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Author SHA1 Message Date
785c6aa7ac chore: improve archwing mission detection
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SettlementNode10 was not being excluded
2025-04-23 20:39:39 +02:00
bb8596fa87 fix(webui): use proper 'size' abbreviations for vallis & deimos fish (#1804)
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Closes #1763

Reviewed-on: #1804
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-23 11:38:04 -07:00
a85539a686 feat: set IsNew flag on new sentinels (#1802)
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Reviewed-on: #1802
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-23 11:37:52 -07:00
ada6a4bad0 fix: occupy correct slot for arch-guns (#1801)
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Reviewed-on: #1801
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-23 11:37:43 -07:00
948104a9a6 fix: "logged in elsewhere" when logging in on account created via webui (#1800)
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Reviewed-on: #1800
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-23 11:37:31 -07:00
7a8b12b372 chore: cap FusionPoints balance at 2147483647 (#1797)
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Same idea as with typeCountSchema. The game needs to be able to store these safely in an i32 on the C++ side.

Reviewed-on: #1797
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-23 11:37:10 -07:00
26d644a982 feat: handle scale for the dojo decos that need it (#1795)
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Closes #1785

Reviewed-on: #1795
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-23 11:36:57 -07:00
d6750cd84b chore: provide tileset for sortie missions (#1793)
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Closes #1788

Reviewed-on: #1793
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-23 11:36:32 -07:00
f3601ec43e chore: allow MT_CAPTURE for sorties (#1792)
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e.g. `SolNode1` is a capture mission but it should still be a valid node for sorties. Not that the mission will actually be a capture.

Reviewed-on: #1792
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-23 11:36:19 -07:00
15aaa28a4f feat: conquest progression & rewards (#1791)
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Closes #1570

Co-authored-by: Jānis <janisslsm@noreply.localhost>
Reviewed-on: #1791
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-23 11:35:57 -07:00
ce5b0fc9e2 fix: limit MT_LANDSCAPE sortie missions to PoE (#1790)
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Closes #1789

Reviewed-on: #1790
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-23 11:35:29 -07:00
64290b72c0 chore(webui): update to Spanish translation (#1809)
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Reviewed-on: #1809
Co-authored-by: hxedcl <hxedcl@noreply.localhost>
Co-committed-by: hxedcl <hxedcl@noreply.localhost>
2025-04-23 11:20:40 -07:00
570c6fe0d1 chore(webui): update German translation (#1806)
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Reviewed-on: #1806
Co-authored-by: Animan8000 <animan8000@noreply.localhost>
Co-committed-by: Animan8000 <animan8000@noreply.localhost>
2025-04-23 11:20:25 -07:00
146dbd1b89 chore(webui): update to Spanish translation (#1803)
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Reviewed-on: #1803
Co-authored-by: hxedcl <hxedcl@noreply.localhost>
Co-committed-by: hxedcl <hxedcl@noreply.localhost>
2025-04-22 18:52:46 -07:00
e17d43dcb6 chore: fix slotNames duplication (#1798)
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Reviewed-on: #1798
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-22 15:20:50 -07:00
26 changed files with 541 additions and 72 deletions

8
package-lock.json generated
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@ -18,7 +18,7 @@
"morgan": "^1.10.0",
"ncp": "^2.0.0",
"typescript": "^5.5",
"warframe-public-export-plus": "^0.5.56",
"warframe-public-export-plus": "^0.5.57",
"warframe-riven-info": "^0.1.2",
"winston": "^3.17.0",
"winston-daily-rotate-file": "^5.0.0"
@ -3789,9 +3789,9 @@
}
},
"node_modules/warframe-public-export-plus": {
"version": "0.5.56",
"resolved": "https://registry.npmjs.org/warframe-public-export-plus/-/warframe-public-export-plus-0.5.56.tgz",
"integrity": "sha512-px+J7tUm6fkSzwKkvL73ySQReDq9oM1UrHSLM3vbYGBvELM892iBgPYG45okIhScCSdwmmXTiWZTf4x/I4qiNQ=="
"version": "0.5.57",
"resolved": "https://registry.npmjs.org/warframe-public-export-plus/-/warframe-public-export-plus-0.5.57.tgz",
"integrity": "sha512-CKbg7/2hSDH7I7yYSWwkrP4N2rEAEK1vNEuehj+RD9vMvl1c4u6klHLMwdh+ULxXiW4djWIlNIhs5bi/fm58Mg=="
},
"node_modules/warframe-riven-info": {
"version": "0.1.2",

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@ -25,7 +25,7 @@
"morgan": "^1.10.0",
"ncp": "^2.0.0",
"typescript": "^5.5",
"warframe-public-export-plus": "^0.5.56",
"warframe-public-export-plus": "^0.5.57",
"warframe-riven-info": "^0.1.2",
"winston": "^3.17.0",
"winston-daily-rotate-file": "^5.0.0"

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@ -1,4 +1,4 @@
import { getInventory } from "@/src/services/inventoryService";
import { addFusionPoints, getInventory } from "@/src/services/inventoryService";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { RequestHandler } from "express";
@ -17,7 +17,7 @@ export const claimLibraryDailyTaskRewardController: RequestHandler = async (req,
}
syndicate.Standing += rewardStanding;
inventory.FusionPoints += 80 * rewardQuantity;
addFusionPoints(inventory, 80 * rewardQuantity);
await inventory.save();
res.json({

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@ -2,7 +2,7 @@ import { toMongoDate } from "@/src/helpers/inventoryHelpers";
import { getJSONfromString } from "@/src/helpers/stringHelpers";
import { Guild } from "@/src/models/guildModel";
import { checkClanAscensionHasRequiredContributors } from "@/src/services/guildService";
import { getInventory } from "@/src/services/inventoryService";
import { addFusionPoints, getInventory } from "@/src/services/inventoryService";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { RequestHandler } from "express";
import { Types } from "mongoose";
@ -36,7 +36,7 @@ export const contributeGuildClassController: RequestHandler = async (req, res) =
// Either way, endo is given to the contributor.
const inventory = await getInventory(accountId, "FusionPoints");
inventory.FusionPoints += guild.CeremonyEndo!;
addFusionPoints(inventory, guild.CeremonyEndo!);
await inventory.save();
res.json({

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@ -21,10 +21,12 @@ export const entratiLabConquestModeController: RequestHandler = async (req, res)
inventory.EntratiVaultCountResetDate = new Date(weekEnd);
if (inventory.EntratiLabConquestUnlocked) {
inventory.EntratiLabConquestUnlocked = 0;
inventory.EntratiLabConquestCacheScoreMission = 0;
inventory.EntratiLabConquestActiveFrameVariants = [];
}
if (inventory.EchoesHexConquestUnlocked) {
inventory.EchoesHexConquestUnlocked = 0;
inventory.EchoesHexConquestCacheScoreMission = 0;
inventory.EchoesHexConquestActiveFrameVariants = [];
inventory.EchoesHexConquestActiveStickers = [];
}

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@ -21,7 +21,11 @@ export const loginController: RequestHandler = async (request, response) => {
const myAddress = request.host.indexOf("warframe.com") == -1 ? request.host : config.myAddress;
if (!account && config.autoCreateAccount && loginRequest.ClientType != "webui") {
if (
!account &&
((config.autoCreateAccount && loginRequest.ClientType != "webui") ||
loginRequest.ClientType == "webui-register")
) {
try {
const nameFromEmail = loginRequest.email.substring(0, loginRequest.email.indexOf("@"));
let name = nameFromEmail || loginRequest.email.substring(1) || "SpaceNinja";
@ -37,7 +41,7 @@ export const loginController: RequestHandler = async (request, response) => {
password: loginRequest.password,
DisplayName: name,
CountryCode: loginRequest.lang.toUpperCase(),
ClientType: loginRequest.ClientType,
ClientType: loginRequest.ClientType == "webui-register" ? "webui" : loginRequest.ClientType,
CrossPlatformAllowed: true,
ForceLogoutVersion: 0,
ConsentNeeded: false,
@ -59,6 +63,11 @@ export const loginController: RequestHandler = async (request, response) => {
return;
}
if (loginRequest.ClientType == "webui-register") {
response.status(400).json({ error: "account already exists" });
return;
}
if (!isCorrectPassword(loginRequest.password, account.password)) {
response.status(400).json({ error: "incorrect login data" });
return;

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@ -6,6 +6,7 @@ import { addMissionInventoryUpdates, addMissionRewards } from "@/src/services/mi
import { getInventory } from "@/src/services/inventoryService";
import { getInventoryResponse } from "./inventoryController";
import { logger } from "@/src/utils/logger";
import { IMissionInventoryUpdateResponse } from "@/src/types/missionTypes";
/*
**** INPUT ****
@ -71,8 +72,14 @@ export const missionInventoryUpdateController: RequestHandler = async (req, res)
return;
}
const { MissionRewards, inventoryChanges, credits, AffiliationMods, SyndicateXPItemReward } =
await addMissionRewards(inventory, missionReport, firstCompletion);
const {
MissionRewards,
inventoryChanges,
credits,
AffiliationMods,
SyndicateXPItemReward,
ConquestCompletedMissionsCount
} = await addMissionRewards(inventory, missionReport, firstCompletion);
await inventory.save();
const inventoryResponse = await getInventoryResponse(inventory, true);
@ -86,8 +93,9 @@ export const missionInventoryUpdateController: RequestHandler = async (req, res)
...inventoryUpdates,
//FusionPoints: inventoryChanges?.FusionPoints, // This in combination with InventoryJson or InventoryChanges seems to just double the number of endo shown, so unsure when this is needed.
SyndicateXPItemReward,
AffiliationMods
});
AffiliationMods,
ConquestCompletedMissionsCount
} satisfies IMissionInventoryUpdateResponse);
};
/*

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@ -37,6 +37,7 @@ export const placeDecoInComponentController: RequestHandler = async (req, res) =
const deco = component.Decos.find(x => x._id.equals(request.MoveId))!;
deco.Pos = request.Pos;
deco.Rot = request.Rot;
deco.Scale = request.Scale;
} else {
const deco =
component.Decos[
@ -45,6 +46,7 @@ export const placeDecoInComponentController: RequestHandler = async (req, res) =
Type: request.Type,
Pos: request.Pos,
Rot: request.Rot,
Scale: request.Scale,
Name: request.Name,
Sockets: request.Sockets
}) - 1
@ -113,9 +115,9 @@ interface IPlaceDecoInComponentRequest {
Type: string;
Pos: number[];
Rot: number[];
Scale?: number;
Name?: string;
Sockets?: number;
Scale?: number; // only provided alongside MoveId and seems to always be 1
MoveId?: string;
ShipDeco?: boolean;
VaultDeco?: boolean;

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@ -8,7 +8,8 @@ import {
addConsumables,
freeUpSlot,
combineInventoryChanges,
addCrewShipRawSalvage
addCrewShipRawSalvage,
addFusionPoints
} from "@/src/services/inventoryService";
import { InventorySlot } from "@/src/types/inventoryTypes/inventoryTypes";
import { ExportDojoRecipes } from "warframe-public-export-plus";
@ -69,7 +70,7 @@ export const sellController: RequestHandler = async (req, res) => {
if (payload.SellCurrency == "SC_RegularCredits") {
inventory.RegularCredits += payload.SellPrice;
} else if (payload.SellCurrency == "SC_FusionPoints") {
inventory.FusionPoints += payload.SellPrice;
addFusionPoints(inventory, payload.SellPrice);
} else if (payload.SellCurrency == "SC_PrimeBucks") {
addMiscItems(inventory, [
{

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@ -1,12 +1,16 @@
import { RequestHandler } from "express";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { getInventory } from "@/src/services/inventoryService";
import { addFusionPoints, getInventory } from "@/src/services/inventoryService";
export const addCurrencyController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const inventory = await getInventory(accountId);
const request = req.body as IAddCurrencyRequest;
const inventory = await getInventory(accountId, request.currency);
if (request.currency == "FusionPoints") {
addFusionPoints(inventory, request.delta);
} else {
inventory[request.currency] += request.delta;
}
await inventory.save();
res.end();
};

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@ -115,6 +115,7 @@ const getItemListsController: RequestHandler = (req, response) => {
let name = getString(item.name, lang);
if ("dissectionParts" in item) {
name = getString("/Lotus/Language/Fish/FishDisplayName", lang).split("|FISH_NAME|").join(name);
if (item.syndicateTag == "CetusSyndicate") {
if (uniqueName.indexOf("Large") != -1) {
name = name.split("|FISH_SIZE|").join(getString("/Lotus/Language/Fish/FishSizeLargeAbbrev", lang));
} else if (uniqueName.indexOf("Medium") != -1) {
@ -122,6 +123,21 @@ const getItemListsController: RequestHandler = (req, response) => {
} else {
name = name.split("|FISH_SIZE|").join(getString("/Lotus/Language/Fish/FishSizeSmallAbbrev", lang));
}
} else {
if (uniqueName.indexOf("Large") != -1) {
name = name
.split("|FISH_SIZE|")
.join(getString("/Lotus/Language/SolarisVenus/RobofishAgeCategoryElderAbbrev", lang));
} else if (uniqueName.indexOf("Medium") != -1) {
name = name
.split("|FISH_SIZE|")
.join(getString("/Lotus/Language/SolarisVenus/RobofishAgeCategoryMatureAbbrev", lang));
} else {
name = name
.split("|FISH_SIZE|")
.join(getString("/Lotus/Language/SolarisVenus/RobofishAgeCategoryYoungAbbrev", lang));
}
}
}
if (
name &&

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@ -23,6 +23,7 @@ const dojoDecoSchema = new Schema<IDojoDecoDatabase>({
Type: String,
Pos: [Number],
Rot: [Number],
Scale: Number,
Name: String,
Sockets: Number,
RegularCredits: Number,

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@ -222,6 +222,7 @@ export const getDojoClient = async (
Type: deco.Type,
Pos: deco.Pos,
Rot: deco.Rot,
Scale: deco.Scale,
Name: deco.Name,
Sockets: deco.Sockets,
PictureFrameInfo: deco.PictureFrameInfo

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@ -37,6 +37,7 @@ import {
} from "../types/inventoryTypes/inventoryTypes";
import { TInventoryDatabaseDocument } from "../models/inventoryModels/inventoryModel";
import { ILoadoutConfigDatabase, ILoadoutDatabase } from "../types/saveLoadoutTypes";
import { slotNames } from "../types/purchaseTypes";
const convertDate = (value: IMongoDate): Date => {
return new Date(parseInt(value.$date.$numberLong));
@ -212,20 +213,7 @@ export const importInventory = (db: TInventoryDatabaseDocument, client: Partial<
replaceArray<IOperatorConfigDatabase>(db[key], client[key].map(convertOperatorConfig));
}
}
for (const key of [
"SuitBin",
"WeaponBin",
"SentinelBin",
"SpaceSuitBin",
"SpaceWeaponBin",
"PvpBonusLoadoutBin",
"PveBonusLoadoutBin",
"RandomModBin",
"MechBin",
"CrewMemberBin",
"OperatorAmpBin",
"CrewShipSalvageBin"
] as const) {
for (const key of slotNames) {
if (client[key] !== undefined) {
replaceSlots(db[key], client[key]);
}

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@ -532,7 +532,11 @@ export const addItem = async (
}
return {
...inventoryChanges,
...occupySlot(inventory, InventorySlot.WEAPONS, premiumPurchase)
...occupySlot(
inventory,
productCategoryToInventoryBin(weapon.productCategory) ?? InventorySlot.WEAPONS,
premiumPurchase
)
};
} else {
// Modular weapon parts
@ -580,7 +584,7 @@ export const addItem = async (
}
if (typeName in ExportFusionBundles) {
const fusionPointsTotal = ExportFusionBundles[typeName].fusionPoints * quantity;
inventory.FusionPoints += fusionPointsTotal;
addFusionPoints(inventory, fusionPointsTotal);
return {
FusionPoints: fusionPointsTotal
};
@ -821,7 +825,8 @@ const addSentinel = (
const features = premiumPurchase ? EquipmentFeatures.DOUBLE_CAPACITY : undefined;
const sentinelIndex =
inventory.Sentinels.push({ ItemType: sentinelName, Configs: configs, XP: 0, Features: features }) - 1;
inventory.Sentinels.push({ ItemType: sentinelName, Configs: configs, XP: 0, Features: features, IsNew: true }) -
1;
inventoryChanges.Sentinels ??= [];
inventoryChanges.Sentinels.push(inventory.Sentinels[sentinelIndex].toJSON<IEquipmentClient>());
@ -1069,6 +1074,15 @@ export const updateCurrency = (
return currencyChanges;
};
export const addFusionPoints = (inventory: TInventoryDatabaseDocument, add: number): number => {
if (inventory.FusionPoints + add > 2147483647) {
logger.warn(`capping FusionPoints balance at 2147483647`);
add = 2147483647 - inventory.FusionPoints;
}
inventory.FusionPoints += add;
return add;
};
const standingLimitBinToInventoryKey: Record<
Exclude<TStandingLimitBin, "STANDING_LIMIT_BIN_NONE">,
keyof IDailyAffiliations

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@ -19,6 +19,7 @@ import {
addCrewShipRawSalvage,
addEmailItem,
addFocusXpIncreases,
addFusionPoints,
addFusionTreasures,
addGearExpByCategory,
addItem,
@ -43,7 +44,7 @@ import { TInventoryDatabaseDocument } from "@/src/models/inventoryModels/invento
import { getEntriesUnsafe } from "@/src/utils/ts-utils";
import { IEquipmentClient } from "@/src/types/inventoryTypes/commonInventoryTypes";
import { handleStoreItemAcquisition } from "./purchaseService";
import { IMissionReward } from "../types/missionTypes";
import { IMissionCredits, IMissionReward } from "../types/missionTypes";
import { crackRelic } from "@/src/helpers/relicHelper";
import { createMessage } from "./inboxService";
import kuriaMessage50 from "@/static/fixed_responses/kuriaMessages/fiftyPercent.json";
@ -287,14 +288,14 @@ export const addMissionInventoryUpdates = async (
addShipDecorations(inventory, value);
break;
case "FusionBundles": {
let fusionPoints = 0;
let fusionPointsDelta = 0;
for (const fusionBundle of value) {
const fusionPointsTotal =
ExportFusionBundles[fusionBundle.ItemType].fusionPoints * fusionBundle.ItemCount;
inventory.FusionPoints += fusionPointsTotal;
fusionPoints += fusionPointsTotal;
fusionPointsDelta += addFusionPoints(
inventory,
ExportFusionBundles[fusionBundle.ItemType].fusionPoints * fusionBundle.ItemCount
);
}
inventoryChanges.FusionPoints = fusionPoints;
inventoryChanges.FusionPoints = fusionPointsDelta;
break;
}
case "EmailItems": {
@ -586,8 +587,140 @@ interface AddMissionRewardsReturnType {
credits?: IMissionCredits;
AffiliationMods?: IAffiliationMods[];
SyndicateXPItemReward?: number;
ConquestCompletedMissionsCount?: number;
}
interface IConquestReward {
at: number;
pool: IRngResult[];
}
const labConquestRewards: IConquestReward[] = [
{
at: 5,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/EntratiLabConquestRewards/EntratiLabConquestSilverRewards"
][0] as IRngResult[]
},
{
at: 10,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/EntratiLabConquestRewards/EntratiLabConquestSilverRewards"
][0] as IRngResult[]
},
{
at: 15,
pool: [
{
type: "/Lotus/StoreItems/Types/Gameplay/EntratiLab/Resources/EntratiLanthornBundle",
itemCount: 3,
probability: 1
}
]
},
{
at: 20,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/EntratiLabConquestRewards/EntratiLabConquestGoldRewards"
][0] as IRngResult[]
},
{
at: 28,
pool: [
{
type: "/Lotus/StoreItems/Types/Items/MiscItems/DistillPoints",
itemCount: 20,
probability: 1
}
]
},
{
at: 31,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/EntratiLabConquestRewards/EntratiLabConquestGoldRewards"
][0] as IRngResult[]
},
{
at: 34,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/EntratiLabConquestRewards/EntratiLabConquestArcaneRewards"
][0] as IRngResult[]
},
{
at: 37,
pool: [
{
type: "/Lotus/StoreItems/Types/Items/MiscItems/DistillPoints",
itemCount: 50,
probability: 1
}
]
}
];
const hexConquestRewards: IConquestReward[] = [
{
at: 5,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/1999ConquestRewards/1999ConquestSilverRewards"
][0] as IRngResult[]
},
{
at: 10,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/1999ConquestRewards/1999ConquestSilverRewards"
][0] as IRngResult[]
},
{
at: 15,
pool: [
{
type: "/Lotus/StoreItems/Types/BoosterPacks/1999StickersPackEchoesArchimedea",
itemCount: 1,
probability: 1
}
]
},
{
at: 20,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/1999ConquestRewards/1999ConquestGoldRewards"
][0] as IRngResult[]
},
{
at: 28,
pool: [
{
type: "/Lotus/StoreItems/Types/Items/MiscItems/1999ConquestBucks",
itemCount: 6,
probability: 1
}
]
},
{
at: 31,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/1999ConquestRewards/1999ConquestGoldRewards"
][0] as IRngResult[]
},
{
at: 34,
pool: ExportRewards[
"/Lotus/Types/Game/MissionDecks/1999ConquestRewards/1999ConquestArcaneRewards"
][0] as IRngResult[]
},
{
at: 37,
pool: [
{
type: "/Lotus/StoreItems/Types/Items/MiscItems/1999ConquestBucks",
itemCount: 9,
probability: 1
}
]
}
];
//TODO: return type of partial missioninventoryupdate response
export const addMissionRewards = async (
inventory: TInventoryDatabaseDocument,
@ -620,6 +753,7 @@ export const addMissionRewards = async (
const inventoryChanges: IInventoryChanges = {};
const AffiliationMods: IAffiliationMods[] = [];
let SyndicateXPItemReward;
let ConquestCompletedMissionsCount;
let missionCompletionCredits = 0;
//inventory change is what the client has not rewarded itself, also the client needs to know the credit changes for display
@ -691,6 +825,62 @@ export const addMissionRewards = async (
});
}
if (rewardInfo.ConquestCompleted !== undefined) {
let score = 1;
if (rewardInfo.ConquestHardModeActive === 1) score += 3;
if (rewardInfo.ConquestPersonalModifiersActive !== undefined)
score += rewardInfo.ConquestPersonalModifiersActive;
if (rewardInfo.ConquestEquipmentSuggestionsFulfilled !== undefined)
score += rewardInfo.ConquestEquipmentSuggestionsFulfilled;
score *= rewardInfo.ConquestCompleted + 1;
if (rewardInfo.ConquestCompleted == 2 && rewardInfo.ConquestHardModeActive === 1) score += 1;
logger.debug(`completed conquest mission ${rewardInfo.ConquestCompleted + 1} for a score of ${score}`);
const conquestType = rewardInfo.ConquestType;
const conquestNode =
conquestType == "HexConquest" ? "EchoesHexConquestHardModeUnlocked" : "EntratiLabConquestHardModeUnlocked";
if (score >= 25 && inventory.NodeIntrosCompleted.indexOf(conquestNode) == -1)
inventory.NodeIntrosCompleted.push(conquestNode);
if (conquestType == "HexConquest") {
inventory.EchoesHexConquestCacheScoreMission ??= 0;
if (score > inventory.EchoesHexConquestCacheScoreMission) {
for (const reward of hexConquestRewards) {
if (score >= reward.at && inventory.EchoesHexConquestCacheScoreMission < reward.at) {
const rolled = getRandomReward(reward.pool)!;
logger.debug(`rolled hex conquest reward for reaching ${reward.at} points`, rolled);
MissionRewards.push({
StoreItem: rolled.type,
ItemCount: rolled.itemCount
});
}
}
inventory.EchoesHexConquestCacheScoreMission = score;
}
} else {
inventory.EntratiLabConquestCacheScoreMission ??= 0;
if (score > inventory.EntratiLabConquestCacheScoreMission) {
for (const reward of labConquestRewards) {
if (score >= reward.at && inventory.EntratiLabConquestCacheScoreMission < reward.at) {
const rolled = getRandomReward(reward.pool)!;
logger.debug(`rolled lab conquest reward for reaching ${reward.at} points`, rolled);
MissionRewards.push({
StoreItem: rolled.type,
ItemCount: rolled.itemCount
});
}
}
inventory.EntratiLabConquestCacheScoreMission = score;
}
}
ConquestCompletedMissionsCount = rewardInfo.ConquestCompleted == 2 ? 0 : rewardInfo.ConquestCompleted + 1;
}
for (const reward of MissionRewards) {
const inventoryChange = await handleStoreItemAcquisition(
reward.StoreItem,
@ -882,16 +1072,16 @@ export const addMissionRewards = async (
}
}
return { inventoryChanges, MissionRewards, credits, AffiliationMods, SyndicateXPItemReward };
return {
inventoryChanges,
MissionRewards,
credits,
AffiliationMods,
SyndicateXPItemReward,
ConquestCompletedMissionsCount
};
};
interface IMissionCredits {
MissionCredits: number[];
CreditBonus: number[];
TotalCredits: number[];
DailyMissionBonus?: boolean;
}
//creditBonus is not entirely accurate.
//TODO: consider ActiveBoosters
export const addCredits = (

View File

@ -1,10 +1,18 @@
import staticWorldState from "@/static/fixed_responses/worldState/worldState.json";
import sortieTilesets from "@/static/fixed_responses/worldState/sortieTilesets.json";
import { buildConfig } from "@/src/services/buildConfigService";
import { unixTimesInMs } from "@/src/constants/timeConstants";
import { config } from "@/src/services/configService";
import { CRng } from "@/src/services/rngService";
import { eMissionType, ExportNightwave, ExportRegions, IRegion } from "warframe-public-export-plus";
import { ICalendarDay, ICalendarSeason, ILiteSortie, ISeasonChallenge, IWorldState } from "../types/worldStateTypes";
import {
ICalendarDay,
ICalendarSeason,
ILiteSortie,
ISeasonChallenge,
ISortieMission,
IWorldState
} from "../types/worldStateTypes";
const sortieBosses = [
"SORTIE_BOSS_HYENA",
@ -263,12 +271,12 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
sortieFactionToFactionIndexes[sortieBossToFaction[boss]].includes(value.factionIndex!) &&
!isArchwingMission(value) &&
value.missionIndex != 0 && // Exclude MT_ASSASSINATION
value.missionIndex != 5 && // Exclude MT_CAPTURE
value.missionIndex != 10 && // Exclude MT_PVP (for relays)
value.missionIndex != 21 && // Exclude MT_PURIFY
value.missionIndex != 22 && // Exclude MT_ARENA
value.missionIndex != 23 && // Exclude MT_JUNCTION
value.missionIndex <= 28
(value.missionIndex != 28 || value.systemIndex == 2) && // MT_LANDSCAPE only on Earth
value.missionIndex < 29
) {
if (!availableMissionIndexes.includes(value.missionIndex)) {
availableMissionIndexes.push(value.missionIndex);
@ -277,7 +285,7 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
}
}
const selectedNodes: { missionType: string; modifierType: string; node: string }[] = [];
const selectedNodes: ISortieMission[] = [];
const missionTypes = new Set();
for (let i = 0; i < 3; i++) {
@ -298,11 +306,21 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
const modifierType = rng.randomElement(filteredModifiers);
if (boss == "SORTIE_BOSS_PHORID") {
selectedNodes.push({ missionType: "MT_ASSASSINATION", modifierType, node });
selectedNodes.push({
missionType: "MT_ASSASSINATION",
modifierType,
node,
tileset: sortieTilesets[node as keyof typeof sortieTilesets]
});
nodes.splice(randomIndex, 1);
continue;
} else if (sortieBossNode[boss]) {
selectedNodes.push({ missionType: "MT_ASSASSINATION", modifierType, node: sortieBossNode[boss] });
selectedNodes.push({
missionType: "MT_ASSASSINATION",
modifierType,
node: sortieBossNode[boss],
tileset: sortieTilesets[sortieBossNode[boss] as keyof typeof sortieTilesets]
});
continue;
}
}
@ -321,7 +339,12 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
const modifierType = rng.randomElement(filteredModifiers);
selectedNodes.push({ missionType, modifierType, node });
selectedNodes.push({
missionType,
modifierType,
node,
tileset: sortieTilesets[node as keyof typeof sortieTilesets]
});
nodes.splice(randomIndex, 1);
missionTypes.add(missionType);
}

View File

@ -206,6 +206,7 @@ export interface IDojoDecoClient {
Type: string;
Pos: number[];
Rot: number[];
Scale?: number;
Name?: string; // for teleporters
Sockets?: number;
RegularCredits?: number;

View File

@ -1,3 +1,5 @@
import { IAffiliationMods, IInventoryChanges } from "./purchaseTypes";
export const inventoryFields = ["RawUpgrades", "MiscItems", "Consumables", "Recipes"] as const;
export type IInventoryFieldType = (typeof inventoryFields)[number];
@ -11,3 +13,20 @@ export interface IMissionReward {
FromEnemyCache?: boolean;
IsStrippedItem?: boolean;
}
export interface IMissionCredits {
MissionCredits: number[];
CreditBonus: number[];
TotalCredits: number[];
DailyMissionBonus?: boolean;
}
export interface IMissionInventoryUpdateResponse extends Partial<IMissionCredits> {
ConquestCompletedMissionsCount?: number;
InventoryJson?: string;
MissionRewards?: IMissionReward[];
InventoryChanges?: IInventoryChanges;
FusionPoints?: number;
SyndicateXPItemReward?: number;
AffiliationMods?: IAffiliationMods[];
}

View File

@ -103,6 +103,7 @@ export const slotNames = [
"WeaponBin",
"MechBin",
"PveBonusLoadoutBin",
"PvpBonusLoadoutBin",
"SentinelBin",
"SpaceSuitBin",
"SpaceWeaponBin",

View File

@ -125,6 +125,7 @@ export type IMissionInventoryUpdateRequest = {
wagerTier?: number; // the index
creditsFee?: number; // the index
InvasionProgress?: IInvasionProgressClient[];
ConquestMissionsCompleted?: number;
} & {
[K in TEquipmentKey]?: IEquipmentClient[];
};
@ -150,7 +151,12 @@ export interface IRewardInfo {
PurgatoryRewardQualifications?: string;
rewardSeed?: number | bigint;
periodicMissionTag?: string;
ConquestType?: string;
ConquestCompleted?: number;
ConquestEquipmentSuggestionsFulfilled?: number;
ConquestPersonalModifiersActive?: number;
ConquestStickersActive?: number;
ConquestHardModeActive?: number;
// for bounties, only EOM_AFK and node are given from above, plus:
JobTier?: number;
jobId?: string;

View File

@ -97,6 +97,13 @@ export interface ISortie {
}[];
}
export interface ISortieMission {
missionType: string;
modifierType: string;
node: string;
tileset: string;
}
export interface ILiteSortie {
_id: IOid;
Activation: IMongoDate;

View File

@ -0,0 +1,175 @@
{
"SettlementNode1": "CorpusShipTileset",
"SettlementNode11": "CorpusShipTileset",
"SettlementNode12": "CorpusShipTileset",
"SettlementNode14": "CorpusShipTileset",
"SettlementNode15": "CorpusShipTileset",
"SettlementNode2": "CorpusShipTileset",
"SettlementNode20": "CorpusShipTileset",
"SettlementNode3": "CorpusShipTileset",
"SolNode1": "CorpusOutpostTileset",
"SolNode10": "CorpusGasCityTileset",
"SolNode100": "CorpusGasCityTileset",
"SolNode101": "CorpusOutpostTileset",
"SolNode102": "CorpusShipTileset",
"SolNode103": "GrineerAsteroidTileset",
"SolNode104": "CorpusShipTileset",
"SolNode105": "GrineerOceanTilesetAnywhere",
"SolNode106": "GrineerSettlementTileset",
"SolNode107": "CorpusOutpostTileset",
"SolNode108": "GrineerAsteroidTileset",
"SolNode109": "CorpusOutpostTileset",
"SolNode11": "GrineerSettlementTileset",
"SolNode113": "GrineerSettlementTileset",
"SolNode118": "CorpusShipTileset",
"SolNode119": "GrineerAsteroidTileset",
"SolNode12": "GrineerAsteroidTileset",
"SolNode121": "CorpusGasCityTileset",
"SolNode122": "GrineerOceanTileset",
"SolNode123": "CorpusShipTileset",
"SolNode125": "CorpusGasCityTileset",
"SolNode126": "CorpusGasCityTileset",
"SolNode127": "CorpusShipTileset",
"SolNode128": "CorpusOutpostTileset",
"SolNode130": "GrineerAsteroidTileset",
"SolNode131": "GrineerShipyardsTileset",
"SolNode132": "GrineerShipyardsTileset",
"SolNode135": "GrineerGalleonTileset",
"SolNode137": "GrineerShipyardsTileset",
"SolNode138": "GrineerShipyardsTileset",
"SolNode139": "GrineerShipyardsTileset",
"SolNode14": "CorpusIcePlanetTilesetCaves",
"SolNode140": "GrineerShipyardsTileset",
"SolNode141": "GrineerShipyardsTileset",
"SolNode144": "GrineerShipyardsTileset",
"SolNode146": "GrineerAsteroidTileset",
"SolNode147": "GrineerShipyardsTileset",
"SolNode149": "GrineerShipyardsTileset",
"SolNode15": "GrineerGalleonTileset",
"SolNode16": "GrineerSettlementTileset",
"SolNode162": "InfestedCorpusShipTileset",
"SolNode164": "InfestedCorpusShipTileset",
"SolNode166": "InfestedCorpusShipTileset",
"SolNode17": "CorpusShipTileset",
"SolNode171": "InfestedCorpusShipTileset",
"SolNode172": "CorpusShipTileset",
"SolNode173": "InfestedCorpusShipTileset",
"SolNode175": "InfestedCorpusShipTileset",
"SolNode177": "GrineerGalleonTileset",
"SolNode18": "GrineerAsteroidTileset",
"SolNode181": "GrineerAsteroidTileset",
"SolNode184": "GrineerGalleonTileset",
"SolNode185": "GrineerGalleonTileset",
"SolNode187": "GrineerAsteroidTileset",
"SolNode188": "GrineerGalleonTileset",
"SolNode189": "GrineerGalleonTileset",
"SolNode19": "GrineerAsteroidTileset",
"SolNode191": "GrineerShipyardsTileset",
"SolNode193": "GrineerAsteroidTileset",
"SolNode195": "GrineerGalleonTileset",
"SolNode196": "GrineerGalleonTileset",
"SolNode2": "CorpusOutpostTileset",
"SolNode20": "GrineerGalleonTileset",
"SolNode203": "CorpusIcePlanetTileset",
"SolNode205": "CorpusIcePlanetTileset",
"SolNode209": "CorpusIcePlanetTileset",
"SolNode21": "CorpusOutpostTileset",
"SolNode210": "CorpusIcePlanetTileset",
"SolNode211": "CorpusIcePlanetTileset",
"SolNode212": "CorpusIcePlanetTileset",
"SolNode214": "CorpusIcePlanetTileset",
"SolNode215": "CorpusShipTileset",
"SolNode216": "CorpusIcePlanetTileset",
"SolNode217": "CorpusIcePlanetTileset",
"SolNode22": "CorpusOutpostTileset",
"SolNode220": "CorpusIcePlanetTileset",
"SolNode223": "GrineerAsteroidTileset",
"SolNode224": "GrineerGalleonTileset",
"SolNode225": "GrineerGalleonTileset",
"SolNode226": "GrineerGalleonTileset",
"SolNode228": "EidolonTileset",
"SolNode23": "CorpusShipTileset",
"SolNode24": "GrineerForestTileset",
"SolNode25": "CorpusGasCityTileset",
"SolNode26": "GrineerForestTileset",
"SolNode30": "GrineerSettlementTileset",
"SolNode300": "OrokinMoonTilesetGrineer",
"SolNode301": "OrokinMoonTilesetGrineer",
"SolNode302": "OrokinMoonTilesetCorpus",
"SolNode304": "OrokinMoonTilesetCorpus",
"SolNode305": "OrokinMoonTilesetGrineer",
"SolNode306": "OrokinMoonTilesetCorpus",
"SolNode307": "OrokinMoonTilesetCorpus",
"SolNode308": "OrokinMoonTilesetCorpus",
"SolNode31": "GrineerGalleonTileset",
"SolNode32": "GrineerGalleonTileset",
"SolNode36": "GrineerSettlementTileset",
"SolNode38": "CorpusOutpostTileset",
"SolNode39": "GrineerForestTileset",
"SolNode4": "CorpusShipTileset",
"SolNode400": "OrokinVoidTileset",
"SolNode401": "OrokinVoidTileset",
"SolNode402": "OrokinVoidTileset",
"SolNode403": "OrokinVoidTileset",
"SolNode404": "OrokinVoidTileset",
"SolNode405": "OrokinVoidTileset",
"SolNode406": "OrokinVoidTileset",
"SolNode407": "OrokinVoidTileset",
"SolNode408": "OrokinVoidTileset",
"SolNode409": "OrokinVoidTileset",
"SolNode41": "GrineerSettlementTileset",
"SolNode410": "OrokinVoidTileset",
"SolNode412": "OrokinVoidTileset",
"SolNode42": "GrineerGalleonTileset",
"SolNode43": "CorpusOutpostTileset",
"SolNode45": "GrineerSettlementTileset",
"SolNode46": "GrineerSettlementTileset",
"SolNode48": "CorpusOutpostTileset",
"SolNode49": "CorpusShipTileset",
"SolNode50": "GrineerAsteroidTileset",
"SolNode51": "CorpusOutpostTileset",
"SolNode53": "CorpusGasCityTileset",
"SolNode56": "CorpusShipTileset",
"SolNode57": "CorpusOutpostTileset",
"SolNode58": "GrineerSettlementTileset",
"SolNode59": "GrineerForestTileset",
"SolNode6": "CorpusOutpostTileset",
"SolNode61": "CorpusShipTileset",
"SolNode62": "CorpusIcePlanetTilesetCaves",
"SolNode64": "GrineerOceanTileset",
"SolNode66": "CorpusOutpostTileset",
"SolNode67": "GrineerAsteroidTileset",
"SolNode68": "GrineerGalleonTileset",
"SolNode70": "GrineerGalleonTileset",
"SolNode706": "OrokinDerelictTileset",
"SolNode707": "OrokinDerelictTileset",
"SolNode708": "OrokinDerelictTileset",
"SolNode709": "OrokinDerelictTileset",
"SolNode710": "OrokinDerelictTileset",
"SolNode711": "OrokinDerelictTileset",
"SolNode712": "OrokinDerelictTileset",
"SolNode713": "OrokinDerelictTileset",
"SolNode72": "CorpusOutpostTileset",
"SolNode73": "CorpusGasCityTileset",
"SolNode74": "CorpusGasCityTileset",
"SolNode741": "GrineerFortressTileset",
"SolNode742": "GrineerFortressTileset",
"SolNode743": "GrineerFortressTileset",
"SolNode744": "GrineerFortressTileset",
"SolNode745": "GrineerFortressTileset",
"SolNode746": "GrineerFortressTileset",
"SolNode747": "GrineerFortressTileset",
"SolNode748": "GrineerFortressTileset",
"SolNode75": "GrineerForestTileset",
"SolNode76": "CorpusShipTileset",
"SolNode78": "CorpusShipTileset",
"SolNode79": "GrineerForestTileset",
"SolNode81": "CorpusShipTileset",
"SolNode82": "GrineerGalleonTileset",
"SolNode84": "CorpusIcePlanetTilesetCaves",
"SolNode88": "CorpusShipTileset",
"SolNode93": "GrineerAsteroidTileset",
"SolNode96": "GrineerGalleonTileset",
"SolNode97": "CorpusGasCityTileset",
"SolNode99": "GrineerSettlementTileset"
}

View File

@ -13,6 +13,7 @@ function doLogin() {
}
function loginFromLocalStorage() {
const isRegister = registerSubmit;
doLoginRequest(
data => {
if (single.getCurrentPath() == "/webui/") {
@ -28,7 +29,7 @@ function loginFromLocalStorage() {
},
() => {
logout();
alert("Login failed");
alert(isRegister ? "Registration failed. Account already exists?" : "Login failed");
}
);
}
@ -44,7 +45,7 @@ function doLoginRequest(succ_cb, fail_cb) {
s: "W0RFXVN0ZXZlIGxpa2VzIGJpZyBidXR0cw==", // signature of some kind
lang: "en",
date: 1501230947855458660, // ???
ClientType: registerSubmit ? "" : "webui",
ClientType: registerSubmit ? "webui-register" : "webui",
PS: "W0RFXVN0ZXZlIGxpa2VzIGJpZyBidXR0cw==" // anti-cheat data
})
});

View File

@ -60,7 +60,7 @@ dict = {
login_emailLabel: `E-Mail-Adresse`,
login_passwordLabel: `Passwort`,
login_loginButton: `Anmelden`,
login_registerButton: `[UNTRANSLATED] Register`,
login_registerButton: `Registrieren`,
navbar_logout: `Abmelden`,
navbar_renameAccount: `Account umbenennen`,
navbar_deleteAccount: `Account löschen`,
@ -116,7 +116,7 @@ dict = {
mods_rivens: `Rivens`,
mods_mods: `Mods`,
mods_bulkAddMods: `Fehlende Mods hinzufügen`,
mods_removeUnranked: `[UNTRANSLATED] Remove Unranked Mods`,
mods_removeUnranked: `Mods ohne Rang entfernen`,
cheats_administratorRequirement: `Du musst Administrator sein, um diese Funktion nutzen zu können. Um Administrator zu werden, füge <code>|DISPLAYNAME|</code> zu <code>administratorNames</code> in der config.json hinzu.`,
cheats_server: `Server`,
cheats_skipTutorial: `Tutorial überspringen`,

View File

@ -60,7 +60,7 @@ dict = {
login_emailLabel: `Dirección de correo electrónico`,
login_passwordLabel: `Contraseña`,
login_loginButton: `Iniciar sesión`,
login_registerButton: `[UNTRANSLATED] Register`,
login_registerButton: `Registrarse`,
navbar_logout: `Cerrar sesión`,
navbar_renameAccount: `Renombrar cuenta`,
navbar_deleteAccount: `Eliminar cuenta`,
@ -116,7 +116,7 @@ dict = {
mods_rivens: `Agrietados`,
mods_mods: `Mods`,
mods_bulkAddMods: `Agregar mods faltantes`,
mods_removeUnranked: `[UNTRANSLATED] Remove Unranked Mods`,
mods_removeUnranked: `Quitar mods sin rango`,
cheats_administratorRequirement: `Debes ser administrador para usar esta función. Para convertirte en administrador, agrega <code>|DISPLAYNAME|</code> a <code>administratorNames</code> en el archivo config.json.`,
cheats_server: `Servidor`,
cheats_skipTutorial: `Omitir tutorial`,