WIP: feat: player skill gains #554

Closed
VampireKitten wants to merge 4 commits from fix-player-skill-gains into main
VampireKitten commented 2024-10-15 13:27:16 -07:00 (Migrated from github.com)

Fixes #552. Spending Intrinsics requires a separate API file.

Fixes #552. Spending Intrinsics requires a separate API file.
coderabbitai[bot] commented 2024-10-15 13:27:23 -07:00 (Migrated from github.com)

Caution

Review failed

The head commit changed during the review from b5ddd7d663 to 495d3ccb3a.

Walkthrough

The changes introduce a new function named addPlayerSkillGains in the inventoryService.ts file, which is responsible for updating player skill gains in the inventory. This function checks if the PlayerSkills property exists within the inventory and initializes it if necessary, subsequently updating the skill values based on the provided PlayerSkillGains. Additionally, the missionInventoryUpdate function has been modified to accept PlayerSkillGains as a parameter, allowing it to call addPlayerSkillGains to incorporate these updates into the inventory management process. Furthermore, the IMissionInventoryUpdateRequest interface in requestTypes.ts has been updated to include a new optional property, PlayerSkillGains, which is of type IPlayerSkills. These changes enhance the existing inventory management functionality by integrating support for player skill gains without disrupting the overall structure.

Assessment against linked issues

Objective Addressed Explanation
Save player skill gains in inventory (552)

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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- This is an auto-generated comment: failure by coderabbit.ai --> > [!CAUTION] > ## Review failed > > The head commit changed during the review from b5ddd7d6634cf87df6f697b474f51802e68418ed to 495d3ccb3a09a0ac036008d7c1d4221039bdb8a5. <!-- end of auto-generated comment: failure by coderabbit.ai --><!-- walkthrough_start --> ## Walkthrough The changes introduce a new function named `addPlayerSkillGains` in the `inventoryService.ts` file, which is responsible for updating player skill gains in the inventory. This function checks if the `PlayerSkills` property exists within the inventory and initializes it if necessary, subsequently updating the skill values based on the provided `PlayerSkillGains`. Additionally, the `missionInventoryUpdate` function has been modified to accept `PlayerSkillGains` as a parameter, allowing it to call `addPlayerSkillGains` to incorporate these updates into the inventory management process. Furthermore, the `IMissionInventoryUpdateRequest` interface in `requestTypes.ts` has been updated to include a new optional property, `PlayerSkillGains`, which is of type `IPlayerSkills`. These changes enhance the existing inventory management functionality by integrating support for player skill gains without disrupting the overall structure. ## Assessment against linked issues | Objective | Addressed | Explanation | |-----------------------------------------------|-----------|-----------------------------------| | Save player skill gains in inventory (552) | ✅ | | <!-- walkthrough_end --><!-- This is an auto-generated comment: raw summary by coderabbit.ai --> <!-- ``` src/services/inventoryService.ts, src/types/requestTypes.ts: """ ## Consolidated summary of changes The changes introduce a new function `addPlayerSkillGains` in `src/services/inventoryService.ts` to handle the addition of player skill gains to the inventory. This function initializes the `PlayerSkills` property if it does not exist and updates the skill values based on the provided `PlayerSkillGains`. The `missionInventoryUpdate` function is modified to include `PlayerSkillGains` in its parameters and calls `addPlayerSkillGains` to update the inventory accordingly. Additionally, a new property `PlayerSkillGains` of type `IPlayerSkills` has been added to the `IMissionInventoryUpdateRequest` interface in `src/types/requestTypes.ts`, expanding the data structure to accommodate additional information related to player skills within the mission inventory update request. The overall structure of the inventory management remains intact, with the new functionality seamlessly integrated into the existing logic for updating various inventory components. ## Alterations to the declarations of exported or public entities - Method added: `addPlayerSkillGains(inventory: IInventoryDatabaseDocument, PlayerSkillGains: IPlayerSkills | undefined)` in `src/services/inventoryService.ts` - Method signature updated: `missionInventoryUpdate(data: IMissionInventoryUpdateRequest, accountId: string)` in `src/services/inventoryService.ts` → `missionInventoryUpdate(data: IMissionInventoryUpdateRequest, accountId: string, PlayerSkillGains: IPlayerSkills | undefined)` in `src/services/inventoryService.ts` - Property added: `PlayerSkillGains?: IPlayerSkills;` in interface `IMissionInventoryUpdateRequest` in `src/types/requestTypes.ts` ``` --> <!-- end of auto-generated comment: raw summary by coderabbit.ai --><!-- This is an auto-generated comment: pr objectives by coderabbit.ai --> <!-- ## PR Summary The pull request titled "Fix player skill gains" was submitted by the user VampireKitten and is identified as PR number 554 on GitHub. The primary purpose of this PR is to address an issue related to player skill gains, specifically fixing the problem outlined in issue #552. The description indicates that the fix involves the requirement for a separate API file to manage the spending of Intrinsics. The PR aims to ensure that player skill gains are correctly processed and saved, thereby improving the overall functionality of the game. ## Objectives from Linked Issues The linked issue #552, titled "Intrinsics gains are not saved," highlights a significant problem where player skill gains are not being recorded properly. The issue provides a detailed breakdown of the current state of player skill gains, showing various categories such as LPP_SPACE, LPP_DRIFTER, and others, all of which are currently set to zero or do not reflect the expected values. The objective of the linked issue is to ensure that these Intrinsics gains are saved correctly, allowing players to see their progress and skill development accurately. The resolution of this issue is critical for enhancing the user experience by ensuring that players' efforts in skill development are recognized and retained within the game. --> <!-- end of auto-generated comment: pr objectives by coderabbit.ai --><!-- commit_ids_reviewed_start --> <!-- 6d08b1235c0103bb15854079fef6ca3836269cbd --> <!-- commit_ids_reviewed_end --><!-- tips_start --> --- Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. 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coderabbitai[bot] (Migrated from github.com) reviewed 2024-10-15 13:30:17 -07:00
coderabbitai[bot] (Migrated from github.com) left a comment

Actionable comments posted: 2

🧹 Outside diff range and nitpick comments (1)
src/services/inventoryService.ts (1)

Line range hint 744-757: LGTM! Minor suggestion for readability.

The changes to the missionInventoryUpdate function correctly integrate the new player skill gains functionality. The implementation looks good and consistent with the new addPlayerSkillGains function.

For better code readability, consider destructuring PlayerSkillGains along with the other properties at the beginning of the function. This would make it clear that it's an expected part of the data object:

const {
    RawUpgrades,
    MiscItems,
    RegularCredits,
    ChallengeProgress,
    FusionPoints,
    Consumables,
    Recipes,
    Missions,
    FusionTreasures,
    PlayerSkillGains
} = data;

Also applies to: 818-818

📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 76964585eb and 6d08b1235c.

📒 Files selected for processing (2)
  • src/services/inventoryService.ts (3 hunks)
  • src/types/requestTypes.ts (1 hunks)
🧰 Additional context used
🪛 GitHub Check: build (22)
src/services/inventoryService.ts

[failure] 724-724:
Cannot find name 'IPlayerSkills'.

src/types/requestTypes.ts

[failure] 73-73:
Cannot find name 'IPlayerSkills'.

🪛 GitHub Check: build (20)
src/services/inventoryService.ts

[failure] 724-724:
Cannot find name 'IPlayerSkills'.

src/types/requestTypes.ts

[failure] 73-73:
Cannot find name 'IPlayerSkills'.

🪛 GitHub Check: build (18)
src/services/inventoryService.ts

[failure] 724-724:
Cannot find name 'IPlayerSkills'.

src/types/requestTypes.ts

[failure] 73-73:
Cannot find name 'IPlayerSkills'.

🔇 Additional comments (1)
src/services/inventoryService.ts (1)

724-743: Overall, good implementation of player skill gains functionality.

These changes successfully address the issue of player skill gains not being saved (issue #552). The new addPlayerSkillGains function and the updates to missionInventoryUpdate are well-implemented and integrated into the existing code.

To ensure that the IPlayerSkills type is defined correctly, please run the following script:

If the script doesn't find the type definition, please add it to the appropriate file (likely a types file) or import it if it's defined in another module.

Also applies to: 744-757, 818-818

Verification successful

IPlayerSkills type is correctly defined and imported. Verification successful.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for the definition of IPlayerSkills type
# Expected result: Find the type definition or import statement for IPlayerSkills

# Search for IPlayerSkills definition or import
rg --type typescript "interface IPlayerSkills|import.*IPlayerSkills" src/

Length of output: 110


Script:

#!/bin/bash
# Description: Check for the definition or import of IPlayerSkills type in TypeScript files
# Expected result: Find the type definition or import statement for IPlayerSkills

# Search for IPlayerSkills definition or import using correct file extensions
rg --glob "*.ts" --glob "*.tsx" "interface IPlayerSkills|import.*IPlayerSkills" src/

Length of output: 162

🧰 Tools
🪛 GitHub Check: build (22)

[failure] 724-724:
Cannot find name 'IPlayerSkills'.

🪛 GitHub Check: build (20)

[failure] 724-724:
Cannot find name 'IPlayerSkills'.

🪛 GitHub Check: build (18)

[failure] 724-724:
Cannot find name 'IPlayerSkills'.

**Actionable comments posted: 2** <details> <summary>🧹 Outside diff range and nitpick comments (1)</summary><blockquote> <details> <summary>src/services/inventoryService.ts (1)</summary><blockquote> Line range hint `744-757`: **LGTM! Minor suggestion for readability.** The changes to the `missionInventoryUpdate` function correctly integrate the new player skill gains functionality. The implementation looks good and consistent with the new `addPlayerSkillGains` function. For better code readability, consider destructuring `PlayerSkillGains` along with the other properties at the beginning of the function. This would make it clear that it's an expected part of the `data` object: ```typescript const { RawUpgrades, MiscItems, RegularCredits, ChallengeProgress, FusionPoints, Consumables, Recipes, Missions, FusionTreasures, PlayerSkillGains } = data; ``` Also applies to: 818-818 </blockquote></details> </blockquote></details> <details> <summary>📜 Review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** <details> <summary>📥 Commits</summary> Files that changed from the base of the PR and between 76964585ebd5145dc8c86bdd1075c40d23e48859 and 6d08b1235c0103bb15854079fef6ca3836269cbd. </details> <details> <summary>📒 Files selected for processing (2)</summary> * src/services/inventoryService.ts (3 hunks) * src/types/requestTypes.ts (1 hunks) </details> <details> <summary>🧰 Additional context used</summary> <details> <summary>🪛 GitHub Check: build (22)</summary><blockquote> <details> <summary>src/services/inventoryService.ts</summary><blockquote> [failure] 724-724: Cannot find name 'IPlayerSkills'. </blockquote></details> <details> <summary>src/types/requestTypes.ts</summary><blockquote> [failure] 73-73: Cannot find name 'IPlayerSkills'. </blockquote></details> </blockquote></details> <details> <summary>🪛 GitHub Check: build (20)</summary><blockquote> <details> <summary>src/services/inventoryService.ts</summary><blockquote> [failure] 724-724: Cannot find name 'IPlayerSkills'. </blockquote></details> <details> <summary>src/types/requestTypes.ts</summary><blockquote> [failure] 73-73: Cannot find name 'IPlayerSkills'. </blockquote></details> </blockquote></details> <details> <summary>🪛 GitHub Check: build (18)</summary><blockquote> <details> <summary>src/services/inventoryService.ts</summary><blockquote> [failure] 724-724: Cannot find name 'IPlayerSkills'. </blockquote></details> <details> <summary>src/types/requestTypes.ts</summary><blockquote> [failure] 73-73: Cannot find name 'IPlayerSkills'. </blockquote></details> </blockquote></details> </details> <details> <summary>🔇 Additional comments (1)</summary><blockquote> <details> <summary>src/services/inventoryService.ts (1)</summary><blockquote> `724-743`: **Overall, good implementation of player skill gains functionality.** These changes successfully address the issue of player skill gains not being saved (issue #552). The new `addPlayerSkillGains` function and the updates to `missionInventoryUpdate` are well-implemented and integrated into the existing code. To ensure that the `IPlayerSkills` type is defined correctly, please run the following script: If the script doesn't find the type definition, please add it to the appropriate file (likely a types file) or import it if it's defined in another module. Also applies to: 744-757, 818-818 <details> <summary>✅ Verification successful</summary> <!-- [monologue] [task verification_step_2/2] Confirm the presence of the `IPlayerSkills` type definition. [observations] - The second shell script successfully found the definition of `IPlayerSkills` in `src/types/inventoryTypes/inventoryTypes.ts`. - This indicates that the type is properly defined and imported, addressing the concern raised in the review comment. [analysis] - Since the `IPlayerSkills` interface is correctly defined, the original concern about the missing type definition is resolved. - No further verification is necessary regarding the `IPlayerSkills` type. [actions] - Conclude the verification by confirming that the `IPlayerSkills` type is properly defined. - Mark the review comment as verified. --> **`IPlayerSkills` type is correctly defined and imported. Verification successful.** </details> <details> <summary>🏁 Scripts executed</summary> The following scripts were executed for the analysis: Script: ```shell #!/bin/bash # Description: Check for the definition of IPlayerSkills type # Expected result: Find the type definition or import statement for IPlayerSkills # Search for IPlayerSkills definition or import rg --type typescript "interface IPlayerSkills|import.*IPlayerSkills" src/ ``` Length of output: 110 --- Script: ```shell #!/bin/bash # Description: Check for the definition or import of IPlayerSkills type in TypeScript files # Expected result: Find the type definition or import statement for IPlayerSkills # Search for IPlayerSkills definition or import using correct file extensions rg --glob "*.ts" --glob "*.tsx" "interface IPlayerSkills|import.*IPlayerSkills" src/ ``` Length of output: 162 </details> <details> <summary>🧰 Tools</summary> <details> <summary>🪛 GitHub Check: build (22)</summary><blockquote> [failure] 724-724: Cannot find name 'IPlayerSkills'. </blockquote></details> <details> <summary>🪛 GitHub Check: build (20)</summary><blockquote> [failure] 724-724: Cannot find name 'IPlayerSkills'. </blockquote></details> <details> <summary>🪛 GitHub Check: build (18)</summary><blockquote> [failure] 724-724: Cannot find name 'IPlayerSkills'. </blockquote></details> </details> </blockquote></details> </blockquote></details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
@ -814,7 +753,8 @@ export const missionInventoryUpdate = async (data: IMissionInventoryUpdateReques
Consumables,
coderabbitai[bot] (Migrated from github.com) commented 2024-10-15 13:30:15 -07:00

⚠️ Potential issue

Good implementation, but type definition is missing.

The addPlayerSkillGains function looks well-implemented and addresses the issue of player skill gains not being saved. However, there's a missing type definition that needs to be addressed.

The type IPlayerSkills is not defined, which is causing static analysis errors. Please add the type definition or import it from the appropriate file.

Consider adding comments to explain the purpose of this function and the different skill types (LPP and LPS) for better code documentation.

Example:

/**
 * Adds player skill gains to the inventory.
 * @param inventory The player's inventory document
 * @param PlayerSkillGains The skill gains to be added
 * 
 * LPP: Likely "Player Progress" skills
 * LPS: Likely "Player Specific" skills
 */
const addPlayerSkillGains = (inventory: IInventoryDatabaseDocument, PlayerSkillGains: IPlayerSkills | undefined) => {
    // ... (rest of the function)
}
🧰 Tools
🪛 GitHub Check: build (22)

[failure] 724-724:
Cannot find name 'IPlayerSkills'.

🪛 GitHub Check: build (20)

[failure] 724-724:
Cannot find name 'IPlayerSkills'.

🪛 GitHub Check: build (18)

[failure] 724-724:
Cannot find name 'IPlayerSkills'.

_:warning: Potential issue_ **Good implementation, but type definition is missing.** The `addPlayerSkillGains` function looks well-implemented and addresses the issue of player skill gains not being saved. However, there's a missing type definition that needs to be addressed. The type `IPlayerSkills` is not defined, which is causing static analysis errors. Please add the type definition or import it from the appropriate file. Consider adding comments to explain the purpose of this function and the different skill types (LPP and LPS) for better code documentation. Example: ```typescript /** * Adds player skill gains to the inventory. * @param inventory The player's inventory document * @param PlayerSkillGains The skill gains to be added * * LPP: Likely "Player Progress" skills * LPS: Likely "Player Specific" skills */ const addPlayerSkillGains = (inventory: IInventoryDatabaseDocument, PlayerSkillGains: IPlayerSkills | undefined) => { // ... (rest of the function) } ``` <details> <summary>🧰 Tools</summary> <details> <summary>🪛 GitHub Check: build (22)</summary><blockquote> [failure] 724-724: Cannot find name 'IPlayerSkills'. </blockquote></details> <details> <summary>🪛 GitHub Check: build (20)</summary><blockquote> [failure] 724-724: Cannot find name 'IPlayerSkills'. </blockquote></details> <details> <summary>🪛 GitHub Check: build (18)</summary><blockquote> [failure] 724-724: Cannot find name 'IPlayerSkills'. </blockquote></details> </details> <!-- This is an auto-generated comment by CodeRabbit -->
coderabbitai[bot] (Migrated from github.com) commented 2024-10-15 13:30:15 -07:00

💡 Codebase verification

⚠️ Potential issue

Add Missing Import for IPlayerSkills

The IPlayerSkills interface is correctly defined in src/types/inventoryTypes/inventoryTypes.ts. However, in src/types/requestTypes.ts, the PlayerSkillGains property of type IPlayerSkills is added without importing IPlayerSkills, causing a compilation error.

To resolve this, please add the necessary import statement at the beginning of src/types/requestTypes.ts:

import { IPlayerSkills } from '../types/inventoryTypes/inventoryTypes';

Ensure the import path accurately reflects the location of inventoryTypes.ts relative to requestTypes.ts.

🔗 Analysis chain

Approve addition of PlayerSkillGains, but import IPlayerSkills

The addition of PlayerSkillGains to IMissionInventoryUpdateRequest aligns well with the PR objectives to fix player skill gains. Making it optional is a good choice for backward compatibility.

However, there's an issue with the implementation:

The type IPlayerSkills is not defined or imported in this file, causing a compilation error. To resolve this, please add the necessary import statement at the beginning of the file:

import { IPlayerSkills } from './path/to/playerSkills';

Replace './path/to/playerSkills' with the correct path to the file defining IPlayerSkills.

To ensure this change correctly implements the PR objectives:

  1. Confirm that IPlayerSkills includes all necessary properties for tracking Intrinsics gains (e.g., LPP_SPACE, LPP_DRIFTER, etc.).
  2. Verify that this change is used in conjunction with the new API file for managing Intrinsics spending, as mentioned in the PR description.

If you need help with implementing the IPlayerSkills interface or integrating it with the Intrinsics management API, please let me know, and I'd be happy to assist further.


Re-run Verification with Corrected Search Parameters

The previous verification scripts encountered issues recognizing the typescript file type. Please execute the following updated scripts to properly search for the IPlayerSkills definition and PlayerSkillGains usage:

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for the definition of IPlayerSkills
echo "Searching for IPlayerSkills definition:"
rg --type typescript "interface IPlayerSkills" -A 10

# Search for usage of PlayerSkillGains in inventory-related files
echo "Searching for PlayerSkillGains usage:"
rg --type typescript "PlayerSkillGains" src/

Length of output: 343


Script:

#!/bin/bash
# Search for the definition of IPlayerSkills without specifying file type
echo "Searching for IPlayerSkills definition:"
rg "interface IPlayerSkills"

# Search for usage of PlayerSkillGains in inventory-related files without specifying file type
echo "Searching for PlayerSkillGains usage:"
rg "PlayerSkillGains" src/

Length of output: 942

🧰 Tools
🪛 GitHub Check: build (22)

[failure] 73-73:
Cannot find name 'IPlayerSkills'.

🪛 GitHub Check: build (20)

[failure] 73-73:
Cannot find name 'IPlayerSkills'.

🪛 GitHub Check: build (18)

[failure] 73-73:
Cannot find name 'IPlayerSkills'.

_:bulb: Codebase verification_ _:warning: Potential issue_ **Add Missing Import for IPlayerSkills** The `IPlayerSkills` interface is correctly defined in `src/types/inventoryTypes/inventoryTypes.ts`. However, in `src/types/requestTypes.ts`, the `PlayerSkillGains` property of type `IPlayerSkills` is added without importing `IPlayerSkills`, causing a compilation error. To resolve this, please add the necessary import statement at the beginning of `src/types/requestTypes.ts`: ```typescript import { IPlayerSkills } from '../types/inventoryTypes/inventoryTypes'; ``` Ensure the import path accurately reflects the location of `inventoryTypes.ts` relative to `requestTypes.ts`. <details> <summary>🔗 Analysis chain</summary> **Approve addition of PlayerSkillGains, but import IPlayerSkills** The addition of `PlayerSkillGains` to `IMissionInventoryUpdateRequest` aligns well with the PR objectives to fix player skill gains. Making it optional is a good choice for backward compatibility. However, there's an issue with the implementation: The type `IPlayerSkills` is not defined or imported in this file, causing a compilation error. To resolve this, please add the necessary import statement at the beginning of the file: ```typescript import { IPlayerSkills } from './path/to/playerSkills'; ``` Replace `'./path/to/playerSkills'` with the correct path to the file defining `IPlayerSkills`. To ensure this change correctly implements the PR objectives: 1. Confirm that `IPlayerSkills` includes all necessary properties for tracking Intrinsics gains (e.g., LPP_SPACE, LPP_DRIFTER, etc.). 2. Verify that this change is used in conjunction with the new API file for managing Intrinsics spending, as mentioned in the PR description. If you need help with implementing the `IPlayerSkills` interface or integrating it with the Intrinsics management API, please let me know, and I'd be happy to assist further. --- **Re-run Verification with Corrected Search Parameters** The previous verification scripts encountered issues recognizing the `typescript` file type. Please execute the following updated scripts to properly search for the `IPlayerSkills` definition and `PlayerSkillGains` usage: </details> <details> <summary>🏁 Scripts executed</summary> The following scripts were executed for the analysis: Script: ```shell #!/bin/bash # Search for the definition of IPlayerSkills echo "Searching for IPlayerSkills definition:" rg --type typescript "interface IPlayerSkills" -A 10 # Search for usage of PlayerSkillGains in inventory-related files echo "Searching for PlayerSkillGains usage:" rg --type typescript "PlayerSkillGains" src/ ``` Length of output: 343 --- Script: ```shell #!/bin/bash # Search for the definition of IPlayerSkills without specifying file type echo "Searching for IPlayerSkills definition:" rg "interface IPlayerSkills" # Search for usage of PlayerSkillGains in inventory-related files without specifying file type echo "Searching for PlayerSkillGains usage:" rg "PlayerSkillGains" src/ ``` Length of output: 942 </details> <details> <summary>🧰 Tools</summary> <details> <summary>🪛 GitHub Check: build (22)</summary><blockquote> [failure] 73-73: Cannot find name 'IPlayerSkills'. </blockquote></details> <details> <summary>🪛 GitHub Check: build (20)</summary><blockquote> [failure] 73-73: Cannot find name 'IPlayerSkills'. </blockquote></details> <details> <summary>🪛 GitHub Check: build (18)</summary><blockquote> [failure] 73-73: Cannot find name 'IPlayerSkills'. </blockquote></details> </details> <!-- This is an auto-generated comment by CodeRabbit -->
Sainan approved these changes 2024-10-15 13:32:40 -07:00
Sainan reviewed 2025-01-05 04:19:48 -08:00

With the schema changes from #725, this isn't needed.

With the schema changes from #725, this isn't needed.

Pull request closed

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