feat: leveling up intrinsics #725
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Closes #708
Walkthrough
The pull request introduces a new
playerSkillsControllerin the API to handle player skill upgrades. The changes span multiple files, including creating a new controller, modifying the inventory model, updating API routes, and adjusting inventory type definitions. The controller processes skill upgrade requests by calculating the cost of upgrading a specific skill based on its current rank, deducting the cost from the specified pool in the player's inventory, and incrementing the skill's rank. The changes ensure that player skills are properly initialized with default values and provide a mechanism for upgrading skills through a new API endpoint.Assessment against linked issues
The implementation directly addresses the primary concerns raised in issue #708 by:
/playerSkills.phpLPS_DRIFT_RIDINGusing theLPP_DRIFTERpoolThe changes appear to provide a comprehensive solution for leveling up intrinsic skills, with the controller handling the core logic of skill upgrades.
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Actionable comments posted: 2
🧹 Nitpick comments (4)
📜 Review details
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📥 Commits
Reviewing files that changed from the base of the PR and between
1bab76f58band101d6435f6.📒 Files selected for processing (4)
src/controllers/api/playerSkillsController.ts(1 hunks)src/models/inventoryModels/inventoryModel.ts(2 hunks)src/routes/api.ts(2 hunks)src/types/inventoryTypes/inventoryTypes.ts(1 hunks)🔇 Additional comments (4)
⚠️ Potential issue
Check sufficient pool balance and skill validity.
RegularCreditsvs.FusionPoints) has enough funds to cover thecost. Ifcostexceeds the balance, this logic would set the pool to a negative value.request.Skillis valid and actually exists ininventory.PlayerSkills, to avoid writing to an undefined key or misusing the castas keyof IPlayerSkills.@ -0,0 +8,4 @@const accountId = await getAccountIdForRequest(req);const inventory = await getInventory(accountId);const request = getJSONfromString(String(req.body)) as IPlayerSkillsRequest;⚠️ Potential issue
Gracefully handle malformed JSON requests.
Calling
getJSONfromStringdirectly onreq.bodymight throw runtime errors if the request body is malformed or non-JSON. Consider guarding againstnullor invalid input, returning an error response if parsing fails or if required fields are missing.📝 Committable suggestion
Is the cost not matching up with Live for Duviri intentional? While

const cost = (1 << oldRank) * 1000;is correct for Railjack, going from 1 to 512, Drifter Intrinsics scale instead from 20 to 255, with... seemingly no apparent formula?Oh, didn't realise it was a different formula.
Actionable comments posted: 2
🧹 Nitpick comments (3)
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Configuration used: .coderabbit.yaml
Review profile: CHILL
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📥 Commits
Reviewing files that changed from the base of the PR and between
101d6435f6andb1a9b3fa43.📒 Files selected for processing (1)
src/controllers/api/playerSkillsController.ts(1 hunks)🔇 Additional comments (1)
@ -0,0 +10,4 @@const request = getJSONfromString(String(req.body)) as IPlayerSkillsRequest;const oldRank: number = inventory.PlayerSkills[request.Skill as keyof IPlayerSkills];const cost = (request.Pool == "LPP_DRIFTER" ? drifterCosts[oldRank] : 1 << oldRank) * 1000;⚠️ Potential issue
Add bounds checking for drifterCosts array access.
When accessing
drifterCosts[oldRank], there's no validation to ensureoldRankis within array bounds (0-9). This could lead to undefined behavior if the rank exceeds the maximum level.📝 Committable suggestion
@ -0,0 +12,4 @@const oldRank: number = inventory.PlayerSkills[request.Skill as keyof IPlayerSkills];const cost = (request.Pool == "LPP_DRIFTER" ? drifterCosts[oldRank] : 1 << oldRank) * 1000;inventory.PlayerSkills[request.Pool as keyof IPlayerSkills] -= cost;inventory.PlayerSkills[request.Skill as keyof IPlayerSkills]++;⚠️ Potential issue
Prevent negative costs and add maximum rank validation.
The current implementation lacks validation for:
📝 Committable suggestion