Nemesis system (might) not be working correctly on imported inventories. #2118
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I initially suspected it could've been due to #2113, but that unfortunately wasn't the entirety of my issue. I should preface this by stating that I am not familiar with the current state of the nemesis system in SNS; however, after reviewing commits and PRs, I assume it to be in a functional state.
Upon doing the requisites to activate a nemesis on (my) imported inventory, whether it be Coda, Corpus, or Kuva, the data will reflect that in MongoDB. Completing nodes listed under the
InfNodes
field will be removed from the array. TheMissionCount
field will increment as well. However, there is nothing in-game to reflect that anything related to the nemesis system is happening.When leaving the mission after activating a nemesis, the pop-up animation that shows the name of the nemesis plays, but it will never activate. There is no menu to view the nemesis, there are no influence nodes visible, no enemies relating to the nemesis will spawn, etc. This remains true after restarting the server and the game.
My first assumption would be that the imported data was missing a relevant field or value that would allow the Nemesis system to function properly.
combined.log
file, which contains the results of my testing, and I can provide my current inventory data upon request.01492f4f16
.