chore: move mod upgrading logic into artifactsController #800
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Walkthrough
The pull request introduces significant changes to the artifacts upgrade functionality across multiple files. In
artifactsController.ts
, the controller is now directly exported with a restructured implementation that processes artifact upgrades. TheupgradeMod
function has been removed frominventoryService.ts
, indicating a fundamental change in how mod upgrades are handled.The modifications involve extracting upgrade data from the request body, retrieving inventory information, and processing upgrades with new logic for handling item modifications. The implementation now includes checks for configuration settings like
infiniteCredits
andinfiniteEndo
, and manages inventory updates accordingly.The changes also remove the
IArtifactsRequest
interface fromrequestTypes.ts
, suggesting a complete redesign of how artifact-related requests are structured and processed in the application. This appears to be a comprehensive refactoring of the artifacts upgrade mechanism.Finishing Touches
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Actionable comments posted: 7
🧹 Nitpick comments (2)
📜 Review details
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📥 Commits
Reviewing files that changed from the base of the PR and between
1e4092e7f8
andb50ebe719e
.📒 Files selected for processing (3)
src/controllers/api/artifactsController.ts
(1 hunks)src/services/inventoryService.ts
(0 hunks)src/types/requestTypes.ts
(0 hunks)💤 Files with no reviewable changes (2)
🔇 Additional comments (1)
@ -14,2 +12,2 @@
} catch (err) {
console.error("Error parsing JSON data:", err);
const { Upgrade, LevelDiff, Cost, FusionPointCost } = artifactsData;
⚠️ Potential issue
Validate and handle potential parsing errors of request body
Ensure that the request body is properly validated and handle any potential parsing errors to prevent runtime exceptions.
Consider adding error handling for the parsing operation:
📝 Committable suggestion
@ -16,0 +25,4 @@
if (itemIndex !== -1) {
Upgrades[itemIndex].UpgradeFingerprint = stringifiedUpgradeFingerprint;
inventory.markModified(`Upgrades.${itemIndex}.UpgradeFingerprint`);
} else {
⚠️ Potential issue
Add error handling for JSON parsing of 'UpgradeFingerprint'
Parsing
UpgradeFingerprint
without error handling may lead to exceptions if the input is invalid. Wrap theJSON.parse
call in a try-catch block.Apply this diff to handle potential JSON parsing errors:
@ -16,0 +30,4 @@
Upgrades.push({
UpgradeFingerprint: stringifiedUpgradeFingerprint,
ItemType
}) - 1;
⚠️ Potential issue
Check if 'ItemId' is valid before using it
The
ItemId
may be undefined or null. Ensure that it is valid before using it in thefindIndex
function to prevent runtime errors.Consider adding a check for
ItemId
:@ -16,1 +39,4 @@
} else {
RawUpgrades.splice(rawItemIndex, 1);
}
}
⚠️ Potential issue
Assign 'ItemId' when adding a new upgrade to 'Upgrades'
When pushing a new upgrade to the
Upgrades
array, theItemId
is not assigned. This may lead to issues when theItemId
is accessed later.Include
ItemId
when adding a new upgrade:@ -17,0 +43,4 @@
if (!config.infiniteCredits) {
inventory.RegularCredits -= Cost;
}
⚠️ Potential issue
Check for valid 'rawItemIndex' before accessing 'RawUpgrades[rawItemIndex]'
If
ItemType
is not found inRawUpgrades
,rawItemIndex
will be-1
. AccessingRawUpgrades[-1]
will cause an error. Ensure thatrawItemIndex
is valid before proceeding.Modify the code to handle the case when
rawItemIndex
is-1
:@ -17,0 +44,4 @@
if (!config.infiniteCredits) {
inventory.RegularCredits -= Cost;
}
if (!config.infiniteEndo) {
⚠️ Potential issue
Correct the property name in 'markModified' to 'ItemCount'
You modified
ItemCount
inRawUpgrades
, but the code marksUpgradeFingerprint
as modified. Update the property name to reflect the actual modified field.Apply this diff to correct the property name:
📝 Committable suggestion
@ -17,0 +55,4 @@
throw new Error("Item Id not found in upgradeMod");
}
res.send(itemId);
💡 Codebase verification
Insufficient balance checks confirmed - Implementation required
The verification confirms that no balance checks exist before deducting
RegularCredits
andFusionPoints
. The suggested implementation is necessary to prevent negative balances and maintain game economy consistency.🔗 Analysis chain
Ensure sufficient 'RegularCredits' and 'FusionPoints' before deduction
Before deducting
Cost
andFusionPointCost
, verify that the inventory has sufficientRegularCredits
andFusionPoints
to prevent negative balances.Add checks to confirm sufficient funds:
🏁 Scripts executed
The following scripts were executed for the analysis:
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Length of output: 2702