Sortie: Some more inaccuracies and things to check (hopefully last one) #1971

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opened 2025-05-03 06:02:57 -07:00 by Animan8000 · 1 comment
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Few things:

  1. Regarding #1958, AMelonInsideLemon already pointed a potential issue out, that looks like a small error on that switch case:
{62BF742F-D7DA-4D6A-A1C8-D916CAF7C71B}.png

Where the marked thing is probably supposed to be GrineerForestTileset instead. On top of it, the wiki mentions the following about Dense Fog on Earth: Can only occur on the Grineer Forest tileset and will always take place during the night. which idk if true and if this needs to be handled by the server.

https://wiki.warframe.com/w/Sortie

  1. Fire Hazard condition is also probably not supposed to be used in Grineer Shipyard tile it sounds like. Because in the Sorties two days ago it was on that tile. Looking at past Sortie data, it seems its supposed to be in Corpus Ship, Infested Ship, Grineer Galleon (wiki doesn't mention Infested Ship but on Live there was a Sortie with that, less than a month ago)

  2. One thing I may have been wrong about in the past (not sure if it applies to all Assassination nodes): apparently some Assassination nodes can use different mission types in Sorties, but most of the time it stays Assassination. Likely because no other node will used for them (they rely prob on the initial Assassination node, with Infested Alad V being an exception to this). So, when looking at Merrow (Sedna) or Fossa (Venus), I do see other mission types sometimes being used, but most of the time still Assassination. Idk if this is already handled correctly here.

  3. The wiki also mentions Radiation Hazard: This modifier cannot occur with Interception missions. which seems to be the case, when checking past Sortie data on Live. Idk if this is already handled here too.

  4. Wiki also states about Melee only: This modifier cannot occur with Assassination missions. which also seems to be the case, when checking past Sortie data on Live. Idk if this is already handled here too.

  5. And then the typical mission types intended to it (idk if all get currently generated): Rescue, Spy, Defense, Interception, Excavation, Survival, Exterminate, Defection, Hijack, Assassination, Plains of Eidolon, Disruption, Assault & Hive (wiki doesn't mention the last two mission types, but they are actively being used, when checking past Sortie data on Live).

Hope this is gonna be the last Sortie related issue and that we are then pretty much close to Live...

Few things: 1) Regarding #1958, AMelonInsideLemon already pointed a potential issue out, that looks like a small error on that switch case: <img width="755" alt="{62BF742F-D7DA-4D6A-A1C8-D916CAF7C71B}.png" src="attachments/a1d97166-deab-4dbd-8e4a-f53bd51a8b32"> Where the marked thing is probably supposed to be `GrineerForestTileset` instead. On top of it, the wiki mentions the following about Dense Fog on Earth: `Can only occur on the Grineer Forest tileset and will always take place during the night.` which idk if true and if this needs to be handled by the server. https://wiki.warframe.com/w/Sortie 2) Fire Hazard condition is also probably **not supposed to be used** in Grineer Shipyard tile it sounds like. Because in the Sorties two days ago it was on that tile. Looking at past Sortie data, it seems its supposed to be in Corpus Ship, Infested Ship, Grineer Galleon (wiki doesn't mention Infested Ship but on Live there was a Sortie with that, less than a month ago) 3) One thing I may have been wrong about in the past (not sure if it applies to all Assassination nodes): apparently some Assassination nodes can use different mission types in Sorties, but most of the time it stays Assassination. Likely because no other node will used for them (they rely prob on the initial Assassination node, with Infested Alad V being an exception to this). So, when looking at Merrow (Sedna) or Fossa (Venus), I do see other mission types sometimes being used, but most of the time still Assassination. Idk if this is already handled correctly here. 4) The wiki also mentions Radiation Hazard: `This modifier cannot occur with Interception missions.` which seems to be the case, when checking past Sortie data on Live. Idk if this is already handled here too. 5) Wiki also states about Melee only: `This modifier cannot occur with Assassination missions.` which also seems to be the case, when checking past Sortie data on Live. Idk if this is already handled here too. 6) And then the typical mission types intended to it (idk if all get currently generated): Rescue, Spy, Defense, Interception, Excavation, Survival, Exterminate, Defection, Hijack, Assassination, Plains of Eidolon, Disruption, Assault & Hive (wiki doesn't mention the last two mission types, but they are actively being used, when checking past Sortie data on Live). Hope this is gonna be the last Sortie related issue and that we are then pretty much close to Live...
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Why was this one closed? Second point at the very least is an issue that is currently going on 🤷🏻‍♂️And first one looks like there might be an error

Why was this one closed? Second point at the very least is an issue that is currently going on 🤷🏻‍♂️And first one looks like there might be an error
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