chore: base all cycles on locked time if used (#2128)
All checks were successful
Build Docker image / docker (push) Successful in 34s
Build / build (push) Successful in 1m53s

Reviewed-on: #2128
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-06-07 16:46:45 -07:00 committed by OrdisPrime
parent 135b1e54fe
commit f9a4d48b4d

View File

@ -166,8 +166,8 @@ const microplanetEndlessJobs = [
const EPOCH = 1734307200 * 1000; // Monday, Dec 16, 2024 @ 00:00 UTC+0; should logically be winter in 1999 iteration 0
const isBeforeNextExpectedWorldStateRefresh = (date: number): boolean => {
return Date.now() + 300_000 > date;
const isBeforeNextExpectedWorldStateRefresh = (nowMs: number, thenMs: number): boolean => {
return nowMs + 300_000 > thenMs;
};
const getSortieTime = (day: number): number => {
@ -939,14 +939,16 @@ const getCalendarSeason = (week: number): ICalendarSeason => {
};
export const getWorldState = (buildLabel?: string): IWorldState => {
const day = Math.trunc((Date.now() - EPOCH) / 86400000);
const timeSecs = config.worldState?.lockTime || Math.round(Date.now() / 1000);
const timeMs = timeSecs * 1000;
const day = Math.trunc((timeMs - EPOCH) / 86400000);
const week = Math.trunc(day / 7);
const weekStart = EPOCH + week * 604800000;
const weekEnd = weekStart + 604800000;
const worldState: IWorldState = {
BuildLabel: typeof buildLabel == "string" ? buildLabel.split(" ").join("+") : buildConfig.buildLabel,
Time: config.worldState?.lockTime || Math.round(Date.now() / 1000),
Time: timeSecs,
Goals: [],
Alerts: [],
Sorties: [],
@ -1000,11 +1002,11 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(pools, day - 2));
worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(pools, day - 1));
worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(pools, day - 0));
if (isBeforeNextExpectedWorldStateRefresh(EPOCH + (day + 1) * 86400000)) {
if (isBeforeNextExpectedWorldStateRefresh(timeMs, EPOCH + (day + 1) * 86400000)) {
worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(pools, day + 1));
}
pushWeeklyActs(worldState.SeasonInfo.ActiveChallenges, pools, week);
if (isBeforeNextExpectedWorldStateRefresh(weekEnd)) {
if (isBeforeNextExpectedWorldStateRefresh(timeMs, weekEnd)) {
pushWeeklyActs(worldState.SeasonInfo.ActiveChallenges, pools, week + 1);
}
}
@ -1013,7 +1015,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
worldState.NodeOverrides.find(x => x.Node == "SolNode802")!.Seed = new SRng(week).randomInt(0, 0xff_ffff);
// Holdfast, Cavia, & Hex bounties cycling every 2.5 hours; unfaithful implementation
let bountyCycle = Math.trunc(Date.now() / 9000000);
let bountyCycle = Math.trunc(timeSecs / 9000);
let bountyCycleEnd: number | undefined;
do {
const bountyCycleStart = bountyCycle * 9000000;
@ -1044,7 +1046,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
});
pushClassicBounties(worldState.SyndicateMissions, bountyCycle);
} while (isBeforeNextExpectedWorldStateRefresh(bountyCycleEnd) && ++bountyCycle);
} while (isBeforeNextExpectedWorldStateRefresh(timeMs, bountyCycleEnd) && ++bountyCycle);
if (config.worldState?.creditBoost) {
worldState.GlobalUpgrades.push({
@ -1087,15 +1089,15 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
{
const rollover = getSortieTime(day);
if (Date.now() < rollover) {
if (timeMs < rollover) {
worldState.Sorties.push(getSortie(day - 1));
}
if (isBeforeNextExpectedWorldStateRefresh(rollover)) {
if (isBeforeNextExpectedWorldStateRefresh(timeMs, rollover)) {
worldState.Sorties.push(getSortie(day));
}
// The client does not seem to respect activation for classic syndicate missions, so only pushing current ones.
const sdy = Date.now() >= rollover ? day : day - 1;
const sdy = timeMs >= rollover ? day : day - 1;
const rng = new SRng(sdy);
pushSyndicateMissions(worldState, sdy, rng.randomInt(0, 100_000), "ba6f84724fa48049", "ArbitersSyndicate");
pushSyndicateMissions(worldState, sdy, rng.randomInt(0, 100_000), "ba6f84724fa4804a", "CephalonSudaSyndicate");
@ -1107,7 +1109,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
// Archon Hunt cycling every week
worldState.LiteSorties.push(getLiteSortie(week));
if (isBeforeNextExpectedWorldStateRefresh(weekEnd)) {
if (isBeforeNextExpectedWorldStateRefresh(timeMs, weekEnd)) {
worldState.LiteSorties.push(getLiteSortie(week + 1));
}
@ -1144,12 +1146,12 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
// 1999 Calendar Season cycling every week + YearIteration every 4 weeks
worldState.KnownCalendarSeasons.push(getCalendarSeason(week));
if (isBeforeNextExpectedWorldStateRefresh(weekEnd)) {
if (isBeforeNextExpectedWorldStateRefresh(timeMs, weekEnd)) {
worldState.KnownCalendarSeasons.push(getCalendarSeason(week + 1));
}
// Sentient Anomaly cycling every 30 minutes
const halfHour = Math.trunc(Date.now() / (unixTimesInMs.hour / 2));
const halfHour = Math.trunc(timeMs / (unixTimesInMs.hour / 2));
const tmp = {
cavabegin: "1690761600",
PurchasePlatformLockEnabled: true,