WIP: feat: player skill gains #554
Loading…
x
Reference in New Issue
Block a user
No description provided.
Delete Branch "fix-player-skill-gains"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Fixes #552. Spending Intrinsics requires a separate API file.
Walkthrough
The changes introduce a new function named
addPlayerSkillGains
in theinventoryService.ts
file, which is responsible for updating player skill gains in the inventory. This function checks if thePlayerSkills
property exists within the inventory and initializes it if necessary, subsequently updating the skill values based on the providedPlayerSkillGains
. Additionally, themissionInventoryUpdate
function has been modified to acceptPlayerSkillGains
as a parameter, allowing it to calladdPlayerSkillGains
to incorporate these updates into the inventory management process. Furthermore, theIMissionInventoryUpdateRequest
interface inrequestTypes.ts
has been updated to include a new optional property,PlayerSkillGains
, which is of typeIPlayerSkills
. These changes enhance the existing inventory management functionality by integrating support for player skill gains without disrupting the overall structure.Assessment against linked issues
Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?
❤️ Share
🪧 Tips
Chat
There are 3 ways to chat with CodeRabbit:
I pushed a fix in commit <commit_id>, please review it.
Generate unit testing code for this file.
Open a follow-up GitHub issue for this discussion.
@coderabbitai
in a new review comment at the desired location with your query. Examples:@coderabbitai generate unit testing code for this file.
@coderabbitai modularize this function.
@coderabbitai
in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:@coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
@coderabbitai read src/utils.ts and generate unit testing code.
@coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
@coderabbitai help me debug CodeRabbit configuration file.
Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.
CodeRabbit Commands (Invoked using PR comments)
@coderabbitai pause
to pause the reviews on a PR.@coderabbitai resume
to resume the paused reviews.@coderabbitai review
to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.@coderabbitai full review
to do a full review from scratch and review all the files again.@coderabbitai summary
to regenerate the summary of the PR.@coderabbitai resolve
resolve all the CodeRabbit review comments.@coderabbitai configuration
to show the current CodeRabbit configuration for the repository.@coderabbitai help
to get help.Other keywords and placeholders
@coderabbitai ignore
anywhere in the PR description to prevent this PR from being reviewed.@coderabbitai summary
to generate the high-level summary at a specific location in the PR description.@coderabbitai
anywhere in the PR title to generate the title automatically.Documentation and Community
Actionable comments posted: 2
🧹 Outside diff range and nitpick comments (1)
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
📥 Commits
Files that changed from the base of the PR and between
76964585eb
and6d08b1235c
.📒 Files selected for processing (2)
🧰 Additional context used
🪛 GitHub Check: build (22)
🪛 GitHub Check: build (20)
🪛 GitHub Check: build (18)
🔇 Additional comments (1)
@ -814,7 +753,8 @@ export const missionInventoryUpdate = async (data: IMissionInventoryUpdateReques
Consumables,
⚠️ Potential issue
Good implementation, but type definition is missing.
The
addPlayerSkillGains
function looks well-implemented and addresses the issue of player skill gains not being saved. However, there's a missing type definition that needs to be addressed.The type
IPlayerSkills
is not defined, which is causing static analysis errors. Please add the type definition or import it from the appropriate file.Consider adding comments to explain the purpose of this function and the different skill types (LPP and LPS) for better code documentation.
Example:
🧰 Tools
🪛 GitHub Check: build (22)
🪛 GitHub Check: build (20)
🪛 GitHub Check: build (18)
💡 Codebase verification
⚠️ Potential issue
Add Missing Import for IPlayerSkills
The
IPlayerSkills
interface is correctly defined insrc/types/inventoryTypes/inventoryTypes.ts
. However, insrc/types/requestTypes.ts
, thePlayerSkillGains
property of typeIPlayerSkills
is added without importingIPlayerSkills
, causing a compilation error.To resolve this, please add the necessary import statement at the beginning of
src/types/requestTypes.ts
:Ensure the import path accurately reflects the location of
inventoryTypes.ts
relative torequestTypes.ts
.🔗 Analysis chain
Approve addition of PlayerSkillGains, but import IPlayerSkills
The addition of
PlayerSkillGains
toIMissionInventoryUpdateRequest
aligns well with the PR objectives to fix player skill gains. Making it optional is a good choice for backward compatibility.However, there's an issue with the implementation:
The type
IPlayerSkills
is not defined or imported in this file, causing a compilation error. To resolve this, please add the necessary import statement at the beginning of the file:Replace
'./path/to/playerSkills'
with the correct path to the file definingIPlayerSkills
.To ensure this change correctly implements the PR objectives:
IPlayerSkills
includes all necessary properties for tracking Intrinsics gains (e.g., LPP_SPACE, LPP_DRIFTER, etc.).If you need help with implementing the
IPlayerSkills
interface or integrating it with the Intrinsics management API, please let me know, and I'd be happy to assist further.Re-run Verification with Corrected Search Parameters
The previous verification scripts encountered issues recognizing the
typescript
file type. Please execute the following updated scripts to properly search for theIPlayerSkills
definition andPlayerSkillGains
usage:🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
Length of output: 343
Script:
Length of output: 942
🧰 Tools
🪛 GitHub Check: build (22)
🪛 GitHub Check: build (20)
🪛 GitHub Check: build (18)
With the schema changes from #725, this isn't needed.
Pull request closed