WIP: feat: player skill gains #554
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Fixes #552. Spending Intrinsics requires a separate API file.
Walkthrough
The changes introduce a new function named
addPlayerSkillGainsin theinventoryService.tsfile, which is responsible for updating player skill gains in the inventory. This function checks if thePlayerSkillsproperty exists within the inventory and initializes it if necessary, subsequently updating the skill values based on the providedPlayerSkillGains. Additionally, themissionInventoryUpdatefunction has been modified to acceptPlayerSkillGainsas a parameter, allowing it to calladdPlayerSkillGainsto incorporate these updates into the inventory management process. Furthermore, theIMissionInventoryUpdateRequestinterface inrequestTypes.tshas been updated to include a new optional property,PlayerSkillGains, which is of typeIPlayerSkills. These changes enhance the existing inventory management functionality by integrating support for player skill gains without disrupting the overall structure.Assessment against linked issues
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Actionable comments posted: 2
🧹 Outside diff range and nitpick comments (1)
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🔇 Additional comments (1)
@ -814,7 +753,8 @@ export const missionInventoryUpdate = async (data: IMissionInventoryUpdateRequesConsumables,⚠️ Potential issue
Good implementation, but type definition is missing.
The
addPlayerSkillGainsfunction looks well-implemented and addresses the issue of player skill gains not being saved. However, there's a missing type definition that needs to be addressed.The type
IPlayerSkillsis not defined, which is causing static analysis errors. Please add the type definition or import it from the appropriate file.Consider adding comments to explain the purpose of this function and the different skill types (LPP and LPS) for better code documentation.
Example:
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💡 Codebase verification
⚠️ Potential issue
Add Missing Import for IPlayerSkills
The
IPlayerSkillsinterface is correctly defined insrc/types/inventoryTypes/inventoryTypes.ts. However, insrc/types/requestTypes.ts, thePlayerSkillGainsproperty of typeIPlayerSkillsis added without importingIPlayerSkills, causing a compilation error.To resolve this, please add the necessary import statement at the beginning of
src/types/requestTypes.ts:Ensure the import path accurately reflects the location of
inventoryTypes.tsrelative torequestTypes.ts.🔗 Analysis chain
Approve addition of PlayerSkillGains, but import IPlayerSkills
The addition of
PlayerSkillGainstoIMissionInventoryUpdateRequestaligns well with the PR objectives to fix player skill gains. Making it optional is a good choice for backward compatibility.However, there's an issue with the implementation:
The type
IPlayerSkillsis not defined or imported in this file, causing a compilation error. To resolve this, please add the necessary import statement at the beginning of the file:Replace
'./path/to/playerSkills'with the correct path to the file definingIPlayerSkills.To ensure this change correctly implements the PR objectives:
IPlayerSkillsincludes all necessary properties for tracking Intrinsics gains (e.g., LPP_SPACE, LPP_DRIFTER, etc.).If you need help with implementing the
IPlayerSkillsinterface or integrating it with the Intrinsics management API, please let me know, and I'd be happy to assist further.Re-run Verification with Corrected Search Parameters
The previous verification scripts encountered issues recognizing the
typescriptfile type. Please execute the following updated scripts to properly search for theIPlayerSkillsdefinition andPlayerSkillGainsusage:🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
Length of output: 343
Script:
Length of output: 942
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With the schema changes from #725, this isn't needed.
Pull request closed