chore: improve archwing mission detection
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SettlementNode10 was not being excluded
This commit is contained in:
Sainan 2025-04-22 21:58:22 +02:00
parent bb8596fa87
commit 785c6aa7ac
2 changed files with 17 additions and 5 deletions

View File

@ -6,6 +6,7 @@ import { logger } from "../utils/logger";
import { IOid } from "../types/commonTypes";
import { Types } from "mongoose";
import { addMods } from "../services/inventoryService";
import { isArchwingMission } from "../services/worldStateService";
export const getInfNodes = (faction: string, rank: number): IInfNode[] => {
const infNodes = [];
@ -22,7 +23,7 @@ export const getInfNodes = (faction: string, rank: number): IInfNode[] => {
value.missionIndex != 42 && // not face off
value.name.indexOf("1999NodeI") == -1 && // not stage defence
value.name.indexOf("1999NodeJ") == -1 && // not lich bounty
value.name.indexOf("Archwing") == -1
!isArchwingMission(value)
) {
//console.log(dict_en[value.name]);
infNodes.push({ Node: key, Influence: 1 });

View File

@ -4,7 +4,7 @@ import { buildConfig } from "@/src/services/buildConfigService";
import { unixTimesInMs } from "@/src/constants/timeConstants";
import { config } from "@/src/services/configService";
import { CRng } from "@/src/services/rngService";
import { eMissionType, ExportNightwave, ExportRegions } from "warframe-public-export-plus";
import { eMissionType, ExportNightwave, ExportRegions, IRegion } from "warframe-public-export-plus";
import {
ICalendarDay,
ICalendarSeason,
@ -185,7 +185,7 @@ const pushSyndicateMissions = (
const nodeOptions: string[] = [];
for (const [key, value] of Object.entries(ExportRegions)) {
if (
value.name.indexOf("Archwing") == -1 && // no archwing
!isArchwingMission(value) &&
value.systemIndex != 23 && // no 1999 stuff
value.missionIndex != 10 && // Exclude MT_PVP (for relays)
value.missionIndex != 23 && // no junctions
@ -269,7 +269,7 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
if (
sortieFactionToSystemIndexes[sortieBossToFaction[boss]].includes(value.systemIndex) &&
sortieFactionToFactionIndexes[sortieBossToFaction[boss]].includes(value.factionIndex!) &&
value.name.indexOf("Archwing") == -1 &&
!isArchwingMission(value) &&
value.missionIndex != 0 && // Exclude MT_ASSASSINATION
value.missionIndex != 10 && // Exclude MT_PVP (for relays)
value.missionIndex != 21 && // Exclude MT_PURIFY
@ -1112,7 +1112,7 @@ export const getLiteSortie = (week: number): ILiteSortie => {
value.systemIndex === systemIndex &&
value.factionIndex !== undefined &&
value.factionIndex < 2 &&
value.name.indexOf("Archwing") == -1 &&
!isArchwingMission(value) &&
value.missionIndex != 0 // Exclude MT_ASSASSINATION
) {
nodes.push(key);
@ -1163,3 +1163,14 @@ export const getLiteSortie = (week: number): ILiteSortie => {
]
};
};
export const isArchwingMission = (node: IRegion): boolean => {
if (node.name.indexOf("Archwing") != -1) {
return true;
}
// SettlementNode10
if (node.missionIndex == 25) {
return true;
}
return false;
};