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Author SHA1 Message Date
7fcac021a5 feat(webui): EvolutionProgress support
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Closes #1815
2025-04-25 10:41:01 +02:00
100aefcee4 fix: give corresponding weapon when crafting Hound (#1816)
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Reviewed-on: #1816
Reviewed-by: Sainan <sainan@calamity.inc>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
2025-04-24 11:24:53 -07:00
409c089d11 feat: handle account already owning a nightwave skin item (#1814)
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Closes #1811

Reviewed-on: #1814
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-24 11:24:38 -07:00
8c32dc2670 fix: add MoaPets into sellController (#1813)
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Reviewed-on: #1813
Reviewed-by: Sainan <sainan@calamity.inc>
Co-authored-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
Co-committed-by: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com>
2025-04-24 11:24:25 -07:00
a67f99b665 chore: don't use sequential values as RNG seeds directly (#1812)
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This should help get a slightly better distribution

Reviewed-on: #1812
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-24 11:24:11 -07:00
756a01d270 fix: pass Emblem field on in getGuildClient
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2025-04-24 05:36:16 +02:00
efc7467a99 chore: remove unused MoaPets array from getItemLists
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2025-04-24 02:00:27 +02:00
99e1a66da8 chore: improve typings in getItemLists
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2025-04-24 00:46:33 +02:00
370f8c1008 fix: getItemLists fixup
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2025-04-24 00:42:33 +02:00
19 changed files with 401 additions and 59 deletions

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@ -17,7 +17,7 @@ import { getDefaultUpgrades } from "@/src/services/itemDataService";
import { modularWeaponTypes } from "@/src/helpers/modularWeaponHelper";
import { IEquipmentDatabase } from "@/src/types/inventoryTypes/commonInventoryTypes";
import { getRandomInt } from "@/src/services/rngService";
import { ExportSentinels, IDefaultUpgrade } from "warframe-public-export-plus";
import { ExportSentinels, ExportWeapons, IDefaultUpgrade } from "warframe-public-export-plus";
import { Status } from "@/src/types/inventoryTypes/inventoryTypes";
interface IModularCraftRequest {
@ -138,6 +138,18 @@ export const modularWeaponCraftingController: RequestHandler = async (req, res)
} else {
defaultUpgrades = getDefaultUpgrades(data.Parts);
}
if (category == "MoaPets") {
const weapon = ExportSentinels[data.WeaponType].defaultWeapon;
if (weapon) {
const category = ExportWeapons[weapon].productCategory;
addEquipment(inventory, category, weapon, undefined, inventoryChanges);
combineInventoryChanges(
inventoryChanges,
occupySlot(inventory, productCategoryToInventoryBin(category)!, !!data.isWebUi)
);
}
}
defaultOverwrites.Configs = applyDefaultUpgrades(inventory, defaultUpgrades);
addEquipment(inventory, category, data.WeaponType, data.Parts, inventoryChanges, defaultOverwrites);
combineInventoryChanges(

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@ -45,7 +45,7 @@ export const sellController: RequestHandler = async (req, res) => {
if (payload.Items.SpaceGuns || payload.Items.SpaceMelee) {
requiredFields.add(InventorySlot.SPACEWEAPONS);
}
if (payload.Items.Sentinels || payload.Items.SentinelWeapons) {
if (payload.Items.Sentinels || payload.Items.SentinelWeapons || payload.Items.MoaPets) {
requiredFields.add(InventorySlot.SENTINELS);
}
if (payload.Items.OperatorAmps) {
@ -148,6 +148,12 @@ export const sellController: RequestHandler = async (req, res) => {
freeUpSlot(inventory, InventorySlot.SENTINELS);
});
}
if (payload.Items.MoaPets) {
payload.Items.MoaPets.forEach(sellItem => {
inventory.MoaPets.pull({ _id: sellItem.String });
freeUpSlot(inventory, InventorySlot.SENTINELS);
});
}
if (payload.Items.OperatorAmps) {
payload.Items.OperatorAmps.forEach(sellItem => {
inventory.OperatorAmps.pull({ _id: sellItem.String });
@ -281,6 +287,7 @@ interface ISellRequest {
SpaceMelee?: ISellItem[];
Sentinels?: ISellItem[];
SentinelWeapons?: ISellItem[];
MoaPets?: ISellItem[];
OperatorAmps?: ISellItem[];
Hoverboards?: ISellItem[];
Drones?: ISellItem[];

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@ -6,6 +6,9 @@ import { handleStoreItemAcquisition } from "@/src/services/purchaseService";
import { addMiscItems, combineInventoryChanges, getInventory, updateCurrency } from "@/src/services/inventoryService";
import { IInventoryChanges } from "@/src/types/purchaseTypes";
import { isStoreItem, toStoreItem } from "@/src/services/itemDataService";
import { logger } from "@/src/utils/logger";
const nightwaveCredsItemType = ExportNightwave.rewards[ExportNightwave.rewards.length - 1].uniqueName;
export const syndicateSacrificeController: RequestHandler = async (request, response) => {
const accountId = await getAccountIdForRequest(request);
@ -74,10 +77,14 @@ export const syndicateSacrificeController: RequestHandler = async (request, resp
if (!isStoreItem(rewardType)) {
rewardType = toStoreItem(rewardType);
}
combineInventoryChanges(
res.InventoryChanges,
(await handleStoreItemAcquisition(rewardType, inventory, reward.itemCount)).InventoryChanges
);
const rewardInventoryChanges = (await handleStoreItemAcquisition(rewardType, inventory, reward.itemCount))
.InventoryChanges;
if (Object.keys(rewardInventoryChanges).length == 0) {
logger.debug(`nightwave rank up reward did not seem to get added, giving 50 creds instead`);
rewardInventoryChanges.MiscItems = [{ ItemType: nightwaveCredsItemType, ItemCount: 50 }];
addMiscItems(inventory, rewardInventoryChanges.MiscItems);
}
combineInventoryChanges(res.InventoryChanges, rewardInventoryChanges);
}
}

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@ -20,6 +20,7 @@ import {
TRelicQuality
} from "warframe-public-export-plus";
import archonCrystalUpgrades from "@/static/fixed_responses/webuiArchonCrystalUpgrades.json";
import allIncarnons from "@/static/fixed_responses/allIncarnonList.json";
interface ListedItem {
uniqueName: string;
@ -32,6 +33,29 @@ interface ListedItem {
parazon?: boolean;
}
interface ItemLists {
archonCrystalUpgrades: Record<string, string>;
uniqueLevelCaps: Record<string, number>;
Suits: ListedItem[];
LongGuns: ListedItem[];
Melee: ListedItem[];
ModularParts: ListedItem[];
Pistols: ListedItem[];
Sentinels: ListedItem[];
SentinelWeapons: ListedItem[];
SpaceGuns: ListedItem[];
SpaceMelee: ListedItem[];
SpaceSuits: ListedItem[];
MechSuits: ListedItem[];
miscitems: ListedItem[];
Syndicates: ListedItem[];
OperatorAmps: ListedItem[];
QuestKeys: ListedItem[];
KubrowPets: ListedItem[];
EvolutionProgress: ListedItem[];
mods: ListedItem[];
}
const relicQualitySuffixes: Record<TRelicQuality, string> = {
VPQ_BRONZE: "",
VPQ_SILVER: " [Flawless]",
@ -41,23 +65,28 @@ const relicQualitySuffixes: Record<TRelicQuality, string> = {
const getItemListsController: RequestHandler = (req, response) => {
const lang = getDict(typeof req.query.lang == "string" ? req.query.lang : "en");
const res: Record<string, ListedItem[]> = {};
res.Suits = [];
res.LongGuns = [];
res.Melee = [];
res.ModularParts = [];
res.Pistols = [];
res.Sentinels = [];
res.SentinelWeapons = [];
res.SpaceGuns = [];
res.SpaceMelee = [];
res.SpaceSuits = [];
res.MechSuits = [];
res.miscitems = [];
res.Syndicates = [];
res.OperatorAmps = [];
res.QuestKeys = [];
res.KubrowPets = [];
const res: ItemLists = {
archonCrystalUpgrades,
uniqueLevelCaps: ExportMisc.uniqueLevelCaps,
Suits: [],
LongGuns: [],
Melee: [],
ModularParts: [],
Pistols: [],
Sentinels: [],
SentinelWeapons: [],
SpaceGuns: [],
SpaceMelee: [],
SpaceSuits: [],
MechSuits: [],
miscitems: [],
Syndicates: [],
OperatorAmps: [],
QuestKeys: [],
KubrowPets: [],
EvolutionProgress: [],
mods: []
};
for (const [uniqueName, item] of Object.entries(ExportWarframes)) {
res[item.productCategory].push({
uniqueName,
@ -66,7 +95,7 @@ const getItemListsController: RequestHandler = (req, response) => {
});
}
for (const [uniqueName, item] of Object.entries(ExportSentinels)) {
if (item.productCategory != "SpecialItems") {
if (item.productCategory == "Sentinels" || item.productCategory == "KubrowPets") {
res[item.productCategory].push({
uniqueName,
name: getString(item.name, lang),
@ -200,7 +229,6 @@ const getItemListsController: RequestHandler = (req, response) => {
});
}
res.mods = [];
for (const [uniqueName, upgrade] of Object.entries(ExportUpgrades)) {
const mod: ListedItem = {
uniqueName,
@ -258,12 +286,14 @@ const getItemListsController: RequestHandler = (req, response) => {
});
}
}
for (const uniqueName of allIncarnons) {
res.EvolutionProgress.push({
uniqueName,
name: getString(getItemName(uniqueName) || "", lang)
});
}
response.json({
archonCrystalUpgrades,
uniqueLevelCaps: ExportMisc.uniqueLevelCaps,
...res
});
response.json(res);
};
export { getItemListsController };

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@ -0,0 +1,33 @@
import { getInventory } from "@/src/services/inventoryService";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { RequestHandler } from "express";
export const setEvolutionProgressController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const inventory = await getInventory(accountId);
const payload = req.body as ISetEvolutionProgressRequest;
inventory.EvolutionProgress ??= [];
payload.forEach(element => {
const entry = inventory.EvolutionProgress!.find(entry => entry.ItemType === element.ItemType);
if (entry) {
entry.Progress = 0;
entry.Rank = element.Rank;
} else {
inventory.EvolutionProgress!.push({
Progress: 0,
Rank: element.Rank,
ItemType: element.ItemType
});
}
});
await inventory.save();
res.end();
};
type ISetEvolutionProgressRequest = {
ItemType: string;
Rank: number;
}[];

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@ -17,10 +17,11 @@ import { addCurrencyController } from "@/src/controllers/custom/addCurrencyContr
import { addItemsController } from "@/src/controllers/custom/addItemsController";
import { addXpController } from "@/src/controllers/custom/addXpController";
import { importController } from "@/src/controllers/custom/importController";
import { manageQuestsController } from "@/src/controllers/custom/manageQuestsController";
import { setEvolutionProgressController } from "@/src/controllers/custom/setEvolutionProgressController";
import { getConfigDataController } from "@/src/controllers/custom/getConfigDataController";
import { updateConfigDataController } from "@/src/controllers/custom/updateConfigDataController";
import { manageQuestsController } from "@/src/controllers/custom/manageQuestsController";
const customRouter = express.Router();
@ -42,6 +43,7 @@ customRouter.post("/addItems", addItemsController);
customRouter.post("/addXp", addXpController);
customRouter.post("/import", importController);
customRouter.post("/manageQuests", manageQuestsController);
customRouter.post("/setEvolutionProgress", setEvolutionProgressController);
customRouter.get("/config", getConfigDataController);
customRouter.post("/config", updateConfigDataController);

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@ -105,6 +105,7 @@ export const getGuildClient = async (guild: TGuildDatabaseDocument, accountId: s
Members: members,
Ranks: guild.Ranks,
Tier: guild.Tier,
Emblem: guild.Emblem,
Vault: getGuildVault(guild),
ActiveDojoColorResearch: guild.ActiveDojoColorResearch,
Class: guild.Class,

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@ -1236,12 +1236,16 @@ export const addSkin = (
typeName: string,
inventoryChanges: IInventoryChanges = {}
): IInventoryChanges => {
const index = inventory.WeaponSkins.push({ ItemType: typeName, IsNew: true }) - 1;
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
inventoryChanges.WeaponSkins ??= [];
(inventoryChanges.WeaponSkins as IWeaponSkinClient[]).push(
inventory.WeaponSkins[index].toJSON<IWeaponSkinClient>()
);
if (inventory.WeaponSkins.find(x => x.ItemType == typeName)) {
logger.debug(`refusing to add WeaponSkin ${typeName} because account already owns it`);
} else {
const index = inventory.WeaponSkins.push({ ItemType: typeName, IsNew: true }) - 1;
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
inventoryChanges.WeaponSkins ??= [];
(inventoryChanges.WeaponSkins as IWeaponSkinClient[]).push(
inventory.WeaponSkins[index].toJSON<IWeaponSkinClient>()
);
}
return inventoryChanges;
};

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@ -225,7 +225,8 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
return;
}
const rng = new CRng(day);
const seed = new CRng(day).randomInt(0, 0xffff);
const rng = new CRng(seed);
const boss = rng.randomElement(sortieBosses);
@ -354,7 +355,7 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
Activation: { $date: { $numberLong: dayStart.toString() } },
Expiry: { $date: { $numberLong: dayEnd.toString() } },
Reward: "/Lotus/Types/Game/MissionDecks/SortieRewards",
Seed: day,
Seed: seed,
Boss: boss,
Variants: selectedNodes
});
@ -374,7 +375,7 @@ const dailyChallenges = Object.keys(ExportNightwave.challenges).filter(x =>
const getSeasonDailyChallenge = (day: number): ISeasonChallenge => {
const dayStart = EPOCH + day * 86400000;
const dayEnd = EPOCH + (day + 3) * 86400000;
const rng = new CRng(day);
const rng = new CRng(new CRng(day).randomInt(0, 0xffff));
return {
_id: { $oid: "67e1b5ca9d00cb47" + day.toString().padStart(8, "0") },
Daily: true,
@ -394,7 +395,7 @@ const getSeasonWeeklyChallenge = (week: number, id: number): ISeasonChallenge =>
const weekStart = EPOCH + week * 604800000;
const weekEnd = weekStart + 604800000;
const challengeId = week * 7 + id;
const rng = new CRng(challengeId);
const rng = new CRng(new CRng(challengeId).randomInt(0, 0xffff));
return {
_id: { $oid: "67e1bb2d9d00cb47" + challengeId.toString().padStart(8, "0") },
Activation: { $date: { $numberLong: weekStart.toString() } },
@ -411,7 +412,7 @@ const getSeasonWeeklyHardChallenge = (week: number, id: number): ISeasonChalleng
const weekStart = EPOCH + week * 604800000;
const weekEnd = weekStart + 604800000;
const challengeId = week * 7 + id;
const rng = new CRng(challengeId);
const rng = new CRng(new CRng(challengeId).randomInt(0, 0xffff));
return {
_id: { $oid: "67e1bb2d9d00cb47" + challengeId.toString().padStart(8, "0") },
Activation: { $date: { $numberLong: weekStart.toString() } },
@ -476,7 +477,7 @@ const getCalendarSeason = (week: number): ICalendarSeason => {
//logger.debug(`birthday on day ${day}`);
eventDays.push({ day, events: [] }); // This is how CET_PLOT looks in worldState as of around 38.5.0
}
const rng = new CRng(week);
const rng = new CRng(new CRng(week).randomInt(0, 0xffff));
const challenges = [
"/Lotus/Types/Challenges/Calendar1999/CalendarKillEnemiesEasy",
"/Lotus/Types/Challenges/Calendar1999/CalendarKillEnemiesMedium",
@ -710,7 +711,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
}
// Elite Sanctuary Onslaught cycling every week
worldState.NodeOverrides.find(x => x.Node == "SolNode802")!.Seed = week; // unfaithful
worldState.NodeOverrides.find(x => x.Node == "SolNode802")!.Seed = new CRng(week).randomInt(0, 0xffff);
// Holdfast, Cavia, & Hex bounties cycling every 2.5 hours; unfaithful implementation
let bountyCycle = Math.trunc(Date.now() / 9000000);
@ -749,14 +750,16 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
// TODO: xpAmounts need to be calculated based on the jobType somehow?
const seed = new CRng(bountyCycle).randomInt(0, 0xffff);
{
const rng = new CRng(bountyCycle);
const rng = new CRng(seed);
worldState.SyndicateMissions.push({
_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000008" },
Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
Tag: "CetusSyndicate",
Seed: bountyCycle,
Seed: seed,
Nodes: [],
Jobs: [
{
@ -820,13 +823,13 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
}
{
const rng = new CRng(bountyCycle);
const rng = new CRng(seed);
worldState.SyndicateMissions.push({
_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000025" },
Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
Tag: "SolarisSyndicate",
Seed: bountyCycle,
Seed: seed,
Nodes: [],
Jobs: [
{
@ -890,13 +893,13 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
}
{
const rng = new CRng(bountyCycle);
const rng = new CRng(seed);
worldState.SyndicateMissions.push({
_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000002" },
Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
Tag: "EntratiSyndicate",
Seed: bountyCycle,
Seed: seed,
Nodes: [],
Jobs: [
{
@ -1119,7 +1122,8 @@ export const getLiteSortie = (week: number): ILiteSortie => {
}
}
const rng = new CRng(week);
const seed = new CRng(week).randomInt(0, 0xffff);
const rng = new CRng(seed);
const firstNodeIndex = rng.randomInt(0, nodes.length - 1);
const firstNode = nodes[firstNodeIndex];
nodes.splice(firstNodeIndex, 1);
@ -1133,7 +1137,7 @@ export const getLiteSortie = (week: number): ILiteSortie => {
Activation: { $date: { $numberLong: weekStart.toString() } },
Expiry: { $date: { $numberLong: weekEnd.toString() } },
Reward: "/Lotus/Types/Game/MissionDecks/ArchonSortieRewards",
Seed: week,
Seed: seed,
Boss: boss,
Missions: [
{

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@ -11,6 +11,7 @@ export interface IGuildClient {
Members: IGuildMemberClient[];
Ranks: IGuildRank[];
Tier: number;
Emblem?: boolean;
Vault: IGuildVault;
ActiveDojoColorResearch: string;
Class: number;

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@ -0,0 +1,49 @@
[
"/Lotus/Weapons/ClanTech/Bio/BioWeapon",
"/Lotus/Weapons/ClanTech/Energy/EnergyRifle",
"/Lotus/Weapons/Corpus/Pistols/CorpusMinigun/CorpusMinigun",
"/Lotus/Weapons/Corpus/Pistols/CrpHandRL/CorpusHandRocketLauncher",
"/Lotus/Weapons/Grineer/LongGuns/GrineerSawbladeGun/SawBladeGun",
"/Lotus/Weapons/Grineer/Melee/GrineerTylAxeAndBoar/RegorAxeShield",
"/Lotus/Weapons/Grineer/Pistols/HeatGun/GrnHeatGun",
"/Lotus/Weapons/Infested/Pistols/InfVomitGun/InfVomitGunWep",
"/Lotus/Weapons/Syndicates/CephalonSuda/Pistols/CSDroidArray",
"/Lotus/Weapons/Tenno/Bows/HuntingBow",
"/Lotus/Weapons/Tenno/Bows/StalkerBow",
"/Lotus/Weapons/Tenno/LongGuns/TnoLeverAction/TnoLeverActionRifle",
"/Lotus/Weapons/Tenno/Melee/Axe/DualInfestedAxesWeapon",
"/Lotus/Weapons/Tenno/Melee/Dagger/CeramicDagger",
"/Lotus/Weapons/Tenno/Melee/Fist/Fist",
"/Lotus/Weapons/Tenno/Melee/Hammer/IceHammer/IceHammer",
"/Lotus/Weapons/Tenno/Melee/LongSword/LongSword",
"/Lotus/Weapons/Tenno/Melee/Maces/PaladinMace/PaladinMaceWeapon",
"/Lotus/Weapons/Tenno/Melee/Scythe/StalkerScytheWeapon",
"/Lotus/Weapons/Tenno/Melee/Scythe/ParisScythe/ParisScythe",
"/Lotus/Weapons/Tenno/Melee/Staff/Staff",
"/Lotus/Weapons/Tenno/Melee/Swords/CutlassAndPoignard/TennoCutlass",
"/Lotus/Weapons/Tenno/Melee/Swords/TennoSai/TennoSais",
"/Lotus/Weapons/Tenno/Pistol/AutoPistol",
"/Lotus/Weapons/Tenno/Pistol/BurstPistol",
"/Lotus/Weapons/Tenno/Pistol/HandShotGun",
"/Lotus/Weapons/Tenno/Pistol/HeavyPistol",
"/Lotus/Weapons/Tenno/Pistol/Pistol",
"/Lotus/Weapons/Tenno/Pistol/RevolverPistol",
"/Lotus/Weapons/Tenno/Pistols/ConclaveLeverPistol/ConclaveLeverPistol",
"/Lotus/Weapons/Tenno/Rifle/BoltoRifle",
"/Lotus/Weapons/Tenno/Rifle/BurstRifle",
"/Lotus/Weapons/Tenno/Rifle/HeavyRifle",
"/Lotus/Weapons/Tenno/Rifle/Rifle",
"/Lotus/Weapons/Tenno/Rifle/SemiAutoRifle",
"/Lotus/Weapons/Tenno/Rifle/TennoAR",
"/Lotus/Weapons/Tenno/Shotgun/FullAutoShotgun",
"/Lotus/Weapons/Tenno/Shotgun/Shotgun",
"/Lotus/Weapons/Tenno/ThrowingWeapons/Kunai",
"/Lotus/Weapons/Tenno/ThrowingWeapons/StalkerKunai",
"/Lotus/Weapons/Tenno/Zariman/LongGuns/PumpShotgun/ZarimanPumpShotgun",
"/Lotus/Weapons/Tenno/Zariman/LongGuns/SemiAutoRifle/ZarimanSemiAutoRifle",
"/Lotus/Weapons/Tenno/Zariman/Melee/Dagger/ZarimanDaggerWeapon",
"/Lotus/Weapons/Tenno/Zariman/Melee/Tonfas/ZarimanTonfaWeapon",
"/Lotus/Weapons/Tenno/Zariman/Pistols/HeavyPistol/ZarimanHeavyPistol",
"/Lotus/Weapons/Thanotech/EntFistIncarnon/EntFistIncarnon",
"/Lotus/Weapons/Thanotech/EntratiWristGun/EntratiWristGunWeapon"
]

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@ -401,6 +401,22 @@
</div>
</div>
</div>
<div class="row g-3">
<div class="col-lg-6">
<div class="card mb-3" style="height: 400px;">
<h5 class="card-header" data-loc="inventory_evolutionProgress"></h5>
<div class="card-body overflow-auto">
<form class="input-group mb-3" onsubmit="doAcquireEvolution();return false;">
<input class="form-control" id="acquire-type-EvolutionProgress" list="datalist-EvolutionProgress" />
<button class="btn btn-primary" type="submit" data-loc="general_addButton"></button>
</form>
<table class="table table-hover w-100">
<tbody id="EvolutionProgress-list"></tbody>
</table>
</div>
</div>
</div>
</div>
<div class="card mb-3">
<h5 class="card-header" data-loc="general_bulkActions"></h5>
<div class="card-body">
@ -411,6 +427,7 @@
<button class="btn btn-primary" onclick="addMissingEquipment(['SpaceGuns', 'SpaceMelee']);" data-loc="inventory_bulkAddSpaceWeapons"></button>
<button class="btn btn-primary" onclick="addMissingEquipment(['Sentinels']);" data-loc="inventory_bulkAddSentinels"></button>
<button class="btn btn-primary" onclick="addMissingEquipment(['SentinelWeapons']);" data-loc="inventory_bulkAddSentinelWeapons"></button>
<button class="btn btn-primary" onclick="addMissingEvolutionProgress();" data-loc="inventory_bulkAddEvolutionProgress"></button>
</div>
<div class="mb-2 d-flex flex-wrap gap-2">
<button class="btn btn-success" onclick="maxRankAllEquipment(['Suits']);" data-loc="inventory_bulkRankUpSuits"></button>
@ -419,6 +436,7 @@
<button class="btn btn-success" onclick="maxRankAllEquipment(['SpaceGuns', 'SpaceMelee']);" data-loc="inventory_bulkRankUpSpaceWeapons"></button>
<button class="btn btn-success" onclick="maxRankAllEquipment(['Sentinels']);" data-loc="inventory_bulkRankUpSentinels"></button>
<button class="btn btn-success" onclick="maxRankAllEquipment(['SentinelWeapons']);" data-loc="inventory_bulkRankUpSentinelWeapons"></button>
<button class="btn btn-success" onclick="maxRankAllEvolutions();" data-loc="inventory_bulkRankUpEvolutionProgress"></button>
</div>
</div>
</div>
@ -733,6 +751,7 @@
</datalist>
<datalist id="datalist-archonCrystalUpgrades"></datalist>
<datalist id="datalist-OperatorAmps"></datalist>
<datalist id="datalist-EvolutionProgress"></datalist>
<datalist id="datalist-ModularParts"></datalist>
<datalist id="datalist-ModularParts-HB_DECK"></datalist>
<datalist id="datalist-ModularParts-HB_ENGINE"></datalist>

View File

@ -183,6 +183,16 @@ const webUiModularWeapons = [
"/Lotus/Types/Friendly/Pets/CreaturePets/MedjayPredatorKubrowPetPowerSuit"
];
const permanentEvolutionWeapons = new Set([
"/Lotus/Weapons/Tenno/Zariman/LongGuns/PumpShotgun/ZarimanPumpShotgun",
"/Lotus/Weapons/Tenno/Zariman/LongGuns/SemiAutoRifle/ZarimanSemiAutoRifle",
"/Lotus/Weapons/Tenno/Zariman/Melee/Dagger/ZarimanDaggerWeapon",
"/Lotus/Weapons/Tenno/Zariman/Melee/Tonfas/ZarimanTonfaWeapon",
"/Lotus/Weapons/Tenno/Zariman/Pistols/HeavyPistol/ZarimanHeavyPistol",
"/Lotus/Weapons/Thanotech/EntFistIncarnon/EntFistIncarnon",
"/Lotus/Weapons/Thanotech/EntratiWristGun/EntratiWristGunWeapon"
]);
let uniqueLevelCaps = {};
function fetchItemList() {
window.itemListPromise = new Promise(resolve => {
@ -563,6 +573,82 @@ function updateInventory() {
});
});
document.getElementById("EvolutionProgress-list").innerHTML = "";
data.EvolutionProgress.forEach(item => {
const datalist = document.getElementById("datalist-EvolutionProgress");
const optionToRemove = datalist.querySelector(`option[data-key="${item.ItemType}"]`);
if (optionToRemove) {
datalist.removeChild(optionToRemove);
}
const tr = document.createElement("tr");
tr.setAttribute("data-item-type", item.ItemType);
{
const td = document.createElement("td");
td.textContent = itemMap[item.ItemType]?.name ?? item.ItemType;
if (item.Rank != null) {
td.textContent += " | " + loc("code_rank") + ": [" + item.Rank + "/5]";
}
tr.appendChild(td);
}
{
const td = document.createElement("td");
td.classList = "text-end text-nowrap";
if (item.Rank < 5) {
const a = document.createElement("a");
a.href = "#";
a.onclick = function (event) {
event.preventDefault();
setEvolutionProgress([{ ItemType: item.ItemType, Rank: 5 }]);
};
a.title = loc("code_maxRank");
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 384 512"><!--!Font Awesome Free 6.5.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2024 Fonticons, Inc.--><path d="M214.6 41.4c-12.5-12.5-32.8-12.5-45.3 0l-160 160c-12.5 12.5-12.5 32.8 0 45.3s32.8 12.5 45.3 0L160 141.2V448c0 17.7 14.3 32 32 32s32-14.3 32-32V141.2L329.4 246.6c12.5 12.5 32.8 12.5 45.3 0s12.5-32.8 0-45.3l-160-160z"/></svg>`;
td.appendChild(a);
}
if ((permanentEvolutionWeapons.has(item.ItemType) && item.Rank > 0) || item.Rank > 1) {
const a = document.createElement("a");
a.href = "#";
a.onclick = function (event) {
event.preventDefault();
setEvolutionProgress([{ ItemType: item.ItemType, Rank: item.Rank - 1 }]);
};
a.title = loc("code_rankDown");
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><!--!Font Awesome Free 6.7.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2025 Fonticons, Inc.--><path d="M233.4 406.6c12.5 12.5 32.8 12.5 45.3 0l192-192c12.5-12.5 12.5-32.8 0-45.3s-32.8-12.5-45.3 0L256 338.7 86.6 169.4c-12.5-12.5-32.8-12.5-45.3 0s-12.5 32.8 0 45.3l192 192z"/></svg>`;
td.appendChild(a);
}
if (item.Rank < 5) {
const a = document.createElement("a");
a.href = "#";
a.onclick = function (event) {
event.preventDefault();
setEvolutionProgress([{ ItemType: item.ItemType, Rank: item.Rank + 1 }]);
};
a.title = loc("code_rankUp");
a.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><!--!Font Awesome Free 6.7.2 by @fontawesome - https://fontawesome.com License - https://fontawesome.com/license/free Copyright 2025 Fonticons, Inc.--><path d="M233.4 105.4c12.5-12.5 32.8-12.5 45.3 0l192 192c12.5 12.5 12.5 32.8 0 45.3s-32.8 12.5-45.3 0L256 173.3 86.6 342.6c-12.5 12.5-32.8 12.5-45.3 0s-12.5-32.8 0-45.3l192-192z"/></svg>`;
td.appendChild(a);
}
tr.appendChild(td);
}
document.getElementById("EvolutionProgress-list").appendChild(tr);
});
const datalistEvolutionProgress = document.querySelectorAll("#datalist-EvolutionProgress option");
const formEvolutionProgress = document.querySelector('form[onsubmit*="doAcquireEvolution()"]');
const giveAllQEvolutionProgress = document.querySelector(
'button[onclick*="addMissingEvolutionProgress()"]'
);
if (datalistEvolutionProgress.length === 0) {
formEvolutionProgress.classList.add("disabled");
formEvolutionProgress.querySelector("input").disabled = true;
formEvolutionProgress.querySelector("button").disabled = true;
giveAllQEvolutionProgress.disabled = true;
}
// Populate quests route
document.getElementById("QuestKeys-list").innerHTML = "";
data.QuestKeys.forEach(item => {
@ -674,18 +760,18 @@ function updateInventory() {
});
const datalistQuestKeys = document.querySelectorAll("#datalist-QuestKeys option");
const form = document.querySelector("form[onsubmit*=\"doAcquireEquipment('QuestKeys')\"]");
const formQuestKeys = document.querySelector("form[onsubmit*=\"doAcquireEquipment('QuestKeys')\"]");
const giveAllQuestButton = document.querySelector("button[onclick*=\"doBulkQuestUpdate('giveAll')\"]");
if (datalistQuestKeys.length === 0) {
form.classList.add("disabled");
form.querySelector("input").disabled = true;
form.querySelector("button").disabled = true;
formQuestKeys.classList.add("disabled");
formQuestKeys.querySelector("input").disabled = true;
formQuestKeys.querySelector("button").disabled = true;
giveAllQuestButton.disabled = true;
} else {
form.classList.remove("disabled");
form.querySelector("input").disabled = false;
form.querySelector("button").disabled = false;
formQuestKeys.classList.remove("disabled");
formQuestKeys.querySelector("input").disabled = false;
formQuestKeys.querySelector("button").disabled = false;
giveAllQuestButton.disabled = false;
}
@ -1080,6 +1166,16 @@ function doAcquireModularEquipment(category, WeaponType) {
}
}
function doAcquireEvolution() {
const uniqueName = getKey(document.getElementById("acquire-type-EvolutionProgress"));
if (!uniqueName) {
$("#acquire-type-EvolutionProgress").addClass("is-invalid").focus();
return;
}
setEvolutionProgress([{ ItemType: uniqueName, Rank: permanentEvolutionWeapons.has(uniqueName) ? 0 : 1 }]);
}
$("input[list]").on("input", function () {
$(this).removeClass("is-invalid");
});
@ -1117,6 +1213,40 @@ function addMissingEquipment(categories) {
}
}
function addMissingEvolutionProgress() {
const requests = [];
document.querySelectorAll("#datalist-EvolutionProgress option").forEach(elm => {
const uniqueName = elm.getAttribute("data-key");
requests.push({ ItemType: uniqueName, Rank: permanentEvolutionWeapons.has(uniqueName) ? 0 : 1 });
});
if (requests.length != 0 && window.confirm(loc("code_addItemsConfirm").split("|COUNT|").join(requests.length))) {
setEvolutionProgress(requests);
}
}
function maxRankAllEvolutions() {
const req = $.get("/api/inventory.php?" + window.authz + "&xpBasedLevelCapDisabled=1");
req.done(data => {
const requests = [];
data.EvolutionProgress.forEach(item => {
if (item.Rank < 5) {
requests.push({
ItemType: item.ItemType,
Rank: 5
});
}
});
if (Object.keys(requests).length > 0) {
return setEvolutionProgress(requests);
}
toast(loc("code_noEquipmentToRankUp"));
});
}
function maxRankAllEquipment(categories) {
const req = $.get("/api/inventory.php?" + window.authz + "&xpBasedLevelCapDisabled=1");
@ -1304,6 +1434,19 @@ function maturePet(oid, revert) {
});
}
function setEvolutionProgress(requests) {
revalidateAuthz(() => {
const req = $.post({
url: "/custom/setEvolutionProgress?" + window.authz,
contentType: "application/json",
data: JSON.stringify(requests)
});
req.done(() => {
updateInventory();
});
});
}
function doAcquireMiscItems() {
const uniqueName = getKey(document.getElementById("miscitem-type"));
if (!uniqueName) {

View File

@ -34,6 +34,8 @@ dict = {
code_rerollsNumber: `Anzahl der Umrollversuche`,
code_viewStats: `Statistiken anzeigen`,
code_rank: `Rang`,
code_rankUp: `[UNTRANSLATED] Rank up`,
code_rankDown: `[UNTRANSLATED] Rank down`,
code_count: `Anzahl`,
code_focusAllUnlocked: `Alle Fokus-Schulen sind bereits freigeschaltet.`,
code_focusUnlocked: `|COUNT| neue Fokus-Schulen freigeschaltet! Ein Inventar-Update wird benötigt, damit die Änderungen im Spiel sichtbar werden. Die Sternenkarte zu besuchen, sollte der einfachste Weg sein, dies auszulösen.`,
@ -84,18 +86,21 @@ dict = {
inventory_hoverboards: `K-Drives`,
inventory_moaPets: `Moa`,
inventory_kubrowPets: `Bestien`,
inventory_evolutionProgress: `[UNTRANSLATED] Incarnon Evolution Progress`,
inventory_bulkAddSuits: `Fehlende Warframes hinzufügen`,
inventory_bulkAddWeapons: `Fehlende Waffen hinzufügen`,
inventory_bulkAddSpaceSuits: `Fehlende Archwings hinzufügen`,
inventory_bulkAddSpaceWeapons: `Fehlende Archwing-Waffen hinzufügen`,
inventory_bulkAddSentinels: `Fehlende Wächter hinzufügen`,
inventory_bulkAddSentinelWeapons: `Fehlende Wächter-Waffen hinzufügen`,
inventory_bulkAddEvolutionProgress: `[UNTRANSLATED] Add Missing Incarnon Evolution Progress`,
inventory_bulkRankUpSuits: `Alle Warframes auf Max. Rang`,
inventory_bulkRankUpWeapons: `Alle Waffen auf Max. Rang`,
inventory_bulkRankUpSpaceSuits: `Alle Archwings auf Max. Rang`,
inventory_bulkRankUpSpaceWeapons: `Alle Archwing-Waffen auf Max. Rang`,
inventory_bulkRankUpSentinels: `Alle Wächter auf Max. Rang`,
inventory_bulkRankUpSentinelWeapons: `Alle Wächter-Waffen auf Max. Rang`,
inventory_bulkRankUpEvolutionProgress: `[UNTRANSLATED] Max Rank All Incarnon Evolution Progress`,
quests_list: `Quests`,
quests_completeAll: `Alle Quests abschließen`,

View File

@ -33,6 +33,8 @@ dict = {
code_rerollsNumber: `Number of rerolls`,
code_viewStats: `View Stats`,
code_rank: `Rank`,
code_rankUp: `Rank up`,
code_rankDown: `Rank down`,
code_count: `Count`,
code_focusAllUnlocked: `All focus schools are already unlocked.`,
code_focusUnlocked: `Unlocked |COUNT| new focus schools! An inventory update will be needed for the changes to be reflected in-game. Visiting the navigation should be the easiest way to trigger that.`,
@ -83,18 +85,21 @@ dict = {
inventory_hoverboards: `K-Drives`,
inventory_moaPets: `Moa`,
inventory_kubrowPets: `Beasts`,
inventory_evolutionProgress: `Incarnon Evolution Progress`,
inventory_bulkAddSuits: `Add Missing Warframes`,
inventory_bulkAddWeapons: `Add Missing Weapons`,
inventory_bulkAddSpaceSuits: `Add Missing Archwings`,
inventory_bulkAddSpaceWeapons: `Add Missing Archwing Weapons`,
inventory_bulkAddSentinels: `Add Missing Sentinels`,
inventory_bulkAddSentinelWeapons: `Add Missing Sentinel Weapons`,
inventory_bulkAddEvolutionProgress: `Add Missing Incarnon Evolution Progress`,
inventory_bulkRankUpSuits: `Max Rank All Warframes`,
inventory_bulkRankUpWeapons: `Max Rank All Weapons`,
inventory_bulkRankUpSpaceSuits: `Max Rank All Archwings`,
inventory_bulkRankUpSpaceWeapons: `Max Rank All Archwing Weapons`,
inventory_bulkRankUpSentinels: `Max Rank All Sentinels`,
inventory_bulkRankUpSentinelWeapons: `Max Rank All Sentinel Weapons`,
inventory_bulkRankUpEvolutionProgress: `Max Rank All Incarnon Evolution Progress`,
quests_list: `Quests`,
quests_completeAll: `Complete All Quests`,

View File

@ -34,6 +34,8 @@ dict = {
code_rerollsNumber: `Cantidad de reintentos`,
code_viewStats: `Ver estadísticas`,
code_rank: `Rango`,
code_rankUp: `[UNTRANSLATED] Rank up`,
code_rankDown: `[UNTRANSLATED] Rank down`,
code_count: `Cantidad`,
code_focusAllUnlocked: `Todas las escuelas de enfoque ya están desbloqueadas.`,
code_focusUnlocked: `¡Desbloqueadas |COUNT| nuevas escuelas de enfoque! Se necesita una actualización del inventario para reflejar los cambios en el juego. Visitar la navegación debería ser la forma más sencilla de activarlo.`,
@ -84,18 +86,21 @@ dict = {
inventory_hoverboards: `K-Drives`,
inventory_moaPets: `Moa`,
inventory_kubrowPets: `Bestias`,
inventory_evolutionProgress: `[UNTRANSLATED] Incarnon Evolution Progress`,
inventory_bulkAddSuits: `Agregar Warframes faltantes`,
inventory_bulkAddWeapons: `Agregar armas faltantes`,
inventory_bulkAddSpaceSuits: `Agregar Archwings faltantes`,
inventory_bulkAddSpaceWeapons: `Agregar armas Archwing faltantes`,
inventory_bulkAddSentinels: `Agregar centinelas faltantes`,
inventory_bulkAddSentinelWeapons: `Agregar armas de centinela faltantes`,
inventory_bulkAddEvolutionProgress: `[UNTRANSLATED] Add Missing Incarnon Evolution Progress`,
inventory_bulkRankUpSuits: `Maximizar rango de todos los Warframes`,
inventory_bulkRankUpWeapons: `Maximizar rango de todas las armas`,
inventory_bulkRankUpSpaceSuits: `Maximizar rango de todos los Archwings`,
inventory_bulkRankUpSpaceWeapons: `Maximizar rango de todas las armas Archwing`,
inventory_bulkRankUpSentinels: `Maximizar rango de todos los centinelas`,
inventory_bulkRankUpSentinelWeapons: `Maximizar rango de todas las armas de centinela`,
inventory_bulkRankUpEvolutionProgress: `[UNTRANSLATED] Max Rank All Incarnon Evolution Progress`,
quests_list: `Misiones`,
quests_completeAll: `Completar todas las misiones`,

View File

@ -34,6 +34,8 @@ dict = {
code_rerollsNumber: `Nombre de rerolls`,
code_viewStats: `Voir les stats`,
code_rank: `Rang`,
code_rankUp: `[UNTRANSLATED] Rank up`,
code_rankDown: `[UNTRANSLATED] Rank down`,
code_count: `Quantité`,
code_focusAllUnlocked: `Les écoles de Focus sont déjà déverrouillées.`,
code_focusUnlocked: `|COUNT| écoles de Focus déverrouillées ! Synchronisation de l'inventaire nécessaire.`,
@ -84,18 +86,21 @@ dict = {
inventory_hoverboards: `K-Drives`,
inventory_moaPets: `Moa`,
inventory_kubrowPets: `Bêtes`,
inventory_evolutionProgress: `[UNTRANSLATED] Incarnon Evolution Progress`,
inventory_bulkAddSuits: `Ajouter les Warframes manquantes`,
inventory_bulkAddWeapons: `Ajouter les armes manquantes`,
inventory_bulkAddSpaceSuits: `Ajouter les Archwings manquants`,
inventory_bulkAddSpaceWeapons: `Ajouter les armes d'Archwing manquantes`,
inventory_bulkAddSentinels: `Ajouter les Sentinelles manquantes`,
inventory_bulkAddSentinelWeapons: `Ajouter les armes de Sentinelles manquantes`,
inventory_bulkAddEvolutionProgress: `[UNTRANSLATED] Add Missing Incarnon Evolution Progress`,
inventory_bulkRankUpSuits: `Toutes les Warframes rang max`,
inventory_bulkRankUpWeapons: `Toutes les armes rang max`,
inventory_bulkRankUpSpaceSuits: `Tous les Archwings rang max`,
inventory_bulkRankUpSpaceWeapons: `Toutes les armes d'Archwing rang max`,
inventory_bulkRankUpSentinels: `Toutes les Sentinelles rang max`,
inventory_bulkRankUpSentinelWeapons: `Toutes les armes de Sentinelles rang max`,
inventory_bulkRankUpEvolutionProgress: `[UNTRANSLATED] Max Rank All Incarnon Evolution Progress`,
quests_list: `Quêtes`,
quests_completeAll: `Compléter toutes les quêtes`,

View File

@ -34,6 +34,8 @@ dict = {
code_rerollsNumber: `Количество циклов`,
code_viewStats: `Просмотр характеристики`,
code_rank: `Ранг`,
code_rankUp: `Повысить Ранг`,
code_rankDown: `Понизить Ранг`,
code_count: `Количество`,
code_focusAllUnlocked: `Все школы фокуса уже разблокированы.`,
code_focusUnlocked: `Разблокировано |COUNT| новых школ фокуса! Для отображения изменений в игре потребуется обновление инвентаря. Посещение навигации — самый простой способ этого добиться.`,
@ -84,18 +86,21 @@ dict = {
inventory_hoverboards: `К-Драйвы`,
inventory_moaPets: `МОА`,
inventory_kubrowPets: `Звери`,
inventory_evolutionProgress: `Прогресс эволюции Инкарнонов`,
inventory_bulkAddSuits: `Добавить отсутствующие варфреймы`,
inventory_bulkAddWeapons: `Добавить отсутствующее оружие`,
inventory_bulkAddSpaceSuits: `Добавить отсутствующие арчвинги`,
inventory_bulkAddSpaceWeapons: `Добавить отсутствующее оружие арчвингов`,
inventory_bulkAddSentinels: `Добавить отсутствующих стражей`,
inventory_bulkAddSentinelWeapons: `Добавить отсутствующее оружие стражей`,
inventory_bulkAddEvolutionProgress: `Добавить отсуствующий прогресс эволюции Инкарнонов`,
inventory_bulkRankUpSuits: `Максимальный ранг всех варфреймов`,
inventory_bulkRankUpWeapons: `Максимальный ранг всего оружия`,
inventory_bulkRankUpSpaceSuits: `Максимальный ранг всех арчвингов`,
inventory_bulkRankUpSpaceWeapons: `Максимальный ранг всего оружия арчвингов`,
inventory_bulkRankUpSentinels: `Максимальный ранг всех стражей`,
inventory_bulkRankUpSentinelWeapons: `Максимальный ранг всего оружия стражей`,
inventory_bulkRankUpEvolutionProgress: `Максимальный ранг всех эволюций Инкарнонов`,
quests_list: `Квесты`,
quests_completeAll: `Завершить все квесты`,

View File

@ -34,6 +34,8 @@ dict = {
code_rerollsNumber: `洗卡次数`,
code_viewStats: `查看属性`,
code_rank: `等级`,
code_rankUp: `[UNTRANSLATED] Rank up`,
code_rankDown: `[UNTRANSLATED] Rank down`,
code_count: `数量`,
code_focusAllUnlocked: `所有专精学派均已解锁。`,
code_focusUnlocked: `已解锁 |COUNT| 个新专精学派!需要游戏内仓库更新才能生效,您可以通过访问星图来触发仓库更新。`,
@ -84,18 +86,21 @@ dict = {
inventory_hoverboards: `K式悬浮板`,
inventory_moaPets: `恐鸟`,
inventory_kubrowPets: `[UNTRANSLATED] Beasts`,
inventory_evolutionProgress: `[UNTRANSLATED] Incarnon Evolution Progress`,
inventory_bulkAddSuits: `添加缺失战甲`,
inventory_bulkAddWeapons: `添加缺失武器`,
inventory_bulkAddSpaceSuits: `添加缺失Archwing`,
inventory_bulkAddSpaceWeapons: `添加缺失Archwing武器`,
inventory_bulkAddSentinels: `添加缺失守护`,
inventory_bulkAddSentinelWeapons: `添加缺失守护武器`,
inventory_bulkAddEvolutionProgress: `[UNTRANSLATED] Add Missing Incarnon Evolution Progress`,
inventory_bulkRankUpSuits: `所有战甲升满级`,
inventory_bulkRankUpWeapons: `所有武器升满级`,
inventory_bulkRankUpSpaceSuits: `所有Archwing升满级`,
inventory_bulkRankUpSpaceWeapons: `所有Archwing武器升满级`,
inventory_bulkRankUpSentinels: `所有守护升满级`,
inventory_bulkRankUpSentinelWeapons: `所有守护武器升满级`,
inventory_bulkRankUpEvolutionProgress: `[UNTRANSLATED] Max Rank All Incarnon Evolution Progress`,
quests_list: `任务`,
quests_completeAll: `完成所有任务`,