts, suggesting a complete redesign of how artifact-related requests are structured and processed in the application. This appears to be a comprehensive refactoring of the artifacts upgrade mechanism.

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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The pull request introduces significant changes to the artifacts upgrade functionality across multiple files. In `artifactsController.ts`, the controller is now directly exported with a restructured implementation that processes artifact upgrades. The `upgradeMod` function has been removed from `inventoryService.ts`, indicating a fundamental change in how mod upgrades are handled. The modifications involve extracting upgrade data from the request body, retrieving inventory information, and processing upgrades with new logic for handling item modifications. The implementation now includes checks for configuration settings like `infiniteCredits` and `infiniteEndo`, and manages inventory updates accordingly. The changes also remove the `IArtifactsRequest` interface from `requestTypes.ts`, suggesting a complete redesign of how artifact-related requests are structured and processed in the application. This appears to be a comprehensive refactoring of the artifacts upgrade mechanism. <!-- walkthrough_end --> <!-- internal state start --> <!-- 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 --> <!-- internal state end --> <!-- finishing_touch_checkbox_start --> ## Finishing Touches - [ ] <!-- {"checkboxId": "7962f53c-55bc-4827-bfbf-6a18da830691"} --> 📝 Generate Docstrings (Beta) <!-- finishing_touch_checkbox_end --> <!-- tips_start --> --- Thank you for using CodeRabbit. 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coderabbitai[bot] (Migrated from github.com) reviewed 2025-01-17 19:02:53 -08:00
coderabbitai[bot] (Migrated from github.com) left a comment
Author
Owner

Actionable comments posted: 7

🧹 Nitpick comments (2)
src/controllers/api/artifactsController.ts (2)

52-55: Handle missing 'ItemId' after saving inventory

After saving the inventory, if itemId is undefined, the error message references upgradeMod, which may not be accurate in the current context. Ensure that the error message reflects the correct function name for clarity.

Consider updating the error message:

 if (!itemId) {
-    throw new Error("Item Id not found in upgradeMod");
+    throw new Error("Item Id not found in artifactsController");
 }

61-66: Consider moving 'IArtifactsRequest' interface to a common types file

The IArtifactsRequest interface is defined within this controller file. For better modularity and reusability, consider moving it to a shared types file, such as src/types/requestTypes.ts.

This promotes consistency and allows other modules to import the interface as needed.

📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 1e4092e7f8 and b50ebe719e.

📒 Files selected for processing (3)
  • src/controllers/api/artifactsController.ts (1 hunks)
  • src/services/inventoryService.ts (0 hunks)
  • src/types/requestTypes.ts (0 hunks)
💤 Files with no reviewable changes (2)
  • src/types/requestTypes.ts
  • src/services/inventoryService.ts
🔇 Additional comments (1)
src/controllers/api/artifactsController.ts (1)

23-24: Handle potential negative index from 'findIndex' on 'Upgrades'

If ItemId is not found in Upgrades, itemIndex will be -1. Ensure that the subsequent code appropriately handles this scenario.

Verify that the ItemId exists in Upgrades or handle the case when it does not.

**Actionable comments posted: 7** <details> <summary>🧹 Nitpick comments (2)</summary><blockquote> <details> <summary>src/controllers/api/artifactsController.ts (2)</summary><blockquote> `52-55`: **Handle missing 'ItemId' after saving inventory** After saving the inventory, if `itemId` is undefined, the error message references `upgradeMod`, which may not be accurate in the current context. Ensure that the error message reflects the correct function name for clarity. Consider updating the error message: ```diff if (!itemId) { - throw new Error("Item Id not found in upgradeMod"); + throw new Error("Item Id not found in artifactsController"); } ``` --- `61-66`: **Consider moving 'IArtifactsRequest' interface to a common types file** The `IArtifactsRequest` interface is defined within this controller file. For better modularity and reusability, consider moving it to a shared types file, such as `src/types/requestTypes.ts`. This promotes consistency and allows other modules to import the interface as needed. </blockquote></details> </blockquote></details> <details> <summary>📜 Review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** **Plan: Pro** <details> <summary>📥 Commits</summary> Reviewing files that changed from the base of the PR and between 1e4092e7f8816a9da5ec42523c80c368e12ee0ec and b50ebe719e0574eba7b22e01ab26aa39d4bbbf19. </details> <details> <summary>📒 Files selected for processing (3)</summary> * `src/controllers/api/artifactsController.ts` (1 hunks) * `src/services/inventoryService.ts` (0 hunks) * `src/types/requestTypes.ts` (0 hunks) </details> <details> <summary>💤 Files with no reviewable changes (2)</summary> * src/types/requestTypes.ts * src/services/inventoryService.ts </details> <details> <summary>🔇 Additional comments (1)</summary><blockquote> <details> <summary>src/controllers/api/artifactsController.ts (1)</summary> `23-24`: **Handle potential negative index from 'findIndex' on 'Upgrades'** If `ItemId` is not found in `Upgrades`, `itemIndex` will be `-1`. Ensure that the subsequent code appropriately handles this scenario. Verify that the `ItemId` exists in `Upgrades` or handle the case when it does not. </details> </blockquote></details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
@ -14,2 +12,2 @@
} catch (err) {
console.error("Error parsing JSON data:", err);
const { Upgrade, LevelDiff, Cost, FusionPointCost } = artifactsData;
coderabbitai[bot] (Migrated from github.com) commented 2025-01-17 19:02:53 -08:00
Author
Owner

⚠️ Potential issue

Validate and handle potential parsing errors of request body

Ensure that the request body is properly validated and handle any potential parsing errors to prevent runtime exceptions.

Consider adding error handling for the parsing operation:

 const accountId = await getAccountIdForRequest(req);
-const artifactsData = getJSONfromString(String(req.body)) as IArtifactsRequest;
+let artifactsData: IArtifactsRequest;
+try {
+    artifactsData = getJSONfromString(String(req.body)) as IArtifactsRequest;
+} catch (error) {
+    res.status(400).send("Invalid request data");
+    return;
+}
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

    let artifactsData: IArtifactsRequest;
    try {
        artifactsData = getJSONfromString(String(req.body)) as IArtifactsRequest;
    } catch (error) {
        res.status(400).send("Invalid request data");
        return;
    }
_:warning: Potential issue_ **Validate and handle potential parsing errors of request body** Ensure that the request body is properly validated and handle any potential parsing errors to prevent runtime exceptions. Consider adding error handling for the parsing operation: ```diff const accountId = await getAccountIdForRequest(req); -const artifactsData = getJSONfromString(String(req.body)) as IArtifactsRequest; +let artifactsData: IArtifactsRequest; +try { + artifactsData = getJSONfromString(String(req.body)) as IArtifactsRequest; +} catch (error) { + res.status(400).send("Invalid request data"); + return; +} ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion let artifactsData: IArtifactsRequest; try { artifactsData = getJSONfromString(String(req.body)) as IArtifactsRequest; } catch (error) { res.status(400).send("Invalid request data"); return; } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
@ -16,0 +25,4 @@
if (itemIndex !== -1) {
Upgrades[itemIndex].UpgradeFingerprint = stringifiedUpgradeFingerprint;
inventory.markModified(`Upgrades.${itemIndex}.UpgradeFingerprint`);
} else {
coderabbitai[bot] (Migrated from github.com) commented 2025-01-17 19:02:53 -08:00
Author
Owner

⚠️ Potential issue

Add error handling for JSON parsing of 'UpgradeFingerprint'

Parsing UpgradeFingerprint without error handling may lead to exceptions if the input is invalid. Wrap the JSON.parse call in a try-catch block.

Apply this diff to handle potential JSON parsing errors:

 const safeUpgradeFingerprint = UpgradeFingerprint || '{"lvl":0}';
-const parsedUpgradeFingerprint = JSON.parse(safeUpgradeFingerprint) as { lvl: number };
+let parsedUpgradeFingerprint: { lvl: number };
+try {
+    parsedUpgradeFingerprint = JSON.parse(safeUpgradeFingerprint) as { lvl: number };
+} catch (error) {
+    res.status(400).send("Invalid UpgradeFingerprint data");
+    return;
+}

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Add error handling for JSON parsing of 'UpgradeFingerprint'** Parsing `UpgradeFingerprint` without error handling may lead to exceptions if the input is invalid. Wrap the `JSON.parse` call in a try-catch block. Apply this diff to handle potential JSON parsing errors: ```diff const safeUpgradeFingerprint = UpgradeFingerprint || '{"lvl":0}'; -const parsedUpgradeFingerprint = JSON.parse(safeUpgradeFingerprint) as { lvl: number }; +let parsedUpgradeFingerprint: { lvl: number }; +try { + parsedUpgradeFingerprint = JSON.parse(safeUpgradeFingerprint) as { lvl: number }; +} catch (error) { + res.status(400).send("Invalid UpgradeFingerprint data"); + return; +} ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
@ -16,0 +30,4 @@
Upgrades.push({
UpgradeFingerprint: stringifiedUpgradeFingerprint,
ItemType
}) - 1;
coderabbitai[bot] (Migrated from github.com) commented 2025-01-17 19:02:53 -08:00
Author
Owner

⚠️ Potential issue

Check if 'ItemId' is valid before using it

The ItemId may be undefined or null. Ensure that it is valid before using it in the findIndex function to prevent runtime errors.

Consider adding a check for ItemId:

 const { ItemType, UpgradeFingerprint, ItemId } = Upgrade;

+if (!ItemId || !ItemId.$oid) {
+    res.status(400).send("Invalid ItemId");
+    return;
+}

 let itemIndex = Upgrades.findIndex(upgrade => upgrade._id?.equals(ItemId!.$oid));

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Check if 'ItemId' is valid before using it** The `ItemId` may be undefined or null. Ensure that it is valid before using it in the `findIndex` function to prevent runtime errors. Consider adding a check for `ItemId`: ```diff const { ItemType, UpgradeFingerprint, ItemId } = Upgrade; +if (!ItemId || !ItemId.$oid) { + res.status(400).send("Invalid ItemId"); + return; +} let itemIndex = Upgrades.findIndex(upgrade => upgrade._id?.equals(ItemId!.$oid)); ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
@ -16,1 +39,4 @@
} else {
RawUpgrades.splice(rawItemIndex, 1);
}
}
coderabbitai[bot] (Migrated from github.com) commented 2025-01-17 19:02:53 -08:00
Author
Owner

⚠️ Potential issue

Assign 'ItemId' when adding a new upgrade to 'Upgrades'

When pushing a new upgrade to the Upgrades array, the ItemId is not assigned. This may lead to issues when the ItemId is accessed later.

Include ItemId when adding a new upgrade:

             Upgrades.push({
                 UpgradeFingerprint: stringifiedUpgradeFingerprint,
                 ItemType,
+                ItemId: generateNewObjectId(), // Assume a function to generate a new ObjectId
             }) - 1;

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Assign 'ItemId' when adding a new upgrade to 'Upgrades'** When pushing a new upgrade to the `Upgrades` array, the `ItemId` is not assigned. This may lead to issues when the `ItemId` is accessed later. Include `ItemId` when adding a new upgrade: ```diff Upgrades.push({ UpgradeFingerprint: stringifiedUpgradeFingerprint, ItemType, + ItemId: generateNewObjectId(), // Assume a function to generate a new ObjectId }) - 1; ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
@ -17,0 +43,4 @@
if (!config.infiniteCredits) {
inventory.RegularCredits -= Cost;
}
coderabbitai[bot] (Migrated from github.com) commented 2025-01-17 19:02:53 -08:00
Author
Owner

⚠️ Potential issue

Check for valid 'rawItemIndex' before accessing 'RawUpgrades[rawItemIndex]'

If ItemType is not found in RawUpgrades, rawItemIndex will be -1. Accessing RawUpgrades[-1] will cause an error. Ensure that rawItemIndex is valid before proceeding.

Modify the code to handle the case when rawItemIndex is -1:

 const rawItemIndex = RawUpgrades.findIndex(rawUpgrade => rawUpgrade.ItemType === ItemType);

-if (rawItemIndex !== -1) {
-    RawUpgrades[rawItemIndex].ItemCount--;
-    if (RawUpgrades[rawItemIndex].ItemCount > 0) {
-        inventory.markModified(`RawUpgrades.${rawItemIndex}.UpgradeFingerprint`);
-    } else {
-        RawUpgrades.splice(rawItemIndex, 1);
-    }
+if (rawItemIndex === -1) {
+    res.status(400).send("ItemType not found in RawUpgrades");
+    return;
 }
+RawUpgrades[rawItemIndex].ItemCount--;
+if (RawUpgrades[rawItemIndex].ItemCount > 0) {
+    inventory.markModified(`RawUpgrades.${rawItemIndex}.ItemCount`);
+} else {
+    RawUpgrades.splice(rawItemIndex, 1);
+}

Committable suggestion skipped: line range outside the PR's diff.

_:warning: Potential issue_ **Check for valid 'rawItemIndex' before accessing 'RawUpgrades[rawItemIndex]'** If `ItemType` is not found in `RawUpgrades`, `rawItemIndex` will be `-1`. Accessing `RawUpgrades[-1]` will cause an error. Ensure that `rawItemIndex` is valid before proceeding. Modify the code to handle the case when `rawItemIndex` is `-1`: ```diff const rawItemIndex = RawUpgrades.findIndex(rawUpgrade => rawUpgrade.ItemType === ItemType); -if (rawItemIndex !== -1) { - RawUpgrades[rawItemIndex].ItemCount--; - if (RawUpgrades[rawItemIndex].ItemCount > 0) { - inventory.markModified(`RawUpgrades.${rawItemIndex}.UpgradeFingerprint`); - } else { - RawUpgrades.splice(rawItemIndex, 1); - } +if (rawItemIndex === -1) { + res.status(400).send("ItemType not found in RawUpgrades"); + return; } +RawUpgrades[rawItemIndex].ItemCount--; +if (RawUpgrades[rawItemIndex].ItemCount > 0) { + inventory.markModified(`RawUpgrades.${rawItemIndex}.ItemCount`); +} else { + RawUpgrades.splice(rawItemIndex, 1); +} ``` > Committable suggestion skipped: line range outside the PR's diff. <!-- This is an auto-generated comment by CodeRabbit -->
@ -17,0 +44,4 @@
if (!config.infiniteCredits) {
inventory.RegularCredits -= Cost;
}
if (!config.infiniteEndo) {
coderabbitai[bot] (Migrated from github.com) commented 2025-01-17 19:02:52 -08:00
Author
Owner

⚠️ Potential issue

Correct the property name in 'markModified' to 'ItemCount'

You modified ItemCount in RawUpgrades, but the code marks UpgradeFingerprint as modified. Update the property name to reflect the actual modified field.

Apply this diff to correct the property name:

-        inventory.markModified(`RawUpgrades.${rawItemIndex}.UpgradeFingerprint`);
+        inventory.markModified(`RawUpgrades.${rawItemIndex}.ItemCount`);
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

            inventory.markModified(`RawUpgrades.${rawItemIndex}.ItemCount`);
_:warning: Potential issue_ **Correct the property name in 'markModified' to 'ItemCount'** You modified `ItemCount` in `RawUpgrades`, but the code marks `UpgradeFingerprint` as modified. Update the property name to reflect the actual modified field. Apply this diff to correct the property name: ```diff - inventory.markModified(`RawUpgrades.${rawItemIndex}.UpgradeFingerprint`); + inventory.markModified(`RawUpgrades.${rawItemIndex}.ItemCount`); ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion inventory.markModified(`RawUpgrades.${rawItemIndex}.ItemCount`); ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
@ -17,0 +55,4 @@
throw new Error("Item Id not found in upgradeMod");
}
res.send(itemId);
coderabbitai[bot] (Migrated from github.com) commented 2025-01-17 19:02:53 -08:00
Author
Owner

💡 Codebase verification

Insufficient balance checks confirmed - Implementation required

The verification confirms that no balance checks exist before deducting RegularCredits and FusionPoints. The suggested implementation is necessary to prevent negative balances and maintain game economy consistency.

🔗 Analysis chain

Ensure sufficient 'RegularCredits' and 'FusionPoints' before deduction

Before deducting Cost and FusionPointCost, verify that the inventory has sufficient RegularCredits and FusionPoints to prevent negative balances.

Add checks to confirm sufficient funds:

 if (!config.infiniteCredits) {
+    if (inventory.RegularCredits < Cost) {
+        res.status(400).send("Insufficient RegularCredits");
+        return;
+    }
     inventory.RegularCredits -= Cost;
 }

 if (!config.infiniteEndo) {
+    if (inventory.FusionPoints < FusionPointCost) {
+        res.status(400).send("Insufficient FusionPoints");
+        return;
+    }
     inventory.FusionPoints -= FusionPointCost;
 }
🏁 Scripts executed

The following scripts were executed for the analysis:

Error: No shell scripts found


Script:

#!/bin/bash
# First, let's see the complete artifactsController.ts file
cat src/controllers/api/artifactsController.ts

# Then, let's search for any balance check patterns
rg "RegularCredits.*<" --type ts
rg "FusionPoints.*<" --type ts

# Look for similar patterns in other files
ast-grep --pattern 'if ($inventory.$balance < $cost) { $$$; return; }'

Length of output: 2702

_:bulb: Codebase verification_ **Insufficient balance checks confirmed - Implementation required** The verification confirms that no balance checks exist before deducting `RegularCredits` and `FusionPoints`. The suggested implementation is necessary to prevent negative balances and maintain game economy consistency. <details> <summary>🔗 Analysis chain</summary> **Ensure sufficient 'RegularCredits' and 'FusionPoints' before deduction** Before deducting `Cost` and `FusionPointCost`, verify that the inventory has sufficient `RegularCredits` and `FusionPoints` to prevent negative balances. Add checks to confirm sufficient funds: ```diff if (!config.infiniteCredits) { + if (inventory.RegularCredits < Cost) { + res.status(400).send("Insufficient RegularCredits"); + return; + } inventory.RegularCredits -= Cost; } if (!config.infiniteEndo) { + if (inventory.FusionPoints < FusionPointCost) { + res.status(400).send("Insufficient FusionPoints"); + return; + } inventory.FusionPoints -= FusionPointCost; } ``` </details> <details> <summary>🏁 Scripts executed</summary> The following scripts were executed for the analysis: Error: No shell scripts found --- Script: ```shell #!/bin/bash # First, let's see the complete artifactsController.ts file cat src/controllers/api/artifactsController.ts # Then, let's search for any balance check patterns rg "RegularCredits.*<" --type ts rg "FusionPoints.*<" --type ts # Look for similar patterns in other files ast-grep --pattern 'if ($inventory.$balance < $cost) { $$$; return; }' ``` Length of output: 2702 </details> <!-- This is an auto-generated comment by CodeRabbit -->
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