5 Commits

Author SHA1 Message Date
feb1dd4715 chore: improve changeDojoRoot (#1522)
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Using SortId instead of actually changing the component ids.
What's strange is that providing/omitting SortId does seem to make a difference in regards to deco positioning, which is presumably what the POST body would be for. I've opted to simply always provide the SortId in hopes that this avoids the need for repositioning entirely.
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-04-10 07:15:27 -07:00
0facdd1af9 chore: check permissions for various clan requests (#1175)
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Reviewed-on: #1175
2025-03-14 07:09:28 -07:00
77aa1caa8f feat: dojo room destruction stage (#1089)
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Closes #1074

Based on what I could find, apparently only rooms need 2 hours to destroy and decos are removed instantly.

Reviewed-on: #1089
2025-03-06 07:19:01 -08:00
36d12e08c7 chore: turn guild DojoComponents into a DocumentArray (#1070)
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and use .id for setDojoComponentMessage

Reviewed-on: #1070
2025-03-03 05:46:16 -08:00
7e7e4e2eea feat: change dojo spawn room (#949)
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Closes #524

Reviewed-on: #949
Co-authored-by: Sainan <sainan@calamity.inc>
Co-committed-by: Sainan <sainan@calamity.inc>
2025-02-12 14:06:48 -08:00