feat(import): additional fields #1305

Merged
Sainan merged 3 commits from AMelonInsideLemon/SpaceNinjaServer:importer-new-fields into main 2025-03-23 13:33:27 -07:00
Contributor
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Sainan reviewed 2025-03-23 08:44:08 -07:00
@ -1267,2 +1267,2 @@
CrewShipSalvagedWeaponSkins: [Schema.Types.Mixed],
CrewShipSalvagedWeapons: [Schema.Types.Mixed],
CrewShipSalvagedWeaponSkins: [upgradeSchema],
CrewShipSalvagedWeapons: [upgradeSchema],
Owner

upgradeSchema is not correct for CrewShipSalvagedWeapons

upgradeSchema is not correct for CrewShipSalvagedWeapons
Sainan marked this conversation as resolved
Owner

Couldn't the equipment logic just be reused for crewship weapons?

Couldn't the equipment logic just be reused for crewship weapons?
Author
Contributor

Config filed is optional in crewship weapons, idk what the game will do if we put empty config in every rj weapon

Config filed is optional in crewship weapons, idk what the game will do if we put empty config in every rj weapon
Owner

Well, I think everything is kinda optional on live, but it's not really an issue that we default some fields afaik.

Well, I think everything is kinda optional on live, but it's not really an issue that we default some fields afaik.
Owner

You will have to rebase your PR branch as it currently has a merge conflict with main.

You will have to rebase your PR branch as it currently has a merge conflict with main.
AMelonInsideLemon force-pushed importer-new-fields from 0b372bc6d3 to 45db693c8c 2025-03-23 12:05:25 -07:00 Compare
Author
Contributor

Thanks

Thanks
Sainan approved these changes 2025-03-23 12:11:03 -07:00
Sainan merged commit 0085c20e11 into main 2025-03-23 13:33:27 -07:00
Sainan deleted branch importer-new-fields 2025-03-23 13:33:27 -07:00
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