feat: classic lich guess history (#2129)
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Closes #2123

Reviewed-on: #2129
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-06-07 16:46:18 -07:00 committed by OrdisPrime
parent b7c47b91ff
commit 135b1e54fe
3 changed files with 103 additions and 42 deletions

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@ -1,12 +1,17 @@
import { version_compare } from "@/src/helpers/inventoryHelpers";
import {
consumeModCharge,
decodeNemesisGuess,
encodeNemesisGuess,
getInfNodes,
getKnifeUpgrade,
getNemesisManifest,
getNemesisPasscode,
getNemesisPasscodeModTypes,
GUESS_CORRECT,
GUESS_INCORRECT,
GUESS_NEUTRAL,
GUESS_NONE,
GUESS_WILDCARD,
IKnifeResponse
} from "@/src/helpers/nemesisHelpers";
@ -98,18 +103,29 @@ export const nemesisController: RequestHandler = async (req, res) => {
if (inventory.Nemesis!.Faction == "FC_INFESTATION") {
const guess: number[] = [body.guess & 0xf, (body.guess >> 4) & 0xf, (body.guess >> 8) & 0xf];
const passcode = getNemesisPasscode(inventory.Nemesis!)[0];
// Add to GuessHistory
const result1 = passcode == guess[0] ? 0 : 1;
const result2 = passcode == guess[1] ? 0 : 1;
const result3 = passcode == guess[2] ? 0 : 1;
const result1 = passcode == guess[0] ? GUESS_CORRECT : GUESS_INCORRECT;
const result2 = passcode == guess[1] ? GUESS_CORRECT : GUESS_INCORRECT;
const result3 = passcode == guess[2] ? GUESS_CORRECT : GUESS_INCORRECT;
inventory.Nemesis!.GuessHistory.push(
encodeNemesisGuess(guess[0], result1, guess[1], result2, guess[2], result3)
encodeNemesisGuess([
{
symbol: guess[0],
result: result1
},
{
symbol: guess[1],
result: result2
},
{
symbol: guess[2],
result: result3
}
])
);
// Increase antivirus if correct antivirus mod is installed
const response: IKnifeResponse = {};
if (result1 == 0 || result2 == 0 || result3 == 0) {
if (result1 == GUESS_CORRECT || result2 == GUESS_CORRECT || result3 == GUESS_CORRECT) {
let antivirusGain = 5;
const loadout = (await Loadout.findById(inventory.LoadOutPresets, "DATAKNIFE"))!;
const dataknifeLoadout = loadout.DATAKNIFE.id(inventory.CurrentLoadOutIds[LoadoutIndex.DATAKNIFE].$oid);
@ -150,19 +166,47 @@ export const nemesisController: RequestHandler = async (req, res) => {
await inventory.save();
res.json(response);
} else {
let RankIncrease: number | undefined;
if (body.guess != GUESS_WILDCARD) {
const passcode = getNemesisPasscode(inventory.Nemesis!);
if (passcode[body.position] != body.guess) {
const manifest = getNemesisManifest(inventory.Nemesis!.manifest);
if (inventory.Nemesis!.Rank + 1 < manifest.systemIndexes.length) {
inventory.Nemesis!.Rank += 1;
RankIncrease = 1;
}
inventory.Nemesis!.InfNodes = getInfNodes(manifest, inventory.Nemesis!.Rank);
await inventory.save();
}
// For first guess, create a new entry.
if (body.position == 0) {
inventory.Nemesis!.GuessHistory.push(
encodeNemesisGuess([
{
symbol: GUESS_NONE,
result: GUESS_NEUTRAL
},
{
symbol: GUESS_NONE,
result: GUESS_NEUTRAL
},
{
symbol: GUESS_NONE,
result: GUESS_NEUTRAL
}
])
);
}
// Evaluate guess
const correct =
body.guess == GUESS_WILDCARD || getNemesisPasscode(inventory.Nemesis!)[body.position] == body.guess;
// Update entry
const guess = decodeNemesisGuess(
inventory.Nemesis!.GuessHistory[inventory.Nemesis!.GuessHistory.length - 1]
);
guess[body.position].symbol = body.guess;
guess[body.position].result = correct ? GUESS_CORRECT : GUESS_INCORRECT;
inventory.Nemesis!.GuessHistory[inventory.Nemesis!.GuessHistory.length - 1] = encodeNemesisGuess(guess);
// Increase rank if incorrect
let RankIncrease: number | undefined;
if (!correct) {
RankIncrease = 1;
const manifest = getNemesisManifest(inventory.Nemesis!.manifest);
inventory.Nemesis!.Rank = Math.min(inventory.Nemesis!.Rank + 1, manifest.systemIndexes.length - 1);
inventory.Nemesis!.InfNodes = getInfNodes(manifest, inventory.Nemesis!.Rank);
}
await inventory.save();
res.json({ RankIncrease });
}
} else if ((req.query.mode as string) == "rs") {

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@ -237,7 +237,7 @@ export const getNemesisPasscode = (nemesis: { fp: bigint; Faction: TNemesisFacti
return passcode;
};
const reqiuemMods: readonly string[] = [
const requiemMods: readonly string[] = [
"/Lotus/Upgrades/Mods/Immortal/ImmortalOneMod",
"/Lotus/Upgrades/Mods/Immortal/ImmortalTwoMod",
"/Lotus/Upgrades/Mods/Immortal/ImmortalThreeMod",
@ -263,32 +263,51 @@ export const getNemesisPasscodeModTypes = (nemesis: { fp: bigint; Faction: TNeme
const passcode = getNemesisPasscode(nemesis);
return nemesis.Faction == "FC_INFESTATION"
? passcode.map(i => antivirusMods[i])
: passcode.map(i => reqiuemMods[i]);
: passcode.map(i => requiemMods[i]);
};
// Symbols; 0-7 are the normal requiem mods.
export const GUESS_NONE = 8;
export const GUESS_WILDCARD = 9;
export const encodeNemesisGuess = (
symbol1: number,
result1: number,
symbol2: number,
result2: number,
symbol3: number,
result3: number
): number => {
// Results; there are 3, 4, 5 as well which are more muted versions but unused afaik.
export const GUESS_NEUTRAL = 0;
export const GUESS_INCORRECT = 1;
export const GUESS_CORRECT = 2;
interface NemesisPositionGuess {
symbol: number;
result: number;
}
export type NemesisGuess = [NemesisPositionGuess, NemesisPositionGuess, NemesisPositionGuess];
export const encodeNemesisGuess = (guess: NemesisGuess): number => {
return (
(symbol1 & 0xf) |
((result1 & 3) << 12) |
((symbol2 << 4) & 0xff) |
((result2 << 14) & 0xffff) |
((symbol3 & 0xf) << 8) |
((result3 & 3) << 16)
(guess[0].symbol & 0xf) |
((guess[0].result & 3) << 12) |
((guess[1].symbol << 4) & 0xff) |
((guess[1].result << 14) & 0xffff) |
((guess[2].symbol & 0xf) << 8) |
((guess[2].result & 3) << 16)
);
};
export const decodeNemesisGuess = (val: number): number[] => {
return [val & 0xf, (val >> 12) & 3, (val & 0xff) >> 4, (val & 0xffff) >> 14, (val >> 8) & 0xf, (val >> 16) & 3];
export const decodeNemesisGuess = (val: number): NemesisGuess => {
return [
{
symbol: val & 0xf,
result: (val >> 12) & 3
},
{
symbol: (val & 0xff) >> 4,
result: (val & 0xffff) >> 14
},
{
symbol: (val >> 8) & 0xf,
result: (val >> 16) & 3
}
];
};
export interface IKnifeResponse {

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@ -1182,14 +1182,12 @@ export const addMissionRewards = async (
if (nodeIndex !== -1) inventory.Nemesis.InfNodes.splice(nodeIndex, 1);
if (inventory.Nemesis.InfNodes.length <= 0) {
const manifest = getNemesisManifest(inventory.Nemesis.manifest);
if (inventory.Nemesis.Faction != "FC_INFESTATION") {
inventory.Nemesis.Rank = Math.min(inventory.Nemesis.Rank + 1, 4);
inventory.Nemesis.Rank = Math.min(inventory.Nemesis.Rank + 1, manifest.systemIndexes.length - 1);
inventoryChanges.Nemesis.Rank = inventory.Nemesis.Rank;
}
inventory.Nemesis.InfNodes = getInfNodes(
getNemesisManifest(inventory.Nemesis.manifest),
inventory.Nemesis.Rank
);
inventory.Nemesis.InfNodes = getInfNodes(manifest, inventory.Nemesis.Rank);
}
if (inventory.Nemesis.Faction == "FC_INFESTATION") {